Kim Kulling
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6ef6d84a7e
Revert buggy PR (#6415)
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1 month ago |
Gene Walters
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a989b30b58
WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] (#5807)
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1 month ago |
Kim Kulling
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45898eee55
Refactorings: glTF cleanups (#6028)
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10 months ago |
Gene Walters
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76d22e5fbe
USD updates: properly place meshes into nodes (instead of all meshes getting added to the rool node). Adding animation framerate. (#5915)
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1 year ago |
Gene Walters
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2493deff37
USD Keyframe Animations (#5856)
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1 year ago |
Gene Walters
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7634cf84ca
USD Skinned Mesh (#5812)
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1 year ago |
Kim Kulling
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da281b7f48
Introduce interpolation mode to vectro and quaternion keys
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1 year ago |
Steve M
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0cb1693689
[USD] Integrate "tinyusdz" project (#5628)
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1 year ago |