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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "AbstractImportExportBase.h"
- #include "UnitTestPCH.h"
- #include <assimp/commonMetaData.h>
- #include <assimp/postprocess.h>
- #include <assimp/config.h>
- #include <assimp/scene.h>
- #include <assimp/Exporter.hpp>
- #include <assimp/Importer.hpp>
- #include <assimp/LogStream.hpp>
- #include <assimp/DefaultLogger.hpp>
- #include <rapidjson/schema.h>
- #include <array>
- #include <assimp/material.h>
- #include <assimp/GltfMaterial.h>
- using namespace Assimp;
- class utglTF2ImportExport : public AbstractImportExportBase {
- public:
- virtual bool importerMatTest(const char *file, bool spec, bool gloss, std::array<aiTextureMapMode, 2> exp_modes = { aiTextureMapMode_Wrap, aiTextureMapMode_Wrap }) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
- EXPECT_NE(scene, nullptr);
- if (!scene) {
- return false;
- }
- EXPECT_TRUE(scene->HasMaterials());
- if (!scene->HasMaterials()) {
- return false;
- }
- const aiMaterial *material = scene->mMaterials[0];
- // This Material should be a PBR
- aiShadingMode shadingMode;
- EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_SHADING_MODEL, shadingMode));
- EXPECT_EQ(aiShadingMode_PBR_BRDF, shadingMode);
- // Should import the texture as diffuse and as base color
- aiString path;
- std::array<aiTextureMapMode,2> modes;
- EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
- nullptr, nullptr, modes.data()));
- EXPECT_STREQ(path.C_Str(), "CesiumLogoFlat.png");
- EXPECT_EQ(exp_modes, modes);
- // Also as Base Color
- EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_BASE_COLOR, 0, &path, nullptr, nullptr,
- nullptr, nullptr, modes.data()));
- EXPECT_STREQ(path.C_Str(), "CesiumLogoFlat.png");
- EXPECT_EQ(exp_modes, modes);
- // Should have a MetallicFactor (default is 1.0)
- ai_real metal_factor = ai_real(0.5);
- EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_METALLIC_FACTOR, metal_factor));
- EXPECT_EQ(ai_real(0.0), metal_factor);
- // And a roughness factor (default is 1.0)
- ai_real roughness_factor = ai_real(0.5);
- EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_ROUGHNESS_FACTOR, roughness_factor));
- EXPECT_EQ(ai_real(1.0), roughness_factor);
- aiColor3D spec_color = { 0, 0, 0 };
- ai_real glossiness = ai_real(0.5);
- if (spec) {
- EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
- constexpr ai_real spec_val(0.20000000298023225); // From the file
- EXPECT_EQ(spec_val, spec_color.r);
- EXPECT_EQ(spec_val, spec_color.g);
- EXPECT_EQ(spec_val, spec_color.b);
- } else {
- EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
- }
- if (gloss) {
- EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
- EXPECT_EQ(ai_real(1.0), glossiness);
- } else {
- EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_GLOSSINESS_FACTOR, glossiness));
- }
- return true;
- }
- virtual bool binaryImporterTest() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
- aiProcess_ValidateDataStructure);
- return nullptr != scene;
- }
- #ifndef ASSIMP_BUILD_NO_EXPORT
- virtual bool exporterTest() {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf"));
- return true;
- }
- #endif // ASSIMP_BUILD_NO_EXPORT
- };
- TEST_F(utglTF2ImportExport, importglTF2FromFileTest) {
- EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", false, false, {aiTextureMapMode_Mirror, aiTextureMapMode_Clamp}));
- }
- TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
- EXPECT_TRUE(binaryImporterTest());
- }
- TEST_F(utglTF2ImportExport, importglTF2_KHR_materials_pbrSpecularGlossiness) {
- EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf", true, true));
- }
- void VerifyClearCoatScene(const aiScene *scene) {
- ASSERT_NE(nullptr, scene);
- ASSERT_TRUE(scene->HasMaterials());
- // Find a specific Clearcoat material and check the values
- const aiString partial_coated("Partial_Coated");
- bool found_partial_coat = false;
- for (size_t i = 0; i < scene->mNumMaterials; ++i) {
- const aiMaterial *material = scene->mMaterials[i];
- ASSERT_NE(nullptr, material);
- if (material->GetName() == partial_coated) {
- found_partial_coat = true;
- ai_real clearcoat_factor(0.0f);
- EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_CLEARCOAT_FACTOR, clearcoat_factor));
- EXPECT_EQ(ai_real(1.0f), clearcoat_factor);
- ai_real clearcoat_rough_factor(0.0f);
- EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR, clearcoat_rough_factor));
- EXPECT_EQ(ai_real(0.03f), clearcoat_rough_factor);
- // Should import the texture as diffuse and as base color
- aiString path;
- std::array<aiTextureMapMode, 2> modes;
- static const std::array<aiTextureMapMode, 2> exp_modes = { aiTextureMapMode_Wrap, aiTextureMapMode_Wrap };
- EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(AI_MATKEY_CLEARCOAT_TEXTURE, &path, nullptr, nullptr,
- nullptr, nullptr, modes.data()));
- EXPECT_STREQ(path.C_Str(), "PartialCoating.png");
- EXPECT_EQ(exp_modes, modes);
- }
- }
- EXPECT_TRUE(found_partial_coat);
- }
- TEST_F(utglTF2ImportExport, importglTF2_KHR_materials_clearcoat) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest.gltf", aiProcess_ValidateDataStructure);
- VerifyClearCoatScene(scene);
- }
- #ifndef ASSIMP_BUILD_NO_EXPORT
- TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_clearcoat) {
- {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest.gltf", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- // Export
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest_out.glb"));
- }
- // And re-import
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest_out.glb", aiProcess_ValidateDataStructure);
- VerifyClearCoatScene(scene);
- }
- TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_pbrSpecularGlossiness) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- // Export with specular glossiness disabled
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
-
- // And re-import
- EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true, false));
- // Export with specular glossiness enabled
- ExportProperties props;
- props.SetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS, true);
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", 0, &props));
- // And re-import
- EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true, true));
- }
- TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
- }
- TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
- }
- #endif // ASSIMP_BUILD_NO_EXPORT
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
- Assimp::Importer importer;
- //Points without indices
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
- Assimp::Importer importer;
- //Lines without indices
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i * 2u);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i * 2u + 1u);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
- Assimp::Importer importer;
- //Lines loop without indices
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1u]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
- Assimp::Importer importer;
- //Lines strip without indices
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5u);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1u);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
- Assimp::Importer importer;
- //Triangles strip without indices
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
- for (unsigned int i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
- }
- std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
- Assimp::Importer importer;
- //Triangles fan without indices
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
- }
- std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
- Assimp::Importer importer;
- //Triangles without indices
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
- std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
- }
- std::array<unsigned int, 3> f2 = { { 3u, 4u, 5u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
- Assimp::Importer importer;
- //Line loop
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
- Assimp::Importer importer;
- //Lines
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
- Assimp::Importer importer;
- //Line loop
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- std::array<unsigned int, 5> l1 = { { 0, 1u, 2u, 3u, 0u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
- Assimp::Importer importer;
- //Lines Strip
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
- EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
- Assimp::Importer importer;
- //Triangles strip
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
- }
- std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
- }
- }
- TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
- Assimp::Importer importer;
- //Triangles fan
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
- std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
- }
- std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
- for (size_t i = 0; i < 3; ++i) {
- EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
- }
- }
- std::vector<char> ReadFile(const char *name) {
- std::vector<char> ret;
- FILE *p = ::fopen(name, "r");
- if (nullptr == p) {
- return ret;
- }
- ::fseek(p, 0, SEEK_END);
- const size_t size = ::ftell(p);
- ::fseek(p, 0, SEEK_SET);
- ret.resize(size);
- const size_t readSize = ::fread(&ret[0], 1, size, p);
- EXPECT_EQ(readSize, size);
- ::fclose(p);
- return ret;
- }
- TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
- /*const auto flags = aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_RemoveComponent |
- aiProcess_GenSmoothNormals | aiProcess_PreTransformVertices | aiProcess_FixInfacingNormals |
- aiProcess_FindDegenerates | aiProcess_GenUVCoords | aiProcess_SortByPType;
- const auto& buff = ReadFile("C:\\Users\\kimkulling\\Downloads\\camel\\camel\\scene.gltf");*/
- /*const aiScene* Scene = ::aiImportFileFromMemory(&buff[0], buff.size(), flags, ".gltf");
- EXPECT_EQ( nullptr, Scene );*/
- }
- TEST_F(utglTF2ImportExport, bug_import_simple_skin) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- }
- bool checkSkinnedScene(const aiScene *scene){
- float eps = 0.001f;
- bool result = true;
- EXPECT_EQ(scene->mNumMeshes, 1u);
- EXPECT_EQ(scene->mMeshes[0]->mNumBones, 10u);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[0].x - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[0].y - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[0].z - 0), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[1].x - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[1].y - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[1].z - 0), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[2].x - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[2].y - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[2].z - 0), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].x - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].y - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].z - 0), eps);
- unsigned int numWeights[] = {4u, 4u, 4u, 4u, 2u , 1u, 1u, 2u, 1u, 1u};
- float weights[10][4] = {{0.207f, 0.291f, 0.057f, 0.303f},
- {0.113f, 0.243f, 0.499f, 0.251f},
- {0.005f, 0.010f, 0.041f, 0.093f},
- {0.090f, 0.234f, 0.404f, 0.243f},
- {0.090f, 0.222f, 0.000f, 0.000f},
- {0.216f, 0.000f, 0.000f, 0.000f},
- {0.058f, 0.000f, 0.000f, 0.000f},
- {0.086f, 0.000f, 0.000f, 0.111f},
- {0.088f, 0.000f, 0.000f, 0.000f},
- {0.049f, 0.000f, 0.000f, 0.000f}};
- for (size_t boneIndex = 0; boneIndex < 10u; ++boneIndex) {
- EXPECT_EQ(scene->mMeshes[0]->mBones[boneIndex]->mNumWeights, numWeights[boneIndex]);
- std::map<unsigned int, float> map;
- for (size_t jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex){
- auto key = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mVertexId;
- auto weight = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mWeight;
- map[key] = weight;
- }
- for (unsigned int jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex) {
- auto weight = map[jointIndex];
- EXPECT_LT(abs(ai_real(weight) - ai_real(weights[boneIndex][jointIndex])), 0.002);
- }
- }
- return result;
- }
- void checkSkinnedSceneLimited(const aiScene *scene){
- float eps = 0.001f;
- EXPECT_EQ(scene->mNumMeshes, 1u);
- EXPECT_EQ(scene->mMeshes[0]->mNumBones, 10u);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[0].x - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[0].y - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[0].z - 0), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[1].x - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[1].y - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[1].z - 0), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[2].x - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[2].y - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[2].z - 0), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].x - -1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].y - 1), eps);
- EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].z - 0), eps);
- unsigned int numWeights[] = {4u, 4u, 1u, 4u, 1u , 1u, 1u, 1u, 1u, 1u};
- float weights[10][4] = {{0.207f, 0.291f, 0.057f, 0.303f},
- {0.113f, 0.243f, 0.499f, 0.251f},
- {0.000f, 0.000f, 0.041f, 0.000f},
- {0.090f, 0.234f, 0.404f, 0.243f},
- {0.000f, 0.222f, 0.000f, 0.000f},
- {0.216f, 0.000f, 0.000f, 0.000f},
- {0.000f, 0.000f, 0.000f, 0.000f},
- {0.000f, 0.000f, 0.000f, 0.111f},
- {0.000f, 0.000f, 0.000f, 0.000f},
- {0.000f, 0.000f, 0.000f, 0.000f}};
- for (unsigned int boneIndex = 0; boneIndex < 10u; ++boneIndex) {
- EXPECT_EQ(scene->mMeshes[0]->mBones[boneIndex]->mNumWeights, numWeights[boneIndex]);
- std::map<unsigned int, float> map;
- for (unsigned int jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex){
- auto key = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mVertexId;
- auto weight = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mWeight;
- map[key] = weight;
- }
- for (unsigned int jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex) {
- auto weight = map[jointIndex];
- EXPECT_LT(std::abs(ai_real(weight) - ai_real(weights[boneIndex][jointIndex])), 0.002);
- }
- }
- }
- TEST_F(utglTF2ImportExport, bug_import_simple_skin2) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile(
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_skin.glb",
- aiProcess_ValidateDataStructure);
- checkSkinnedScene(scene);
- ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2",
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_four_out.glb"));
- ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2",
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_four_out.gltf"));
- // enable more than four bones per vertex
- Assimp::ExportProperties properties = Assimp::ExportProperties();
- properties.SetPropertyBool(
- AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX, true);
- ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2",
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_all_out.glb", 0u, &properties));
- ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2",
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_all_out.gltf", 0u, &properties));
- // check skinning data of both exported files for limited number bones per vertex
- const aiScene *limitedSceneImported = importer.ReadFile(
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_four_out.gltf",
- aiProcess_ValidateDataStructure);
- checkSkinnedSceneLimited(limitedSceneImported);
- limitedSceneImported = importer.ReadFile(
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_four_out.glb",
- aiProcess_ValidateDataStructure);
- checkSkinnedSceneLimited(limitedSceneImported);
- // check skinning data of both exported files for unlimited number bones per vertex
- const aiScene *sceneImported = importer.ReadFile(
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_all_out.gltf",
- aiProcess_ValidateDataStructure);
- checkSkinnedScene(sceneImported);
- sceneImported = importer.ReadFile(
- ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/quad_all_out.glb",
- aiProcess_ValidateDataStructure);
- checkSkinnedScene(sceneImported);
- }
- TEST_F(utglTF2ImportExport, import_cameras) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- }
- TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IncorrectVertexArrays/Cube.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);
- EXPECT_EQ(scene->mMeshes[1]->mNumVertices, 35u);
- EXPECT_EQ(scene->mMeshes[1]->mNumFaces, 11u);
- EXPECT_EQ(scene->mMeshes[2]->mNumVertices, 36u);
- EXPECT_EQ(scene->mMeshes[2]->mNumFaces, 18u);
- EXPECT_EQ(scene->mMeshes[3]->mNumVertices, 35u);
- EXPECT_EQ(scene->mMeshes[3]->mNumFaces, 17u);
- EXPECT_EQ(scene->mMeshes[4]->mNumVertices, 36u);
- EXPECT_EQ(scene->mMeshes[4]->mNumFaces, 12u);
- EXPECT_EQ(scene->mMeshes[5]->mNumVertices, 35u);
- EXPECT_EQ(scene->mMeshes[5]->mNumFaces, 11u);
- EXPECT_EQ(scene->mMeshes[6]->mNumVertices, 36u);
- EXPECT_EQ(scene->mMeshes[6]->mNumFaces, 18u);
- EXPECT_EQ(scene->mMeshes[7]->mNumVertices, 35u);
- EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
- }
- TEST_F(utglTF2ImportExport, texture_transform_test) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
- aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- }
- #ifndef ASSIMP_BUILD_NO_EXPORT
- TEST_F(utglTF2ImportExport, exportglTF2FromFileTest) {
- EXPECT_TRUE(exporterTest());
- }
- TEST_F(utglTF2ImportExport, crash_in_anim_mesh_destructor) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
- aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- Assimp::Exporter exporter;
- ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
- }
- TEST_F(utglTF2ImportExport, error_string_preserved) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/MissingBin/BoxTextured.gltf",
- aiProcess_ValidateDataStructure);
- ASSERT_EQ(nullptr, scene);
- std::string error = importer.GetErrorString();
- ASSERT_NE(error.find("BoxTextured0.bin"), std::string::npos) << "Error string should contain an error about missing .bin file";
- }
- TEST_F(utglTF2ImportExport, export_bad_accessor_bounds) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxWithInfinites-glTF-Binary/BoxWithInfinites.glb", aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxWithInfinites-glTF-Binary/BoxWithInfinites_out.glb"));
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxWithInfinites-glTF-Binary/BoxWithInfinites_out.gltf"));
- }
- TEST_F(utglTF2ImportExport, export_normalized_normals) {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxBadNormals-glTF-Binary/BoxBadNormals.glb", aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxBadNormals-glTF-Binary/BoxBadNormals_out.glb"));
- // load in again and ensure normal-length normals but no Nan's or Inf's introduced
- scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxBadNormals-glTF-Binary/BoxBadNormals_out.glb", aiProcess_ValidateDataStructure);
- for ( auto i = 0u; i < scene->mMeshes[0]->mNumVertices; ++i ) {
- const auto length = scene->mMeshes[0]->mNormals[i].Length();
- EXPECT_TRUE(abs(length) < 1e-6 || abs(length - 1) < ai_epsilon);
- }
- }
- #endif // ASSIMP_BUILD_NO_EXPORT
- TEST_F(utglTF2ImportExport, sceneMetadata) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
- aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- ASSERT_NE(scene->mMetaData, nullptr);
- {
- ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
- aiString format;
- ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
- ASSERT_EQ(strcmp(format.C_Str(), "glTF2 Importer"), 0);
- }
- {
- ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
- aiString version;
- ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
- ASSERT_EQ(strcmp(version.C_Str(), "2.0"), 0);
- }
- {
- ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR));
- aiString generator;
- ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator));
- ASSERT_EQ(strcmp(generator.C_Str(), "COLLADA2GLTF"), 0);
- }
- }
- TEST_F(utglTF2ImportExport, texcoords) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf", aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- ASSERT_TRUE(scene->HasMaterials());
- const aiMaterial *material = scene->mMaterials[0];
- aiString path;
- unsigned int uvIndex = 255;
- aiTextureMapMode modes[2];
- EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(AI_MATKEY_BASE_COLOR_TEXTURE, &path, nullptr, &uvIndex, nullptr, nullptr, modes));
- EXPECT_STREQ(path.C_Str(), "texture.png");
- EXPECT_EQ(uvIndex, 0u);
- uvIndex = 255;
- EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &path, nullptr, &uvIndex, nullptr, nullptr, modes));
- EXPECT_STREQ(path.C_Str(), "texture.png");
- EXPECT_EQ(uvIndex, 1u);
- }
- #ifndef ASSIMP_BUILD_NO_EXPORT
- TEST_F(utglTF2ImportExport, texcoords_export) {
- {
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf", aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf_out.glb"));
- }
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf", aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- ASSERT_TRUE(scene->HasMaterials());
- const aiMaterial *material = scene->mMaterials[0];
- aiString path;
- unsigned int uvIndex = 255;
- aiTextureMapMode modes[2];
- EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(AI_MATKEY_BASE_COLOR_TEXTURE, &path, nullptr, &uvIndex, nullptr, nullptr, modes));
- EXPECT_STREQ(path.C_Str(), "texture.png");
- EXPECT_EQ(uvIndex, 0u);
- uvIndex = 255;
- EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &path, nullptr, &uvIndex, nullptr, nullptr, modes));
- EXPECT_STREQ(path.C_Str(), "texture.png");
- EXPECT_EQ(uvIndex, 1u);
- }
- #endif // ASSIMP_BUILD_NO_EXPORT
- TEST_F(utglTF2ImportExport, recursive_nodes) {
- Assimp::Importer importer;
- const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/RecursiveNodes/RecursiveNodes.gltf", aiProcess_ValidateDataStructure);
- EXPECT_EQ(nullptr, scene);
- }
- TEST_F(utglTF2ImportExport, norootnode_noscene) {
- Assimp::Importer importer;
- const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
- ASSERT_EQ(scene, nullptr);
- }
- TEST_F(utglTF2ImportExport, norootnode_scenewithoutnodes) {
- Assimp::Importer importer;
- const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/SceneWithoutNodes.gltf", aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- ASSERT_NE(scene->mRootNode, nullptr);
- }
- // Shall not crash!
- TEST_F(utglTF2ImportExport, norootnode_issue_3269) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/issue_3269/texcoord_crash.gltf", aiProcess_ValidateDataStructure);
- ASSERT_EQ(scene, nullptr);
- }
- TEST_F(utglTF2ImportExport, indexOutOfRange) {
- // The contents of an asset should not lead to an assert.
- Assimp::Importer importer;
- struct LogObserver : Assimp::LogStream {
- bool m_observedWarning = false;
- void write(const char *message) override {
- m_observedWarning = m_observedWarning || std::strstr(message, "faces were dropped");
- }
- };
- LogObserver logObserver;
- DefaultLogger::get()->attachStream(&logObserver);
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IndexOutOfRange/IndexOutOfRange.gltf", aiProcess_ValidateDataStructure);
- ASSERT_NE(scene, nullptr);
- ASSERT_NE(scene->mRootNode, nullptr);
- ASSERT_EQ(scene->mNumMeshes, 1u);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 11u);
- DefaultLogger::get()->detachStream(&logObserver);
- EXPECT_TRUE(logObserver.m_observedWarning);
- }
- TEST_F(utglTF2ImportExport, allIndicesOutOfRange) {
- // The contents of an asset should not lead to an assert.
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IndexOutOfRange/AllIndicesOutOfRange.gltf", aiProcess_ValidateDataStructure);
- ASSERT_EQ(scene, nullptr);
- std::string error = importer.GetErrorString();
- ASSERT_NE(error.find("Mesh \"Mesh\" has no faces"), std::string::npos);
- }
- /////////////////////////////////
- // Draco decoding
- TEST_F(utglTF2ImportExport, import_dracoEncoded) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/draco/2CylinderEngine.gltf",
- aiProcess_ValidateDataStructure);
- #ifndef ASSIMP_ENABLE_DRACO
- // No draco support, scene should not load
- ASSERT_EQ(scene, nullptr);
- #else
- ASSERT_NE(scene, nullptr);
- ASSERT_NE(scene->mMetaData, nullptr);
- {
- ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
- aiString format;
- ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
- ASSERT_EQ(strcmp(format.C_Str(), "glTF2 Importer"), 0);
- }
- {
- ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
- aiString version;
- ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
- ASSERT_EQ(strcmp(version.C_Str(), "2.0"), 0);
- }
- {
- ASSERT_TRUE(scene->mMetaData->HasKey(AI_METADATA_SOURCE_GENERATOR));
- aiString generator;
- ASSERT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, generator));
- ASSERT_EQ(strcmp(generator.C_Str(), "COLLADA2GLTF"), 0);
- }
- #endif
- const aiScene *robotScene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/draco/robot.glb",
- aiProcess_ValidateDataStructure);
- #ifndef ASSIMP_ENABLE_DRACO
- // No draco support, scene should not load
- ASSERT_EQ(robotScene, nullptr);
- #else
- ASSERT_NE(robotScene, nullptr);
- ASSERT_NE(robotScene->mMetaData, nullptr);
- {
- ASSERT_TRUE(robotScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT));
- aiString format;
- ASSERT_TRUE(robotScene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, format));
- ASSERT_EQ(strcmp(format.C_Str(), "glTF2 Importer"), 0);
- }
- {
- ASSERT_TRUE(robotScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT_VERSION));
- aiString version;
- ASSERT_TRUE(robotScene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, version));
- ASSERT_EQ(strcmp(version.C_Str(), "2.0"), 0);
- }
- #endif
- }
- TEST_F(utglTF2ImportExport, wrongTypes) {
- // Deliberately broken version of the BoxTextured.gltf asset.
- using tup_T = std::tuple<std::string, std::string, std::string, std::string>;
- std::vector<tup_T> wrongTypes = {
- #ifdef __cpp_lib_constexpr_tuple
- #define TUPLE(x, y, z, w) {x, y, z, w}
- #else
- #define TUPLE(x, y, z, w) tup_T(x, y, z, w)
- #endif
- TUPLE("/glTF2/wrongTypes/badArray.gltf", "array", "primitives", "meshes[0]"),
- TUPLE("/glTF2/wrongTypes/badString.gltf", "string", "name", "scenes[0]"),
- TUPLE("/glTF2/wrongTypes/badUint.gltf", "uint", "index", "materials[0]"),
- TUPLE("/glTF2/wrongTypes/badNumber.gltf", "number", "scale", "materials[0]"),
- TUPLE("/glTF2/wrongTypes/badObject.gltf", "object", "pbrMetallicRoughness", "materials[0]"),
- TUPLE("/glTF2/wrongTypes/badExtension.gltf", "object", "KHR_texture_transform", "materials[0]")
- #undef TUPLE
- };
- for (const auto& tuple : wrongTypes)
- {
- const auto& file = std::get<0>(tuple);
- const auto& type = std::get<1>(tuple);
- const auto& member = std::get<2>(tuple);
- const auto& context = std::get<3>(tuple);
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR + file , aiProcess_ValidateDataStructure);
- ASSERT_EQ(scene, nullptr);
- const std::string error = importer.GetErrorString();
- EXPECT_FALSE(error.empty());
- EXPECT_NE(error.find(member + "\" was not of type \"" + type + "\" when reading " + context), std::string::npos);
- }
- }
- namespace {
- /// This class provides a fake schema to the GLTF importer.
- /// It just checks that the file has a top-level "scene" property which is an integer.
- class FakeSchemaProvider : public rapidjson::IRemoteSchemaDocumentProvider
- {
- public:
- FakeSchemaProvider(const char* schemaName) :
- m_schemaName(schemaName)
- {
- rapidjson::Document schemaDoc;
- schemaDoc.Parse(R"==({"properties":{"scene" : { "type" : "integer" }}, "required": [ "scene" ]})==");
- EXPECT_FALSE(schemaDoc.HasParseError());
- m_schema.reset(new rapidjson::SchemaDocument(schemaDoc, m_schemaName.c_str(), static_cast<rapidjson::SizeType>(m_schemaName.size()), this));
- }
- const rapidjson::SchemaDocument* GetRemoteDocument(const char* uri, rapidjson::SizeType) override {
- if (m_schemaName == uri) {
- return m_schema.get();
- }
- return nullptr;
- }
- private:
- std::string m_schemaName;
- std::unique_ptr<const rapidjson::SchemaDocument> m_schema;
- };
- }
- TEST_F(utglTF2ImportExport, schemaCheckPass) {
- FakeSchemaProvider schemaProvider("glTF.schema.json");
- Assimp::Importer importer;
- importer.SetPropertyPointer(AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER, &schemaProvider);
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(scene, nullptr);
- EXPECT_STREQ(importer.GetErrorString(), "");
- }
- TEST_F(utglTF2ImportExport, schemaCheckFail) {
- FakeSchemaProvider schemaProvider("glTF.schema.json");
- Assimp::Importer importer;
- importer.SetPropertyPointer(AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER, &schemaProvider);
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/SchemaFailures/sceneWrongType.gltf", aiProcess_ValidateDataStructure);
- EXPECT_EQ(scene, nullptr);
- const std::string errorString = importer.GetErrorString();
- EXPECT_NE(errorString.find("The JSON document did not satisfy the glTF2 schema"), std::string::npos);
- }
- TEST_F(utglTF2ImportExport, noSchemaFound) {
- // More than one importer might make use the provider, but not all schemas might be present.
- // Check that the glTF importer handles the case when an non-null provider returns null when asked for schemas.
- FakeSchemaProvider schemaProvider("missingSchema.json");
- Assimp::Importer importer;
- importer.SetPropertyPointer(AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER, &schemaProvider);
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
- EXPECT_NE(scene, nullptr);
- EXPECT_STREQ(importer.GetErrorString(), "");
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(utglTF2ImportExport, testSetIdentityMatrixEpsilon) {
- // Assimp::Exporter exporter;
- Assimp::ExportProperties properties = Assimp::ExportProperties();
- EXPECT_EQ(AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT,
- properties.GetPropertyFloat("CHECK_IDENTITY_MATRIX_EPSILON",
- AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT));
- aiMatrix4x4 m;
- m = aiMatrix4x4(1.02f, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
- EXPECT_FALSE(m.IsIdentity());
- m = aiMatrix4x4(1.001f, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
- EXPECT_TRUE(m.IsIdentity());
- bool b = properties.SetPropertyFloat("CHECK_IDENTITY_MATRIX_EPSILON", 0.0001f);
- EXPECT_TRUE(!b);
- ai_real epsilon = properties.GetPropertyFloat("CHECK_IDENTITY_MATRIX_EPSILON", 0.01f);
- EXPECT_EQ(0.0001f, epsilon);
- m = aiMatrix4x4(1.0002f, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
- EXPECT_FALSE(m.IsIdentity(epsilon));
- m = aiMatrix4x4(1.00009f, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
- EXPECT_TRUE(m.IsIdentity(epsilon));
- }
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