glTFExporter.h 3.6 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2016, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file GltfExporter.h
  34. * Declares the exporter class to write a scene to a gltf/glb file
  35. */
  36. #ifndef AI_GLTFEXPORTER_H_INC
  37. #define AI_GLTFEXPORTER_H_INC
  38. #include <assimp/types.h>
  39. #include <assimp/material.h>
  40. #include <sstream>
  41. #include <vector>
  42. #include <map>
  43. #include <memory>
  44. struct aiScene;
  45. struct aiNode;
  46. struct aiMaterial;
  47. namespace glTF
  48. {
  49. template<class T>
  50. class Ref;
  51. class Asset;
  52. struct TexProperty;
  53. struct Node;
  54. }
  55. namespace Assimp
  56. {
  57. class IOSystem;
  58. class IOStream;
  59. class ExportProperties;
  60. // ------------------------------------------------------------------------------------------------
  61. /** Helper class to export a given scene to an glTF file. */
  62. // ------------------------------------------------------------------------------------------------
  63. class glTFExporter
  64. {
  65. public:
  66. /// Constructor for a specific scene to export
  67. glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
  68. const ExportProperties* pProperties, bool binary);
  69. private:
  70. const char* mFilename;
  71. IOSystem* mIOSystem;
  72. const aiScene* mScene;
  73. const ExportProperties* mProperties;
  74. std::map<std::string, unsigned int> mTexturesByPath;
  75. std::shared_ptr<glTF::Asset> mAsset;
  76. std::vector<unsigned char> mBodyData;
  77. void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
  78. void GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop);
  79. void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
  80. void ExportMetadata();
  81. void ExportMaterials();
  82. void ExportMeshes();
  83. unsigned int ExportNodeHierarchy(const aiNode* n);
  84. unsigned int ExportNode(const aiNode* node, glTF::Ref<glTF::Node>& parent);
  85. void ExportScene();
  86. void ExportAnimations();
  87. };
  88. }
  89. #endif