X3DImporter_Postprocess.cpp 40 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2016, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /// \file X3DImporter_Postprocess.cpp
  34. /// \brief Convert built scenegraph and objects to Assimp scenegraph.
  35. /// \date 2015-2016
  36. /// \author [email protected]
  37. #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
  38. #include "X3DImporter.hpp"
  39. // Header files, Assimp.
  40. #include "StandardShapes.h"
  41. #include "StringUtils.h"
  42. // Header files, stdlib.
  43. #include <algorithm>
  44. #include <iterator>
  45. #include <string>
  46. namespace Assimp
  47. {
  48. aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
  49. {
  50. CX3DImporter_NodeElement* cur_node;
  51. std::list<aiMatrix4x4> matr;
  52. aiMatrix4x4 out_matr;
  53. // starting walk from current element to root
  54. cur_node = NodeElement_Cur;
  55. if(cur_node != nullptr)
  56. {
  57. do
  58. {
  59. // if cur_node is group then store group transformation matrix in list.
  60. if(cur_node->Type == CX3DImporter_NodeElement::ENET_Group) matr.push_back(((CX3DImporter_NodeElement_Group*)cur_node)->Transformation);
  61. cur_node = cur_node->Parent;
  62. } while(cur_node != nullptr);
  63. }
  64. // multiplicate all matrices in reverse order
  65. for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
  66. return out_matr;
  67. }
  68. void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
  69. {
  70. // walk through childs and find for metadata.
  71. for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
  72. {
  73. if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
  74. ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
  75. ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaString))
  76. {
  77. pList.push_back(*el_it);
  78. }
  79. else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaSet)
  80. {
  81. PostprocessHelper_CollectMetadata(**el_it, pList);
  82. }
  83. }// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
  84. }
  85. bool X3DImporter::PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
  86. {
  87. if((pType == CX3DImporter_NodeElement::ENET_MetaBoolean) || (pType == CX3DImporter_NodeElement::ENET_MetaDouble) ||
  88. (pType == CX3DImporter_NodeElement::ENET_MetaFloat) || (pType == CX3DImporter_NodeElement::ENET_MetaInteger) ||
  89. (pType == CX3DImporter_NodeElement::ENET_MetaString) || (pType == CX3DImporter_NodeElement::ENET_MetaSet))
  90. {
  91. return true;
  92. }
  93. else
  94. {
  95. return false;
  96. }
  97. }
  98. bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
  99. {
  100. if((pType == CX3DImporter_NodeElement::ENET_Arc2D) || (pType == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
  101. (pType == CX3DImporter_NodeElement::ENET_Box) || (pType == CX3DImporter_NodeElement::ENET_Circle2D) ||
  102. (pType == CX3DImporter_NodeElement::ENET_Cone) || (pType == CX3DImporter_NodeElement::ENET_Cylinder) ||
  103. (pType == CX3DImporter_NodeElement::ENET_Disk2D) || (pType == CX3DImporter_NodeElement::ENET_ElevationGrid) ||
  104. (pType == CX3DImporter_NodeElement::ENET_Extrusion) || (pType == CX3DImporter_NodeElement::ENET_IndexedFaceSet) ||
  105. (pType == CX3DImporter_NodeElement::ENET_IndexedLineSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
  106. (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet) ||
  107. (pType == CX3DImporter_NodeElement::ENET_PointSet) || (pType == CX3DImporter_NodeElement::ENET_LineSet) ||
  108. (pType == CX3DImporter_NodeElement::ENET_Polyline2D) || (pType == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
  109. (pType == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pType == CX3DImporter_NodeElement::ENET_Sphere) ||
  110. (pType == CX3DImporter_NodeElement::ENET_TriangleFanSet) || (pType == CX3DImporter_NodeElement::ENET_TriangleSet) ||
  111. (pType == CX3DImporter_NodeElement::ENET_TriangleSet2D) || (pType == CX3DImporter_NodeElement::ENET_TriangleStripSet))
  112. {
  113. return true;
  114. }
  115. else
  116. {
  117. return false;
  118. }
  119. }
  120. void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
  121. {
  122. const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
  123. aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
  124. aiLight* new_light = new aiLight;
  125. new_light->mName = ne.ID;
  126. new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
  127. new_light->mColorDiffuse = ne.Color * ne.Intensity;
  128. new_light->mColorSpecular = ne.Color * ne.Intensity;
  129. switch(pNodeElement.Type)
  130. {
  131. case CX3DImporter_NodeElement::ENET_DirectionalLight:
  132. new_light->mType = aiLightSource_DIRECTIONAL;
  133. new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
  134. break;
  135. case CX3DImporter_NodeElement::ENET_PointLight:
  136. new_light->mType = aiLightSource_POINT;
  137. new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
  138. new_light->mAttenuationConstant = ne.Attenuation.x;
  139. new_light->mAttenuationLinear = ne.Attenuation.y;
  140. new_light->mAttenuationQuadratic = ne.Attenuation.z;
  141. break;
  142. case CX3DImporter_NodeElement::ENET_SpotLight:
  143. new_light->mType = aiLightSource_SPOT;
  144. new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
  145. new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
  146. new_light->mAttenuationConstant = ne.Attenuation.x;
  147. new_light->mAttenuationLinear = ne.Attenuation.y;
  148. new_light->mAttenuationQuadratic = ne.Attenuation.z;
  149. new_light->mAngleInnerCone = ne.BeamWidth;
  150. new_light->mAngleOuterCone = ne.CutOffAngle;
  151. break;
  152. default:
  153. throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + to_string(pNodeElement.Type) + ".");
  154. }
  155. pSceneLightList.push_back(new_light);
  156. }
  157. void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
  158. {
  159. // check argument
  160. if(pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
  161. if(*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
  162. *pMaterial = new aiMaterial;
  163. aiMaterial& taimat = **pMaterial;// creating alias for convenience.
  164. // at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
  165. for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
  166. {
  167. if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
  168. {
  169. aiColor3D tcol3;
  170. float tvalf;
  171. CX3DImporter_NodeElement_Material& tnemat = *((CX3DImporter_NodeElement_Material*)*el_it);
  172. tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
  173. taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
  174. taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
  175. taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
  176. taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
  177. tvalf = 1;
  178. taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
  179. taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
  180. tvalf = 1.0f - tnemat.Transparency;
  181. taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
  182. }// if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
  183. else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
  184. {
  185. CX3DImporter_NodeElement_ImageTexture& tnetex = *((CX3DImporter_NodeElement_ImageTexture*)*el_it);
  186. aiString url_str(tnetex.URL.c_str());
  187. int mode = aiTextureOp_Multiply;
  188. taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
  189. taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
  190. taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
  191. taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
  192. }// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
  193. else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
  194. {
  195. aiUVTransform trans;
  196. CX3DImporter_NodeElement_TextureTransform& tnetextr = *((CX3DImporter_NodeElement_TextureTransform*)*el_it);
  197. trans.mTranslation = tnetextr.Translation - tnetextr.Center;
  198. trans.mScaling = tnetextr.Scale;
  199. trans.mRotation = tnetextr.Rotation;
  200. taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
  201. }// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
  202. }// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
  203. }
  204. void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
  205. {
  206. // check argument
  207. if(pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
  208. if(*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
  209. /************************************************************************************************************************************/
  210. /************************************************************ Geometry2D ************************************************************/
  211. /************************************************************************************************************************************/
  212. if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Arc2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
  213. (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Circle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Disk2D) ||
  214. (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polyline2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
  215. (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet2D))
  216. {
  217. CX3DImporter_NodeElement_Geometry2D& tnemesh = *((CX3DImporter_NodeElement_Geometry2D*)&pNodeElement);// create alias for convenience
  218. std::vector<aiVector3D> tarr;
  219. tarr.reserve(tnemesh.Vertices.size());
  220. for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
  221. *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
  222. return;// mesh is build, nothing to do anymore.
  223. }
  224. /************************************************************************************************************************************/
  225. /************************************************************ Geometry3D ************************************************************/
  226. /************************************************************************************************************************************/
  227. //
  228. // Predefined figures
  229. //
  230. if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Box) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cone) ||
  231. (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cylinder) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Sphere))
  232. {
  233. CX3DImporter_NodeElement_Geometry3D& tnemesh = *((CX3DImporter_NodeElement_Geometry3D*)&pNodeElement);// create alias for convenience
  234. std::vector<aiVector3D> tarr;
  235. tarr.reserve(tnemesh.Vertices.size());
  236. for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
  237. *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
  238. return;// mesh is build, nothing to do anymore.
  239. }
  240. //
  241. // Parametric figures
  242. //
  243. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
  244. {
  245. CX3DImporter_NodeElement_ElevationGrid& tnemesh = *((CX3DImporter_NodeElement_ElevationGrid*)&pNodeElement);// create alias for convenience
  246. // at first create mesh from existing vertices.
  247. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIdx, tnemesh.Vertices);
  248. // copy additional information from children
  249. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  250. {
  251. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  252. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
  253. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  254. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
  255. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
  256. MeshGeometry_AddNormal(**pMesh, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value, tnemesh.NormalPerVertex);
  257. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
  258. MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
  259. else
  260. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + to_string((*ch_it)->Type) + ".");
  261. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  262. return;// mesh is build, nothing to do anymore.
  263. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
  264. //
  265. // Indexed primitives sets
  266. //
  267. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
  268. {
  269. CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
  270. // at first search for <Coordinate> node and create mesh.
  271. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  272. {
  273. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  274. {
  275. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
  276. }
  277. }
  278. // copy additional information from children
  279. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  280. {
  281. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  282. MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
  283. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  284. MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
  285. tnemesh.ColorPerVertex);
  286. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  287. {} // skip because already read when mesh created.
  288. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
  289. MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
  290. tnemesh.NormalPerVertex);
  291. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
  292. MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
  293. else
  294. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + to_string((*ch_it)->Type) + ".");
  295. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  296. return;// mesh is build, nothing to do anymore.
  297. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
  298. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
  299. {
  300. CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
  301. // at first search for <Coordinate> node and create mesh.
  302. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  303. {
  304. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  305. {
  306. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
  307. }
  308. }
  309. // copy additional information from children
  310. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  311. {
  312. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  313. MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
  314. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  315. MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
  316. tnemesh.ColorPerVertex);
  317. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  318. {} // skip because already read when mesh created.
  319. else
  320. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + to_string((*ch_it)->Type) + ".");
  321. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  322. return;// mesh is build, nothing to do anymore.
  323. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
  324. if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) ||
  325. (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
  326. (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
  327. {
  328. CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
  329. // at first search for <Coordinate> node and create mesh.
  330. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  331. {
  332. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  333. {
  334. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
  335. }
  336. }
  337. // copy additional information from children
  338. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  339. {
  340. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  341. MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
  342. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  343. MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
  344. tnemesh.ColorPerVertex);
  345. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  346. {} // skip because already read when mesh created.
  347. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
  348. MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
  349. tnemesh.NormalPerVertex);
  350. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
  351. MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
  352. else
  353. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
  354. IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
  355. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  356. return;// mesh is build, nothing to do anymore.
  357. }// if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
  358. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
  359. {
  360. CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
  361. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, tnemesh.Vertices);
  362. return;// mesh is build, nothing to do anymore.
  363. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
  364. //
  365. // Primitives sets
  366. //
  367. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
  368. {
  369. CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
  370. // at first search for <Coordinate> node and create mesh.
  371. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  372. {
  373. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  374. {
  375. std::vector<aiVector3D> vec_copy;
  376. vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
  377. for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
  378. it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
  379. {
  380. vec_copy.push_back(*it);
  381. }
  382. *pMesh = StandardShapes::MakeMesh(vec_copy, 1);
  383. }
  384. }
  385. // copy additional information from children
  386. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  387. {
  388. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  389. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
  390. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  391. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
  392. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  393. {} // skip because already read when mesh created.
  394. else
  395. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + to_string((*ch_it)->Type) + ".");
  396. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  397. return;// mesh is build, nothing to do anymore.
  398. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
  399. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
  400. {
  401. CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
  402. // at first search for <Coordinate> node and create mesh.
  403. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  404. {
  405. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  406. {
  407. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
  408. }
  409. }
  410. // copy additional information from children
  411. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  412. {
  413. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  414. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
  415. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  416. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
  417. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  418. {} // skip because already read when mesh created.
  419. else
  420. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + to_string((*ch_it)->Type) + ".");
  421. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  422. return;// mesh is build, nothing to do anymore.
  423. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
  424. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
  425. {
  426. CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
  427. // at first search for <Coordinate> node and create mesh.
  428. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  429. {
  430. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  431. {
  432. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
  433. }
  434. }
  435. // copy additional information from children
  436. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  437. {
  438. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  439. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value,tnemesh.ColorPerVertex);
  440. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  441. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
  442. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  443. {} // skip because already read when mesh created.
  444. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
  445. MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
  446. tnemesh.NormalPerVertex);
  447. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
  448. MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
  449. else
  450. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + to_string((*ch_it)->Type) + ".");
  451. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  452. return;// mesh is build, nothing to do anymore.
  453. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
  454. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
  455. {
  456. CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
  457. // at first search for <Coordinate> node and create mesh.
  458. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  459. {
  460. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  461. {
  462. std::vector<aiVector3D> vec_copy;
  463. vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
  464. for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
  465. it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
  466. {
  467. vec_copy.push_back(*it);
  468. }
  469. *pMesh = StandardShapes::MakeMesh(vec_copy, 3);
  470. }
  471. }
  472. // copy additional information from children
  473. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  474. {
  475. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  476. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
  477. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  478. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
  479. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  480. {} // skip because already read when mesh created.
  481. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
  482. MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
  483. tnemesh.NormalPerVertex);
  484. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
  485. MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
  486. else
  487. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + to_string((*ch_it)->Type) + ".");
  488. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  489. return;// mesh is build, nothing to do anymore.
  490. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
  491. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
  492. {
  493. CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
  494. // at first search for <Coordinate> node and create mesh.
  495. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  496. {
  497. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  498. {
  499. *pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
  500. }
  501. }
  502. // copy additional information from children
  503. for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  504. {
  505. if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
  506. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
  507. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
  508. MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
  509. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
  510. {} // skip because already read when mesh created.
  511. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
  512. MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
  513. tnemesh.NormalPerVertex);
  514. else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
  515. MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
  516. else
  517. throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + to_string((*ch_it)->Type) + ".");
  518. }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
  519. return;// mesh is build, nothing to do anymore.
  520. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
  521. throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + to_string(pNodeElement.Type) + ".");
  522. }
  523. void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
  524. std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
  525. {
  526. std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
  527. std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
  528. std::list<aiNode*> SceneNode_Child;
  529. std::list<unsigned int> SceneNode_Mesh;
  530. // At first read all metadata
  531. Postprocess_CollectMetadata(pNodeElement, pSceneNode);
  532. // check if we have deal with grouping node. Which can contain transformation or switch
  533. if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
  534. {
  535. const CX3DImporter_NodeElement_Group& tne_group = *((CX3DImporter_NodeElement_Group*)&pNodeElement);// create alias for convenience
  536. pSceneNode.mTransformation = tne_group.Transformation;
  537. if(tne_group.UseChoice)
  538. {
  539. // If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
  540. if((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Child.size()))
  541. {
  542. chit_begin = pNodeElement.Child.end();
  543. chit_end = pNodeElement.Child.end();
  544. }
  545. else
  546. {
  547. for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to choosen node.
  548. chit_end = chit_begin;
  549. chit_end++;// point end iterator to next element after choosen.
  550. }
  551. }// if(tne_group.UseChoice)
  552. }// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
  553. // Reserve memory for fast access and check children.
  554. for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
  555. {// in this loop we do not read metadata because it's already read at begin.
  556. if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
  557. {
  558. // if child is group then create new node and do recursive call.
  559. aiNode* new_node = new aiNode;
  560. new_node->mName = (*it)->ID;
  561. new_node->mParent = &pSceneNode;
  562. SceneNode_Child.push_back(new_node);
  563. Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
  564. }
  565. else if((*it)->Type == CX3DImporter_NodeElement::ENET_Shape)
  566. {
  567. // shape can contain only one geometry and one appearance nodes.
  568. Postprocess_BuildShape(*((CX3DImporter_NodeElement_Shape*)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
  569. }
  570. else if(((*it)->Type == CX3DImporter_NodeElement::ENET_DirectionalLight) || ((*it)->Type == CX3DImporter_NodeElement::ENET_PointLight) ||
  571. ((*it)->Type == CX3DImporter_NodeElement::ENET_SpotLight))
  572. {
  573. Postprocess_BuildLight(*((CX3DImporter_NodeElement_Light*)*it), pSceneLightList);
  574. }
  575. else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
  576. {
  577. throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + to_string((*it)->Type) + ".");
  578. }
  579. }// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
  580. // copy data about children and meshes to aiNode.
  581. if(SceneNode_Child.size() > 0)
  582. {
  583. std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
  584. pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
  585. pSceneNode.mChildren = new aiNode*[pSceneNode.mNumChildren];
  586. for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
  587. }
  588. if(SceneNode_Mesh.size() > 0)
  589. {
  590. std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
  591. pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
  592. pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
  593. for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *it++;
  594. }
  595. // that's all. return to previous deals
  596. }
  597. void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
  598. std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
  599. {
  600. aiMaterial* tmat = nullptr;
  601. aiMesh* tmesh = nullptr;
  602. CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
  603. unsigned int mat_ind = 0;
  604. for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
  605. {
  606. if(PostprocessHelper_ElementIsMesh((*it)->Type))
  607. {
  608. Postprocess_BuildMesh(**it, &tmesh);
  609. if(tmesh != nullptr)
  610. {
  611. // if mesh successfully built then add data about it to arrays
  612. pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
  613. pSceneMeshList.push_back(tmesh);
  614. // keep mesh type. Need above for texture coordinate generation.
  615. mesh_type = (*it)->Type;
  616. }
  617. }
  618. else if((*it)->Type == CX3DImporter_NodeElement::ENET_Appearance)
  619. {
  620. Postprocess_BuildMaterial(**it, &tmat);
  621. if(tmat != nullptr)
  622. {
  623. // if material successfully built then add data about it to array
  624. mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
  625. pSceneMaterialList.push_back(tmat);
  626. }
  627. }
  628. }// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
  629. // associate read material with read mesh.
  630. if((tmesh != nullptr) && (tmat != nullptr))
  631. {
  632. tmesh->mMaterialIndex = mat_ind;
  633. // Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
  634. if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
  635. {
  636. int32_t tm;
  637. aiVector3D tvec3;
  638. switch(mesh_type)
  639. {
  640. case CX3DImporter_NodeElement::ENET_Box:
  641. tm = aiTextureMapping_BOX;
  642. break;
  643. case CX3DImporter_NodeElement::ENET_Cone:
  644. case CX3DImporter_NodeElement::ENET_Cylinder:
  645. tm = aiTextureMapping_CYLINDER;
  646. break;
  647. case CX3DImporter_NodeElement::ENET_Sphere:
  648. tm = aiTextureMapping_SPHERE;
  649. break;
  650. default:
  651. tm = aiTextureMapping_PLANE;
  652. break;
  653. }// switch(mesh_type)
  654. tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
  655. }// if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
  656. }// if((tmesh != nullptr) && (tmat != nullptr))
  657. }
  658. void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
  659. {
  660. std::list<CX3DImporter_NodeElement*> meta_list;
  661. size_t meta_idx;
  662. PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
  663. if ( !meta_list.empty() )
  664. {
  665. if ( pSceneNode.mMetaData != nullptr ) {
  666. throw DeadlyImportError( "Postprocess. MetaData member in node are not nullptr. Something went wrong." );
  667. }
  668. // copy collected metadata to output node.
  669. pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
  670. meta_idx = 0;
  671. for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++, meta_idx++)
  672. {
  673. CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
  674. // due to limitations we can add only first element of value list.
  675. // Add an element according to its type.
  676. if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean)
  677. {
  678. if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
  679. pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.begin()));
  680. }
  681. else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble)
  682. {
  683. if(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.size() > 0)
  684. pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
  685. }
  686. else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat)
  687. {
  688. if(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.size() > 0)
  689. pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
  690. }
  691. else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger)
  692. {
  693. if(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.size() > 0)
  694. pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
  695. }
  696. else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaString)
  697. {
  698. if(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.size() > 0)
  699. {
  700. aiString tstr(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.begin()->data());
  701. pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
  702. }
  703. }
  704. else
  705. {
  706. throw DeadlyImportError("Postprocess. Unknown metadata type.");
  707. }// if((*it)->Type == CX3DImporter_NodeElement::ENET_Meta*) else
  708. }// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
  709. }// if( !meta_list.empty() )
  710. }
  711. }// namespace Assimp
  712. #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER