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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2013, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file BlenderBMesh.cpp
- * @brief Conversion of Blender's new BMesh stuff
- */
- #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
- #include "BlenderDNA.h"
- #include "BlenderScene.h"
- #include "BlenderBMesh.h"
- #include "BlenderTessellator.h"
- namespace Assimp
- {
- template< > const std::string LogFunctions< BlenderBMeshConverter >::log_prefix = "BLEND_BMESH: ";
- }
- using namespace Assimp;
- using namespace Assimp::Blender;
- using namespace Assimp::Formatter;
- // ------------------------------------------------------------------------------------------------
- BlenderBMeshConverter::BlenderBMeshConverter( const Mesh* mesh ):
- BMesh( mesh ),
- triMesh( NULL )
- {
- }
- // ------------------------------------------------------------------------------------------------
- BlenderBMeshConverter::~BlenderBMeshConverter( )
- {
- DestroyTriMesh( );
- }
- // ------------------------------------------------------------------------------------------------
- bool BlenderBMeshConverter::ContainsBMesh( ) const
- {
- // TODO - Should probably do some additional verification here
- return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
- }
- // ------------------------------------------------------------------------------------------------
- const Mesh* BlenderBMeshConverter::TriangulateBMesh( )
- {
- AssertValidMesh( );
- AssertValidSizes( );
- PrepareTriMesh( );
- for ( int i = 0; i < BMesh->totpoly; ++i )
- {
- const MPoly& poly = BMesh->mpoly[ i ];
- ConvertPolyToFaces( poly );
- }
- return triMesh;
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderBMeshConverter::AssertValidMesh( )
- {
- if ( !ContainsBMesh( ) )
- {
- ThrowException( "BlenderBMeshConverter requires a BMesh with \"polygons\" - please call BlenderBMeshConverter::ContainsBMesh to check this first" );
- }
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderBMeshConverter::AssertValidSizes( )
- {
- if ( BMesh->totpoly != static_cast<int>( BMesh->mpoly.size( ) ) )
- {
- ThrowException( "BMesh poly array has incorrect size" );
- }
- if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) )
- {
- ThrowException( "BMesh loop array has incorrect size" );
- }
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderBMeshConverter::PrepareTriMesh( )
- {
- if ( triMesh )
- {
- DestroyTriMesh( );
- }
- triMesh = new Mesh( *BMesh );
- triMesh->totface = 0;
- triMesh->mface.clear( );
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderBMeshConverter::DestroyTriMesh( )
- {
- delete triMesh;
- triMesh = NULL;
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderBMeshConverter::ConvertPolyToFaces( const MPoly& poly )
- {
- const MLoop* polyLoop = &BMesh->mloop[ poly.loopstart ];
- if ( poly.totloop == 3 || poly.totloop == 4 )
- {
- AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : 0 );
- // UVs are optional, so only convert when present.
- if ( BMesh->mloopuv.size() )
- {
- if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) )
- {
- ThrowException( "BMesh uv loop array has incorrect size" );
- }
- const MLoopUV* loopUV = &BMesh->mloopuv[ poly.loopstart ];
- AddTFace( loopUV[ 0 ].uv, loopUV[ 1 ].uv, loopUV[ 2 ].uv, poly.totloop == 4 ? loopUV[ 3 ].uv : 0 );
- }
- }
- else if ( poly.totloop > 4 )
- {
- #if ASSIMP_BLEND_WITH_GLU_TESSELLATE
- BlenderTessellatorGL tessGL( *this );
- tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
- #elif ASSIMP_BLEND_WITH_POLY_2_TRI
- BlenderTessellatorP2T tessP2T( *this );
- tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
- #endif
- }
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
- {
- MFace face;
- face.v1 = v1;
- face.v2 = v2;
- face.v3 = v3;
- face.v4 = v4;
- // TODO - Work out how materials work
- face.mat_nr = 0;
- triMesh->mface.push_back( face );
- triMesh->totface = static_cast<int>(triMesh->mface.size( ));
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderBMeshConverter::AddTFace( const float* uv1, const float *uv2, const float *uv3, const float* uv4 )
- {
- MTFace mtface;
- memcpy( &mtface.uv[ 0 ], uv1, sizeof(float) * 2 );
- memcpy( &mtface.uv[ 1 ], uv2, sizeof(float) * 2 );
- memcpy( &mtface.uv[ 2 ], uv3, sizeof(float) * 2 );
- if ( uv4 )
- {
- memcpy( &mtface.uv[ 3 ], uv4, sizeof(float) * 2 );
- }
- triMesh->mtface.push_back( mtface );
- }
- #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
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