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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXAnimation.cpp
- * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
- * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
- #include "FBXParser.h"
- #include "FBXDocument.h"
- #include "FBXImporter.h"
- #include "FBXImportSettings.h"
- #include "FBXDocumentUtil.h"
- #include "FBXProperties.h"
- namespace Assimp {
- namespace FBX {
- using namespace Util;
- // ------------------------------------------------------------------------------------------------
- AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc)
- : Object(id, element, name)
- {
- const Scope& sc = GetRequiredScope(element);
- const Element& KeyTime = GetRequiredElement(sc,"KeyTime");
- const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat");
- ReadVectorDataArray(keys, KeyTime);
- ReadVectorDataArray(values, KeyValueFloat);
- if(keys.size() != values.size()) {
- DOMError("the number of key times does not match the number of keyframe values",&KeyTime);
- }
- const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"];
- if(KeyAttrDataFloat) {
- ReadVectorDataArray(attributes, *KeyAttrDataFloat);
- }
- const Element* KeyAttrFlags = sc["KeyAttrFlags"];
- if(KeyAttrFlags) {
- flags = ParseTokenAsInt(GetRequiredToken(*KeyAttrFlags,0));
- }
- }
- // ------------------------------------------------------------------------------------------------
- AnimationCurve::~AnimationCurve()
- {
- }
- // ------------------------------------------------------------------------------------------------
- AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc)
- : Object(id, element, name)
- , target()
- {
- {
- // resolve attached animation curves
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");
- BOOST_FOREACH(const Connection* con, conns) {
- // link should go for a property
- if (!con->PropertyName().length()) {
- continue;
- }
- const Object* const ob = con->SourceObject();
- if(!ob) {
- DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element);
- continue;
- }
- const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob);
- if(!anim) {
- DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element);
- continue;
- }
-
- curves[con->PropertyName()] = anim;
- }
- }{
- // find target node
- const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),"Model");
- BOOST_FOREACH(const Connection* con, conns) {
- // link should go for a property
- if (!con->PropertyName().length()) {
- continue;
- }
- const Object* ob = con->DestinationObject();
- if(!ob) {
- DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring",&element);
- continue;
- }
- target = dynamic_cast<const Model*>(ob);
- if(!target) {
- continue;
- }
- prop = con->PropertyName();
- break;
- }
- }
- if(!target) {
- DOMError("failed to resolve target model for animation node",&element);
- }
- }
- // ------------------------------------------------------------------------------------------------
- AnimationCurveNode::~AnimationCurveNode()
- {
- }
- // ------------------------------------------------------------------------------------------------
- AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
- : Object(id, element, name)
- {
- const Scope& sc = GetRequiredScope(element);
- props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc);
- // resolve attached animation nodes
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurveNode");
- nodes.reserve(conns.size());
- BOOST_FOREACH(const Connection* con, conns) {
- // link should not go to a property
- if (con->PropertyName().length()) {
- continue;
- }
- const Object* const ob = con->SourceObject();
- if(!ob) {
- DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element);
- continue;
- }
- const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob);
- if(!anim) {
- DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element);
- continue;
- }
- nodes.push_back(anim);
- }
- }
- // ------------------------------------------------------------------------------------------------
- AnimationLayer::~AnimationLayer()
- {
- }
- // ------------------------------------------------------------------------------------------------
- AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
- : Object(id, element, name)
- {
- const Scope& sc = GetRequiredScope(element);
- props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc);
- // resolve attached animation layers
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationLayer");
- layers.reserve(conns.size());
- BOOST_FOREACH(const Connection* con, conns) {
- // link should not go to a property
- if (con->PropertyName().length()) {
- continue;
- }
- const Object* const ob = con->SourceObject();
- if(!ob) {
- DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element);
- continue;
- }
- const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob);
- if(!anim) {
- DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element);
- continue;
- }
- layers.push_back(anim);
- }
- }
- // ------------------------------------------------------------------------------------------------
- AnimationStack::~AnimationStack()
- {
- }
- } //!FBX
- } //!Assimp
- #endif
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