123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172 |
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file PLYLoader.h
- * @brief Declaration of the .ply importer class.
- */
- #ifndef AI_PLYLOADER_H_INCLUDED
- #define AI_PLYLOADER_H_INCLUDED
- #include "BaseImporter.h"
- #include <assimp/types.h>
- #include "PlyParser.h"
- #include <vector>
- struct aiNode;
- struct aiMaterial;
- struct aiMesh;
- namespace Assimp {
- using namespace PLY;
- // ---------------------------------------------------------------------------
- /** Importer class to load the stanford PLY file format
- */
- class PLYImporter : public BaseImporter
- {
- public:
- PLYImporter();
- ~PLYImporter();
- public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
- protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
- protected:
- // -------------------------------------------------------------------
- /** Extract vertices from the DOM
- */
- void LoadVertices(std::vector<aiVector3D>* pvOut,
- bool p_bNormals = false);
- // -------------------------------------------------------------------
- /** Extract vertex color channels from the DOM
- */
- void LoadVertexColor(std::vector<aiColor4D>* pvOut);
- // -------------------------------------------------------------------
- /** Extract texture coordinate channels from the DOM
- */
- void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut);
- // -------------------------------------------------------------------
- /** Extract a face list from the DOM
- */
- void LoadFaces(std::vector<PLY::Face>* pvOut);
- // -------------------------------------------------------------------
- /** Extract a material list from the DOM
- */
- void LoadMaterial(std::vector<aiMaterial*>* pvOut);
- // -------------------------------------------------------------------
- /** Validate material indices, replace default material identifiers
- */
- void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
- std::vector<aiMaterial*>* avMaterials);
- // -------------------------------------------------------------------
- /** Convert all meshes into our ourer representation
- */
- void ConvertMeshes(std::vector<PLY::Face>* avFaces,
- const std::vector<aiVector3D>* avPositions,
- const std::vector<aiVector3D>* avNormals,
- const std::vector<aiColor4D>* avColors,
- const std::vector<aiVector2D>* avTexCoords,
- const std::vector<aiMaterial*>* avMaterials,
- std::vector<aiMesh*>* avOut);
- // -------------------------------------------------------------------
- /** Static helper to parse a color from four single channels in
- */
- static void GetMaterialColor(
- const std::vector<PLY::PropertyInstance>& avList,
- unsigned int aiPositions[4],
- PLY::EDataType aiTypes[4],
- aiColor4D* clrOut);
- // -------------------------------------------------------------------
- /** Static helper to parse a color channel value. The input value
- * is normalized to 0-1.
- */
- static ai_real NormalizeColorValue (
- PLY::PropertyInstance::ValueUnion val,
- PLY::EDataType eType);
- /** Buffer to hold the loaded file */
- unsigned char* mBuffer;
- /** Document object model representation extracted from the file */
- PLY::DOM* pcDOM;
- };
- } // end of namespace Assimp
- #endif // AI_3DSIMPORTER_H_INC
|