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@@ -1309,8 +1309,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
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// Combine the above transformations
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aiMatrix4x4 mat = TranslationM * RotationM * ScalingM;
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- for( uint j = 0; j < 4; ++j)
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+ for( size_t j = 0; j < 4; ++j) {
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keyframes.insert(keyframes.end(), mat[j], mat[j] + 4);
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+ }
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}
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WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
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@@ -1337,8 +1338,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
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// source array
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mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
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- for( size_t a = 0; a < names.size(); ++a )
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+ for( size_t a = 0; a < names.size(); ++a ) {
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mOutput << names[a] << " ";
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+ }
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mOutput << "</Name_array>" << endstr;
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mOutput << startstr << "<technique_common>" << endstr;
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