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@@ -454,7 +454,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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std::vector<Mesh::Primitive::Target>& targets = prim.targets;
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std::vector<Mesh::Primitive::Target>& targets = prim.targets;
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if (targets.size() > 0) {
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if (targets.size() > 0) {
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- aim->mNumAnimMeshes = targets.size();
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+ aim->mNumAnimMeshes = (unsigned int)targets.size();
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aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
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aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
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for (size_t i = 0; i < targets.size(); i++) {
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for (size_t i = 0; i < targets.size(); i++) {
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aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
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aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
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