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Fix transform chain is applied twice

Jagoon 4 years ago
parent
commit
f96e3cde2d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/AssetLib/FBX/FBXExporter.cpp

+ 1 - 1
code/AssetLib/FBX/FBXExporter.cpp

@@ -2638,7 +2638,7 @@ void FBXExporter::WriteModelNodes(
             new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
             new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
             // write model node
             // write model node
             WriteModelNode(
             WriteModelNode(
-                outstream, binary, &new_node, new_node_uid, "Mesh", transform_chain
+                outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
             );
             );
         }
         }
     }
     }