abma
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775b26e614
use std:: namespace for most cmath functions:
|
11 年之前 |
aramis_acg
|
6fa251c2f2
- unify naming of all header files. Obviously, this is a breaking change that affects all users.
|
14 年之前 |
aramis_acg
|
075b1acaf0
- move include/ to include/assimp/ to have consistent header locations between installed and trunk version.
|
14 年之前 |
aramis_acg
|
4dbf539b44
- update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'.
|
14 年之前 |
aramis_acg
|
9d85c8834d
- extract MaterialHelper and move all of its members to aiMaterial in /include.
|
14 年之前 |
aramis_acg
|
7cea2eb497
Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
|
16 年之前 |
aramis_acg
|
d7b4dd6ae3
Adding very basic reading support for CSM (CharacterStudio Motion). No proper hierarchy reconstruction yet, just plain marker import.
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16 年之前 |
aramis_acg
|
de50bb915b
MD5
|
17 年之前 |
aramis_acg
|
7080ba231c
General
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17 年之前 |
aramis_acg
|
84e2c82877
[ 2666245 ] Remove unused vars
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17 年之前 |
aramis_acg
|
4bbc03332b
General
|
17 年之前 |
aramis_acg
|
e48d1a4e5a
Tracker ID [2485593], patch by John Connors for better Linux/Scons support.
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17 年之前 |
ulfjorensen
|
730b77c68e
- removed implementation headers from the public interface
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17 年之前 |
ulfjorensen
|
7101c33401
- further changes to add dummy animation support to the viewer. Still under heavy construction, bone meshes are not rendered correctly with this version at the moment. I'm sorry. Will be fixed soon.
|
17 年之前 |
ulfjorensen
|
d618a57428
- Bugfix again: SkeletonMeshBuilder avoids validation warning for empty bones now.
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17 年之前 |
ulfjorensen
|
093fa3377f
- Bugfix: SkeletonMeshBuilder does not create invalid faces anymore for child nodes at local position (0, 0, 0)
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17 年之前 |
ulfjorensen
|
8271164d74
- Further work at the BVH loader. Still work in progress.
|
17 年之前 |