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@@ -55,58 +55,58 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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using namespace Assimp;
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static const aiImporterDesc desc = {
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static const aiImporterDesc desc = {
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- ".assbin Importer",
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- "Gargaj / Conspiracy",
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- "",
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- "",
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- aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
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- 0,
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- 0,
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- 0,
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- 0,
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- "assbin"
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+ ".assbin Importer",
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+ "Gargaj / Conspiracy",
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+ "",
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+ "",
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+ aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
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+ 0,
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+ 0,
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+ 0,
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+ 0,
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+ "assbin"
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};
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};
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const aiImporterDesc* AssbinImporter::GetInfo() const
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const aiImporterDesc* AssbinImporter::GetInfo() const
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{
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{
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- return &desc;
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+ return &desc;
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}
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}
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bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const
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bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const
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{
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{
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- IOStream * in = pIOHandler->Open(pFile);
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- if (!in)
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- return false;
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+ IOStream * in = pIOHandler->Open(pFile);
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+ if (!in)
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+ return false;
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- char s[32];
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- in->Read( s, sizeof(char), 32 );
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+ char s[32];
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+ in->Read( s, sizeof(char), 32 );
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- pIOHandler->Close(in);
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+ pIOHandler->Close(in);
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- return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
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+ return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
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}
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}
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template <typename T>
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template <typename T>
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T Read(IOStream * stream)
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T Read(IOStream * stream)
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{
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{
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- T t;
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- stream->Read( &t, sizeof(T), 1 );
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- return t;
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+ T t;
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+ stream->Read( &t, sizeof(T), 1 );
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+ return t;
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}
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}
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template <>
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template <>
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aiString Read<aiString>(IOStream * stream)
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aiString Read<aiString>(IOStream * stream)
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{
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{
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- aiString s;
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+ aiString s;
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stream->Read(&s.length,4,1);
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stream->Read(&s.length,4,1);
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- stream->Read(s.data,s.length,1);
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- return s;
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+ stream->Read(s.data,s.length,1);
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+ return s;
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}
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}
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template <>
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template <>
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
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{
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{
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- aiMatrix4x4 m;
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+ aiMatrix4x4 m;
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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m[i][i2] = Read<float>(stream);
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m[i][i2] = Read<float>(stream);
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@@ -117,37 +117,37 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
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template <typename T> void ReadBounds( IOStream * stream, T* p, unsigned int n )
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template <typename T> void ReadBounds( IOStream * stream, T* p, unsigned int n )
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{
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{
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- // not sure what to do here, the data isn't really useful.
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+ // not sure what to do here, the data isn't really useful.
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stream->Seek( sizeof(T) * n, aiOrigin_CUR );
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stream->Seek( sizeof(T) * n, aiOrigin_CUR );
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}
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}
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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{
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
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- uint32_t size = Read<uint32_t>(stream);
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+ uint32_t size = Read<uint32_t>(stream);
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- *node = new aiNode();
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+ *node = new aiNode();
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(*node)->mName = Read<aiString>(stream);
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(*node)->mName = Read<aiString>(stream);
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(*node)->mTransformation = Read<aiMatrix4x4>(stream);
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(*node)->mTransformation = Read<aiMatrix4x4>(stream);
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(*node)->mNumChildren = Read<unsigned int>(stream);
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(*node)->mNumChildren = Read<unsigned int>(stream);
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(*node)->mNumMeshes = Read<unsigned int>(stream);
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(*node)->mNumMeshes = Read<unsigned int>(stream);
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- if ((*node)->mNumMeshes)
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- {
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- (*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
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- for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
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- (*node)->mMeshes[i] = Read<unsigned int>(stream);
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- }
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- }
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-
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- if ((*node)->mNumChildren)
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- {
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- (*node)->mChildren = new aiNode*[(*node)->mNumChildren];
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- for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
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- ReadBinaryNode( stream, &(*node)->mChildren[i] );
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- }
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- }
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+ if ((*node)->mNumMeshes)
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+ {
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+ (*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
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+ for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
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+ (*node)->mMeshes[i] = Read<unsigned int>(stream);
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+ }
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+ }
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+
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+ if ((*node)->mNumChildren)
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+ {
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+ (*node)->mChildren = new aiNode*[(*node)->mNumChildren];
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+ for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
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+ ReadBinaryNode( stream, &(*node)->mChildren[i] );
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+ }
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+ }
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}
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}
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@@ -155,7 +155,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
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- uint32_t size = Read<uint32_t>(stream);
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+ uint32_t size = Read<uint32_t>(stream);
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b->mName = Read<aiString>(stream);
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b->mName = Read<aiString>(stream);
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b->mNumWeights = Read<unsigned int>(stream);
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b->mNumWeights = Read<unsigned int>(stream);
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@@ -164,21 +164,21 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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// for the moment we write dumb min/max values for the bones, too.
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// for the moment we write dumb min/max values for the bones, too.
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// maybe I'll add a better, hash-like solution later
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// maybe I'll add a better, hash-like solution later
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if (shortened)
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if (shortened)
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- {
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+ {
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ReadBounds(stream,b->mWeights,b->mNumWeights);
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ReadBounds(stream,b->mWeights,b->mNumWeights);
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} // else write as usual
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} // else write as usual
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else
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else
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- {
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- b->mWeights = new aiVertexWeight[b->mNumWeights];
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- stream->Read(b->mWeights,1,b->mNumWeights*sizeof(aiVertexWeight));
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- }
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+ {
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+ b->mWeights = new aiVertexWeight[b->mNumWeights];
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+ stream->Read(b->mWeights,1,b->mNumWeights*sizeof(aiVertexWeight));
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+ }
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}
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}
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
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- uint32_t size = Read<uint32_t>(stream);
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+ uint32_t size = Read<uint32_t>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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mesh->mNumVertices = Read<unsigned int>(stream);
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mesh->mNumVertices = Read<unsigned int>(stream);
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@@ -190,57 +190,58 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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unsigned int c = Read<unsigned int>(stream);
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unsigned int c = Read<unsigned int>(stream);
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if (c & ASSBIN_MESH_HAS_POSITIONS)
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if (c & ASSBIN_MESH_HAS_POSITIONS)
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- {
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+ {
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if (shortened) {
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if (shortened) {
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ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
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ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
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} // else write as usual
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} // else write as usual
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else
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else
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- {
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- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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- stream->Read(mesh->mVertices,1,12*mesh->mNumVertices);
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- }
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+ {
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+ mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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+ stream->Read(mesh->mVertices,1,12*mesh->mNumVertices);
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+ }
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}
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}
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if (c & ASSBIN_MESH_HAS_NORMALS)
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if (c & ASSBIN_MESH_HAS_NORMALS)
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- {
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+ {
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if (shortened) {
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if (shortened) {
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ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
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ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
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} // else write as usual
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} // else write as usual
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else
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else
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- {
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- mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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- stream->Read(mesh->mNormals,1,12*mesh->mNumVertices);
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- }
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+ {
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+ mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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+ stream->Read(mesh->mNormals,1,12*mesh->mNumVertices);
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+ }
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}
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}
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if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
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if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
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- {
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+ {
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if (shortened) {
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if (shortened) {
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ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
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ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
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ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
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ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
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} // else write as usual
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} // else write as usual
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- else {
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- mesh->mTangents = new aiVector3D[mesh->mNumVertices];
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+ else
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+ {
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+ mesh->mTangents = new aiVector3D[mesh->mNumVertices];
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stream->Read(mesh->mTangents,1,12*mesh->mNumVertices);
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stream->Read(mesh->mTangents,1,12*mesh->mNumVertices);
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- mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
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+ mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
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stream->Read(mesh->mBitangents,1,12*mesh->mNumVertices);
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stream->Read(mesh->mBitangents,1,12*mesh->mNumVertices);
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}
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}
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
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- {
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+ {
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if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
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if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
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break;
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break;
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if (shortened)
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if (shortened)
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- {
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+ {
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ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
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ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
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} // else write as usual
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} // else write as usual
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else
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else
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- {
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- mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
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- stream->Read(mesh->mColors[n],16*mesh->mNumVertices,1);
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- }
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+ {
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+ mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
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+ stream->Read(mesh->mColors[n],16*mesh->mNumVertices,1);
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+ }
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
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- {
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+ {
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if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
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if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
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break;
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break;
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@@ -251,10 +252,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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} // else write as usual
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} // else write as usual
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else
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else
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- {
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- mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
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- stream->Read(mesh->mTextureCoords[n],12*mesh->mNumVertices,1);
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- }
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+ {
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+ mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
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+ stream->Read(mesh->mTextureCoords[n],12*mesh->mNumVertices,1);
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+ }
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}
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}
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// write faces. There are no floating-point calculations involved
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// write faces. There are no floating-point calculations involved
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@@ -267,30 +268,30 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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else // else write as usual
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else // else write as usual
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{
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{
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// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
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// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
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- mesh->mFaces = new aiFace[mesh->mNumFaces];
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+ mesh->mFaces = new aiFace[mesh->mNumFaces];
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for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
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for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
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aiFace& f = mesh->mFaces[i];
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aiFace& f = mesh->mFaces[i];
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BOOST_STATIC_ASSERT(AI_MAX_FACE_INDICES <= 0xffff);
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BOOST_STATIC_ASSERT(AI_MAX_FACE_INDICES <= 0xffff);
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f.mNumIndices = Read<uint16_t>(stream);
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f.mNumIndices = Read<uint16_t>(stream);
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- f.mIndices = new unsigned int[f.mNumIndices];
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+ f.mIndices = new unsigned int[f.mNumIndices];
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for (unsigned int a = 0; a < f.mNumIndices;++a) {
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for (unsigned int a = 0; a < f.mNumIndices;++a) {
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if (mesh->mNumVertices < (1u<<16))
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if (mesh->mNumVertices < (1u<<16))
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- {
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+ {
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f.mIndices[a] = Read<uint16_t>(stream);
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f.mIndices[a] = Read<uint16_t>(stream);
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}
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}
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else
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else
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- {
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- f.mIndices[a] = Read<unsigned int>(stream);
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- }
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+ {
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|
|
+ f.mIndices[a] = Read<unsigned int>(stream);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// write bones
|
|
// write bones
|
|
if (mesh->mNumBones) {
|
|
if (mesh->mNumBones) {
|
|
- mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
|
|
|
|
|
|
+ mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
|
|
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
|
|
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
|
|
mesh->mBones[a] = new aiBone();
|
|
mesh->mBones[a] = new aiBone();
|
|
ReadBinaryBone(stream,mesh->mBones[a]);
|
|
ReadBinaryBone(stream,mesh->mBones[a]);
|
|
@@ -301,7 +302,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
|
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
prop->mKey = Read<aiString>(stream);
|
|
prop->mKey = Read<aiString>(stream);
|
|
prop->mSemantic = Read<unsigned int>(stream);
|
|
prop->mSemantic = Read<unsigned int>(stream);
|
|
@@ -309,7 +310,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
|
|
|
|
|
prop->mDataLength = Read<unsigned int>(stream);
|
|
prop->mDataLength = Read<unsigned int>(stream);
|
|
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
|
|
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
|
|
- prop->mData = new char [ prop->mDataLength ];
|
|
|
|
|
|
+ prop->mData = new char [ prop->mDataLength ];
|
|
stream->Read(prop->mData,1,prop->mDataLength);
|
|
stream->Read(prop->mData,1,prop->mDataLength);
|
|
}
|
|
}
|
|
|
|
|
|
@@ -317,28 +318,28 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
|
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
|
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
|
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
|
- if (mat->mNumProperties)
|
|
|
|
- {
|
|
|
|
- if (mat->mProperties)
|
|
|
|
- {
|
|
|
|
- delete[] mat->mProperties;
|
|
|
|
- }
|
|
|
|
- mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
|
|
|
|
- for (unsigned int i = 0; i < mat->mNumProperties;++i) {
|
|
|
|
- mat->mProperties[i] = new aiMaterialProperty();
|
|
|
|
- ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (mat->mNumProperties)
|
|
|
|
+ {
|
|
|
|
+ if (mat->mProperties)
|
|
|
|
+ {
|
|
|
|
+ delete[] mat->mProperties;
|
|
|
|
+ }
|
|
|
|
+ mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
|
|
|
|
+ for (unsigned int i = 0; i < mat->mNumProperties;++i) {
|
|
|
|
+ mat->mProperties[i] = new aiMaterialProperty();
|
|
|
|
+ ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------------------
|
|
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
nd->mNodeName = Read<aiString>(stream);
|
|
nd->mNodeName = Read<aiString>(stream);
|
|
nd->mNumPositionKeys = Read<unsigned int>(stream);
|
|
nd->mNumPositionKeys = Read<unsigned int>(stream);
|
|
@@ -353,9 +354,9 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|
|
|
|
|
} // else write as usual
|
|
} // else write as usual
|
|
else {
|
|
else {
|
|
- nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
|
|
|
- stream->Read(nd->mPositionKeys,1,nd->mNumPositionKeys*sizeof(aiVectorKey));
|
|
|
|
- }
|
|
|
|
|
|
+ nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
|
|
|
+ stream->Read(nd->mPositionKeys,1,nd->mNumPositionKeys*sizeof(aiVectorKey));
|
|
|
|
+ }
|
|
}
|
|
}
|
|
if (nd->mNumRotationKeys) {
|
|
if (nd->mNumRotationKeys) {
|
|
if (shortened) {
|
|
if (shortened) {
|
|
@@ -363,10 +364,10 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|
|
|
|
|
} // else write as usual
|
|
} // else write as usual
|
|
else
|
|
else
|
|
- {
|
|
|
|
- nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
|
|
|
- stream->Read(nd->mRotationKeys,1,nd->mNumRotationKeys*sizeof(aiQuatKey));
|
|
|
|
- }
|
|
|
|
|
|
+ {
|
|
|
|
+ nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
|
|
|
+ stream->Read(nd->mRotationKeys,1,nd->mNumRotationKeys*sizeof(aiQuatKey));
|
|
|
|
+ }
|
|
}
|
|
}
|
|
if (nd->mNumScalingKeys) {
|
|
if (nd->mNumScalingKeys) {
|
|
if (shortened) {
|
|
if (shortened) {
|
|
@@ -374,10 +375,10 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|
|
|
|
|
} // else write as usual
|
|
} // else write as usual
|
|
else
|
|
else
|
|
- {
|
|
|
|
- nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
|
|
|
- stream->Read(nd->mScalingKeys,1,nd->mNumScalingKeys*sizeof(aiVectorKey));
|
|
|
|
- }
|
|
|
|
|
|
+ {
|
|
|
|
+ nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
|
|
|
+ stream->Read(nd->mScalingKeys,1,nd->mNumScalingKeys*sizeof(aiVectorKey));
|
|
|
|
+ }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -386,27 +387,27 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
anim->mName = Read<aiString> (stream);
|
|
anim->mName = Read<aiString> (stream);
|
|
anim->mDuration = Read<double> (stream);
|
|
anim->mDuration = Read<double> (stream);
|
|
anim->mTicksPerSecond = Read<double> (stream);
|
|
anim->mTicksPerSecond = Read<double> (stream);
|
|
anim->mNumChannels = Read<unsigned int>(stream);
|
|
anim->mNumChannels = Read<unsigned int>(stream);
|
|
|
|
|
|
- if (anim->mNumChannels)
|
|
|
|
- {
|
|
|
|
- anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
|
|
|
- for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
|
|
|
- anim->mChannels[a] = new aiNodeAnim();
|
|
|
|
- ReadBinaryNodeAnim(stream,anim->mChannels[a]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (anim->mNumChannels)
|
|
|
|
+ {
|
|
|
|
+ anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
|
|
|
+ for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
|
|
|
+ anim->mChannels[a] = new aiNodeAnim();
|
|
|
|
+ ReadBinaryNodeAnim(stream,anim->mChannels[a]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
tex->mWidth = Read<unsigned int>(stream);
|
|
tex->mWidth = Read<unsigned int>(stream);
|
|
tex->mHeight = Read<unsigned int>(stream);
|
|
tex->mHeight = Read<unsigned int>(stream);
|
|
@@ -414,11 +415,11 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|
|
|
|
|
if(!shortened) {
|
|
if(!shortened) {
|
|
if (!tex->mHeight) {
|
|
if (!tex->mHeight) {
|
|
- tex->pcData = new aiTexel[ tex->mWidth ];
|
|
|
|
|
|
+ tex->pcData = new aiTexel[ tex->mWidth ];
|
|
stream->Read(tex->pcData,1,tex->mWidth);
|
|
stream->Read(tex->pcData,1,tex->mWidth);
|
|
}
|
|
}
|
|
else {
|
|
else {
|
|
- tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
|
|
|
|
|
+ tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
|
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
|
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -429,7 +430,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
l->mName = Read<aiString>(stream);
|
|
l->mName = Read<aiString>(stream);
|
|
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
|
|
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
|
|
@@ -455,7 +456,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
cam->mName = Read<aiString>(stream);
|
|
cam->mName = Read<aiString>(stream);
|
|
cam->mPosition = Read<aiVector3D>(stream);
|
|
cam->mPosition = Read<aiVector3D>(stream);
|
|
@@ -470,7 +471,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|
{
|
|
{
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
|
|
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
|
|
- uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
+ uint32_t size = Read<uint32_t>(stream);
|
|
|
|
|
|
scene->mFlags = Read<unsigned int>(stream);
|
|
scene->mFlags = Read<unsigned int>(stream);
|
|
scene->mNumMeshes = Read<unsigned int>(stream);
|
|
scene->mNumMeshes = Read<unsigned int>(stream);
|
|
@@ -481,68 +482,68 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|
scene->mNumCameras = Read<unsigned int>(stream);
|
|
scene->mNumCameras = Read<unsigned int>(stream);
|
|
|
|
|
|
// Read node graph
|
|
// Read node graph
|
|
- scene->mRootNode = new aiNode[1];
|
|
|
|
|
|
+ scene->mRootNode = new aiNode[1];
|
|
ReadBinaryNode( stream, &scene->mRootNode );
|
|
ReadBinaryNode( stream, &scene->mRootNode );
|
|
|
|
|
|
// Read all meshes
|
|
// Read all meshes
|
|
- if (scene->mNumMeshes)
|
|
|
|
- {
|
|
|
|
- scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
|
|
|
- for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
|
|
|
- scene->mMeshes[i] = new aiMesh();
|
|
|
|
- ReadBinaryMesh( stream,scene->mMeshes[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (scene->mNumMeshes)
|
|
|
|
+ {
|
|
|
|
+ scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
|
|
|
+ for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
|
|
|
+ scene->mMeshes[i] = new aiMesh();
|
|
|
|
+ ReadBinaryMesh( stream,scene->mMeshes[i]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
// Read materials
|
|
// Read materials
|
|
- if (scene->mNumMaterials)
|
|
|
|
- {
|
|
|
|
- scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
|
|
|
- for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
|
|
|
- scene->mMaterials[i] = new aiMaterial();
|
|
|
|
- ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (scene->mNumMaterials)
|
|
|
|
+ {
|
|
|
|
+ scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
|
|
|
+ for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
|
|
|
+ scene->mMaterials[i] = new aiMaterial();
|
|
|
|
+ ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
// Read all animations
|
|
// Read all animations
|
|
- if (scene->mNumAnimations)
|
|
|
|
- {
|
|
|
|
- scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
|
|
|
- for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
|
|
|
- scene->mAnimations[i] = new aiAnimation();
|
|
|
|
- ReadBinaryAnim(stream,scene->mAnimations[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (scene->mNumAnimations)
|
|
|
|
+ {
|
|
|
|
+ scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
|
|
|
+ for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
|
|
|
+ scene->mAnimations[i] = new aiAnimation();
|
|
|
|
+ ReadBinaryAnim(stream,scene->mAnimations[i]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
// Read all textures
|
|
// Read all textures
|
|
- if (scene->mNumTextures)
|
|
|
|
- {
|
|
|
|
- scene->mTextures = new aiTexture*[scene->mNumTextures];
|
|
|
|
- for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
|
|
|
- scene->mTextures[i] = new aiTexture();
|
|
|
|
- ReadBinaryTexture(stream,scene->mTextures[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (scene->mNumTextures)
|
|
|
|
+ {
|
|
|
|
+ scene->mTextures = new aiTexture*[scene->mNumTextures];
|
|
|
|
+ for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
|
|
|
+ scene->mTextures[i] = new aiTexture();
|
|
|
|
+ ReadBinaryTexture(stream,scene->mTextures[i]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
// Read lights
|
|
// Read lights
|
|
- if (scene->mNumLights)
|
|
|
|
- {
|
|
|
|
- scene->mLights = new aiLight*[scene->mNumLights];
|
|
|
|
- for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
|
|
|
- scene->mLights[i] = new aiLight();
|
|
|
|
- ReadBinaryLight(stream,scene->mLights[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (scene->mNumLights)
|
|
|
|
+ {
|
|
|
|
+ scene->mLights = new aiLight*[scene->mNumLights];
|
|
|
|
+ for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
|
|
|
+ scene->mLights[i] = new aiLight();
|
|
|
|
+ ReadBinaryLight(stream,scene->mLights[i]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
// Read cameras
|
|
// Read cameras
|
|
- if (scene->mNumCameras)
|
|
|
|
- {
|
|
|
|
- scene->mCameras = new aiCamera*[scene->mNumCameras];
|
|
|
|
- for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
|
|
|
- scene->mCameras[i] = new aiCamera();
|
|
|
|
- ReadBinaryCamera(stream,scene->mCameras[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (scene->mNumCameras)
|
|
|
|
+ {
|
|
|
|
+ scene->mCameras = new aiCamera*[scene->mNumCameras];
|
|
|
|
+ for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
|
|
|
+ scene->mCameras[i] = new aiCamera();
|
|
|
|
+ ReadBinaryCamera(stream,scene->mCameras[i]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
@@ -550,9 +551,9 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
{
|
|
{
|
|
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
|
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
|
if (!stream)
|
|
if (!stream)
|
|
- return;
|
|
|
|
|
|
+ return;
|
|
|
|
|
|
- stream->Seek( 44, aiOrigin_CUR ); // signature
|
|
|
|
|
|
+ stream->Seek( 44, aiOrigin_CUR ); // signature
|
|
|
|
|
|
unsigned int versionMajor = Read<unsigned int>(stream);
|
|
unsigned int versionMajor = Read<unsigned int>(stream);
|
|
unsigned int versionMinor = Read<unsigned int>(stream);
|
|
unsigned int versionMinor = Read<unsigned int>(stream);
|
|
@@ -562,20 +563,20 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
shortened = Read<uint16_t>(stream) > 0;
|
|
shortened = Read<uint16_t>(stream) > 0;
|
|
compressed = Read<uint16_t>(stream) > 0;
|
|
compressed = Read<uint16_t>(stream) > 0;
|
|
|
|
|
|
- stream->Seek( 256, aiOrigin_CUR ); // original filename
|
|
|
|
- stream->Seek( 128, aiOrigin_CUR ); // options
|
|
|
|
- stream->Seek( 64, aiOrigin_CUR ); // padding
|
|
|
|
-
|
|
|
|
- if (compressed)
|
|
|
|
- {
|
|
|
|
- // TODO
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- ReadBinaryScene(stream,pScene);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- pIOHandler->Close(stream);
|
|
|
|
|
|
+ stream->Seek( 256, aiOrigin_CUR ); // original filename
|
|
|
|
+ stream->Seek( 128, aiOrigin_CUR ); // options
|
|
|
|
+ stream->Seek( 64, aiOrigin_CUR ); // padding
|
|
|
|
+
|
|
|
|
+ if (compressed)
|
|
|
|
+ {
|
|
|
|
+ // TODO
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ ReadBinaryScene(stream,pScene);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ pIOHandler->Close(stream);
|
|
}
|
|
}
|
|
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
|
#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|