aiMaterial.cs 7.3 KB

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  1. /* ----------------------------------------------------------------------------
  2. * This file was automatically generated by SWIG (http://www.swig.org).
  3. * Version 2.0.1
  4. *
  5. * Do not make changes to this file unless you know what you are doing--modify
  6. * the SWIG interface file instead.
  7. * ----------------------------------------------------------------------------- */
  8. using System;
  9. using System.Runtime.InteropServices;
  10. public class aiMaterial : IDisposable {
  11. private HandleRef swigCPtr;
  12. protected bool swigCMemOwn;
  13. internal aiMaterial(IntPtr cPtr, bool cMemoryOwn) {
  14. swigCMemOwn = cMemoryOwn;
  15. swigCPtr = new HandleRef(this, cPtr);
  16. }
  17. internal static HandleRef getCPtr(aiMaterial obj) {
  18. return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
  19. }
  20. ~aiMaterial() {
  21. Dispose();
  22. }
  23. public virtual void Dispose() {
  24. lock(this) {
  25. if (swigCPtr.Handle != IntPtr.Zero) {
  26. if (swigCMemOwn) {
  27. swigCMemOwn = false;
  28. AssimpPINVOKE.delete_aiMaterial(swigCPtr);
  29. }
  30. swigCPtr = new HandleRef(null, IntPtr.Zero);
  31. }
  32. GC.SuppressFinalize(this);
  33. }
  34. }
  35. public aiColor4D Diffuse { get { var v = new aiColor4D(); return GetDiffuse(v)?v:DefaultDiffuse; } }
  36. public aiColor4D Specular { get { var v = new aiColor4D(); return GetSpecular(v)?v:DefaultSpecular; } }
  37. public aiColor4D Ambient { get { var v = new aiColor4D(); return GetAmbient(v)?v:DefaultAmbient; } }
  38. public aiColor4D Emissive { get { var v = new aiColor4D(); return GetEmissive(v)?v:DefaultEmissive; } }
  39. public float Opacity { get { float v = 0; return GetOpacity(ref v)?v:DefaultOpacity; } }
  40. public float ShininessStrength { get { float v = 0; return GetShininessStrength(ref v)?v:DefaultShininessStrength; } }
  41. public aiShadingMode ShadingModel { get { int v = 0; return GetShadingModel(ref v)?((aiShadingMode)v):DefaultShadingModel; } }
  42. public aiTextureFlags TexFlagsDiffuse0 { get { int v = 0; return GetTexFlagsDiffuse0(ref v)?((aiTextureFlags)v):DefaultTexFlagsDiffuse0; } }
  43. public aiTextureMapMode MappingModeUDiffuse0 { get { int v = 0; return GetMappingModeUDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeUDiffuse0; } }
  44. public aiTextureMapMode MappingModeVDiffuse0 { get { int v = 0; return GetMappingModeVDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeVDiffuse0; } }
  45. public string TextureDiffuse0 { get { var v = new aiString(); return GetTextureDiffuse0(v)?v.ToString():DefaultTextureDiffuse; } }
  46. public bool TwoSided { get { int v = 0; return GetTwoSided(ref v)?(v!=0):DefaultTwoSided; } }
  47. // These values are returned if the value material property isn't set
  48. // Override these if you don't want to check for null
  49. public static aiColor4D DefaultDiffuse = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
  50. public static aiColor4D DefaultSpecular = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
  51. public static aiColor4D DefaultAmbient = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
  52. public static aiColor4D DefaultEmissive = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
  53. public static float DefaultShininessStrength = 1.0f;
  54. public static float DefaultOpacity = 1.0f;
  55. public static aiShadingMode DefaultShadingModel = (aiShadingMode)0;
  56. public static aiTextureFlags DefaultTexFlagsDiffuse0 = (aiTextureFlags)0;
  57. public static aiTextureMapMode DefaultMappingModeUDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
  58. public static aiTextureMapMode DefaultMappingModeVDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
  59. public static string DefaultTextureDiffuse = null;
  60. public static bool DefaultTwoSided = false;
  61. public aiMaterial() : this(AssimpPINVOKE.new_aiMaterial(), true) {
  62. }
  63. public uint GetTextureCount(aiTextureType type) {
  64. uint ret = AssimpPINVOKE.aiMaterial_GetTextureCount(swigCPtr, (int)type);
  65. return ret;
  66. }
  67. public bool GetDiffuse(aiColor4D INOUT) {
  68. bool ret = AssimpPINVOKE.aiMaterial_GetDiffuse(swigCPtr, aiColor4D.getCPtr(INOUT));
  69. return ret;
  70. }
  71. public bool GetSpecular(aiColor4D INOUT) {
  72. bool ret = AssimpPINVOKE.aiMaterial_GetSpecular(swigCPtr, aiColor4D.getCPtr(INOUT));
  73. return ret;
  74. }
  75. public bool GetAmbient(aiColor4D INOUT) {
  76. bool ret = AssimpPINVOKE.aiMaterial_GetAmbient(swigCPtr, aiColor4D.getCPtr(INOUT));
  77. return ret;
  78. }
  79. public bool GetEmissive(aiColor4D INOUT) {
  80. bool ret = AssimpPINVOKE.aiMaterial_GetEmissive(swigCPtr, aiColor4D.getCPtr(INOUT));
  81. return ret;
  82. }
  83. public bool GetOpacity(ref float INOUT) {
  84. bool ret = AssimpPINVOKE.aiMaterial_GetOpacity(swigCPtr, ref INOUT);
  85. return ret;
  86. }
  87. public bool GetShininessStrength(ref float INOUT) {
  88. bool ret = AssimpPINVOKE.aiMaterial_GetShininessStrength(swigCPtr, ref INOUT);
  89. return ret;
  90. }
  91. public bool GetShadingModel(ref int INOUT) {
  92. bool ret = AssimpPINVOKE.aiMaterial_GetShadingModel(swigCPtr, ref INOUT);
  93. return ret;
  94. }
  95. public bool GetTexFlagsDiffuse0(ref int INOUT) {
  96. bool ret = AssimpPINVOKE.aiMaterial_GetTexFlagsDiffuse0(swigCPtr, ref INOUT);
  97. return ret;
  98. }
  99. public bool GetMappingModeUDiffuse0(ref int INOUT) {
  100. bool ret = AssimpPINVOKE.aiMaterial_GetMappingModeUDiffuse0(swigCPtr, ref INOUT);
  101. return ret;
  102. }
  103. public bool GetMappingModeVDiffuse0(ref int INOUT) {
  104. bool ret = AssimpPINVOKE.aiMaterial_GetMappingModeVDiffuse0(swigCPtr, ref INOUT);
  105. return ret;
  106. }
  107. public bool GetTextureDiffuse0(aiString INOUT) {
  108. bool ret = AssimpPINVOKE.aiMaterial_GetTextureDiffuse0(swigCPtr, aiString.getCPtr(INOUT));
  109. return ret;
  110. }
  111. public bool GetTextureSpecular0(aiString INOUT) {
  112. bool ret = AssimpPINVOKE.aiMaterial_GetTextureSpecular0(swigCPtr, aiString.getCPtr(INOUT));
  113. return ret;
  114. }
  115. public bool GetTextureOpacity0(aiString INOUT) {
  116. bool ret = AssimpPINVOKE.aiMaterial_GetTextureOpacity0(swigCPtr, aiString.getCPtr(INOUT));
  117. return ret;
  118. }
  119. public bool GetTextureAmbient0(aiString INOUT) {
  120. bool ret = AssimpPINVOKE.aiMaterial_GetTextureAmbient0(swigCPtr, aiString.getCPtr(INOUT));
  121. return ret;
  122. }
  123. public bool GetTextureEmissive0(aiString INOUT) {
  124. bool ret = AssimpPINVOKE.aiMaterial_GetTextureEmissive0(swigCPtr, aiString.getCPtr(INOUT));
  125. return ret;
  126. }
  127. public bool GetTextureShininess0(aiString INOUT) {
  128. bool ret = AssimpPINVOKE.aiMaterial_GetTextureShininess0(swigCPtr, aiString.getCPtr(INOUT));
  129. return ret;
  130. }
  131. public bool GetTextureLightmap0(aiString INOUT) {
  132. bool ret = AssimpPINVOKE.aiMaterial_GetTextureLightmap0(swigCPtr, aiString.getCPtr(INOUT));
  133. return ret;
  134. }
  135. public bool GetTextureNormals0(aiString INOUT) {
  136. bool ret = AssimpPINVOKE.aiMaterial_GetTextureNormals0(swigCPtr, aiString.getCPtr(INOUT));
  137. return ret;
  138. }
  139. public bool GetTextureHeight0(aiString INOUT) {
  140. bool ret = AssimpPINVOKE.aiMaterial_GetTextureHeight0(swigCPtr, aiString.getCPtr(INOUT));
  141. return ret;
  142. }
  143. public bool GetGlobalBackgroundImage(aiString INOUT) {
  144. bool ret = AssimpPINVOKE.aiMaterial_GetGlobalBackgroundImage(swigCPtr, aiString.getCPtr(INOUT));
  145. return ret;
  146. }
  147. public bool GetTwoSided(ref int INOUT) {
  148. bool ret = AssimpPINVOKE.aiMaterial_GetTwoSided(swigCPtr, ref INOUT);
  149. return ret;
  150. }
  151. }