Commit History

Author SHA1 Message Date
  Jared Duke 20506ead3c Update code/FBXConverter.cpp 12 years ago
  Alexander Gessler c1cd88e9de - fbx: take shortest quaternion path when interpolating. 13 years ago
  Alexander Gessler 5bc573edb8 - fbx: pre-filter animated property we don't support as early as possible. 13 years ago
  Alexander Gessler 9ea7fc2856 - fbx: don't die if a file contains no GlobalSettings. 13 years ago
  Alexander Gessler cdb7caffbd - fbx: add special output node name tag to mark fbx null nodes. 13 years ago
  Alexander Gessler c9facf16fa - fbx: support reading of scenes containing no geometry. 13 years ago
  Alexander Gessler 375c4b4242 - fbx: read framerate and output it in aiAnimation::mTicksPerSecond. 13 years ago
  Alexander Gessler 5ea9de5d3e - fbx: return time in seconds. 13 years ago
  Alexander Gessler 3f2a796b9d - fbx: fix time scaling in my previous patch. 13 years ago
  Alexander Gessler 99aab0d9a7 - fbx: also handle cases where some of the SRT channels are empty/constant. 13 years ago
  Alexander Gessler 6bbbbfde4c - fbx: collapse animation nodes whenever possible to avoid overly busted output scenes. 13 years ago
  Alexander Gessler 3e86e1b857 - fbx: add import settings to public assimp config interface. 13 years ago
  Alexander Gessler 1cd04a2671 - fbx: formatting. 13 years ago
  Alexander Gessler 826b97a4fa - fbx: handle arbitrary rotation orders (all combinations of euler angles etc). 13 years ago
  Alexander Gessler 1a5bf26e91 - fbx: light & camera conversion was missing in assimp, somehow. 13 years ago
  Alexander Gessler 8d5b78c035 - fbx: 32 bit build fixes. 13 years ago
  Alexander Gessler c126cfa1ff - fbx: rework material reading to support negative indices (these will be assigned a default material). 13 years ago
  Alexander Gessler 5250240ed6 - fbx: format fixes. 13 years ago
  Alexander Gessler 3899fc5257 - fbx: bone bind matrix now includes mesh world transformation. 13 years ago
  Alexander Gessler d5d6df36e3 - fbx: fix rotation order and a whole bunch of related problems. 13 years ago
  Alexander Gessler 4c58328c98 - fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!). 13 years ago
  Alexander Gessler 6efe9517f0 - fbx: forgot child links in transformation chains. 13 years ago
  Alexander Gessler 4aac334358 - fbx: bugfix node chain generation, was omitting some nodes. 13 years ago
  Alexander Gessler 54be52ea28 - fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage). 13 years ago
  Alexander Gessler 0d2cb96092 - fbx: re-enable FixNodeName(), forgot that a commit ago. 13 years ago
  Alexander Gessler 44259f0c23 - fbx: fix small typo with big effect. 13 years ago
  Alexander Gessler bead86a830 - fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose. 13 years ago
  Alexander Gessler 80e7e18e28 - fbx: refactor animation code. 13 years ago
  Alexander Gessler ffd084a7a7 - fbx: generate inverse nodeanim channels for pivots. 13 years ago
  Alexander Gessler 3c37c8e7da - fbx: generate node anims for complex transformation chains with pivots and offsets. 13 years ago