@@ -1538,7 +1538,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
map = sampler.mUVId;
} else {
map = -1;
- for (std::_String_const_iterator<std::_String_val<std::_Simple_types<char> > >::value_type it : sampler.mUVChannel) {
+ for (auto it : sampler.mUVChannel) {
if (IsNumeric(it)) {
map = strtoul10(&it);
break;