o3dgcSC3DMCDecoder.inl 37 KB

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  1. /*
  2. Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #pragma once
  20. #ifndef O3DGC_SC3DMC_DECODER_INL
  21. #define O3DGC_SC3DMC_DECODER_INL
  22. #include "o3dgcArithmeticCodec.h"
  23. #include "o3dgcTimer.h"
  24. //#define DEBUG_VERBOSE
  25. namespace o3dgc
  26. {
  27. #ifdef DEBUG_VERBOSE
  28. FILE * g_fileDebugSC3DMCDec = NULL;
  29. #endif //DEBUG_VERBOSE
  30. template<class T>
  31. O3DGCErrorCode SC3DMCDecoder<T>::DecodeHeader(IndexedFaceSet<T> & ifs,
  32. const BinaryStream & bstream)
  33. {
  34. unsigned long iterator0 = m_iterator;
  35. unsigned long start_code = bstream.ReadUInt32(m_iterator, O3DGC_STREAM_TYPE_BINARY);
  36. if (start_code != O3DGC_SC3DMC_START_CODE)
  37. {
  38. m_iterator = iterator0;
  39. start_code = bstream.ReadUInt32(m_iterator, O3DGC_STREAM_TYPE_ASCII);
  40. if (start_code != O3DGC_SC3DMC_START_CODE)
  41. {
  42. return O3DGC_ERROR_CORRUPTED_STREAM;
  43. }
  44. else
  45. {
  46. m_streamType = O3DGC_STREAM_TYPE_ASCII;
  47. }
  48. }
  49. else
  50. {
  51. m_streamType = O3DGC_STREAM_TYPE_BINARY;
  52. }
  53. m_streamSize = bstream.ReadUInt32(m_iterator, m_streamType);
  54. m_params.SetEncodeMode( (O3DGCSC3DMCEncodingMode) bstream.ReadUChar(m_iterator, m_streamType));
  55. ifs.SetCreaseAngle((Real) bstream.ReadFloat32(m_iterator, m_streamType));
  56. unsigned char mask = bstream.ReadUChar(m_iterator, m_streamType);
  57. ifs.SetCCW ((mask & 1) == 1);
  58. ifs.SetSolid ((mask & 2) == 1);
  59. ifs.SetConvex ((mask & 4) == 1);
  60. ifs.SetIsTriangularMesh((mask & 8) == 1);
  61. //bool markerBit0 = (mask & 16 ) == 1;
  62. //bool markerBit1 = (mask & 32 ) == 1;
  63. //bool markerBit2 = (mask & 64 ) == 1;
  64. //bool markerBit3 = (mask & 128) == 1;
  65. ifs.SetNCoord (bstream.ReadUInt32(m_iterator, m_streamType));
  66. ifs.SetNNormal (bstream.ReadUInt32(m_iterator, m_streamType));
  67. ifs.SetNumFloatAttributes(bstream.ReadUInt32(m_iterator, m_streamType));
  68. ifs.SetNumIntAttributes (bstream.ReadUInt32(m_iterator, m_streamType));
  69. if (ifs.GetNCoord() > 0)
  70. {
  71. ifs.SetNCoordIndex(bstream.ReadUInt32(m_iterator, m_streamType));
  72. for(int j=0 ; j<3 ; ++j)
  73. {
  74. ifs.SetCoordMin(j, (Real) bstream.ReadFloat32(m_iterator, m_streamType));
  75. ifs.SetCoordMax(j, (Real) bstream.ReadFloat32(m_iterator, m_streamType));
  76. }
  77. m_params.SetCoordQuantBits( bstream.ReadUChar(m_iterator, m_streamType) );
  78. }
  79. if (ifs.GetNNormal() > 0)
  80. {
  81. ifs.SetNNormalIndex(bstream.ReadUInt32(m_iterator, m_streamType));
  82. for(int j=0 ; j<3 ; ++j)
  83. {
  84. ifs.SetNormalMin(j, (Real) bstream.ReadFloat32(m_iterator, m_streamType));
  85. ifs.SetNormalMax(j, (Real) bstream.ReadFloat32(m_iterator, m_streamType));
  86. }
  87. ifs.SetNormalPerVertex(bstream.ReadUChar(m_iterator, m_streamType) == 1);
  88. m_params.SetNormalQuantBits(bstream.ReadUChar(m_iterator, m_streamType));
  89. }
  90. for(unsigned long a = 0; a < ifs.GetNumFloatAttributes(); ++a)
  91. {
  92. ifs.SetNFloatAttribute(a, bstream.ReadUInt32(m_iterator, m_streamType));
  93. if (ifs.GetNFloatAttribute(a) > 0)
  94. {
  95. ifs.SetNFloatAttributeIndex(a, bstream.ReadUInt32(m_iterator, m_streamType));
  96. unsigned char d = bstream.ReadUChar(m_iterator, m_streamType);
  97. ifs.SetFloatAttributeDim(a, d);
  98. for(unsigned char j = 0 ; j < d ; ++j)
  99. {
  100. ifs.SetFloatAttributeMin(a, j, (Real) bstream.ReadFloat32(m_iterator, m_streamType));
  101. ifs.SetFloatAttributeMax(a, j, (Real) bstream.ReadFloat32(m_iterator, m_streamType));
  102. }
  103. ifs.SetFloatAttributePerVertex(a, bstream.ReadUChar(m_iterator, m_streamType) == 1);
  104. ifs.SetFloatAttributeType(a, (O3DGCIFSFloatAttributeType) bstream.ReadUChar(m_iterator, m_streamType));
  105. m_params.SetFloatAttributeQuantBits(a, bstream.ReadUChar(m_iterator, m_streamType));
  106. }
  107. }
  108. for(unsigned long a = 0; a < ifs.GetNumIntAttributes(); ++a)
  109. {
  110. ifs.SetNIntAttribute(a, bstream.ReadUInt32(m_iterator, m_streamType));
  111. if (ifs.GetNIntAttribute(a) > 0)
  112. {
  113. ifs.SetNIntAttributeIndex(a, bstream.ReadUInt32(m_iterator, m_streamType));
  114. ifs.SetIntAttributeDim(a, bstream.ReadUChar(m_iterator, m_streamType));
  115. ifs.SetIntAttributePerVertex(a, bstream.ReadUChar(m_iterator, m_streamType) == 1);
  116. ifs.SetIntAttributeType(a, (O3DGCIFSIntAttributeType) bstream.ReadUChar(m_iterator, m_streamType));
  117. }
  118. }
  119. return O3DGC_OK;
  120. }
  121. template<class T>
  122. O3DGCErrorCode SC3DMCDecoder<T>::DecodePlayload(IndexedFaceSet<T> & ifs,
  123. const BinaryStream & bstream)
  124. {
  125. O3DGCErrorCode ret = O3DGC_OK;
  126. #ifdef DEBUG_VERBOSE
  127. g_fileDebugSC3DMCDec = fopen("tfans_dec_main.txt", "w");
  128. #endif //DEBUG_VERBOSE
  129. m_triangleListDecoder.SetStreamType(m_streamType);
  130. m_stats.m_streamSizeCoordIndex = m_iterator;
  131. Timer timer;
  132. timer.Tic();
  133. m_triangleListDecoder.Decode(ifs.GetCoordIndex(), ifs.GetNCoordIndex(), ifs.GetNCoord(), bstream, m_iterator);
  134. timer.Toc();
  135. m_stats.m_timeCoordIndex = timer.GetElapsedTime();
  136. m_stats.m_streamSizeCoordIndex = m_iterator - m_stats.m_streamSizeCoordIndex;
  137. // decode coord
  138. m_stats.m_streamSizeCoord = m_iterator;
  139. timer.Tic();
  140. if (ifs.GetNCoord() > 0)
  141. {
  142. ret = DecodeFloatArray(ifs.GetCoord(), ifs.GetNCoord(), 3, 3, ifs.GetCoordMin(), ifs.GetCoordMax(),
  143. m_params.GetCoordQuantBits(), ifs, m_params.GetCoordPredMode(), bstream);
  144. }
  145. if (ret != O3DGC_OK)
  146. {
  147. return ret;
  148. }
  149. timer.Toc();
  150. m_stats.m_timeCoord = timer.GetElapsedTime();
  151. m_stats.m_streamSizeCoord = m_iterator - m_stats.m_streamSizeCoord;
  152. // decode Normal
  153. m_stats.m_streamSizeNormal = m_iterator;
  154. timer.Tic();
  155. if (ifs.GetNNormal() > 0)
  156. {
  157. DecodeFloatArray(ifs.GetNormal(), ifs.GetNNormal(), 3, 3, ifs.GetNormalMin(), ifs.GetNormalMax(),
  158. m_params.GetNormalQuantBits(), ifs, m_params.GetNormalPredMode(), bstream);
  159. }
  160. if (ret != O3DGC_OK)
  161. {
  162. return ret;
  163. }
  164. timer.Toc();
  165. m_stats.m_timeNormal = timer.GetElapsedTime();
  166. m_stats.m_streamSizeNormal = m_iterator - m_stats.m_streamSizeNormal;
  167. // decode FloatAttributes
  168. for(unsigned long a = 0; a < ifs.GetNumFloatAttributes(); ++a)
  169. {
  170. m_stats.m_streamSizeFloatAttribute[a] = m_iterator;
  171. timer.Tic();
  172. DecodeFloatArray(ifs.GetFloatAttribute(a), ifs.GetNFloatAttribute(a), ifs.GetFloatAttributeDim(a), ifs.GetFloatAttributeDim(a),
  173. ifs.GetFloatAttributeMin(a), ifs.GetFloatAttributeMax(a),
  174. m_params.GetFloatAttributeQuantBits(a), ifs, m_params.GetFloatAttributePredMode(a), bstream);
  175. timer.Toc();
  176. m_stats.m_timeFloatAttribute[a] = timer.GetElapsedTime();
  177. m_stats.m_streamSizeFloatAttribute[a] = m_iterator - m_stats.m_streamSizeFloatAttribute[a];
  178. }
  179. if (ret != O3DGC_OK)
  180. {
  181. return ret;
  182. }
  183. // decode IntAttributes
  184. for(unsigned long a = 0; a < ifs.GetNumIntAttributes(); ++a)
  185. {
  186. m_stats.m_streamSizeIntAttribute[a] = m_iterator;
  187. timer.Tic();
  188. DecodeIntArray(ifs.GetIntAttribute(a), ifs.GetNIntAttribute(a), ifs.GetIntAttributeDim(a), ifs.GetIntAttributeDim(a),
  189. ifs, m_params.GetIntAttributePredMode(a), bstream);
  190. timer.Toc();
  191. m_stats.m_timeIntAttribute[a] = timer.GetElapsedTime();
  192. m_stats.m_streamSizeIntAttribute[a] = m_iterator - m_stats.m_streamSizeIntAttribute[a];
  193. }
  194. if (ret != O3DGC_OK)
  195. {
  196. return ret;
  197. }
  198. timer.Tic();
  199. m_triangleListDecoder.Reorder();
  200. timer.Toc();
  201. m_stats.m_timeReorder = timer.GetElapsedTime();
  202. #ifdef DEBUG_VERBOSE
  203. fclose(g_fileDebugSC3DMCDec);
  204. #endif //DEBUG_VERBOSE
  205. return ret;
  206. }
  207. template<class T>
  208. O3DGCErrorCode SC3DMCDecoder<T>::DecodeIntArray(long * const intArray,
  209. unsigned long numIntArray,
  210. unsigned long dimIntArray,
  211. unsigned long stride,
  212. const IndexedFaceSet<T> & ifs,
  213. O3DGCSC3DMCPredictionMode & predMode,
  214. const BinaryStream & bstream)
  215. {
  216. assert(dimIntArray < O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
  217. long predResidual;
  218. SC3DMCPredictor m_neighbors [O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS];
  219. Arithmetic_Codec acd;
  220. Static_Bit_Model bModel0;
  221. Adaptive_Bit_Model bModel1;
  222. Adaptive_Data_Model mModelPreds(O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS+1);
  223. unsigned long nPred;
  224. const AdjacencyInfo & v2T = m_triangleListDecoder.GetVertexToTriangle();
  225. const T * const triangles = ifs.GetCoordIndex();
  226. const long nvert = (long) numIntArray;
  227. unsigned char * buffer = 0;
  228. unsigned long start = m_iterator;
  229. unsigned long streamSize = bstream.ReadUInt32(m_iterator, m_streamType); // bitsream size
  230. unsigned char mask = bstream.ReadUChar(m_iterator, m_streamType);
  231. O3DGCSC3DMCBinarization binarization = (O3DGCSC3DMCBinarization)((mask >> 4) & 7);
  232. predMode = (O3DGCSC3DMCPredictionMode)(mask & 7);
  233. streamSize -= (m_iterator - start);
  234. unsigned long iteratorPred = m_iterator + streamSize;
  235. unsigned int exp_k = 0;
  236. unsigned int M = 0;
  237. if (m_streamType != O3DGC_STREAM_TYPE_ASCII)
  238. {
  239. if (binarization != O3DGC_SC3DMC_BINARIZATION_AC_EGC)
  240. {
  241. return O3DGC_ERROR_CORRUPTED_STREAM;
  242. }
  243. bstream.GetBuffer(m_iterator, buffer);
  244. m_iterator += streamSize;
  245. acd.set_buffer(streamSize, buffer);
  246. acd.start_decoder();
  247. exp_k = acd.ExpGolombDecode(0, bModel0, bModel1);
  248. M = acd.ExpGolombDecode(0, bModel0, bModel1);
  249. }
  250. else
  251. {
  252. if (binarization != O3DGC_SC3DMC_BINARIZATION_ASCII)
  253. {
  254. return O3DGC_ERROR_CORRUPTED_STREAM;
  255. }
  256. bstream.ReadUInt32(iteratorPred, m_streamType); // predictors bitsream size
  257. }
  258. Adaptive_Data_Model mModelValues(M+2);
  259. #ifdef DEBUG_VERBOSE
  260. printf("IntArray (%i, %i)\n", numIntArray, dimIntArray);
  261. fprintf(g_fileDebugSC3DMCDec, "IntArray (%i, %i)\n", numIntArray, dimIntArray);
  262. #endif //DEBUG_VERBOSE
  263. for (long v=0; v < nvert; ++v)
  264. {
  265. nPred = 0;
  266. if ( v2T.GetNumNeighbors(v) > 0 &&
  267. predMode != O3DGC_SC3DMC_NO_PREDICTION)
  268. {
  269. int u0 = v2T.Begin(v);
  270. int u1 = v2T.End(v);
  271. for (long u = u0; u < u1; u++)
  272. {
  273. long ta = v2T.GetNeighbor(u);
  274. if (ta < 0)
  275. {
  276. break;
  277. }
  278. for(long k = 0; k < 3; ++k)
  279. {
  280. long w = triangles[ta*3 + k];
  281. if ( w < v )
  282. {
  283. SC3DMCTriplet id = {-1, -1, w};
  284. unsigned long p = Insert(id, nPred, m_neighbors);
  285. if (p != 0xFFFFFFFF)
  286. {
  287. for (unsigned long i = 0; i < dimIntArray; i++)
  288. {
  289. m_neighbors[p].m_pred[i] = intArray[w*stride+i];
  290. }
  291. }
  292. }
  293. }
  294. }
  295. }
  296. if (nPred > 1)
  297. {
  298. #ifdef DEBUG_VERBOSE1
  299. printf("\t\t vm %i\n", v);
  300. fprintf(g_fileDebugSC3DMCDec, "\t\t vm %i\n", v);
  301. for (unsigned long p = 0; p < nPred; ++p)
  302. {
  303. printf("\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
  304. fprintf(g_fileDebugSC3DMCDec, "\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
  305. for (unsigned long i = 0; i < dimIntArray; ++i)
  306. {
  307. printf("\t\t\t %i\n", m_neighbors[p].m_pred[i]);
  308. fprintf(g_fileDebugSC3DMCDec, "\t\t\t %i\n", m_neighbors[p].m_pred[i]);
  309. }
  310. }
  311. #endif //DEBUG_VERBOSE
  312. unsigned long bestPred;
  313. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  314. {
  315. bestPred = bstream.ReadUCharASCII(iteratorPred);
  316. }
  317. else
  318. {
  319. bestPred = acd.decode(mModelPreds);
  320. }
  321. #ifdef DEBUG_VERBOSE1
  322. printf("best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
  323. fprintf(g_fileDebugSC3DMCDec, "best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
  324. #endif //DEBUG_VERBOSE
  325. for (unsigned long i = 0; i < dimIntArray; i++)
  326. {
  327. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  328. {
  329. predResidual = bstream.ReadIntASCII(m_iterator);
  330. }
  331. else
  332. {
  333. predResidual = DecodeIntACEGC(acd, mModelValues, bModel0, bModel1, exp_k, M);
  334. }
  335. intArray[v*stride+i] = predResidual + m_neighbors[bestPred].m_pred[i];
  336. #ifdef DEBUG_VERBOSE
  337. printf("%i \t %i \t [%i]\n", v*dimIntArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
  338. fprintf(g_fileDebugSC3DMCDec, "%i \t %i \t [%i]\n", v*dimIntArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
  339. #endif //DEBUG_VERBOSE
  340. }
  341. }
  342. else if (v > 0 && predMode != O3DGC_SC3DMC_NO_PREDICTION)
  343. {
  344. for (unsigned long i = 0; i < dimIntArray; i++)
  345. {
  346. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  347. {
  348. predResidual = bstream.ReadIntASCII(m_iterator);
  349. }
  350. else
  351. {
  352. predResidual = DecodeIntACEGC(acd, mModelValues, bModel0, bModel1, exp_k, M);
  353. }
  354. intArray[v*stride+i] = predResidual + intArray[(v-1)*stride+i];
  355. #ifdef DEBUG_VERBOSE
  356. printf("%i \t %i\n", v*dimIntArray+i, predResidual);
  357. fprintf(g_fileDebugSC3DMCDec, "%i \t %i\n", v*dimIntArray+i, predResidual);
  358. #endif //DEBUG_VERBOSE
  359. }
  360. }
  361. else
  362. {
  363. for (unsigned long i = 0; i < dimIntArray; i++)
  364. {
  365. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  366. {
  367. predResidual = bstream.ReadUIntASCII(m_iterator);
  368. }
  369. else
  370. {
  371. predResidual = DecodeUIntACEGC(acd, mModelValues, bModel0, bModel1, exp_k, M);
  372. }
  373. intArray[v*stride+i] = predResidual;
  374. #ifdef DEBUG_VERBOSE
  375. printf("%i \t %i\n", v*dimIntArray+i, predResidual);
  376. fprintf(g_fileDebugSC3DMCDec, "%i \t %i\n", v*dimIntArray+i, predResidual);
  377. #endif //DEBUG_VERBOSE
  378. }
  379. }
  380. }
  381. m_iterator = iteratorPred;
  382. #ifdef DEBUG_VERBOSE
  383. fflush(g_fileDebugSC3DMCDec);
  384. #endif //DEBUG_VERBOSE
  385. return O3DGC_OK;
  386. }
  387. template <class T>
  388. O3DGCErrorCode SC3DMCDecoder<T>::ProcessNormals(const IndexedFaceSet<T> & ifs)
  389. {
  390. const long nvert = (long) ifs.GetNNormal();
  391. const unsigned long normalSize = ifs.GetNNormal() * 2;
  392. if (m_normalsSize < normalSize)
  393. {
  394. delete [] m_normals;
  395. m_normalsSize = normalSize;
  396. m_normals = new Real [normalSize];
  397. }
  398. const AdjacencyInfo & v2T = m_triangleListDecoder.GetVertexToTriangle();
  399. const T * const triangles = ifs.GetCoordIndex();
  400. Vec3<long> p1, p2, p3, n0, nt;
  401. long na0, nb0;
  402. Real rna0, rnb0, norm0;
  403. char ni0 = 0, ni1 = 0;
  404. long a, b, c;
  405. for (long v=0; v < nvert; ++v)
  406. {
  407. n0.X() = 0;
  408. n0.Y() = 0;
  409. n0.Z() = 0;
  410. int u0 = v2T.Begin(v);
  411. int u1 = v2T.End(v);
  412. for (long u = u0; u < u1; u++)
  413. {
  414. long ta = v2T.GetNeighbor(u);
  415. if (ta == -1)
  416. {
  417. break;
  418. }
  419. a = triangles[ta*3 + 0];
  420. b = triangles[ta*3 + 1];
  421. c = triangles[ta*3 + 2];
  422. p1.X() = m_quantFloatArray[3*a];
  423. p1.Y() = m_quantFloatArray[3*a+1];
  424. p1.Z() = m_quantFloatArray[3*a+2];
  425. p2.X() = m_quantFloatArray[3*b];
  426. p2.Y() = m_quantFloatArray[3*b+1];
  427. p2.Z() = m_quantFloatArray[3*b+2];
  428. p3.X() = m_quantFloatArray[3*c];
  429. p3.Y() = m_quantFloatArray[3*c+1];
  430. p3.Z() = m_quantFloatArray[3*c+2];
  431. nt = (p2-p1)^(p3-p1);
  432. n0 += nt;
  433. }
  434. norm0 = (Real) n0.GetNorm();
  435. if (norm0 == 0.0)
  436. {
  437. norm0 = 1.0;
  438. }
  439. SphereToCube(n0.X(), n0.Y(), n0.Z(), na0, nb0, ni0);
  440. rna0 = na0 / norm0;
  441. rnb0 = nb0 / norm0;
  442. ni1 = ni0 + m_orientation[v];
  443. m_orientation[v] = ni1;
  444. if ( (ni1 >> 1) != (ni0 >> 1) )
  445. {
  446. rna0 = Real(0.0);
  447. rnb0 = Real(0.0);
  448. }
  449. m_normals[2*v] = rna0;
  450. m_normals[2*v+1] = rnb0;
  451. #ifdef DEBUG_VERBOSE1
  452. printf("n0 \t %i \t %i \t %i \t %i (%f, %f)\n", v, n0.X(), n0.Y(), n0.Z(), rna0, rnb0);
  453. fprintf(g_fileDebugSC3DMCDec, "n0 \t %i \t %i \t %i \t %i (%f, %f)\n", v, n0.X(), n0.Y(), n0.Z(), rna0, rnb0);
  454. #endif //DEBUG_VERBOSE
  455. }
  456. return O3DGC_OK;
  457. }
  458. template<class T>
  459. O3DGCErrorCode SC3DMCDecoder<T>::DecodeFloatArray(Real * const floatArray,
  460. unsigned long numFloatArray,
  461. unsigned long dimFloatArray,
  462. unsigned long stride,
  463. const Real * const minFloatArray,
  464. const Real * const maxFloatArray,
  465. unsigned long nQBits,
  466. const IndexedFaceSet<T> & ifs,
  467. O3DGCSC3DMCPredictionMode & predMode,
  468. const BinaryStream & bstream)
  469. {
  470. assert(dimFloatArray < O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
  471. long predResidual;
  472. SC3DMCPredictor m_neighbors [O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS];
  473. Arithmetic_Codec acd;
  474. Static_Bit_Model bModel0;
  475. Adaptive_Bit_Model bModel1;
  476. Adaptive_Data_Model mModelPreds(O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS+1);
  477. unsigned long nPred;
  478. const AdjacencyInfo & v2T = m_triangleListDecoder.GetVertexToTriangle();
  479. const T * const triangles = ifs.GetCoordIndex();
  480. const long nvert = (long) numFloatArray;
  481. const unsigned long size = numFloatArray * dimFloatArray;
  482. unsigned char * buffer = 0;
  483. unsigned long start = m_iterator;
  484. unsigned long streamSize = bstream.ReadUInt32(m_iterator, m_streamType); // bitsream size
  485. unsigned char mask = bstream.ReadUChar(m_iterator, m_streamType);
  486. O3DGCSC3DMCBinarization binarization = (O3DGCSC3DMCBinarization)((mask >> 4) & 7);
  487. predMode = (O3DGCSC3DMCPredictionMode)(mask & 7);
  488. streamSize -= (m_iterator - start);
  489. unsigned long iteratorPred = m_iterator + streamSize;
  490. unsigned int exp_k = 0;
  491. unsigned int M = 0;
  492. if (m_streamType != O3DGC_STREAM_TYPE_ASCII)
  493. {
  494. if (binarization != O3DGC_SC3DMC_BINARIZATION_AC_EGC)
  495. {
  496. return O3DGC_ERROR_CORRUPTED_STREAM;
  497. }
  498. bstream.GetBuffer(m_iterator, buffer);
  499. m_iterator += streamSize;
  500. acd.set_buffer(streamSize, buffer);
  501. acd.start_decoder();
  502. exp_k = acd.ExpGolombDecode(0, bModel0, bModel1);
  503. M = acd.ExpGolombDecode(0, bModel0, bModel1);
  504. }
  505. else
  506. {
  507. if (binarization != O3DGC_SC3DMC_BINARIZATION_ASCII)
  508. {
  509. return O3DGC_ERROR_CORRUPTED_STREAM;
  510. }
  511. bstream.ReadUInt32(iteratorPred, m_streamType); // predictors bitsream size
  512. }
  513. Adaptive_Data_Model mModelValues(M+2);
  514. if (predMode == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION)
  515. {
  516. m_orientation.Allocate(size);
  517. m_orientation.Clear();
  518. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  519. {
  520. for(unsigned long i = 0; i < numFloatArray; ++i)
  521. {
  522. m_orientation.PushBack((unsigned char) bstream.ReadIntASCII(m_iterator));
  523. }
  524. }
  525. else
  526. {
  527. Adaptive_Data_Model dModel(12);
  528. for(unsigned long i = 0; i < numFloatArray; ++i)
  529. {
  530. m_orientation.PushBack((unsigned char) UIntToInt(acd.decode(dModel)));
  531. }
  532. }
  533. ProcessNormals(ifs);
  534. dimFloatArray = 2;
  535. }
  536. #ifdef DEBUG_VERBOSE
  537. printf("FloatArray (%i, %i)\n", numFloatArray, dimFloatArray);
  538. fprintf(g_fileDebugSC3DMCDec, "FloatArray (%i, %i)\n", numFloatArray, dimFloatArray);
  539. #endif //DEBUG_VERBOSE
  540. if (m_quantFloatArraySize < size)
  541. {
  542. delete [] m_quantFloatArray;
  543. m_quantFloatArraySize = size;
  544. m_quantFloatArray = new long [size];
  545. }
  546. for (long v=0; v < nvert; ++v)
  547. {
  548. nPred = 0;
  549. if ( v2T.GetNumNeighbors(v) > 0 &&
  550. predMode != O3DGC_SC3DMC_NO_PREDICTION)
  551. {
  552. int u0 = v2T.Begin(v);
  553. int u1 = v2T.End(v);
  554. for (long u = u0; u < u1; u++)
  555. {
  556. long ta = v2T.GetNeighbor(u);
  557. if (ta < 0)
  558. {
  559. break;
  560. }
  561. if (predMode == O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION)
  562. {
  563. long a,b;
  564. if ((long) triangles[ta*3] == v)
  565. {
  566. a = triangles[ta*3 + 1];
  567. b = triangles[ta*3 + 2];
  568. }
  569. else if ((long)triangles[ta*3 + 1] == v)
  570. {
  571. a = triangles[ta*3 + 0];
  572. b = triangles[ta*3 + 2];
  573. }
  574. else
  575. {
  576. a = triangles[ta*3 + 0];
  577. b = triangles[ta*3 + 1];
  578. }
  579. if ( a < v && b < v)
  580. {
  581. int u0 = v2T.Begin(a);
  582. int u1 = v2T.End(a);
  583. for (long u = u0; u < u1; u++)
  584. {
  585. long tb = v2T.GetNeighbor(u);
  586. if (tb < 0)
  587. {
  588. break;
  589. }
  590. long c = -1;
  591. bool foundB = false;
  592. for(long k = 0; k < 3; ++k)
  593. {
  594. long x = triangles[tb*3 + k];
  595. if (x == b)
  596. {
  597. foundB = true;
  598. }
  599. if (x < v && x != a && x != b)
  600. {
  601. c = x;
  602. }
  603. }
  604. if (c != -1 && foundB)
  605. {
  606. SC3DMCTriplet id = {min(a, b), max(a, b), -c-1};
  607. unsigned long p = Insert(id, nPred, m_neighbors);
  608. if (p != 0xFFFFFFFF)
  609. {
  610. for (unsigned long i = 0; i < dimFloatArray; i++)
  611. {
  612. m_neighbors[p].m_pred[i] = m_quantFloatArray[a*stride+i] +
  613. m_quantFloatArray[b*stride+i] -
  614. m_quantFloatArray[c*stride+i];
  615. }
  616. }
  617. }
  618. }
  619. }
  620. }
  621. if ( predMode == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION ||
  622. predMode == O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION ||
  623. predMode == O3DGC_SC3DMC_DIFFERENTIAL_PREDICTION )
  624. {
  625. for(long k = 0; k < 3; ++k)
  626. {
  627. long w = triangles[ta*3 + k];
  628. if ( w < v )
  629. {
  630. SC3DMCTriplet id = {-1, -1, w};
  631. unsigned long p = Insert(id, nPred, m_neighbors);
  632. if (p != 0xFFFFFFFF)
  633. {
  634. for (unsigned long i = 0; i < dimFloatArray; i++)
  635. {
  636. m_neighbors[p].m_pred[i] = m_quantFloatArray[w*stride+i];
  637. }
  638. }
  639. }
  640. }
  641. }
  642. }
  643. }
  644. if (nPred > 1)
  645. {
  646. #ifdef DEBUG_VERBOSE1
  647. printf("\t\t vm %i\n", v);
  648. fprintf(g_fileDebugSC3DMCDec, "\t\t vm %i\n", v);
  649. for (unsigned long p = 0; p < nPred; ++p)
  650. {
  651. printf("\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
  652. fprintf(g_fileDebugSC3DMCDec, "\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
  653. for (unsigned long i = 0; i < dimFloatArray; ++i)
  654. {
  655. printf("\t\t\t %i\n", m_neighbors[p].m_pred[i]);
  656. fprintf(g_fileDebugSC3DMCDec, "\t\t\t %i\n", m_neighbors[p].m_pred[i]);
  657. }
  658. }
  659. #endif //DEBUG_VERBOSE
  660. unsigned long bestPred;
  661. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  662. {
  663. bestPred = bstream.ReadUCharASCII(iteratorPred);
  664. }
  665. else
  666. {
  667. bestPred = acd.decode(mModelPreds);
  668. }
  669. #ifdef DEBUG_VERBOSE1
  670. printf("best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
  671. fprintf(g_fileDebugSC3DMCDec, "best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
  672. #endif //DEBUG_VERBOSE
  673. for (unsigned long i = 0; i < dimFloatArray; i++)
  674. {
  675. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  676. {
  677. predResidual = bstream.ReadIntASCII(m_iterator);
  678. }
  679. else
  680. {
  681. predResidual = DecodeIntACEGC(acd, mModelValues, bModel0, bModel1, exp_k, M);
  682. }
  683. m_quantFloatArray[v*stride+i] = predResidual + m_neighbors[bestPred].m_pred[i];
  684. #ifdef DEBUG_VERBOSE
  685. printf("%i \t %i \t [%i]\n", v*dimFloatArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
  686. fprintf(g_fileDebugSC3DMCDec, "%i \t %i \t [%i]\n", v*dimFloatArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
  687. #endif //DEBUG_VERBOSE
  688. }
  689. }
  690. else if (v > 0 && predMode != O3DGC_SC3DMC_NO_PREDICTION)
  691. {
  692. for (unsigned long i = 0; i < dimFloatArray; i++)
  693. {
  694. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  695. {
  696. predResidual = bstream.ReadIntASCII(m_iterator);
  697. }
  698. else
  699. {
  700. predResidual = DecodeIntACEGC(acd, mModelValues, bModel0, bModel1, exp_k, M);
  701. }
  702. m_quantFloatArray[v*stride+i] = predResidual + m_quantFloatArray[(v-1)*stride+i];
  703. #ifdef DEBUG_VERBOSE
  704. printf("%i \t %i\n", v*dimFloatArray+i, predResidual);
  705. fprintf(g_fileDebugSC3DMCDec, "%i \t %i\n", v*dimFloatArray+i, predResidual);
  706. #endif //DEBUG_VERBOSE
  707. }
  708. }
  709. else
  710. {
  711. for (unsigned long i = 0; i < dimFloatArray; i++)
  712. {
  713. if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
  714. {
  715. predResidual = bstream.ReadUIntASCII(m_iterator);
  716. }
  717. else
  718. {
  719. predResidual = DecodeUIntACEGC(acd, mModelValues, bModel0, bModel1, exp_k, M);
  720. }
  721. m_quantFloatArray[v*stride+i] = predResidual;
  722. #ifdef DEBUG_VERBOSE
  723. printf("%i \t %i\n", v*dimFloatArray+i, predResidual);
  724. fprintf(g_fileDebugSC3DMCDec, "%i \t %i\n", v*dimFloatArray+i, predResidual);
  725. #endif //DEBUG_VERBOSE
  726. }
  727. }
  728. }
  729. m_iterator = iteratorPred;
  730. if (predMode == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION)
  731. {
  732. const Real minNormal[2] = {(Real)(-2),(Real)(-2)};
  733. const Real maxNormal[2] = {(Real)(2),(Real)(2)};
  734. Real na1, nb1;
  735. Real na0, nb0;
  736. char ni1;
  737. IQuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, minNormal, maxNormal, nQBits+1);
  738. for (long v=0; v < nvert; ++v)
  739. {
  740. na0 = m_normals[2*v];
  741. nb0 = m_normals[2*v+1];
  742. na1 = floatArray[stride*v] + na0;
  743. nb1 = floatArray[stride*v+1] + nb0;
  744. ni1 = m_orientation[v];
  745. CubeToSphere(na1, nb1, ni1,
  746. floatArray[stride*v],
  747. floatArray[stride*v+1],
  748. floatArray[stride*v+2]);
  749. #ifdef DEBUG_VERBOSE1
  750. printf("normal \t %i \t %f \t %f \t %f \t (%i, %f, %f) \t (%f, %f)\n",
  751. v,
  752. floatArray[stride*v],
  753. floatArray[stride*v+1],
  754. floatArray[stride*v+2],
  755. ni1, na1, nb1,
  756. na0, nb0);
  757. fprintf(g_fileDebugSC3DMCDec, "normal \t %i \t %f \t %f \t %f \t (%i, %f, %f) \t (%f, %f)\n",
  758. v,
  759. floatArray[stride*v],
  760. floatArray[stride*v+1],
  761. floatArray[stride*v+2],
  762. ni1, na1, nb1,
  763. na0, nb0);
  764. #endif //DEBUG_VERBOSE
  765. }
  766. }
  767. else
  768. {
  769. IQuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits);
  770. }
  771. #ifdef DEBUG_VERBOSE
  772. fflush(g_fileDebugSC3DMCDec);
  773. #endif //DEBUG_VERBOSE
  774. return O3DGC_OK;
  775. }
  776. template<class T>
  777. O3DGCErrorCode SC3DMCDecoder<T>::IQuantizeFloatArray(Real * const floatArray,
  778. unsigned long numFloatArray,
  779. unsigned long dimFloatArray,
  780. unsigned long stride,
  781. const Real * const minFloatArray,
  782. const Real * const maxFloatArray,
  783. unsigned long nQBits)
  784. {
  785. Real idelta[O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES];
  786. Real r;
  787. for(unsigned long d = 0; d < dimFloatArray; d++)
  788. {
  789. r = maxFloatArray[d] - minFloatArray[d];
  790. if (r > 0.0f)
  791. {
  792. idelta[d] = r/(float)((1 << nQBits) - 1);
  793. }
  794. else
  795. {
  796. idelta[d] = 1.0f;
  797. }
  798. }
  799. for(unsigned long v = 0; v < numFloatArray; ++v)
  800. {
  801. for(unsigned long d = 0; d < dimFloatArray; ++d)
  802. {
  803. // floatArray[v * stride + d] = m_quantFloatArray[v * stride + d];
  804. floatArray[v * stride + d] = m_quantFloatArray[v * stride + d] * idelta[d] + minFloatArray[d];
  805. }
  806. }
  807. return O3DGC_OK;
  808. }
  809. }
  810. #endif // O3DGC_SC3DMC_DECODER_INL