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Another minor source change, this time even more minor than the last. Let's see what the cache can do with this.

Jared Mulconry 8 년 전
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  1. 1 1
      code/PretransformVertices.cpp

+ 1 - 1
code/PretransformVertices.cpp

@@ -104,7 +104,7 @@ unsigned int PretransformVertices::CountNodes( aiNode* pcNode )
 
 // ------------------------------------------------------------------------------------------------
 // Get a bitwise combination identifying the vertex format of a mesh
-unsigned int PretransformVertices::GetMeshVFormat(aiMesh* pcMesh)
+unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh )
 {
     // the vertex format is stored in aiMesh::mBones for later retrieval.
     // there isn't a good reason to compute it a few hundred times