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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file GenUVCoords step */
- #include "AssimpPCH.h"
- #include "ComputeUVMappingProcess.h"
- #include "ProcessHelper.h"
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- ComputeUVMappingProcess::ComputeUVMappingProcess()
- {
- // nothing to do here
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- ComputeUVMappingProcess::~ComputeUVMappingProcess()
- {
- // nothing to do here
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const
- {
- return (pFlags & aiProcess_GenUVCoords) != 0;
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,aiAxis axis)
- {
- DefaultLogger::get()->error("Mapping type currently not implemented");
- return 0;
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,aiAxis axis)
- {
- DefaultLogger::get()->error("Mapping type currently not implemented");
- return 0;
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,aiAxis axis)
- {
- DefaultLogger::get()->error("Mapping type currently not implemented");
- return 0;
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int ComputeUVMappingProcess::ComputeBoxMapping(aiMesh* mesh)
- {
- DefaultLogger::get()->error("Mapping type currently not implemented");
- return 0;
- }
- // ------------------------------------------------------------------------------------------------
- void ComputeUVMappingProcess::Execute( aiScene* pScene)
- {
- DefaultLogger::get()->debug("GenUVCoordsProcess begin");
- char buffer[1024];
- /* Iterate through all materials and search for non-UV mapped textures
- */
- for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
- {
- aiMaterial* mat = pScene->mMaterials[i];
- for (unsigned int a = 0; a < mat->mNumProperties;++a)
- {
- aiMaterialProperty* prop = mat->mProperties[a];
- if (!::strcmp( prop->mKey.data, "$tex.mapping"))
- {
- aiTextureMapping mapping = *((aiTextureMapping*)prop->mData);
- if (aiTextureMapping_UV != mapping)
- {
- if (!DefaultLogger::isNullLogger())
- {
- sprintf(buffer, "Found non-UV mapped texture (%s,%i). Mapping type: %s",
- TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
- MappingTypeToString(mapping));
- DefaultLogger::get()->info(buffer);
- }
- aiAxis axis;
- // Get further properties - currently only the major axis
- for (unsigned int a2 = 0; a2 < mat->mNumProperties;++a2)
- {
- aiMaterialProperty* prop2 = mat->mProperties[a2];
- if (prop2->mSemantic != prop->mSemantic || prop2->mIndex != prop->mIndex)
- continue;
- if ( !::strcmp( prop2->mKey.data, "$tex.mapaxis"))
- {
- axis = *((aiAxis*)prop2->mData);
- break;
- }
- }
- /* We have found a non-UV mapped texture. Now
- * we need to find all meshes using this material
- * that we can compute UV channels for them.
- */
- for (unsigned int m = 0; m < pScene->mNumMeshes;++m)
- {
- aiMesh* mesh = pScene->mMeshes[m];
- if (mesh->mMaterialIndex != i) continue;
- switch (mapping)
- {
- case aiTextureMapping_SPHERE:
- ComputeSphereMapping(mesh,axis);
- break;
- case aiTextureMapping_CYLINDER:
- ComputeCylinderMapping(mesh,axis);
- break;
- case aiTextureMapping_PLANE:
- ComputePlaneMapping(mesh,axis);
- break;
- case aiTextureMapping_BOX:
- ComputeBoxMapping(mesh);
- break;
- }
- }
- }
- }
- }
- }
- DefaultLogger::get()->debug("GenUVCoordsProcess finished");
- }
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