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SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
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SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
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+ mat->AddProperty(&prop.strength, 1, textureStrengthKey.c_str(), texType, texSlot);
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