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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/scene.h>
- #include <MaterialSystem.h>
- using namespace ::std;
- using namespace ::Assimp;
- class MaterialSystemTest : public ::testing::Test
- {
- public:
- virtual void SetUp() { this->pcMat = new aiMaterial(); }
- virtual void TearDown() { delete this->pcMat; }
- protected:
- aiMaterial* pcMat;
- };
- // ------------------------------------------------------------------------------------------------
- TEST_F(MaterialSystemTest, testFloatProperty)
- {
- float pf = 150392.63f;
- this->pcMat->AddProperty(&pf,1,"testKey1");
- pf = 0.0f;
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf));
- EXPECT_EQ(150392.63f, pf);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(MaterialSystemTest, testFloatArrayProperty)
- {
- float pf[] = {0.0f,1.0f,2.0f,3.0f};
- unsigned int pMax = sizeof(pf) / sizeof(float);
- this->pcMat->AddProperty(&pf,pMax,"testKey2");
- pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax));
- EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
- EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(MaterialSystemTest, testIntProperty)
- {
- int pf = 15039263;
- this->pcMat->AddProperty(&pf,1,"testKey3");
- pf = 12;
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf));
- EXPECT_EQ(15039263, pf);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(MaterialSystemTest, testIntArrayProperty)
- {
- int pf[] = {0,1,2,3};
- unsigned int pMax = sizeof(pf) / sizeof(int);
- this->pcMat->AddProperty(&pf,pMax,"testKey4");
- pf[0] = pf[1] = pf[2] = pf[3] = 12;
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax));
- EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
- EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(MaterialSystemTest, testColorProperty)
- {
- aiColor4D clr;
- clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
- this->pcMat->AddProperty(&clr,1,"testKey5");
- clr.b = 1.0f;
- clr.a = clr.g = clr.r = 0.0f;
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr));
- EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(MaterialSystemTest, testStringProperty)
- {
- aiString s;
- s.Set("Hello, this is a small test");
- this->pcMat->AddProperty(&s,"testKey6");
- s.Set("358358");
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s));
- EXPECT_STREQ("Hello, this is a small test", s.data);
- }
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