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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the Terragen importer class */
- #ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
- #include "TerragenLoader.h"
- #include "StreamReader.h"
- #include <assimp/Importer.hpp>
- #include <assimp/IOSystem.hpp>
- #include <assimp/scene.h>
- #include <assimp/DefaultLogger.hpp>
- using namespace Assimp;
- static const aiImporterDesc desc = {
- "Terragen Heightmap Importer",
- "",
- "",
- "http://www.planetside.co.uk/",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "ter"
- };
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- TerragenImporter::TerragenImporter()
- : configComputeUVs (false)
- {}
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- TerragenImporter::~TerragenImporter()
- {}
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
- {
- // check file extension
- std::string extension = GetExtension(pFile);
- if( extension == "ter")
- return true;
- if( !extension.length() || checkSig) {
- /* If CanRead() is called in order to check whether we
- * support a specific file extension in general pIOHandler
- * might be NULL and it's our duty to return true here.
- */
- if (!pIOHandler)return true;
- const char* tokens[] = {"terragen"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- // Build a string of all file extensions supported
- const aiImporterDesc* TerragenImporter::GetInfo () const
- {
- return &desc;
- }
- // ------------------------------------------------------------------------------------------------
- // Setup import properties
- void TerragenImporter::SetupProperties(const Importer* pImp)
- {
- // AI_CONFIG_IMPORT_TER_MAKE_UVS
- configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void TerragenImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
- {
- IOStream* file = pIOHandler->Open( pFile, "rb");
- // Check whether we can read from the file
- if( file == NULL)
- throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
- // Construct a stream reader to read all data in the correct endianness
- StreamReaderLE reader(file);
- if(reader.GetRemainingSize() < 16)
- throw DeadlyImportError( "TER: file is too small" );
- // Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
- if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
- throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
- if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
- throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
- unsigned int x = 0,y = 0,mode = 0;
- float rad = 6370.f;
- (void)rad;
- aiNode* root = pScene->mRootNode = new aiNode();
- root->mName.Set("<TERRAGEN.TERRAIN>");
- // Default scaling is 30
- root->mTransformation.a1 = root->mTransformation.b2 = root->mTransformation.c3 = 30.f;
- // Now read all chunks until we're finished or an EOF marker is encountered
- reader.IncPtr(16);
- while (reader.GetRemainingSize() >= 4)
- {
- const char* head = (const char*)reader.GetPtr();
- reader.IncPtr(4);
- // EOF, break in every case
- if (!::strncmp(head,AI_TERR_EOF_STRING,4))
- break;
- // Number of x-data points
- if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
- {
- x = (uint16_t)reader.GetI2();
- }
- // Number of y-data points
- else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
- {
- y = (uint16_t)reader.GetI2();
- }
- // Squared terrains width-1.
- else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
- {
- x = y = (uint16_t)reader.GetI2()+1;
- }
- // terrain scaling
- else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
- {
- root->mTransformation.a1 = reader.GetF4();
- root->mTransformation.b2 = reader.GetF4();
- root->mTransformation.c3 = reader.GetF4();
- }
- // mapping == 1: earth radius
- else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
- {
- rad = reader.GetF4();
- }
- // mapping mode
- else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
- {
- mode = reader.GetI1();
- if (0 != mode)
- DefaultLogger::get()->error("TER: Unsupported mapping mode, a flat terrain is returned");
- }
- // actual terrain data
- else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
- {
- float hscale = (float)reader.GetI2() / 65536;
- float bheight = (float)reader.GetI2();
- if (!hscale)hscale = 1;
- // Ensure we have enough data
- if (reader.GetRemainingSize() < x*y*2)
- throw DeadlyImportError("TER: ALTW chunk is too small");
- if (x <= 1 || y <= 1)
- throw DeadlyImportError("TER: Invalid terrain size");
- // Allocate the output mesh
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
- aiMesh* m = pScene->mMeshes[0] = new aiMesh();
- // We return quads
- aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
- aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
- aiVector3D *uv( NULL );
- float step_y( 0.0f ), step_x( 0.0f );
- if (configComputeUVs) {
- uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
- step_y = 1.f/y;
- step_x = 1.f/x;
- }
- const int16_t* data = (const int16_t*)reader.GetPtr();
- for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
- for (unsigned int xx = 0; xx < x-1;++xx,++f) {
- // make verts
- const float fy = (float)yy, fx = (float)xx;
- unsigned tmp,tmp2;
- *pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
- *pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
- *pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
- *pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
- // also make texture coordinates, if necessary
- if (configComputeUVs) {
- *uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
- *uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
- *uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
- *uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
- }
- // make indices
- f->mIndices = new unsigned int[f->mNumIndices = 4];
- for (unsigned int i = 0; i < 4;++i)
- f->mIndices[i] = t++;
- }
- }
- // Add the mesh to the root node
- root->mMeshes = new unsigned int[root->mNumMeshes = 1];
- root->mMeshes[0] = 0;
- }
- // Get to the next chunk (4 byte aligned)
- unsigned dtt;
- if ((dtt = reader.GetCurrentPos() & 0x3))
- reader.IncPtr(4-dtt);
- }
- // Check whether we have a mesh now
- if (pScene->mNumMeshes != 1)
- throw DeadlyImportError("TER: Unable to load terrain");
- // Set the AI_SCENE_FLAGS_TERRAIN bit
- pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
- }
- #endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
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