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@@ -728,8 +728,10 @@ void glTF2Exporter::ExportMeshes()
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/******************** Normals ********************/
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// Normalize all normals as the validator can emit a warning otherwise
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- for (auto i = 0u; i < aim->mNumVertices; ++i) {
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- aim->mNormals[i].Normalize();
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+ if ( nullptr != aim->mNormals) {
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+ for ( auto i = 0u; i < aim->mNumVertices; ++i ) {
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+ aim->mNormals[ i ].Normalize();
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+ }
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}
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Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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