|
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
|
|
-
|
|
|
-
|
|
|
All rights reserved.
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
@@ -45,25 +43,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
* @brief Implementation of the FindDegenerates post-process step.
|
|
|
*/
|
|
|
|
|
|
-
|
|
|
-
|
|
|
-// internal headers
|
|
|
#include "ProcessHelper.h"
|
|
|
#include "FindDegenerates.h"
|
|
|
+
|
|
|
#include <assimp/Exceptional.h>
|
|
|
|
|
|
+#include <unordered_map>
|
|
|
+
|
|
|
using namespace Assimp;
|
|
|
|
|
|
-//remove mesh at position 'index' from the scene
|
|
|
-static void removeMesh(aiScene* pScene, unsigned const index);
|
|
|
-//correct node indices to meshes and remove references to deleted mesh
|
|
|
-static void updateSceneGraph(aiNode* pNode, unsigned const index);
|
|
|
+// Correct node indices to meshes and remove references to deleted mesh
|
|
|
+static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned int, unsigned int>& meshMap);
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Constructor to be privately used by Importer
|
|
|
-FindDegeneratesProcess::FindDegeneratesProcess()
|
|
|
-: mConfigRemoveDegenerates( false )
|
|
|
-, mConfigCheckAreaOfTriangle( false ){
|
|
|
+FindDegeneratesProcess::FindDegeneratesProcess() :
|
|
|
+ mConfigRemoveDegenerates( false ),
|
|
|
+ mConfigCheckAreaOfTriangle( false ){
|
|
|
// empty
|
|
|
}
|
|
|
|
|
@@ -91,50 +87,50 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
|
|
|
// Executes the post processing step on the given imported data.
|
|
|
void FindDegeneratesProcess::Execute( aiScene* pScene) {
|
|
|
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
|
|
|
- for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
|
- {
|
|
|
- //Do not process point cloud, ExecuteOnMesh works only with faces data
|
|
|
+ if ( nullptr == pScene) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ std::unordered_map<unsigned int, unsigned int> meshMap;
|
|
|
+ meshMap.reserve(pScene->mNumMeshes);
|
|
|
+
|
|
|
+ const unsigned int originalNumMeshes = pScene->mNumMeshes;
|
|
|
+ unsigned int targetIndex = 0;
|
|
|
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
|
|
+ // Do not process point cloud, ExecuteOnMesh works only with faces data
|
|
|
if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
|
|
|
- removeMesh(pScene, i);
|
|
|
- --i; //the current i is removed, do not skip the next one
|
|
|
+ delete pScene->mMeshes[i];
|
|
|
+ // Not strictly required, but clean:
|
|
|
+ pScene->mMeshes[i] = nullptr;
|
|
|
+ } else {
|
|
|
+ meshMap[i] = targetIndex;
|
|
|
+ pScene->mMeshes[targetIndex] = pScene->mMeshes[i];
|
|
|
+ ++targetIndex;
|
|
|
}
|
|
|
}
|
|
|
- ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
|
|
|
-}
|
|
|
+ pScene->mNumMeshes = targetIndex;
|
|
|
|
|
|
-static void removeMesh(aiScene* pScene, unsigned const index) {
|
|
|
- //we start at index and copy the pointers one position forward
|
|
|
- //save the mesh pointer to delete it later
|
|
|
- auto delete_me = pScene->mMeshes[index];
|
|
|
- for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
|
|
|
- pScene->mMeshes[i] = pScene->mMeshes[i+1];
|
|
|
+ if (meshMap.size() < originalNumMeshes) {
|
|
|
+ updateSceneGraph(pScene->mRootNode, meshMap);
|
|
|
}
|
|
|
- pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
|
|
|
- --(pScene->mNumMeshes);
|
|
|
- delete delete_me;
|
|
|
|
|
|
- //removing a mesh also requires updating all references to it in the scene graph
|
|
|
- updateSceneGraph(pScene->mRootNode, index);
|
|
|
+ ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
|
|
|
}
|
|
|
|
|
|
-static void updateSceneGraph(aiNode* pNode, unsigned const index) {
|
|
|
+static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned int, unsigned int>& meshMap) {
|
|
|
+ unsigned int targetIndex = 0;
|
|
|
for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
|
|
|
- if (pNode->mMeshes[i] > index) {
|
|
|
- --(pNode->mMeshes[i]);
|
|
|
- continue;
|
|
|
- }
|
|
|
- if (pNode->mMeshes[i] == index) {
|
|
|
- for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
|
|
|
- pNode->mMeshes[j] = pNode->mMeshes[j+1];
|
|
|
- }
|
|
|
- --(pNode->mNumMeshes);
|
|
|
- --i;
|
|
|
- continue;
|
|
|
+ const unsigned int sourceMeshIndex = pNode->mMeshes[i];
|
|
|
+ auto it = meshMap.find(sourceMeshIndex);
|
|
|
+ if (it != meshMap.end()) {
|
|
|
+ pNode->mMeshes[targetIndex] = it->second;
|
|
|
+ ++targetIndex;
|
|
|
}
|
|
|
}
|
|
|
+ pNode->mNumMeshes = targetIndex;
|
|
|
//recurse to all children
|
|
|
for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
|
|
|
- updateSceneGraph(pNode->mChildren[i], index);
|
|
|
+ updateSceneGraph(pNode->mChildren[i], meshMap);
|
|
|
}
|
|
|
}
|
|
|
|