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Merge pull request #1 from assimp/master

Merge From assimp/assimp master
xiaohunqupo 5 лет назад
Родитель
Сommit
fbc45fecec

+ 3 - 0
.gitignore

@@ -18,6 +18,9 @@ build
 *.VC.db-wal
 *.VC.opendb
 *.ipch
+.vs/
+out/
+CMakeSettings.json
 
 # Output
 bin/

+ 1 - 0
code/AssetLib/3DS/3DSLoader.cpp

@@ -266,6 +266,7 @@ void Discreet3DSImporter::ParseMainChunk() {
 
     case Discreet3DS::CHUNK_PRJ:
         bIsPrj = true;
+        break;
     case Discreet3DS::CHUNK_MAIN:
         ParseEditorChunk();
         break;

+ 16 - 26
code/AssetLib/COB/COBLoader.cpp

@@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
 
 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+
 #include "AssetLib/COB/COBLoader.h"
 #include "AssetLib/COB/COBScene.h"
 #include "PostProcessing/ConvertToLHProcess.h"
@@ -90,11 +91,15 @@ static const aiImporterDesc desc = {
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-COBImporter::COBImporter() {}
+COBImporter::COBImporter() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-COBImporter::~COBImporter() {}
+COBImporter::~COBImporter() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
@@ -466,8 +471,9 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter &splitter, const ChunkInfo
         // missing the next line.
         splitter.get_stream().IncPtr(nfo.size);
         splitter.swallow_next_increment();
-    } else
+    } else {
         ThrowException(error);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -790,25 +796,12 @@ void COBImporter::ReadBitM_Ascii(Scene & /*out*/, LineSplitter &splitter, const
     if (nfo.version > 1) {
         return UnsupportedChunk_Ascii(splitter, nfo, "BitM");
     }
-    /*
-    "\nThumbNailHdrSize %ld"
-    "\nThumbHeader: %02hx 02hx %02hx "
-    "\nColorBufSize %ld"
-    "\nColorBufZipSize %ld"
-    "\nZippedThumbnail: %02hx 02hx %02hx "
-*/
 
     const unsigned int head = strtoul10((++splitter)[1]);
     if (head != sizeof(Bitmap::BitmapHeader)) {
         ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
         return;
     }
-
-    /*union {
-        Bitmap::BitmapHeader data;
-        char opaq[sizeof Bitmap::BitmapHeader()];
-    };*/
-    //  ReadHexOctets(opaq,head,(++splitter)[1]);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -884,7 +877,10 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
 
     while (1) {
         std::string type;
-        type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1(), type += reader->GetI1();
+        type += reader->GetI1();
+        type += reader->GetI1();
+        type += reader->GetI1(); 
+        type += reader->GetI1();
 
         ChunkInfo nfo;
         nfo.version = reader->GetI2() * 10;
@@ -906,14 +902,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
             ReadCame_Binary(out, *reader, nfo);
         } else if (type == "Mat1") {
             ReadMat1_Binary(out, *reader, nfo);
-        }
-        /*  else if (type == "Bone") {
-            ReadBone_Binary(out,*reader,nfo);
-        }
-        else if (type == "Chan") {
-            ReadChan_Binary(out,*reader,nfo);
-        }*/
-        else if (type == "Unit") {
+        } else if (type == "Unit") {
             ReadUnit_Binary(out, *reader, nfo);
         } else if (type == "OLay") {
             // ignore layer index silently.
@@ -923,8 +912,9 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
                 return UnsupportedChunk_Binary(*reader, nfo, type.c_str());
         } else if (type == "END ") {
             return;
-        } else
+        } else {
             UnsupportedChunk_Binary(*reader, nfo, type.c_str());
+        }
     }
 }
 

+ 97 - 82
code/AssetLib/Collada/ColladaParser.cpp

@@ -334,7 +334,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
         const std::string &currentName = currentNode.name();
         if (currentName == "unit") {
             mUnitSize = 1.f;
-            XmlParser::getFloatAttribute(node, "meter", mUnitSize);
+            XmlParser::getFloatAttribute(currentNode, "meter", mUnitSize);
         } else if (currentName == "up_axis") {
             std::string v;
             if (!XmlParser::getValueAsString(currentNode, v)) {
@@ -459,7 +459,6 @@ void ColladaParser::PostProcessRootAnimations() {
 
             if (animation != mAnimationLibrary.end()) {
                 Animation *pSourceAnimation = animation->second;
-
                 pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
             }
         }
@@ -1738,14 +1737,16 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
 
     // and read all indices into a temporary array
     std::vector<size_t> indices;
-    if (expectedPointCount > 0)
+    if (expectedPointCount > 0) {
         indices.reserve(expectedPointCount * numOffsets);
+    }
 
-    if (pNumPrimitives > 0) // It is possible to not contain any indices
-    {
+    // It is possible to not contain any indices
+    if (pNumPrimitives > 0)  {
         std::string v;
         XmlParser::getValueAsString(node, v);
         const char *content = v.c_str();
+        SkipSpacesAndLineEnd(&content);
         while (*content != 0) {
             // read a value.
             // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
@@ -1772,21 +1773,24 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
     // find the data for all sources
     for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
         InputChannel &input = *it;
-        if (input.mResolved)
+        if (input.mResolved) {
             continue;
+        }
 
         // find accessor
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         // resolve accessor's data pointer as well, if necessary
         const Accessor *acc = input.mResolved;
-        if (!acc->mData)
+        if (!acc->mData) {
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+        }
     }
     // and the same for the per-index channels
     for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
         InputChannel &input = *it;
-        if (input.mResolved)
+        if (input.mResolved) {
             continue;
+        }
 
         // ignore vertex pointer, it doesn't refer to an accessor
         if (input.mType == IT_Vertex) {
@@ -1801,8 +1805,9 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
         input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
         // resolve accessor's data pointer as well, if necessary
         const Accessor *acc = input.mResolved;
-        if (!acc->mData)
+        if (!acc->mData) {
             acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+        }
     }
 
     // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
@@ -1884,11 +1889,13 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
     ai_assert((baseOffset + numOffsets - 1) < indices.size());
 
     // extract per-vertex channels using the global per-vertex offset
-    for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it)
+    for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
         ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
+    }
     // and extract per-index channels using there specified offset
-    for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
+    for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
         ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
+    }
 
     // store the vertex-data index for later assignment of bone vertex weights
     pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
@@ -1912,8 +1919,9 @@ void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset,
 // Extracts a single object from an input channel and stores it in the appropriate mesh data array
 void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
     // ignore vertex referrer - we handle them that separate
-    if (pInput.mType == IT_Vertex)
+    if (pInput.mType == IT_Vertex) {
         return;
+    }
 
     const Accessor &acc = *pInput.mResolved;
     if (pLocalIndex >= acc.mCount) {
@@ -1926,86 +1934,93 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
     // assemble according to the accessors component sub-offset list. We don't care, yet,
     // what kind of object exactly we're extracting here
     ai_real obj[4];
-    for (size_t c = 0; c < 4; ++c)
+    for (size_t c = 0; c < 4; ++c) {
         obj[c] = dataObject[acc.mSubOffset[c]];
+    }
 
     // now we reinterpret it according to the type we're reading here
     switch (pInput.mType) {
-    case IT_Position: // ignore all position streams except 0 - there can be only one position
-        if (pInput.mIndex == 0)
-            pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
-        break;
-    case IT_Normal:
-        // pad to current vertex count if necessary
-        if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
-            pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
-
-        // ignore all normal streams except 0 - there can be only one normal
-        if (pInput.mIndex == 0)
-            pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
-        break;
-    case IT_Tangent:
-        // pad to current vertex count if necessary
-        if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
-            pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
-
-        // ignore all tangent streams except 0 - there can be only one tangent
-        if (pInput.mIndex == 0)
-            pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
-        break;
-    case IT_Bitangent:
-        // pad to current vertex count if necessary
-        if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1)
-            pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
-
-        // ignore all bitangent streams except 0 - there can be only one bitangent
-        if (pInput.mIndex == 0)
-            pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
-        else
-            ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
-        break;
-    case IT_Texcoord:
-        // up to 4 texture coord sets are fine, ignore the others
-        if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+        case IT_Position: // ignore all position streams except 0 - there can be only one position
+            if (pInput.mIndex == 0) {
+                pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
+            }
+            break;
+        case IT_Normal:
             // pad to current vertex count if necessary
-            if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
-                pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
-                        pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
+            if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
+                pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
 
-            pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
-            if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
-                pMesh.mNumUVComponents[pInput.mIndex] = 3;
-        } else {
-            ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
-        }
-        break;
-    case IT_Color:
-        // up to 4 color sets are fine, ignore the others
-        if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
+            // ignore all normal streams except 0 - there can be only one normal
+            if (pInput.mIndex == 0) {
+                pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
+            }
+            break;
+        case IT_Tangent:
             // pad to current vertex count if necessary
-            if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
-                pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
-                        pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
+            if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
+                pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
 
-            aiColor4D result(0, 0, 0, 1);
-            for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
-                result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
+            // ignore all tangent streams except 0 - there can be only one tangent
+            if (pInput.mIndex == 0) {
+                pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
+            }
+            break;
+        case IT_Bitangent:
+            // pad to current vertex count if necessary
+            if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
+                pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
+            }
+
+            // ignore all bitangent streams except 0 - there can be only one bitangent
+            if (pInput.mIndex == 0) {
+                pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+            } else {
+                ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
+            }
+            break;
+        case IT_Texcoord:
+            // up to 4 texture coord sets are fine, ignore the others
+            if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+                // pad to current vertex count if necessary
+                if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+                    pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
+                            pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
+
+                pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
+                if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
+                    pMesh.mNumUVComponents[pInput.mIndex] = 3;
+                }
+            } else {
+                ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
+            }
+            break;
+        case IT_Color:
+            // up to 4 color sets are fine, ignore the others
+            if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
+                // pad to current vertex count if necessary
+                if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+                    pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
+                            pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
+
+                aiColor4D result(0, 0, 0, 1);
+                for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
+                    result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
+                }
+                pMesh.mColors[pInput.mIndex].push_back(result);
+            } else {
+                ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
             }
-            pMesh.mColors[pInput.mIndex].push_back(result);
-        } else {
-            ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
-        }
 
-        break;
-    default:
-        // IT_Invalid and IT_Vertex
-        ai_assert(false && "shouldn't ever get here");
+            break;
+        default:
+            // IT_Invalid and IT_Vertex
+            ai_assert(false && "shouldn't ever get here");
     }
 }
 

+ 1 - 1
code/AssetLib/IFC/IFCGeometry.cpp

@@ -656,7 +656,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
         }
     }
 
-    if( openings && ((sides_with_openings == 1 && sides_with_openings) || (sides_with_v_openings == 2 && sides_with_v_openings)) ) {
+    if( openings && (sides_with_openings == 1 || sides_with_v_openings == 2 ) ) {
         IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
     }
 

+ 3 - 14
code/AssetLib/IFC/IFCOpenings.cpp

@@ -1189,20 +1189,9 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
         TempMesh* profile_data =  opening.profileMesh.get();
         bool is_2d_source = false;
         if (opening.profileMesh2D && norm_extrusion_dir.SquareLength() > 0) {
-
-            if(std::fabs(norm_extrusion_dir * wall_extrusion_axis_norm) < 0.1) {
-                // horizontal extrusion
-                if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
-                    profile_data = opening.profileMesh2D.get();
-                    is_2d_source = true;
-                }
-            }
-            else {
-                // vertical extrusion
-                if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
-                    profile_data = opening.profileMesh2D.get();
-                    is_2d_source = true;
-                }
+            if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
+                profile_data = opening.profileMesh2D.get();
+                is_2d_source = true;
             }
         }
         std::vector<IfcVector3> profile_verts = profile_data->mVerts;