ImproveCacheLocality.cpp 15 KB

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  1. /*
  2. ---------------------------------------------------------------------------
  3. Open Asset Import Library (assimp)
  4. ---------------------------------------------------------------------------
  5. Copyright (c) 2006-2016, assimp team
  6. All rights reserved.
  7. Redistribution and use of this software in source and binary forms,
  8. with or without modification, are permitted provided that the following
  9. conditions are met:
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  11. copyright notice, this list of conditions and the
  12. following disclaimer.
  13. * Redistributions in binary form must reproduce the above
  14. copyright notice, this list of conditions and the
  15. following disclaimer in the documentation and/or other
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  21. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  29. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  30. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. ---------------------------------------------------------------------------
  33. */
  34. /** @file Implementation of the post processing step to improve the cache locality of a mesh.
  35. * <br>
  36. * The algorithm is roughly basing on this paper:
  37. * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
  38. * .. although overdraw rduction isn't implemented yet ...
  39. */
  40. // internal headers
  41. #include "ImproveCacheLocality.h"
  42. #include "VertexTriangleAdjacency.h"
  43. #include "StringUtils.h"
  44. #include <assimp/postprocess.h>
  45. #include <assimp/scene.h>
  46. #include <assimp/DefaultLogger.hpp>
  47. #include <stdio.h>
  48. #include <stack>
  49. using namespace Assimp;
  50. // ------------------------------------------------------------------------------------------------
  51. // Constructor to be privately used by Importer
  52. ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() {
  53. configCacheDepth = PP_ICL_PTCACHE_SIZE;
  54. }
  55. // ------------------------------------------------------------------------------------------------
  56. // Destructor, private as well
  57. ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
  58. {
  59. // nothing to do here
  60. }
  61. // ------------------------------------------------------------------------------------------------
  62. // Returns whether the processing step is present in the given flag field.
  63. bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
  64. {
  65. return (pFlags & aiProcess_ImproveCacheLocality) != 0;
  66. }
  67. // ------------------------------------------------------------------------------------------------
  68. // Setup configuration
  69. void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
  70. {
  71. // AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
  72. configCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
  73. }
  74. // ------------------------------------------------------------------------------------------------
  75. // Executes the post processing step on the given imported data.
  76. void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
  77. {
  78. if (!pScene->mNumMeshes) {
  79. DefaultLogger::get()->debug("ImproveCacheLocalityProcess skipped; there are no meshes");
  80. return;
  81. }
  82. DefaultLogger::get()->debug("ImproveCacheLocalityProcess begin");
  83. float out = 0.f;
  84. unsigned int numf = 0, numm = 0;
  85. for( unsigned int a = 0; a < pScene->mNumMeshes; a++){
  86. const float res = ProcessMesh( pScene->mMeshes[a],a);
  87. if (res) {
  88. numf += pScene->mMeshes[a]->mNumFaces;
  89. out += res;
  90. ++numm;
  91. }
  92. }
  93. if (!DefaultLogger::isNullLogger()) {
  94. char szBuff[128]; // should be sufficiently large in every case
  95. ai_snprintf(szBuff,128,"Cache relevant are %u meshes (%u faces). Average output ACMR is %f",
  96. numm,numf,out/numf);
  97. DefaultLogger::get()->info(szBuff);
  98. DefaultLogger::get()->debug("ImproveCacheLocalityProcess finished. ");
  99. }
  100. }
  101. // ------------------------------------------------------------------------------------------------
  102. // Improves the cache coherency of a specific mesh
  103. float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum)
  104. {
  105. // TODO: rewrite this to use std::vector or boost::shared_array
  106. ai_assert(NULL != pMesh);
  107. // Check whether the input data is valid
  108. // - there must be vertices and faces
  109. // - all faces must be triangulated or we can't operate on them
  110. if (!pMesh->HasFaces() || !pMesh->HasPositions())
  111. return 0.f;
  112. if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
  113. DefaultLogger::get()->error("This algorithm works on triangle meshes only");
  114. return 0.f;
  115. }
  116. if(pMesh->mNumVertices <= configCacheDepth) {
  117. return 0.f;
  118. }
  119. float fACMR = 3.f;
  120. const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
  121. // Input ACMR is for logging purposes only
  122. if (!DefaultLogger::isNullLogger()) {
  123. unsigned int* piFIFOStack = new unsigned int[configCacheDepth];
  124. memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
  125. unsigned int* piCur = piFIFOStack;
  126. const unsigned int* const piCurEnd = piFIFOStack + configCacheDepth;
  127. // count the number of cache misses
  128. unsigned int iCacheMisses = 0;
  129. for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
  130. for (unsigned int qq = 0; qq < 3;++qq) {
  131. bool bInCache = false;
  132. for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
  133. if (*pp == pcFace->mIndices[qq]) {
  134. // the vertex is in cache
  135. bInCache = true;
  136. break;
  137. }
  138. }
  139. if (!bInCache) {
  140. ++iCacheMisses;
  141. if (piCurEnd == piCur) {
  142. piCur = piFIFOStack;
  143. }
  144. *piCur++ = pcFace->mIndices[qq];
  145. }
  146. }
  147. }
  148. delete[] piFIFOStack;
  149. fACMR = (float)iCacheMisses / pMesh->mNumFaces;
  150. if (3.0 == fACMR) {
  151. char szBuff[128]; // should be sufficiently large in every case
  152. // the JoinIdenticalVertices process has not been executed on this
  153. // mesh, otherwise this value would normally be at least minimally
  154. // smaller than 3.0 ...
  155. ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
  156. DefaultLogger::get()->warn(szBuff);
  157. return 0.f;
  158. }
  159. }
  160. // first we need to build a vertex-triangle adjacency list
  161. VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
  162. // build a list to store per-vertex caching time stamps
  163. unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
  164. memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
  165. // allocate an empty output index buffer. We store the output indices in one large array.
  166. // Since the number of triangles won't change the input faces can be reused. This is how
  167. // we save thousands of redundant mini allocations for aiFace::mIndices
  168. const unsigned int iIdxCnt = pMesh->mNumFaces*3;
  169. unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
  170. unsigned int* piCSIter = piIBOutput;
  171. // allocate the flag array to hold the information
  172. // whether a face has already been emitted or not
  173. std::vector<bool> abEmitted(pMesh->mNumFaces,false);
  174. // dead-end vertex index stack
  175. std::stack<unsigned int, std::vector<unsigned int> > sDeadEndVStack;
  176. // create a copy of the piNumTriPtr buffer
  177. unsigned int* const piNumTriPtr = adj.mLiveTriangles;
  178. const std::vector<unsigned int> piNumTriPtrNoModify(piNumTriPtr, piNumTriPtr + pMesh->mNumVertices);
  179. // get the largest number of referenced triangles and allocate the "candidate buffer"
  180. unsigned int iMaxRefTris = 0; {
  181. const unsigned int* piCur = adj.mLiveTriangles;
  182. const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
  183. for (;piCur != piCurEnd;++piCur) {
  184. iMaxRefTris = std::max(iMaxRefTris,*piCur);
  185. }
  186. }
  187. unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
  188. unsigned int iCacheMisses = 0;
  189. // ...................................................................................
  190. /** PSEUDOCODE for the algorithm
  191. A = Build-Adjacency(I) Vertex-triangle adjacency
  192. L = Get-Triangle-Counts(A) Per-vertex live triangle counts
  193. C = Zero(Vertex-Count(I)) Per-vertex caching time stamps
  194. D = Empty-Stack() Dead-end vertex stack
  195. E = False(Triangle-Count(I)) Per triangle emitted flag
  196. O = Empty-Index-Buffer() Empty output buffer
  197. f = 0 Arbitrary starting vertex
  198. s = k+1, i = 1 Time stamp and cursor
  199. while f >= 0 For all valid fanning vertices
  200. N = Empty-Set() 1-ring of next candidates
  201. for each Triangle t in Neighbors(A, f)
  202. if !Emitted(E,t)
  203. for each Vertex v in t
  204. Append(O,v) Output vertex
  205. Push(D,v) Add to dead-end stack
  206. Insert(N,v) Register as candidate
  207. L[v] = L[v]-1 Decrease live triangle count
  208. if s-C[v] > k If not in cache
  209. C[v] = s Set time stamp
  210. s = s+1 Increment time stamp
  211. E[t] = true Flag triangle as emitted
  212. Select next fanning vertex
  213. f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
  214. return O
  215. */
  216. // ...................................................................................
  217. int ivdx = 0;
  218. int ics = 1;
  219. int iStampCnt = configCacheDepth+1;
  220. while (ivdx >= 0) {
  221. unsigned int icnt = piNumTriPtrNoModify[ivdx];
  222. unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
  223. unsigned int* piCurCandidate = piCandidates;
  224. // get all triangles in the neighborhood
  225. for (unsigned int tri = 0; tri < icnt;++tri) {
  226. // if they have not yet been emitted, add them to the output IB
  227. const unsigned int fidx = *piList++;
  228. if (!abEmitted[fidx]) {
  229. // so iterate through all vertices of the current triangle
  230. const aiFace* pcFace = &pMesh->mFaces[ fidx ];
  231. for (unsigned int* p = pcFace->mIndices, *p2 = pcFace->mIndices+3;p != p2;++p) {
  232. const unsigned int dp = *p;
  233. // the current vertex won't have any free triangles after this step
  234. if (ivdx != (int)dp) {
  235. // append the vertex to the dead-end stack
  236. sDeadEndVStack.push(dp);
  237. // register as candidate for the next step
  238. *piCurCandidate++ = dp;
  239. // decrease the per-vertex triangle counts
  240. piNumTriPtr[dp]--;
  241. }
  242. // append the vertex to the output index buffer
  243. *piCSIter++ = dp;
  244. // if the vertex is not yet in cache, set its cache count
  245. if (iStampCnt-piCachingStamps[dp] > configCacheDepth) {
  246. piCachingStamps[dp] = iStampCnt++;
  247. ++iCacheMisses;
  248. }
  249. }
  250. // flag triangle as emitted
  251. abEmitted[fidx] = true;
  252. }
  253. }
  254. // the vertex has now no living adjacent triangles anymore
  255. piNumTriPtr[ivdx] = 0;
  256. // get next fanning vertex
  257. ivdx = -1;
  258. int max_priority = -1;
  259. for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
  260. const unsigned int dp = *piCur;
  261. // must have live triangles
  262. if (piNumTriPtr[dp] > 0) {
  263. int priority = 0;
  264. // will the vertex be in cache, even after fanning occurs?
  265. unsigned int tmp;
  266. if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth) {
  267. priority = tmp;
  268. }
  269. // keep best candidate
  270. if (priority > max_priority) {
  271. max_priority = priority;
  272. ivdx = dp;
  273. }
  274. }
  275. }
  276. // did we reach a dead end?
  277. if (-1 == ivdx) {
  278. // need to get a non-local vertex for which we have a good chance that it is still
  279. // in the cache ...
  280. while (!sDeadEndVStack.empty()) {
  281. unsigned int iCachedIdx = sDeadEndVStack.top();
  282. sDeadEndVStack.pop();
  283. if (piNumTriPtr[ iCachedIdx ] > 0) {
  284. ivdx = iCachedIdx;
  285. break;
  286. }
  287. }
  288. if (-1 == ivdx) {
  289. // well, there isn't such a vertex. Simply get the next vertex in input order and
  290. // hope it is not too bad ...
  291. while (ics < (int)pMesh->mNumVertices) {
  292. ++ics;
  293. if (piNumTriPtr[ics] > 0) {
  294. ivdx = ics;
  295. break;
  296. }
  297. }
  298. }
  299. }
  300. }
  301. float fACMR2 = 0.0f;
  302. if (!DefaultLogger::isNullLogger()) {
  303. fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
  304. // very intense verbose logging ... prepare for much text if there are many meshes
  305. if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
  306. char szBuff[128]; // should be sufficiently large in every case
  307. ai_snprintf(szBuff,128,"Mesh %u | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
  308. ((fACMR - fACMR2) / fACMR) * 100.f);
  309. DefaultLogger::get()->debug(szBuff);
  310. }
  311. fACMR2 *= pMesh->mNumFaces;
  312. }
  313. // sort the output index buffer back to the input array
  314. piCSIter = piIBOutput;
  315. for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
  316. pcFace->mIndices[0] = *piCSIter++;
  317. pcFace->mIndices[1] = *piCSIter++;
  318. pcFace->mIndices[2] = *piCSIter++;
  319. }
  320. // delete temporary storage
  321. delete[] piCachingStamps;
  322. delete[] piIBOutput;
  323. delete[] piCandidates;
  324. return fACMR2;
  325. }