Commit History

Author SHA1 Message Date
  aramis_acg e48d1a4e5a Tracker ID [2485593], patch by John Connors for better Linux/Scons support. 16 years ago
  aramis_acg be864ce4a0 Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp). 16 years ago
  aramis_acg 9fc698bb2f Fixed a bug in the validation step - animation channels weren't validated correctly in every case. 16 years ago
  aramis_acg fd9e6edc19 Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet. 16 years ago
  aramis_acg 32342857d8 ASE and 3DS cleanup - face ordering improved. 16 years ago
  aramis_acg f7aa836330 ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations. 16 years ago
  aramis_acg daae32d62f - Fixed a bug in FindInvalidData causing some animation channels to be lost 17 years ago
  aramis_acg 383a614931 Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete. 17 years ago
  aramis_acg 2da2835b29 Fixed bug in the AC loader causing lines to load incorrectly. Seems to work now. 17 years ago
  aramis_acg 1db46c242f Added temporary boost workaround - some assimp features work with reduced functionality in this case. 17 years ago
  aramis_acg 927cd1cd46 Added support for point and line primitives. 17 years ago
  ulfjorensen 8925813026 - renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that. 17 years ago
  aramis_acg 8991496cf5 Fixes for build with mingw (no warnings in 32 Bit build, even with -wall). 17 years ago
  aramis_acg f13edd8acf Fixes from Andrew Galante for build with gcc4. LWOB materials finished, some research for LWO2. Unit tests are working again. Added makefile and project workspace for xcode3 (from Andrew, too). 17 years ago
  aramis_acg 6f49c4518c Added first working version of a MDC loader; no further features like compressed frames tested at the moment. Added config options for keyframe loading, this has been tested with MDL7 only (atm). Some refactoring, a few files are much cleaner and smaller now. RemoveRedundantMats step does now remove unreferenced materials. 17 years ago
  aramis_acg 175d2d7a34 Fixes to the VDSStep 17 years ago
  aramis_acg 2f36cc5f5f Added MD5 (md5mesh works, md5anim has not yet been tested) and STL. new unittests, although not yet complete (material system, normals). Bugfixes (GFn and MDL7). Added HMP5 support. Rewrote MD2 and MD3 to be more stable. 17 years ago
  ulfjorensen b17a5e3b69 - Bugfix: XFileParser handles vertex colors correctly now. Fixes exception in sheep.x import 17 years ago
  aramis_acg 8aa56a62c2 Bufixes to the ASE loader, added "RemoveRedundantMaterials"-Step. Rewrite debug output. 17 years ago
  aramis_acg 6ad0892396 Small update to the ASE loader. 17 years ago
  aramis_acg fc8a8b54f9 3DS bugfixes; ASE bugfix (newline), PLY revert to older version, SMD is working now (partially); homepage added to SVN 17 years ago
  aramis_acg b422d4e303 Finished loading of MD2, MD3, MDL2, MDL3, MDL4, MDL5, MDL7, MDL. First WIP version of the SMD loader. Additionals checks added to the validation step. 17 years ago
  aramis_acg 758e092449 Added validation step, added helper macro AI_BUILD_KEY to the material system. 17 years ago