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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the ASE parser class */
- #include "AssimpPCH.h"
- // internal headers
- #include "TextureTransform.h"
- #include "ASELoader.h"
- #include "MaterialSystem.h"
- #include "fast_atof.h"
- using namespace Assimp;
- using namespace Assimp::ASE;
- #if (defined BLUBB)
- # undef BLUBB
- #endif
- #define BLUBB(_message_) \
- {LogError(_message_);return;}
- // ------------------------------------------------------------------------------------------------
- #define AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth) \
- else if ('{' == *m_szFile)iDepth++; \
- else if ('}' == *m_szFile) \
- { \
- if (0 == --iDepth) \
- { \
- ++m_szFile; \
- SkipToNextToken(); \
- return; \
- } \
- } \
- else if ('\0' == *m_szFile) \
- { \
- return; \
- } \
- if(IsLineEnd(*m_szFile) && !bLastWasEndLine) \
- { \
- ++iLineNumber; \
- bLastWasEndLine = true; \
- } else bLastWasEndLine = false; \
- ++m_szFile;
- // ------------------------------------------------------------------------------------------------
- #define AI_ASE_HANDLE_SECTION(iDepth, level, msg) \
- if ('{' == *m_szFile)iDepth++; \
- else if ('}' == *m_szFile) \
- { \
- if (0 == --iDepth) \
- { \
- ++m_szFile; \
- SkipToNextToken(); \
- return; \
- } \
- } \
- else if ('\0' == *m_szFile) \
- { \
- LogError("Encountered unexpected EOL while parsing a " msg \
- " chunk (Level " level ")"); \
- } \
- if(IsLineEnd(*m_szFile) && !bLastWasEndLine) \
- { \
- ++iLineNumber; \
- bLastWasEndLine = true; \
- } else bLastWasEndLine = false; \
- ++m_szFile;
- #ifdef _MSC_VER
- # define sprintf sprintf_s
- #endif
- // ------------------------------------------------------------------------------------------------
- Parser::Parser (const char* szFile)
- {
- ai_assert(NULL != szFile);
- m_szFile = szFile;
- // makre sure that the color values are invalid
- m_clrBackground.r = std::numeric_limits<float>::quiet_NaN();
- m_clrAmbient.r = std::numeric_limits<float>::quiet_NaN();
- iLineNumber = 0;
- iFirstFrame = 0;
- iLastFrame = 0;
- iFrameSpeed = 30; // use 30 as default value for this property
- iTicksPerFrame = 1; // use 1 as default value for this property
- bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogWarning(const char* szWarn)
- {
- ai_assert(NULL != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
- #else
- ai_assert(strlen(szWarn) < 950);
- sprintf(szTemp,"Line %i: %s",iLineNumber,szWarn);
- #endif
- // output the warning to the logger ...
- DefaultLogger::get()->warn(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogInfo(const char* szWarn)
- {
- ai_assert(NULL != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
- #else
- ai_assert(strlen(szWarn) < 950);
- sprintf(szTemp,"Line %i: %s",iLineNumber,szWarn);
- #endif
- // output the information to the logger ...
- DefaultLogger::get()->info(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogError(const char* szWarn)
- {
- ai_assert(NULL != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
- #else
- ai_assert(strlen(szWarn) < 950);
- sprintf(szTemp,"Line %i: %s",iLineNumber,szWarn);
- #endif
- // throw an exception
- throw new ImportErrorException(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::SkipToNextToken()
- {
- while (true)
- {
- char me = *m_szFile;
- // increase the line number counter if necessary
- if (IsLineEnd(me) && !bLastWasEndLine)
- {
- ++iLineNumber;
- bLastWasEndLine = true;
- }
- else bLastWasEndLine = false;
- if ('*' == me || '}' == me || '{' == me)return true;
- if ('\0' == me)return false;
- ++m_szFile;
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::SkipSection()
- {
- // must handle subsections ...
- int iCnt = 0;
- while (true)
- {
- if ('}' == *m_szFile)
- {
- --iCnt;
- if (0 == iCnt)
- {
- // go to the next valid token ...
- ++m_szFile;
- SkipToNextToken();
- return true;
- }
- }
- else if ('{' == *m_szFile)
- {
- ++iCnt;
- }
- else if ('\0' == *m_szFile)
- {
- LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
- return false;
- }
- else if(IsLineEnd(*m_szFile))++iLineNumber;
- ++m_szFile;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::Parse()
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // version should be 200. Validate this ...
- if (TokenMatch(m_szFile,"3DSMAX_ASCIIEXPORT",18))
- {
- unsigned int iVersion;
- ParseLV4MeshLong(iVersion);
- if (200 != iVersion)
- {
- LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
- be 200. Continuing happily ...");
- }
- continue;
- }
- // main scene information
- if (TokenMatch(m_szFile,"SCENE",5))
- {
- ParseLV1SceneBlock();
- continue;
- }
- // "group"
- if (TokenMatch(m_szFile,"GROUP",5))
- {
- Parse();
- continue;
- }
- // material list
- if (TokenMatch(m_szFile,"MATERIAL_LIST",13))
- {
- ParseLV1MaterialListBlock();
- continue;
- }
- // geometric object (mesh)
- if (TokenMatch(m_szFile,"GEOMOBJECT",10))
-
- {
- m_vMeshes.push_back(Mesh());
- ParseLV1GeometryObjectBlock(m_vMeshes.back());
- continue;
- }
- // helper object = dummy in the hierarchy
- if (TokenMatch(m_szFile,"HELPEROBJECT",12))
-
- {
- m_vMeshes.push_back(Mesh());
- ParseLV1GeometryObjectBlock(m_vMeshes.back());
- continue;
- }
- // light object
- if (TokenMatch(m_szFile,"LIGHTOBJECT",11))
-
- {
- m_vLights.push_back(Light());
- ParseLV1LightObjectBlock(m_vLights.back());
- continue;
- }
- // camera object
- if (TokenMatch(m_szFile,"CAMERAOBJECT",12))
- {
- m_vCameras.push_back(Camera());
- ParseLV1CameraObjectBlock(m_vCameras.back());
- continue;
- }
- // comment - print it on the console
- if (TokenMatch(m_szFile,"COMMENT",7))
- {
- std::string out = "<unknown>";
- ParseString(out,"*COMMENT");
- LogInfo(("Comment: " + out).c_str());
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1SceneBlock()
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- if (TokenMatch(m_szFile,"SCENE_BACKGROUND_STATIC",23))
-
- {
- // parse a color triple and assume it is really the bg color
- ParseLV4MeshFloatTriple( &m_clrBackground.r );
- continue;
- }
- if (TokenMatch(m_szFile,"SCENE_AMBIENT_STATIC",20))
-
- {
- // parse a color triple and assume it is really the bg color
- ParseLV4MeshFloatTriple( &m_clrAmbient.r );
- continue;
- }
- if (TokenMatch(m_szFile,"SCENE_FIRSTFRAME",16))
- {
- ParseLV4MeshLong(iFirstFrame);
- continue;
- }
- if (TokenMatch(m_szFile,"SCENE_LASTFRAME",15))
- {
- ParseLV4MeshLong(iLastFrame);
- continue;
- }
- if (TokenMatch(m_szFile,"SCENE_FRAMESPEED",16))
- {
- ParseLV4MeshLong(iFrameSpeed);
- continue;
- }
- if (TokenMatch(m_szFile,"SCENE_TICKSPERFRAME",19))
- {
- ParseLV4MeshLong(iTicksPerFrame);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1MaterialListBlock()
- {
- int iDepth = 0;
- unsigned int iMaterialCount = 0;
- unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- if (TokenMatch(m_szFile,"MATERIAL_COUNT",14))
- {
- ParseLV4MeshLong(iMaterialCount);
- // now allocate enough storage to hold all materials
- m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
- continue;
- }
- if (TokenMatch(m_szFile,"MATERIAL",8))
- {
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
- if (iIndex >= iMaterialCount)
- {
- LogWarning("Out of range: material index is too large");
- iIndex = iMaterialCount-1;
- }
- // get a reference to the material
- Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
- // parse the material block
- ParseLV2MaterialBlock(sMat);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
- {
- int iDepth = 0;
- unsigned int iNumSubMaterials = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- if (TokenMatch(m_szFile,"MATERIAL_NAME",13))
- {
- if (!ParseString(mat.mName,"*MATERIAL_NAME"))
- SkipToNextToken();
- continue;
- }
- // ambient material color
- if (TokenMatch(m_szFile,"MATERIAL_AMBIENT",16))
- {
- ParseLV4MeshFloatTriple(&mat.mAmbient.r);
- continue;
- }
- // diffuse material color
- if (TokenMatch(m_szFile,"MATERIAL_DIFFUSE",16) )
- {
- ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
- continue;
- }
- // specular material color
- if (TokenMatch(m_szFile,"MATERIAL_SPECULAR",17))
- {
- ParseLV4MeshFloatTriple(&mat.mSpecular.r);
- continue;
- }
- // material shading type
- if (TokenMatch(m_szFile,"MATERIAL_SHADING",16))
- {
- if (TokenMatch(m_szFile,"Blinn",5))
- {
- mat.mShading = Dot3DSFile::Blinn;
- }
- else if (TokenMatch(m_szFile,"Phong",5))
- {
- mat.mShading = Dot3DSFile::Phong;
- }
- else if (TokenMatch(m_szFile,"Flat",4))
- {
- mat.mShading = Dot3DSFile::Flat;
- }
- else if (TokenMatch(m_szFile,"Wire",4))
- {
- mat.mShading = Dot3DSFile::Wire;
- }
- else
- {
- // assume gouraud shading
- mat.mShading = Dot3DSFile::Gouraud;
- SkipToNextToken();
- }
- continue;
- }
- // material transparency
- if (TokenMatch(m_szFile,"MATERIAL_TRANSPARENCY",21))
- {
- ParseLV4MeshFloat(mat.mTransparency);
- mat.mTransparency = 1.0f - mat.mTransparency;continue;
- }
- // material self illumination
- if (TokenMatch(m_szFile,"MATERIAL_SELFILLUM",18))
- {
- float f = 0.0f;
- ParseLV4MeshFloat(f);
- mat.mEmissive.r = f;
- mat.mEmissive.g = f;
- mat.mEmissive.b = f;
- continue;
- }
- // material shininess
- if (TokenMatch(m_szFile,"MATERIAL_SHINE",14) )
- {
- ParseLV4MeshFloat(mat.mSpecularExponent);
- mat.mSpecularExponent *= 15;
- continue;
- }
- // material shininess strength
- if (TokenMatch(m_szFile,"MATERIAL_SHINESTRENGTH",22))
- {
- ParseLV4MeshFloat(mat.mShininessStrength);
- continue;
- }
- // diffuse color map
- if (TokenMatch(m_szFile,"MAP_DIFFUSE",11))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexDiffuse);
- continue;
- }
- // ambient color map
- if (TokenMatch(m_szFile,"MAP_AMBIENT",11))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexAmbient);
- continue;
- }
- // specular color map
- if (TokenMatch(m_szFile,"MAP_SPECULAR",12))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexSpecular);
- continue;
- }
- // opacity map
- if (TokenMatch(m_szFile,"MAP_OPACITY",11))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexOpacity);
- continue;
- }
- // emissive map
- if (TokenMatch(m_szFile,"MAP_SELFILLUM",13))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexEmissive);
- continue;
- }
- // bump map
- if (TokenMatch(m_szFile,"MAP_BUMP",8))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexBump);
- }
- // specular/shininess map
- if (TokenMatch(m_szFile,"MAP_SHINESTRENGTH",17))
- {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexShininess);
- continue;
- }
- // number of submaterials
- if (TokenMatch(m_szFile,"NUMSUBMTLS",10))
- {
- ParseLV4MeshLong(iNumSubMaterials);
- // allocate enough storage
- mat.avSubMaterials.resize(iNumSubMaterials);
- }
- // submaterial chunks
- if (TokenMatch(m_szFile,"SUBMATERIAL",11))
- {
-
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
- if (iIndex >= iNumSubMaterials)
- {
- LogWarning("Out of range: submaterial index is too large");
- iIndex = iNumSubMaterials-1;
- }
- // get a reference to the material
- Material& sMat = mat.avSubMaterials[iIndex];
- // parse the material block
- ParseLV2MaterialBlock(sMat);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","*MATERIAL");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MapBlock(Texture& map)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // path to the texture
- if (TokenMatch(m_szFile,"BITMAP" ,6))
- {
- if(!ParseString(map.mMapName,"*BITMAP"))
- SkipToNextToken();
- continue;
- }
- // offset on the u axis
- if (TokenMatch(m_szFile,"UVW_U_OFFSET" ,12))
- {
- ParseLV4MeshFloat(map.mOffsetU);
- continue;
- }
- // offset on the v axis
- if (TokenMatch(m_szFile,"UVW_V_OFFSET" ,12))
- {
- ParseLV4MeshFloat(map.mOffsetV);
- continue;
- }
- // tiling on the u axis
- if (TokenMatch(m_szFile,"UVW_U_TILING" ,12))
- {
- ParseLV4MeshFloat(map.mScaleU);
- continue;
- }
- // tiling on the v axis
- if (TokenMatch(m_szFile,"UVW_V_TILING" ,12))
- {
- ParseLV4MeshFloat(map.mScaleV);
- continue;
- }
- // rotation around the z-axis
- if (TokenMatch(m_szFile,"UVW_ANGLE" ,9))
- {
- ParseLV4MeshFloat(map.mRotation);
- continue;
- }
- // map blending factor
- if (TokenMatch(m_szFile,"MAP_AMOUNT" ,10))
- {
- ParseLV4MeshFloat(map.mTextureBlend);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MAP_XXXXXX");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::ParseString(std::string& out,const char* szName)
- {
- char szBuffer[1024];
- if (!SkipSpaces(&m_szFile))
- {
- sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
- LogWarning(szBuffer);
- return false;
- }
- // there must be "
- if ('\"' != *m_szFile)
- {
- sprintf(szBuffer,"Unable to parse %s block: Strings are expected "
- "to be enclosed in double quotation marks",szName);
- LogWarning(szBuffer);
- return false;
- }
- ++m_szFile;
- const char* sz = m_szFile;
- while (true)
- {
- if ('\"' == *sz)break;
- else if ('\0' == sz)
- {
- sprintf(szBuffer,"Unable to parse %s block: Strings are expected to be "
- "enclosed in double quotation marks but EOF was reached before a closing "
- "quotation mark was found",szName);
- LogWarning(szBuffer);
- return false;
- }
- sz++;
- }
- out = std::string(m_szFile,(uintptr_t)sz-(uintptr_t)m_szFile);
- m_szFile = sz;
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::ParseSharedNodeInfo(ASE::BaseNode& mesh)
- {
- // name of the mesh/node
- if (TokenMatch(m_szFile,"NODE_NAME" ,9))
- {
- if(!ParseString(mesh.mName,"*NODE_NAME"))
- SkipToNextToken();
- return true;
- }
- // name of the parent of the node
- if (TokenMatch(m_szFile,"NODE_PARENT" ,11) )
- {
- if(!ParseString(mesh.mParent,"*NODE_PARENT"))
- SkipToNextToken();
- return true;
- }
- // transformation matrix of the node
- if (TokenMatch(m_szFile,"NODE_TM" ,7))
- {
- ParseLV2NodeTransformBlock(mesh);
- return true;
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1LightObjectBlock(ASE::Light& light)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // first process common tokens such as node name and transform
- if (ParseSharedNodeInfo(light))continue;
- // light settings
- if (TokenMatch(m_szFile,"LIGHT_SETTINGS" ,14))
- {
- ParseLV2LightSettingsBlock(light);
- continue;
- }
- // type of the light source
- if (TokenMatch(m_szFile,"LIGHT_TYPE" ,10))
- {
- if (!ASSIMP_strincmp("omni",m_szFile,4))
- {
- light.mLightType = ASE::Light::OMNI;
- }
- else
- {
- // TODO: use std::string as parameter for LogWarning
- LogWarning("Unknown kind of light source");
- }
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1CameraObjectBlock(ASE::Camera& camera)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // first process common tokens such as node name and transform
- if (ParseSharedNodeInfo(camera))continue;
- // Camera settings
- if (TokenMatch(m_szFile,"CAMERA_SETTINGS" ,15))
- {
- ParseLV2CameraSettingsBlock(camera);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- if (TokenMatch(m_szFile,"CAMERA_NEAR" ,11))
- {
- ParseLV4MeshFloat(camera.mNear);
- continue;
- }
- if (TokenMatch(m_szFile,"CAMERA_FAR" ,10))
- {
- ParseLV4MeshFloat(camera.mFar);
- continue;
- }
- if (TokenMatch(m_szFile,"CAMERA_FOV" ,10))
- {
- ParseLV4MeshFloat(camera.mFOV);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","CAMERA_SETTINGS");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- if (TokenMatch(m_szFile,"LIGHT_COLOR" ,11))
- {
- ParseLV4MeshFloatTriple(&light.mColor.r);
- continue;
- }
- if (TokenMatch(m_szFile,"LIGHT_INTENS" ,12))
- {
- ParseLV4MeshFloat(light.mIntensity);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","LIGHT_SETTINGS");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1GeometryObjectBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
-
- if (ParseSharedNodeInfo(mesh))continue;
- // mesh data
- if (TokenMatch(m_szFile,"MESH" ,4))
- {
- ParseLV2MeshBlock(mesh);
- continue;
- }
- // mesh material index
- if (TokenMatch(m_szFile,"MATERIAL_REF" ,12))
- {
- ParseLV4MeshLong(mesh.iMaterialIndex);
- continue;
- }
- // animation data of the node
- if (TokenMatch(m_szFile,"TM_ANIMATION" ,12))
- {
- ParseLV2AnimationBlock(mesh);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2AnimationBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // position keyframes
- if (TokenMatch(m_szFile,"CONTROL_POS_TRACK" ,17))
- {
- ParseLV3PosAnimationBlock(mesh);continue;
- }
- // rotation keyframes
- if (TokenMatch(m_szFile,"CONTROL_ROT_TRACK" ,17))
- {
- ParseLV3RotAnimationBlock(mesh);continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","TM_ANIMATION");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3PosAnimationBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // position keyframe
- if (TokenMatch(m_szFile,"CONTROL_POS_SAMPLE" ,18))
- {
- unsigned int iIndex;
- mesh.mAnim.akeyPositions.push_back(aiVectorKey());
- aiVectorKey& key = mesh.mAnim.akeyPositions.back();
- ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
- key.mTime = (double)iIndex;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_POS_TRACK");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3RotAnimationBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // rotation keyframe
- if (TokenMatch(m_szFile,"CONTROL_ROT_SAMPLE" ,18))
- {
- unsigned int iIndex;
- mesh.mAnim.akeyRotations.push_back(aiQuatKey());
- aiQuatKey& key = mesh.mAnim.akeyRotations.back();
- // first read the axis, then the angle in radians
- aiVector3D v;float f;
- ParseLV4MeshFloatTriple(&v.x,iIndex);
- ParseLV4MeshFloat(f);
- key.mTime = (double)iIndex;
- key.mValue = aiQuaternion(v,f);
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_ROT_TRACK");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // first row of the transformation matrix
- if (TokenMatch(m_szFile,"TM_ROW0" ,7))
- {
- ParseLV4MeshFloatTriple(mesh.mTransform[0]);
- continue;
- }
- // second row of the transformation matrix
- if (TokenMatch(m_szFile,"TM_ROW1" ,7))
- {
- ParseLV4MeshFloatTriple(mesh.mTransform[1]);
- continue;
- }
- // third row of the transformation matrix
- if (TokenMatch(m_szFile,"TM_ROW2" ,7))
- {
- ParseLV4MeshFloatTriple(mesh.mTransform[2]);
- continue;
- }
- // fourth row of the transformation matrix
- if (TokenMatch(m_szFile,"TM_ROW3" ,7))
- {
- ParseLV4MeshFloatTriple(mesh.mTransform[3]);
- continue;
- }
- // inherited position axes
- if (TokenMatch(m_szFile,"INHERIT_POS" ,11))
- {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
- continue;
- }
- // inherited rotation axes
- if (TokenMatch(m_szFile,"INHERIT_ROT" ,11))
- {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
- continue;
- }
- // inherited scaling axes
- if (TokenMatch(m_szFile,"INHERIT_SCL" ,11))
- {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","*NODE_TM");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
- {
- unsigned int iNumVertices = 0;
- unsigned int iNumFaces = 0;
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- unsigned int iNumCVertices = 0;
- unsigned int iNumCFaces = 0;
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Number of vertices in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMVERTEX" ,14))
- {
- ParseLV4MeshLong(iNumVertices);
- continue;
- }
- // Number of texture coordinates in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMTVERTEX" ,15))
- {
- ParseLV4MeshLong(iNumTVertices);
- continue;
- }
- // Number of vertex colors in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMCVERTEX" ,14))
- {
- ParseLV4MeshLong(iNumCVertices);
- continue;
- }
- // Number of regular faces in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMFACES" ,13))
- {
- ParseLV4MeshLong(iNumFaces);
- continue;
- }
- // Number of UVWed faces in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMTVFACES" ,15))
- {
- ParseLV4MeshLong(iNumTFaces);
- continue;
- }
- // Number of colored faces in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMCVFACES" ,15))
- {
- ParseLV4MeshLong(iNumCFaces);
- continue;
- }
- // mesh vertex list block
- if (TokenMatch(m_szFile,"MESH_VERTEX_LIST" ,16))
- {
- ParseLV3MeshVertexListBlock(iNumVertices,mesh);
- continue;
- }
- // mesh face list block
- if (TokenMatch(m_szFile,"MESH_FACE_LIST" ,14))
- {
- ParseLV3MeshFaceListBlock(iNumFaces,mesh);
- continue;
- }
- // mesh texture vertex list block
- if (TokenMatch(m_szFile,"MESH_TVERTLIST" ,14))
- {
- ParseLV3MeshTListBlock(iNumTVertices,mesh);
- continue;
- }
- // mesh texture face block
- if (TokenMatch(m_szFile,"MESH_TFACELIST" ,14))
- {
- ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
- continue;
- }
- // mesh color vertex list block
- if (TokenMatch(m_szFile,"MESH_CVERTLIST" ,14))
- {
- ParseLV3MeshCListBlock(iNumCVertices,mesh);
- continue;
- }
- // mesh color face block
- if (TokenMatch(m_szFile,"MESH_CFACELIST" ,14))
- {
- ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
- continue;
- }
- // mesh normals
- if (TokenMatch(m_szFile,"MESH_NORMALS" ,12))
- {
- ParseLV3MeshNormalListBlock(mesh);
- continue;
- }
- // another mesh UV channel ...
- if (TokenMatch(m_szFile,"MESH_MAPPINGCHANNEL" ,19))
- {
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
- if (iIndex < 2)
- {
- LogWarning("Mapping channel has an invalid index. Skipping UV channel");
- // skip it ...
- SkipSection();
- }
- if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
- {
- LogWarning("Too many UV channels specified. Skipping channel ..");
- // skip it ...
- SkipSection();
- }
- else
- {
- // parse the mapping channel
- ParseLV3MappingChannel(iIndex-1,mesh);
- }
- continue;
- }
- // mesh animation keyframe. Not supported
- if (TokenMatch(m_szFile,"MESH_ANIMATION" ,14))
- {
-
- LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
- "Keyframe animation is not supported by Assimp, this element "
- "will be ignored");
- //SkipSection();
- continue;
- }
- if (TokenMatch(m_szFile,"MESH_WEIGHTS" ,12))
- {
- ParseLV3MeshWeightsBlock(mesh);continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","*MESH");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
- {
- unsigned int iNumVertices = 0;
- unsigned int iNumBones = 0;
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Number of bone vertices ...
- if (TokenMatch(m_szFile,"MESH_NUMVERTEX" ,14))
- {
- ParseLV4MeshLong(iNumVertices);
- continue;
- }
- // Number of bones
- if (TokenMatch(m_szFile,"MESH_NUMBONE" ,11))
- {
- ParseLV4MeshLong(iNumBones);
- continue;
- }
- // parse the list of bones
- if (TokenMatch(m_szFile,"MESH_BONE_LIST" ,14))
- {
- ParseLV4MeshBones(iNumBones,mesh);
- continue;
- }
- // parse the list of bones vertices
- if (TokenMatch(m_szFile,"MESH_BONE_VERTEX_LIST" ,21) )
- {
- ParseLV4MeshBonesVertices(iNumVertices,mesh);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_WEIGHTS");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
- {
- mesh.mBones.resize(iNumBones);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Mesh bone with name ...
- if (TokenMatch(m_szFile,"MESH_BONE_NAME" ,16))
- {
- // parse an index ...
- if(SkipSpaces(&m_szFile))
- {
- unsigned int iIndex = strtol10(m_szFile,&m_szFile);
- if (iIndex >= iNumBones)
- {
- continue;
- LogWarning("Bone index is out of bounds");
- }
- if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
- SkipToNextToken();
- continue;
- }
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_BONE_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
- {
- mesh.mBoneVertices.resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Mesh bone vertex
- if (TokenMatch(m_szFile,"MESH_BONE_VERTEX" ,16))
- {
- // read the vertex index
- unsigned int iIndex = strtol10(m_szFile,&m_szFile);
- if (iIndex >= mesh.mPositions.size())
- {
- iIndex = (unsigned int)mesh.mPositions.size()-1;
- LogWarning("Bone vertex index is out of bounds. Using the largest valid "
- "bone vertex index instead");
- }
- // --- ignored
- float afVert[3];
- ParseLV4MeshFloatTriple(afVert);
- std::pair<int,float> pairOut;
- while (true)
- {
- // first parse the bone index ...
- if (!SkipSpaces(&m_szFile))break;
- pairOut.first = strtol10(m_szFile,&m_szFile);
- // then parse the vertex weight
- if (!SkipSpaces(&m_szFile))break;
- m_szFile = fast_atof_move(m_szFile,pairOut.second);
- // -1 designates unused entries
- if (-1 != pairOut.first)
- {
- mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
- }
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"4","*MESH_BONE_VERTEX");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshVertexListBlock(
- unsigned int iNumVertices, ASE::Mesh& mesh)
- {
- // allocate enough storage in the array
- mesh.mPositions.resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Vertex entry
- if (TokenMatch(m_szFile,"MESH_VERTEX" ,11))
- {
-
- aiVector3D vTemp;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
- if (iIndex >= iNumVertices)
- {
- LogWarning("Invalid vertex index. It will be ignored");
- }
- else mesh.mPositions[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_VERTEX_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
- {
- // allocate enough storage in the face array
- mesh.mFaces.resize(iNumFaces);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Face entry
- if (TokenMatch(m_szFile,"MESH_FACE" ,9))
- {
- ASE::Face mFace;
- ParseLV4MeshFace(mFace);
- if (mFace.iFace >= iNumFaces)
- {
- LogWarning("Face has an invalid index. It will be ignored");
- }
- else mesh.mFaces[mFace.iFace] = mFace;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_FACE_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
- ASE::Mesh& mesh, unsigned int iChannel)
- {
- // allocate enough storage in the array
- mesh.amTexCoords[iChannel].resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Vertex entry
- if (TokenMatch(m_szFile,"MESH_TVERT" ,10))
- {
- aiVector3D vTemp;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
- if (iIndex >= iNumVertices)
- {
- LogWarning("Tvertex has an invalid index. It will be ignored");
- }
- else mesh.amTexCoords[iChannel][iIndex] = vTemp;
- if (0.0f != vTemp.z)
- {
- // we need 3 coordinate channels
- mesh.mNumUVComponents[iChannel] = 3;
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TVERT_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
- ASE::Mesh& mesh, unsigned int iChannel)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Face entry
- if (TokenMatch(m_szFile,"MESH_TFACE" ,10))
- {
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
- ParseLV4MeshLongTriple(aiValues,iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
- {
- LogWarning("UV-Face has an invalid index. It will be ignored");
- }
- else
- {
- // copy UV indices
- mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
- mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
- mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TFACE_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
- {
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Number of texture coordinates in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMTVERTEX" ,15))
- {
- ParseLV4MeshLong(iNumTVertices);
- continue;
- }
- // Number of UVWed faces in the mesh
- if (TokenMatch(m_szFile,"MESH_NUMTVFACES" ,15))
- {
- ParseLV4MeshLong(iNumTFaces);
- continue;
- }
- // mesh texture vertex list block
- if (TokenMatch(m_szFile,"MESH_TVERTLIST" ,14))
- {
- ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
- continue;
- }
- // mesh texture face block
- if (TokenMatch(m_szFile,"MESH_TFACELIST" ,14))
- {
- ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_MAPPING_CHANNEL");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
- {
- // allocate enough storage in the array
- mesh.mVertexColors.resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Vertex entry
- if (TokenMatch(m_szFile,"MESH_VERTCOL" ,12))
- {
- aiColor4D vTemp;
- vTemp.a = 1.0f;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
- if (iIndex >= iNumVertices)
- {
- LogWarning("Vertex color has an invalid index. It will be ignored");
- }
- else mesh.mVertexColors[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CVERTEX_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- // Face entry
- if (TokenMatch(m_szFile,"MESH_CFACE" ,11))
- {
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
- ParseLV4MeshLongTriple(aiValues,iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
- {
- LogWarning("UV-Face has an invalid index. It will be ignored");
- }
- else
- {
- // copy color indices
- mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
- mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
- mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CFACE_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
- {
- // allocate enough storage for the normals
- sMesh.mNormals.resize(sMesh.mPositions.size(),aiVector3D( 0.f, 0.f, 0.f ));
- int iDepth = 0;
- unsigned int iIndex = 0;
- // just smooth both vertex and face normals together, so it will still
- // work if one oneof the two is missing ...
- // FIX: ASE normals aren't orhotnormal and not really usable for us
- while (true)
- {
- if ('*' == *m_szFile)
- {
- ++m_szFile;
- if (TokenMatch(m_szFile,"MESH_VERTEXNORMAL",17))
- {
- aiVector3D vNormal;
- ParseLV4MeshFloatTriple(&vNormal.x,iIndex);
- if (iIndex >= sMesh.mNormals.size())
- {
- LogWarning("Normal index is too large");
- continue;
- }
- sMesh.mNormals[iIndex] += vNormal;
- continue;
- }
- if (TokenMatch(m_szFile,"MESH_FACENORMAL",15))
- {
- aiVector3D vNormal;
- ParseLV4MeshFloatTriple(&vNormal.x,iIndex);
- if (iIndex >= sMesh.mFaces.size())
- {
- LogWarning("Face normal index is too large");
- continue;
- }
- for (unsigned int i = 0; i<3; ++i)
- {
- sMesh.mNormals[sMesh.mFaces[iIndex].mIndices[i]] += vNormal;
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_NORMALS");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFace(ASE::Face& out)
- {
- // skip spaces and tabs
- if(!SkipSpaces(&m_szFile))
- {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
- SkipToNextToken();
- return;
- }
- // parse the face index
- out.iFace = strtol10(m_szFile,&m_szFile);
- // next character should be ':'
- if(!SkipSpaces(&m_szFile))
- {
- // FIX: there are some ASE files which haven't got : here ....
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
- SkipToNextToken();
- return;
- }
- // FIX: there are some ASE files which haven't got : here ....
- if(':' == *m_szFile)++m_szFile;
- // parse all mesh indices
- for (unsigned int i = 0; i < 3;++i)
- {
- unsigned int iIndex = 0;
- if(!SkipSpaces(&m_szFile))
- {
- // LOG
- __EARTHQUAKE_XXL:
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "A,B or C expected [#3]");
- SkipToNextToken();
- return;
- }
- switch (*m_szFile)
- {
- case 'A':
- case 'a':
- break;
- case 'B':
- case 'b':
- iIndex = 1;
- break;
- case 'C':
- case 'c':
- iIndex = 2;
- break;
- default: goto __EARTHQUAKE_XXL;
- };
- ++m_szFile;
- // next character should be ':'
- if(!SkipSpaces(&m_szFile) || ':' != *m_szFile)
- {
- LogWarning("Unable to parse *MESH_FACE Element: "
- "Unexpected EOL. \':\' expected [#2]");
- SkipToNextToken();
- return;
- }
- ++m_szFile;
- if(!SkipSpaces(&m_szFile))
- {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "Vertex index ecpected [#4]");
- SkipToNextToken();
- return;
- }
- out.mIndices[iIndex] = strtol10(m_szFile,&m_szFile);
- }
- // now we need to skip the AB, BC, CA blocks.
- while (true)
- {
- if ('*' == *m_szFile)break;
- if (IsLineEnd(*m_szFile))
- {
- //iLineNumber++;
- return;
- }
- m_szFile++;
- }
- // parse the smoothing group of the face
- if (TokenMatch(m_szFile,"*MESH_SMOOTHING",15))
- {
- if(!SkipSpaces(&m_szFile))
- {
- LogWarning("Unable to parse *MESH_SMOOTHING Element: "
- "Unexpected EOL. Smoothing group(s) expected [#5]");
- SkipToNextToken();
- return;
- }
-
- // parse smoothing groups until we don_t anymore see commas
- // FIX: There needn't always be a value, sad but true
- while (true)
- {
- if (*m_szFile < '9' && *m_szFile >= '0')
- {
- out.iSmoothGroup |= (1 << strtol10(m_szFile,&m_szFile));
- }
- SkipSpaces(&m_szFile);
- if (',' != *m_szFile)
- {
- break;
- }
- ++m_szFile;
- SkipSpaces(&m_szFile);
- }
- }
- // *MESH_MTLID is optional, too
- while (true)
- {
- if ('*' == *m_szFile)break;
- if (IsLineEnd(*m_szFile))
- {
- return;
- }
- m_szFile++;
- }
- if (TokenMatch(m_szFile,"*MESH_MTLID",11))
- {
- if(!SkipSpaces(&m_szFile))
- {
- LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
- "Material index expected [#6]");
- SkipToNextToken();
- return;
- }
- out.iMaterial = strtol10(m_szFile,&m_szFile);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
- {
- ai_assert(NULL != apOut);
- for (unsigned int i = 0; i < 3;++i)
- ParseLV4MeshLong(apOut[i]);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
- {
- ai_assert(NULL != apOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
- // parse the three others
- ParseLV4MeshLongTriple(apOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
- {
- ai_assert(NULL != apOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
-
- // parse the three others
- ParseLV4MeshFloatTriple(apOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloatTriple(float* apOut)
- {
- ai_assert(NULL != apOut);
- for (unsigned int i = 0; i < 3;++i)
- ParseLV4MeshFloat(apOut[i]);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloat(float& fOut)
- {
- // skip spaces and tabs
- if(!SkipSpaces(&m_szFile))
- {
- // LOG
- LogWarning("Unable to parse float: unexpected EOL [#1]");
- fOut = 0.0f;
- ++iLineNumber;
- return;
- }
- // parse the first float
- m_szFile = fast_atof_move(m_szFile,fOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLong(unsigned int& iOut)
- {
- // skip spaces and tabs
- if(!SkipSpaces(&m_szFile))
- {
- // LOG
- LogWarning("Unable to parse long: unexpected EOL [#1]");
- iOut = 0;
- ++iLineNumber;
- return;
- }
- // parse the value
- iOut = strtol10(m_szFile,&m_szFile);
- }
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