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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef ASSIMP_BUILD_NO_EXPORT
- #ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
- #include "PbrtExporter.h"
- #include <assimp/version.h> // aiGetVersion
- #include <assimp/DefaultIOSystem.h>
- #include <assimp/IOSystem.hpp>
- #include <assimp/Exporter.hpp>
- #include <assimp/DefaultLogger.hpp>
- #include <assimp/StreamWriter.h> // StreamWriterLE
- #include <assimp/Exceptional.h> // DeadlyExportError
- #include <assimp/material.h> // aiTextureType
- #include <assimp/scene.h>
- #include <assimp/mesh.h>
- // Header files, standard library.
- #include <memory> // shared_ptr
- #include <string>
- #include <sstream> // stringstream
- #include <ctime> // localtime, tm_*
- #include <map>
- #include <set>
- #include <vector>
- #include <array>
- #include <unordered_set>
- #include <numeric>
- using namespace Assimp;
- // some constants that we'll use for writing metadata
- namespace Assimp {
- // ---------------------------------------------------------------------
- // Worker function for exporting a scene to ascii pbrt.
- // Prototyped and registered in Exporter.cpp
- void ExportScenePbrt (
- const char* pFile,
- IOSystem* pIOSystem,
- const aiScene* pScene,
- const ExportProperties* pProperties
- ){
- std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
- std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
-
- // initialize the exporter
- PbrtExporter exporter(pScene, pIOSystem, path, file);
- }
- } // end of namespace Assimp
- // Constructor
- PbrtExporter::PbrtExporter (
- const aiScene* pScene, IOSystem* pIOSystem,
- const std::string path, const std::string file)
- : mScene(pScene),
- mIOSystem(pIOSystem),
- mPath(path),
- mFile(file)
- {
- std::unique_ptr<IOStream> outfile;
- // Open the indicated file for writing
- outfile.reset(mIOSystem->Open(mPath,"wt"));
- if (!outfile) {
- throw DeadlyExportError(
- "could not open output .pbrt file: " + std::string(mFile)
- );
- }
- // Write Header
- WriteHeader();
- // Write metadata to file
- WriteMetaData();
- // Write scene-wide rendering options
- WriteSceneWide();
- // Write geometry
- WriteGeometry();
- // Write World Description
- WriteWorldDefinition();
- // Write out to file
- outfile->Write(mOutput.str().c_str(),
- mOutput.str().length(), 1);
-
- // explicitly release file pointer,
- // so we don't have to rely on class destruction.
- outfile.reset();
- // TODO Prettify the output
- // TODO Do Animation
- }
- // Destructor
- PbrtExporter::~PbrtExporter() {
- // Empty
- }
- void PbrtExporter::WriteHeader() {
- // TODO
- }
- void PbrtExporter::WriteMetaData() {
- mOutput << "# Writing out scene metadata:" << std::endl;
- aiMetadata* pMetaData = mScene->mMetaData;
- for (int i = 0; i < pMetaData->mNumProperties; i++) {
- mOutput << "# - ";
- mOutput << pMetaData->mKeys[i].C_Str() << " :";
- switch(pMetaData->mValues[i].mType) {
- case AI_BOOL : {
- mOutput << " ";
- if (*static_cast<bool*>(pMetaData->mValues[i].mData))
- mOutput << "TRUE" << std::endl;
- else
- mOutput << "FALSE" << std::endl;
- break;
- }
- case AI_INT32 : {
- mOutput << " " <<
- *static_cast<int32_t*>(pMetaData->mValues[i].mData) <<
- std::endl;
- break;
- }
- case AI_UINT64 :
- mOutput << " " <<
- *static_cast<uint64_t*>(pMetaData->mValues[i].mData) <<
- std::endl;
- break;
- case AI_FLOAT :
- mOutput << " " <<
- *static_cast<float*>(pMetaData->mValues[i].mData) <<
- std::endl;
- break;
- case AI_DOUBLE :
- mOutput << " " <<
- *static_cast<double*>(pMetaData->mValues[i].mData) <<
- std::endl;
- break;
- case AI_AISTRING : {
- aiString* value =
- static_cast<aiString*>(pMetaData->mValues[i].mData);
- std::string svalue = value->C_Str();
- std::size_t found = svalue.find_first_of("\n");
- mOutput << std::endl;
- while (found != std::string::npos) {
- mOutput << "# " << svalue.substr(0, found) << std::endl;
- svalue = svalue.substr(found + 1);
- found = svalue.find_first_of("\n");
- }
- mOutput << "# " << svalue << std::endl;
- break;
- }
- case AI_AIVECTOR3D :
- // TODO
- mOutput << " Vector3D (unable to print)" << std::endl;
- break;
- default:
- // AI_META_MAX and FORCE_32BIT
- mOutput << " META_MAX or FORCE_32Bit (unable to print)" << std::endl;
- break;
- }
- }
- }
- void PbrtExporter::WriteSceneWide() {
- // Cameras & Film
- WriteCameras();
- // Samplers
-
- // Filters
-
- // Integrators
-
- // Accelerators
-
- // Participating Media
- }
- void PbrtExporter::WriteWorldDefinition() {
- }
- void PbrtExporter::WriteCameras() {
- mOutput << std::endl;
- mOutput << "# Writing Camera data:" << std::endl;
- mOutput << "# - Number of Cameras found in scene: ";
- mOutput << mScene->mNumCameras << std::endl;
-
- if (mScene->mNumCameras == 0){
- mOutput << "# - No Cameras found in the scene" << std::endl;
- return;
- }
- if (mScene->mNumCameras > 1) {
- mOutput << "# - Multiple Cameras found in scene" << std::endl;
- mOutput << "# - Defaulting to first Camera specified" << std::endl;
- }
-
- for(int i = 0; i < mScene->mNumCameras; i++){
- WriteCamera(i);
- }
- }
- void PbrtExporter::WriteCamera(int i) {
- auto camera = mScene->mCameras[i];
- bool cameraActive = i == 0;
- mOutput << "# - Camera " << i+1 << ": "
- << camera->mName.C_Str() << std::endl;
- // Get camera aspect ratio
- float aspect = camera->mAspect;
- if(aspect == 0){
- mOutput << "# No aspect ratio set, defaulting to 4/3" << std::endl;
- aspect = 4.0/3.0;
- }
- if(!cameraActive)
- mOutput << "# ";
- mOutput << "\"float aspect_" << camera->mName.C_Str() << "\" ["
- << aspect << "]" << std::endl;
- // Get camera fov
- if (!cameraActive)
- mOutput << "# ";
- if (aspect >= 1.0) {
- mOutput << "\"float fov_" << camera->mName.C_Str() << "\" ["
- << AI_RAD_TO_DEG(camera->mHorizontalFOV)
- << "]" << std::endl;
- } else {
- mOutput << "\"float fov_" << camera->mName.C_Str() << "\" ["
- << AI_RAD_TO_DEG(camera->mHorizontalFOV * aspect)
- << "]" << std::endl;
- }
- // Get Film xres and yres
- if(!cameraActive)
- mOutput << "# ";
- mOutput << "\"integer xres_" << camera->mName.C_Str() << "\" ["
- << (int)640 << "]" << std::endl;
- if(!cameraActive)
- mOutput << "# ";
- mOutput << "\"integer yres_" << camera->mName.C_Str() << "\" ["
- << (int)round(640/aspect) << "]" << std::endl;
- // Print Film for this camera
- if (!cameraActive)
- mOutput << "# ";
- mOutput << "Film \"image\" " << std::endl;
- if (!cameraActive)
- mOutput << "# ";
- mOutput << " \"integer xresolution\" \"xres_"
- << camera->mName.C_Str() << "\"" << std::endl;
- if (!cameraActive)
- mOutput << "# ";
- mOutput << " \"integer yresolution\" \"yres_"
- << camera->mName.C_Str() << "\"" << std::endl;
- // Get Camera clipping planes?
- // TODO
- // Get camera transform
- // Isn't optimally efficient, but is the simplest implementation
- // Get camera node
- auto cameraNode = mScene->mRootNode->FindNode(camera->mName);
- if (!cameraNode) {
- mOutput << "# ERROR: Camera declared but not found in scene tree" << std::endl;
- }
- else {
- std::vector<aiMatrix4x4> matrixChain;
- auto tempNode = cameraNode;
- while(tempNode) {
- matrixChain.insert(matrixChain.begin(), tempNode->mTransformation);
- tempNode = tempNode->mParent;
- }
- aiMatrix4x4 w2c = matrixChain[0];
- for(int i = 1; i < matrixChain.size(); i++){
- w2c *= matrixChain[i];
- }
-
- if (!cameraActive)
- mOutput << "# ";
- mOutput << "Transform "
- << w2c.a1 << " " << w2c.a2 << " " << w2c.a3 << " " << w2c.a4 << " "
- << w2c.b1 << " " << w2c.b2 << " " << w2c.b3 << " " << w2c.b4 << " "
- << w2c.c1 << " " << w2c.c2 << " " << w2c.c3 << " " << w2c.c4 << " "
- << w2c.d1 << " " << w2c.d2 << " " << w2c.d3 << " " << w2c.d4
- << std::endl;
- }
-
- // Print camera descriptor
- if(!cameraActive)
- mOutput << "# ";
- mOutput << "Camera \"perspective\" \"float fov\" "
- << "\"fov_" << camera->mName.C_Str() << "\"" << std::endl;
- }
- void PbrtExporter::WriteGeometry() {
- }
- #endif // ASSIMP_BUILD_NO_PBRT_EXPORTER
- #endif // ASSIMP_BUILD_NO_EXPORT
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