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- /** Helper class to construct a dummy mesh for file formats containing only motion data */
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file SkeletonMeshBuilder.h
- * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes
- * for animation skeletons.
- */
- #ifndef AI_SKELETONMESHBUILDER_H_INC
- #define AI_SKELETONMESHBUILDER_H_INC
- #include <vector>
- #include <assimp/mesh.h>
- struct aiMaterial;
- struct aiScene;
- struct aiNode;
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /**
- * This little helper class constructs a dummy mesh for a given scene
- * the resembles the node hierarchy. This is useful for file formats
- * that don't carry any mesh data but only animation data.
- */
- class SkeletonMeshBuilder
- {
- public:
- // -------------------------------------------------------------------
- /** The constructor processes the given scene and adds a mesh there.
- *
- * Does nothing if the scene already has mesh data.
- * @param pScene The scene for which a skeleton mesh should be constructed.
- * @param root The node to start with. NULL is the scene root
- * @param bKnobsOnly Set this to true if you don't want the connectors
- * between the knobs representing the nodes.
- */
- SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL,
- bool bKnobsOnly = false);
- protected:
- // -------------------------------------------------------------------
- /** Recursively builds a simple mesh representation for the given node
- * and also creates a joint for the node that affects this part of
- * the mesh.
- * @param pNode The node to build geometry for.
- */
- void CreateGeometry( const aiNode* pNode);
- // -------------------------------------------------------------------
- /** Creates the mesh from the internally accumulated stuff and returns it.
- */
- aiMesh* CreateMesh();
- // -------------------------------------------------------------------
- /** Creates a dummy material and returns it. */
- aiMaterial* CreateMaterial();
- protected:
- /** space to assemble the mesh data: points */
- std::vector<aiVector3D> mVertices;
- /** faces */
- struct Face
- {
- unsigned int mIndices[3];
- Face();
- Face( unsigned int p0, unsigned int p1, unsigned int p2)
- { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; }
- };
- std::vector<Face> mFaces;
- /** bones */
- std::vector<aiBone*> mBones;
- bool mKnobsOnly;
- };
- } // end of namespace Assimp
- #endif // AI_SKELETONMESHBUILDER_H_INC
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