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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the LWO importer class */
- // internal headers
- #include "LWOLoader.h"
- #include "MaterialSystem.h"
- #include "StringComparison.h"
- #include "ByteSwap.h"
- // public assimp headers
- #include "../include/IOStream.h"
- #include "../include/IOSystem.h"
- #include "../include/aiScene.h"
- #include "../include/aiAssert.h"
- #include "../include/DefaultLogger.h"
- #include "../include/assimp.hpp"
- // boost headers
- #include <boost/scoped_ptr.hpp>
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- LWOImporter::LWOImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- LWOImporter::~LWOImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
- {
- // simple check of file extension is enough for the moment
- std::string::size_type pos = pFile.find_last_of('.');
- // no file extension - can't read
- if( pos == std::string::npos)return false;
- std::string extension = pFile.substr( pos);
- if (extension.length() < 4)return false;
- if (extension[0] != '.')return false;
- if (extension[1] != 'l' && extension[1] != 'L')return false;
- if (extension[2] != 'w' && extension[2] != 'W')return false;
- if (extension[3] != 'o' && extension[3] != 'O')return false;
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties
- void LWOImporter::SetupProperties(const Importer* pImp)
- {
- this->configGradientResX = pImp->GetProperty(AI_CONFIG_IMPORT_LWO_GRADIENT_RESX,512);
- this->configGradientResY = pImp->GetProperty(AI_CONFIG_IMPORT_LWO_GRADIENT_RESY,512);
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void LWOImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene,
- IOSystem* pIOHandler)
- {
- boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
- // Check whether we can read from the file
- if( file.get() == NULL)
- throw new ImportErrorException( "Failed to open LWO file " + pFile + ".");
- if((this->fileSize = (unsigned int)file->FileSize()) < 12)
- throw new ImportErrorException("LWO: The file is too small to contain the IFF header");
- // allocate storage and copy the contents of the file to a memory buffer
- std::vector< uint8_t > mBuffer(fileSize);
- file->Read( &mBuffer[0], 1, fileSize);
- this->pScene = pScene;
- // determine the type of the file
- uint32_t fileType;
- const char* sz = IFF::ReadHeader(&mBuffer[0],fileType);
- if (sz)throw new ImportErrorException(sz);
- mFileBuffer = &mBuffer[0] + 12;
- fileSize -= 12;
- // create temporary storage on the stack but store points to
- // it in the class instance. Therefoe everything will be destructed
- // properly if an exception is thrown.
- PointList _mTempPoints;
- mTempPoints = &_mTempPoints;
- FaceList _mFaces;
- mFaces = &_mFaces;
- TagList _mTags;
- mTags = &_mTags;
- TagMappingTable _mMapping;
- mMapping = &_mMapping;
- SurfaceList _mSurfaces;
- mSurfaces = &_mSurfaces;
- // old lightwave file format (prior to v6)
- if (AI_LWO_FOURCC_LWOB == fileType)
- {
- mIsLWO2 = false;
- this->LoadLWOBFile();
- }
- // new lightwave format
- else if (AI_LWO_FOURCC_LWO2 == fileType)
- {
- mIsLWO2 = true;
- this->LoadLWO2File();
- }
- // we don't know this format
- else
- {
- char szBuff[5];
- szBuff[0] = (char)(fileType >> 24u);
- szBuff[1] = (char)(fileType >> 16u);
- szBuff[2] = (char)(fileType >> 8u);
- szBuff[3] = (char)(fileType);
- throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
- }
- ResolveTags();
- // now sort all faces by the surfaces assigned to them
- typedef std::vector<unsigned int> SortedRep;
- std::vector<SortedRep> pSorted(mSurfaces->size()+1);
- unsigned int i = 0;
- unsigned int iDefaultSurface = 0xffffffff;
- for (FaceList::iterator it = mFaces->begin(), end = mFaces->end();
- it != end;++it,++i)
- {
- unsigned int idx = (*it).surfaceIndex;
- if (idx >= mTags->size())
- {
- DefaultLogger::get()->warn("LWO: Invalid face surface index");
- idx = mTags->size()-1;
- }
- if(0xffffffff == (idx = _mMapping[idx]))
- {
- if (0xffffffff == iDefaultSurface)
- {
- iDefaultSurface = mSurfaces->size();
- mSurfaces->push_back(LWO::Surface());
- LWO::Surface& surf = mSurfaces->back();
- surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
- }
- idx = iDefaultSurface;
- }
- pSorted[idx].push_back(i);
- }
- if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
- // now generate output meshes
- for (unsigned int p = 0; p < mSurfaces->size();++p)
- if (!pSorted[p].empty())pScene->mNumMeshes++;
- if (!(pScene->mNumMaterials = pScene->mNumMeshes))
- throw new ImportErrorException("LWO: There are no meshes");
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
- for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
- {
- SortedRep& sorted = pSorted[i];
- if (sorted.empty())continue;
- // generate the mesh
- aiMesh* mesh = pScene->mMeshes[p] = new aiMesh();
- mesh->mNumFaces = sorted.size();
- mesh->mMaxSmoothingAngle = AI_DEG_TO_RAD((*mSurfaces)[i].mMaximumSmoothAngle);
- for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
- it != end;++it)
- {
- mesh->mNumVertices += _mFaces[*it].mNumIndices;
- }
- aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
- mesh->mMaterialIndex = p;
- // now convert all faces
- unsigned int vert = 0;
- for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
- it != end;++it)
- {
- LWO::Face& face = _mFaces[*it];
- // copy all vertices
- for (unsigned int q = 0; q < face.mNumIndices;++q)
- {
- *pv++ = _mTempPoints[face.mIndices[q]];
- face.mIndices[q] = vert++;
- }
- pf->mIndices = face.mIndices;
- pf->mNumIndices = face.mNumIndices;
- face.mIndices = NULL; // make sure it won't be deleted
- pf++;
- }
- // generate the corresponding material
- MaterialHelper* pcMat = new MaterialHelper();
- pScene->mMaterials[p] = pcMat;
- ConvertMaterial((*mSurfaces)[i],pcMat);
- ++p;
- }
- // create a dummy nodegraph - the root node renders everything
- aiNode* p = pScene->mRootNode = new aiNode();
- p->mNumMeshes = pScene->mNumMeshes;
- p->mMeshes = new unsigned int[pScene->mNumMeshes];
- p->mName.Set("<LWORoot>");
- for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
- p->mMeshes[i] = i;
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat)
- {
- // copy the name of the surface
- aiString st;
- st.Set(surf.mName);
- pcMat->AddProperty(&st,AI_MATKEY_NAME);
- int i = surf.bDoubleSided ? 1 : 0;
- pcMat->AddProperty<int>(&i,1,AI_MATKEY_TWOSIDED);
-
- if (surf.mSpecularValue && surf.mGlossiness)
- {
- // this is only an assumption, needs to be confirmed.
- // the values have been tweaked by hand and seem to be correct.
- float fGloss;
- if (mIsLWO2)fGloss = surf.mGlossiness * 0.8f;
- else
- {
- if (16.0f >= surf.mGlossiness)fGloss = 6.0f;
- else if (64.0f >= surf.mGlossiness)fGloss = 20.0f;
- else if (256.0f >= surf.mGlossiness)fGloss = 50.0f;
- else fGloss = 80.0f;
- }
- pcMat->AddProperty<float>(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
- pcMat->AddProperty<float>(&fGloss,1,AI_MATKEY_SHININESS);
- }
- // (the diffuse value is just a scaling factor)
- aiColor3D clr = surf.mColor;
- clr.r *= surf.mDiffuseValue;
- clr.g *= surf.mDiffuseValue;
- clr.b *= surf.mDiffuseValue;
- pcMat->AddProperty<aiColor3D>(&surf.mColor,1,AI_MATKEY_COLOR_DIFFUSE);
- // specular color
- clr.r = surf.mSpecularValue;
- clr.g = surf.mSpecularValue;
- clr.b = surf.mSpecularValue;
- pcMat->AddProperty<aiColor3D>(&surf.mColor,1,AI_MATKEY_COLOR_SPECULAR);
- // opacity
- float f = 1.0f-surf.mTransparency;
- pcMat->AddProperty<float>(&f,1,AI_MATKEY_OPACITY);
- // now handle all textures ...
- // TODO
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::CountVertsAndFaces(unsigned int& verts, unsigned int& faces,
- LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
- {
- while (cursor < end && max--)
- {
- uint16_t numIndices = *cursor++;
- verts += numIndices;faces++;
- cursor += numIndices;
- int16_t surface = *cursor++;
- if (surface < 0)
- {
- // there are detail polygons
- numIndices = *cursor++;
- CountVertsAndFaces(verts,faces,cursor,end,numIndices);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,
- LE_NCONST uint16_t*& cursor,
- const uint16_t* const end,
- unsigned int max)
- {
- while (cursor < end && max--)
- {
- LWO::Face& face = *it;++it;
- if(face.mNumIndices = *cursor++)
- {
- if (cursor + face.mNumIndices >= end)break;
- face.mIndices = new unsigned int[face.mNumIndices];
- for (unsigned int i = 0; i < face.mNumIndices;++i)
- {
- face.mIndices[i] = *cursor++;
- if (face.mIndices[i] >= mTempPoints->size())
- {
- face.mIndices[i] = mTempPoints->size()-1;
- DefaultLogger::get()->warn("LWO: Face index is out of range");
- }
- }
- }
- else DefaultLogger::get()->warn("LWO: Face has 0 indices");
- int16_t surface = *cursor++;
- if (surface < 0)
- {
- surface = -surface;
- // there are detail polygons
- uint16_t numPolygons = *cursor++;
- if (cursor < end)CopyFaceIndices(it,cursor,end,numPolygons);
- }
- face.surfaceIndex = surface-1;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::ResolveTags()
- {
- mMapping->resize(mTags->size(),0xffffffff);
- for (unsigned int a = 0; a < mTags->size();++a)
- {
- for (unsigned int i = 0; i < mSurfaces->size();++i)
- {
- const std::string& c = (*mTags)[a];
- const std::string& d = (*mSurfaces)[i].mName;
- if (!ASSIMP_stricmp(c,d))
- {
- (*mMapping)[a] = i;
- break;
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::ParseString(std::string& out,unsigned int max)
- {
- unsigned int iCursor = 0;
- const char* in = (const char*)mFileBuffer,*sz = in;
- while (*in)
- {
- if (++iCursor > max)
- {
- DefaultLogger::get()->warn("LWOB: Invalid file, string is is too long");
- break;
- }
- ++in;
- }
- unsigned int len = unsigned int (in-sz);
- out = std::string(sz,len);
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::AdjustTexturePath(std::string& out)
- {
- if (::strstr(out.c_str(), "(sequence)"))
- {
- // remove the (sequence) and append 000
- DefaultLogger::get()->info("LWO: Sequence of animated texture found. It will be ignored");
- out = out.substr(0,out.length()-10) + "000";
- }
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::LoadLWOTags(unsigned int size)
- {
- const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
- const char* const szEnd = szLast+size;
- while (szCur < szEnd)
- {
- if (!(*szCur))
- {
- const unsigned int len = unsigned int(szCur-szLast);
- mTags->push_back(std::string(szLast,len));
- szCur += len & 1;
- szLast = szCur;
- }
- szCur++;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::LoadLWOBFile()
- {
- LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
- while (true)
- {
- if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)
- break;
- LE_NCONST IFF::ChunkHeader* const head = (LE_NCONST IFF::ChunkHeader*)mFileBuffer;
- AI_LSWAP4(head->length);
- AI_LSWAP4(head->type);
- mFileBuffer += sizeof(IFF::ChunkHeader);
- if (mFileBuffer + head->length > end)
- {
- throw new ImportErrorException("LWOB: Invalid file, the size attribute of "
- "a chunk points behind the end of the file");
- break;
- }
- LE_NCONST uint8_t* const next = mFileBuffer+head->length;
- switch (head->type)
- {
- // vertex list
- case AI_LWO_PNTS:
- {
- mTempPoints->resize( head->length / 12 );
- #ifndef AI_BUILD_BIG_ENDIAN
- for (unsigned int i = 0; i < head->length>>2;++i)
- ByteSwap::Swap4( mFileBuffer + (i << 2));
- #endif
- ::memcpy(&(*mTempPoints)[0],mFileBuffer,head->length);
- break;
- }
- // face list
- case AI_LWO_POLS:
- {
- // first find out how many faces and vertices we'll finally need
- LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)next;
- LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
- #ifndef AI_BUILD_BIG_ENDIAN
- while (cursor < end)ByteSwap::Swap2(cursor++);
- cursor = (LE_NCONST uint16_t*)mFileBuffer;
- #endif
- unsigned int iNumFaces = 0,iNumVertices = 0;
- CountVertsAndFaces(iNumVertices,iNumFaces,cursor,end);
- // allocate the output array and copy face indices
- if (iNumFaces)
- {
- cursor = (LE_NCONST uint16_t*)mFileBuffer;
- this->mTempPoints->resize(iNumVertices);
- this->mFaces->resize(iNumFaces);
- FaceList::iterator it = this->mFaces->begin();
- CopyFaceIndices(it,cursor,end);
- }
- break;
- }
- // list of tags
- case AI_LWO_SRFS:
- {
- LoadLWOTags(head->length);
- break;
- }
- // surface chunk
- case AI_LWO_SURF:
- {
- LoadLWOBSurface(head->length);
- break;
- }
- }
- mFileBuffer = next;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void LWOImporter::LoadLWO2File()
- {
- }
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