Jared Duke
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20506ead3c
Update code/FBXConverter.cpp
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12 years ago |
Alexander Gessler
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c1cd88e9de
- fbx: take shortest quaternion path when interpolating.
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13 years ago |
Alexander Gessler
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5bc573edb8
- fbx: pre-filter animated property we don't support as early as possible.
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13 years ago |
Alexander Gessler
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9ea7fc2856
- fbx: don't die if a file contains no GlobalSettings.
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13 years ago |
Alexander Gessler
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cdb7caffbd
- fbx: add special output node name tag to mark fbx null nodes.
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13 years ago |
Alexander Gessler
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c9facf16fa
- fbx: support reading of scenes containing no geometry.
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13 years ago |
Alexander Gessler
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375c4b4242
- fbx: read framerate and output it in aiAnimation::mTicksPerSecond.
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13 years ago |
Alexander Gessler
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5ea9de5d3e
- fbx: return time in seconds.
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13 years ago |
Alexander Gessler
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3f2a796b9d
- fbx: fix time scaling in my previous patch.
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13 years ago |
Alexander Gessler
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99aab0d9a7
- fbx: also handle cases where some of the SRT channels are empty/constant.
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13 years ago |
Alexander Gessler
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6bbbbfde4c
- fbx: collapse animation nodes whenever possible to avoid overly busted output scenes.
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13 years ago |
Alexander Gessler
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3e86e1b857
- fbx: add import settings to public assimp config interface.
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13 years ago |
Alexander Gessler
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1cd04a2671
- fbx: formatting.
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13 years ago |
Alexander Gessler
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826b97a4fa
- fbx: handle arbitrary rotation orders (all combinations of euler angles etc).
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13 years ago |
Alexander Gessler
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1a5bf26e91
- fbx: light & camera conversion was missing in assimp, somehow.
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13 years ago |
Alexander Gessler
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8d5b78c035
- fbx: 32 bit build fixes.
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13 years ago |
Alexander Gessler
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c126cfa1ff
- fbx: rework material reading to support negative indices (these will be assigned a default material).
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13 years ago |
Alexander Gessler
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5250240ed6
- fbx: format fixes.
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13 years ago |
Alexander Gessler
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3899fc5257
- fbx: bone bind matrix now includes mesh world transformation.
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13 years ago |
Alexander Gessler
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d5d6df36e3
- fbx: fix rotation order and a whole bunch of related problems.
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13 years ago |
Alexander Gessler
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4c58328c98
- fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!).
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13 years ago |
Alexander Gessler
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6efe9517f0
- fbx: forgot child links in transformation chains.
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13 years ago |
Alexander Gessler
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4aac334358
- fbx: bugfix node chain generation, was omitting some nodes.
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13 years ago |
Alexander Gessler
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54be52ea28
- fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage).
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13 years ago |
Alexander Gessler
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0d2cb96092
- fbx: re-enable FixNodeName(), forgot that a commit ago.
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13 years ago |
Alexander Gessler
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44259f0c23
- fbx: fix small typo with big effect.
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13 years ago |
Alexander Gessler
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bead86a830
- fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose.
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13 years ago |
Alexander Gessler
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80e7e18e28
- fbx: refactor animation code.
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13 years ago |
Alexander Gessler
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ffd084a7a7
- fbx: generate inverse nodeanim channels for pivots.
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13 years ago |
Alexander Gessler
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3c37c8e7da
- fbx: generate node anims for complex transformation chains with pivots and offsets.
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13 years ago |