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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXProperties.h
- * @brief FBX dynamic properties
- */
- #ifndef INCLUDED_AI_FBX_PROPERTIES_H
- #define INCLUDED_AI_FBX_PROPERTIES_H
- #include <map>
- #include "FBXCompileConfig.h"
- #include <memory>
- namespace Assimp {
- namespace FBX {
- class Element;
- /** Represents a dynamic property. Type info added by deriving classes,
- * see #TypedProperty.
- Example:
- @verbatim
- P: "ShininessExponent", "double", "Number", "",0.5
- @endvebatim
- */
- class Property
- {
- protected:
- Property();
- public:
- virtual ~Property();
- public:
- template <typename T>
- const T* As() const {
- return dynamic_cast<const T*>(this);
- }
- };
- template<typename T>
- class TypedProperty : public Property
- {
- public:
- explicit TypedProperty(const T& value)
- : value(value)
- {
- }
- public:
- const T& Value() const {
- return value;
- }
- private:
- T value;
- };
- typedef std::fbx_unordered_map<std::string,std::shared_ptr<Property> > DirectPropertyMap;
- typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
- typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
- /**
- * Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
- */
- class PropertyTable
- {
- public:
- // in-memory property table with no source element
- PropertyTable();
- PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps);
- ~PropertyTable();
- public:
- const Property* Get(const std::string& name) const;
- // PropertyTable's need not be coupled with FBX elements so this can be NULL
- const Element* GetElement() const {
- return element;
- }
- const PropertyTable* TemplateProps() const {
- return templateProps.get();
- }
- DirectPropertyMap GetUnparsedProperties() const;
- private:
- LazyPropertyMap lazyProps;
- mutable PropertyMap props;
- const std::shared_ptr<const PropertyTable> templateProps;
- const Element* const element;
- };
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- inline T PropertyGet(const PropertyTable& in, const std::string& name,
- const T& defaultValue)
- {
- const Property* const prop = in.Get(name);
- if(!prop) {
- return defaultValue;
- }
- // strong typing, no need to be lenient
- const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
- if(!tprop) {
- return defaultValue;
- }
- return tprop->Value();
- }
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- inline T PropertyGet(const PropertyTable& in, const std::string& name,
- bool& result)
- {
- const Property* const prop = in.Get(name);
- if(!prop) {
- result = false;
- return T();
- }
- // strong typing, no need to be lenient
- const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
- if(!tprop) {
- result = false;
- return T();
- }
- result = true;
- return tprop->Value();
- }
- } //! FBX
- } //! Assimp
- #endif // INCLUDED_AI_FBX_PROPERTIES_H
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