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@@ -15,7 +15,7 @@ or conversion from right-handed to left-handed coordinate systems.
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ASSIMP currently supports the following file formats (note that some loaders lack some features of their formats because
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some file formats contain data not supported by Assimp, some stuff would require so much conversion work
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-that it has not yet been implemented, and some formats are not completely documented):
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+that it has not yet been implemented, and some formats have not completely been documented by their inventors):
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<hr>
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<br><tt>
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<b>Collada</b> ( <i>*.dae;*.xml</i> ) <sup>3</sup><br>
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@@ -177,14 +177,16 @@ for more details.
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@section assimp_stlport Building against STLport
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If your compiler's default implementation of the STL is too slow, lacks some features,
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-contains bugs, or if you just want to tweak Assimp's performance a little, try a build
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+contains bugs or if you just want to tweak Assimp's performance a little try a build
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against STLport. STLport is a free, fast and secure STL replacement that works with
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-all major compilers and platforms. To get it, visit their website at
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+all major compilers and platforms. To get it visit their website at
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<a href="http://www.stlport.org"/><stlport.org></a> and download the latest STLport release.
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-Urually you'll just need to run 'configure' + a makefile (see the README for mroe details).
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-Don't forget to add <stlport_root>/stlport to your compiler's default include paths - <b>prior</b>
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+Usually you'll just need to run 'configure' + a makefile (see the README for mroe details).
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+Don't miss to add <stlport_root>/stlport to your compiler's default include paths - <b>prior</b>
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to the directory where the compiler vendor's STL lies. Do the same for <stlport_root>/lib and
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recompile Assimp. To ensure you're really building against STLport see aiGetCompileFlags().
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+<br>
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+Usually building Assimp against STLport yields a better overall performance.
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*/
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