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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2018, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXExportNode.h
- * Declares the FBX::Node helper class for fbx export.
- */
- #ifndef AI_FBXEXPORTNODE_H_INC
- #define AI_FBXEXPORTNODE_H_INC
- #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
- #include "FBXExportProperty.h"
- #include <assimp/StreamWriter.h> // StreamWriterLE
- #include <string>
- #include <vector>
- namespace FBX {
- class Node;
- }
- class FBX::Node
- {
- public: // public data members
- // TODO: accessors
- std::string name; // node name
- std::vector<FBX::Property> properties; // node properties
- std::vector<FBX::Node> children; // child nodes
- public: // constructors
- Node() = default;
- Node(const std::string& n) : name(n) {}
- Node(const std::string& n, const FBX::Property &p)
- : name(n)
- { properties.push_back(p); }
- Node(const std::string& n, const std::vector<FBX::Property> &pv)
- : name(n), properties(pv) {}
- public: // functions to add properties or children
- // add a single property to the node
- template <typename T>
- void AddProperty(T value) {
- properties.emplace_back(value);
- }
- // convenience function to add multiple properties at once
- template <typename T, typename... More>
- void AddProperties(T value, More... more) {
- properties.emplace_back(value);
- AddProperties(more...);
- }
- void AddProperties() {}
- // add a child node directly
- void AddChild(const Node& node) { children.push_back(node); }
- // convenience function to add a child node with a single property
- template <typename... More>
- void AddChild(
- const std::string& name,
- More... more
- ) {
- FBX::Node c(name);
- c.AddProperties(more...);
- children.push_back(c);
- }
- public: // support specifically for dealing with Properties70 nodes
- // it really is simpler to make these all separate functions.
- // the versions with 'A' suffixes are for animatable properties.
- // those often follow a completely different format internally in FBX.
- void AddP70int(const std::string& name, int32_t value);
- void AddP70bool(const std::string& name, bool value);
- void AddP70double(const std::string& name, double value);
- void AddP70numberA(const std::string& name, double value);
- void AddP70color(const std::string& name, double r, double g, double b);
- void AddP70colorA(const std::string& name, double r, double g, double b);
- void AddP70vector(const std::string& name, double x, double y, double z);
- void AddP70vectorA(const std::string& name, double x, double y, double z);
- void AddP70string(const std::string& name, const std::string& value);
- void AddP70enum(const std::string& name, int32_t value);
- void AddP70time(const std::string& name, int64_t value);
- // template for custom P70 nodes.
- // anything that doesn't fit in the above can be created manually.
- template <typename... More>
- void AddP70(
- const std::string& name,
- const std::string& type,
- const std::string& type2,
- const std::string& flags,
- More... more
- ) {
- Node n("P");
- n.AddProperties(name, type, type2, flags, more...);
- AddChild(n);
- }
- public: // member functions for writing data to a file or stream
- // write the full node as binary data to the given file or stream
- void Dump(std::shared_ptr<Assimp::IOStream> outfile);
- void Dump(Assimp::StreamWriterLE &s);
- // these other functions are for writing data piece by piece.
- // they must be used carefully.
- // for usage examples see FBXExporter.cpp.
- void Begin(Assimp::StreamWriterLE &s);
- void DumpProperties(Assimp::StreamWriterLE& s);
- void EndProperties(Assimp::StreamWriterLE &s);
- void EndProperties(Assimp::StreamWriterLE &s, size_t num_properties);
- void DumpChildren(Assimp::StreamWriterLE& s);
- void End(Assimp::StreamWriterLE &s, bool has_children);
- private: // data used for binary dumps
- size_t start_pos; // starting position in stream
- size_t end_pos; // ending position in stream
- size_t property_start; // starting position of property section
- public: // static member functions
- // convenience function to create a node with a single property,
- // and write it to the stream.
- template <typename T>
- static void WritePropertyNode(
- const std::string& name,
- const T value,
- Assimp::StreamWriterLE& s
- ) {
- FBX::Property p(value);
- FBX::Node node(name, p);
- node.Dump(s);
- }
- // convenience function to create and write a property node,
- // holding a single property which is an array of values.
- // does not copy the data, so is efficient for large arrays.
- static void WritePropertyNode(
- const std::string& name,
- const std::vector<double>& v,
- Assimp::StreamWriterLE& s
- );
- // convenience function to create and write a property node,
- // holding a single property which is an array of values.
- // does not copy the data, so is efficient for large arrays.
- static void WritePropertyNode(
- const std::string& name,
- const std::vector<int32_t>& v,
- Assimp::StreamWriterLE& s
- );
- };
- #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
- #endif // AI_FBXEXPORTNODE_H_INC
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