ObjFileData.h 8.6 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. #ifndef OBJ_FILEDATA_H_INC
  34. #define OBJ_FILEDATA_H_INC
  35. #include <vector>
  36. #include <map>
  37. #include "../include/assimp/types.h"
  38. #include "../include/assimp/mesh.h"
  39. namespace Assimp
  40. {
  41. namespace ObjFile
  42. {
  43. // ------------------------------------------------------------------------------------------------
  44. struct Object;
  45. struct Face;
  46. struct Material;
  47. // ------------------------------------------------------------------------------------------------
  48. //! \struct Face
  49. //! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials
  50. struct Face
  51. {
  52. typedef std::vector<unsigned int> IndexArray;
  53. //! Primitive type
  54. aiPrimitiveType m_PrimitiveType;
  55. //! Vertex indices
  56. IndexArray *m_pVertices;
  57. //! Normal indices
  58. IndexArray *m_pNormals;
  59. //! Texture coordinates indices
  60. IndexArray *m_pTexturCoords;
  61. //! Pointer to assigned material
  62. Material *m_pMaterial;
  63. //! \brief Default constructor
  64. //! \param pVertices Pointer to assigned vertex indexbuffer
  65. //! \param pNormals Pointer to assigned normals indexbuffer
  66. //! \param pTexCoords Pointer to assigned texture indexbuffer
  67. Face( std::vector<unsigned int> *pVertices,
  68. std::vector<unsigned int> *pNormals,
  69. std::vector<unsigned int> *pTexCoords,
  70. aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
  71. m_PrimitiveType( pt ),
  72. m_pVertices( pVertices ),
  73. m_pNormals( pNormals ),
  74. m_pTexturCoords( pTexCoords ),
  75. m_pMaterial( 0L )
  76. {
  77. // empty
  78. }
  79. //! \brief Destructor
  80. ~Face()
  81. {
  82. delete m_pVertices;
  83. m_pVertices = NULL;
  84. delete m_pNormals;
  85. m_pNormals = NULL;
  86. delete m_pTexturCoords;
  87. m_pTexturCoords = NULL;
  88. }
  89. };
  90. // ------------------------------------------------------------------------------------------------
  91. //! \struct Object
  92. //! \brief Stores all objects of an objfile object definition
  93. struct Object
  94. {
  95. enum ObjectType
  96. {
  97. ObjType,
  98. GroupType
  99. };
  100. //! Object name
  101. std::string m_strObjName;
  102. //! Transformation matrix, stored in OpenGL format
  103. aiMatrix4x4 m_Transformation;
  104. //! All sub-objects referenced by this object
  105. std::vector<Object*> m_SubObjects;
  106. /// Assigned meshes
  107. std::vector<unsigned int> m_Meshes;
  108. //! \brief Default constructor
  109. Object() :
  110. m_strObjName("")
  111. {
  112. // empty
  113. }
  114. //! \brief Destructor
  115. ~Object()
  116. {
  117. for (std::vector<Object*>::iterator it = m_SubObjects.begin();
  118. it != m_SubObjects.end(); ++it)
  119. {
  120. delete *it;
  121. }
  122. m_SubObjects.clear();
  123. }
  124. };
  125. // ------------------------------------------------------------------------------------------------
  126. //! \struct Material
  127. //! \brief Data structure to store all material specific data
  128. struct Material
  129. {
  130. //! Name of material description
  131. aiString MaterialName;
  132. //! Texture names
  133. aiString texture;
  134. aiString textureSpecular;
  135. aiString textureAmbient;
  136. aiString textureBump;
  137. aiString textureSpecularity;
  138. aiString textureOpacity;
  139. //! Ambient color
  140. aiColor3D ambient;
  141. //! Diffuse color
  142. aiColor3D diffuse;
  143. //! Specular color
  144. aiColor3D specular;
  145. //! Alpha value
  146. float alpha;
  147. //! Shineness factor
  148. float shineness;
  149. //! Illumination model
  150. int illumination_model;
  151. //! Index of refraction
  152. float ior;
  153. //! Constructor
  154. Material()
  155. : diffuse (0.6f,0.6f,0.6f)
  156. , alpha (1.f)
  157. , shineness (0.0f)
  158. , illumination_model (1)
  159. , ior (1.f)
  160. {
  161. // empty
  162. }
  163. // Destructor
  164. ~Material()
  165. {
  166. // empty
  167. }
  168. };
  169. // ------------------------------------------------------------------------------------------------
  170. //! \struct Mesh
  171. //! \brief Data structure to store a mesh
  172. struct Mesh
  173. {
  174. static const unsigned int NoMaterial = ~0u;
  175. /// Array with pointer to all stored faces
  176. std::vector<Face*> m_Faces;
  177. /// Assigned material
  178. Material *m_pMaterial;
  179. /// Number of stored indices.
  180. unsigned int m_uiNumIndices;
  181. /// Number of UV
  182. unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
  183. /// Material index.
  184. unsigned int m_uiMaterialIndex;
  185. /// True, if normals are stored.
  186. bool m_hasNormals;
  187. /// Constructor
  188. Mesh() :
  189. m_pMaterial(NULL),
  190. m_uiNumIndices(0),
  191. m_uiMaterialIndex( NoMaterial ),
  192. m_hasNormals(false)
  193. {
  194. memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
  195. }
  196. /// Destructor
  197. ~Mesh()
  198. {
  199. for (std::vector<Face*>::iterator it = m_Faces.begin();
  200. it != m_Faces.end(); ++it)
  201. {
  202. delete *it;
  203. }
  204. }
  205. };
  206. // ------------------------------------------------------------------------------------------------
  207. //! \struct Model
  208. //! \brief Data structure to store all obj-specific model datas
  209. struct Model
  210. {
  211. typedef std::map<std::string, std::vector<unsigned int>* > GroupMap;
  212. typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt;
  213. typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt;
  214. //! Model name
  215. std::string m_ModelName;
  216. //! List ob assigned objects
  217. std::vector<Object*> m_Objects;
  218. //! Pointer to current object
  219. ObjFile::Object *m_pCurrent;
  220. //! Pointer to current material
  221. ObjFile::Material *m_pCurrentMaterial;
  222. //! Pointer to default material
  223. ObjFile::Material *m_pDefaultMaterial;
  224. //! Vector with all generated materials
  225. std::vector<std::string> m_MaterialLib;
  226. //! Vector with all generated group
  227. std::vector<std::string> m_GroupLib;
  228. //! Vector with all generated vertices
  229. std::vector<aiVector3D> m_Vertices;
  230. //! vector with all generated normals
  231. std::vector<aiVector3D> m_Normals;
  232. //! Group map
  233. GroupMap m_Groups;
  234. //! Group to face id assignment
  235. std::vector<unsigned int> *m_pGroupFaceIDs;
  236. //! Active group
  237. std::string m_strActiveGroup;
  238. //! Vector with generated texture coordinates
  239. std::vector<aiVector2D> m_TextureCoord;
  240. //! Current mesh instance
  241. Mesh *m_pCurrentMesh;
  242. //! Vector with stored meshes
  243. std::vector<Mesh*> m_Meshes;
  244. //! Material map
  245. std::map<std::string, Material*> m_MaterialMap;
  246. //! \brief Default constructor
  247. Model() :
  248. m_ModelName(""),
  249. m_pCurrent(NULL),
  250. m_pCurrentMaterial(NULL),
  251. m_pDefaultMaterial(NULL),
  252. m_strActiveGroup(""),
  253. m_pCurrentMesh(NULL)
  254. {
  255. // empty
  256. }
  257. //! \brief Destructor
  258. ~Model()
  259. {
  260. // Clear all stored object instances
  261. for (std::vector<Object*>::iterator it = m_Objects.begin();
  262. it != m_Objects.end(); ++it) {
  263. delete *it;
  264. }
  265. m_Objects.clear();
  266. // Clear all stored mesh instances
  267. for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
  268. it != m_Meshes.end(); ++it) {
  269. delete *it;
  270. }
  271. m_Meshes.clear();
  272. for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
  273. delete it->second;
  274. }
  275. m_Groups.clear();
  276. for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) {
  277. delete it->second;
  278. }
  279. }
  280. };
  281. // ------------------------------------------------------------------------------------------------
  282. } // Namespace ObjFile
  283. } // Namespace Assimp
  284. #endif