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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file GltfExporter.h
- * Declares the exporter class to write a scene to a gltf/glb file
- */
- #ifndef AI_GLTFEXPORTER_H_INC
- #define AI_GLTFEXPORTER_H_INC
- #include <assimp/types.h>
- #include <assimp/material.h>
- #include <sstream>
- #include <vector>
- #include <map>
- #include <memory>
- struct aiScene;
- struct aiNode;
- struct aiMaterial;
- namespace glTF
- {
- template<class T>
- class Ref;
- class Asset;
- struct TexProperty;
- struct Node;
- }
- namespace Assimp
- {
- class IOSystem;
- class IOStream;
- class ExportProperties;
- // ------------------------------------------------------------------------------------------------
- /** Helper class to export a given scene to an glTF file. */
- // ------------------------------------------------------------------------------------------------
- class glTFExporter
- {
- public:
- /// Constructor for a specific scene to export
- glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
- const ExportProperties* pProperties, bool binary);
- private:
- const char* mFilename;
- IOSystem* mIOSystem;
- const aiScene* mScene;
- const ExportProperties* mProperties;
- std::map<std::string, unsigned int> mTexturesByPath;
- std::shared_ptr<glTF::Asset> mAsset;
- std::vector<unsigned char> mBodyData;
- void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
- void GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop);
- void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
- void ExportMetadata();
- void ExportMaterials();
- void ExportMeshes();
- unsigned int ExportNodeHierarchy(const aiNode* n);
- unsigned int ExportNode(const aiNode* node, glTF::Ref<glTF::Node>& parent);
- void ExportScene();
- void ExportAnimations();
- };
- }
- #endif
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