ASEParser.h 23 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2017, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Defines the helper data structures for importing ASE files */
  34. #ifndef AI_ASEFILEHELPER_H_INC
  35. #define AI_ASEFILEHELPER_H_INC
  36. // public ASSIMP headers
  37. #include <assimp/types.h>
  38. #include <assimp/mesh.h>
  39. #include <assimp/anim.h>
  40. #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
  41. // for some helper routines like IsSpace()
  42. #include <assimp/ParsingUtils.h>
  43. #include <assimp/qnan.h>
  44. // ASE is quite similar to 3ds. We can reuse some structures
  45. #include "3DSLoader.h"
  46. namespace Assimp {
  47. namespace ASE {
  48. using namespace D3DS;
  49. // ---------------------------------------------------------------------------
  50. /** Helper structure representing an ASE material */
  51. struct Material : public D3DS::Material
  52. {
  53. //! Default constructor has been deleted
  54. Material() = delete;
  55. //! Constructor with explicit name
  56. explicit Material(const std::string &name)
  57. : D3DS::Material(name)
  58. , pcInstance(NULL)
  59. , bNeed (false)
  60. {}
  61. Material(const Material &other) = default;
  62. Material &operator=(const Material &other) = default;
  63. //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
  64. Material(Material &&other)
  65. : D3DS::Material(std::move(other))
  66. , avSubMaterials(std::move(other.avSubMaterials))
  67. , pcInstance(std::move(other.pcInstance))
  68. , bNeed(std::move(other.bNeed))
  69. {
  70. other.pcInstance = nullptr;
  71. }
  72. Material &operator=(Material &&other) {
  73. if (this == &other) {
  74. return *this;
  75. }
  76. D3DS::Material::operator=(std::move(other));
  77. avSubMaterials = std::move(other.avSubMaterials);
  78. pcInstance = std::move(other.pcInstance);
  79. bNeed = std::move(other.bNeed);
  80. other.pcInstance = nullptr;
  81. return *this;
  82. }
  83. ~Material() {}
  84. //! Contains all sub materials of this material
  85. std::vector<Material> avSubMaterials;
  86. //! aiMaterial object
  87. aiMaterial* pcInstance;
  88. //! Can we remove this material?
  89. bool bNeed;
  90. };
  91. // ---------------------------------------------------------------------------
  92. /** Helper structure to represent an ASE file face */
  93. struct Face : public FaceWithSmoothingGroup
  94. {
  95. //! Default constructor. Initializes everything with 0
  96. Face()
  97. {
  98. mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
  99. for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
  100. {
  101. amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
  102. }
  103. iMaterial = DEFAULT_MATINDEX;
  104. iFace = 0;
  105. }
  106. //! special value to indicate that no material index has
  107. //! been assigned to a face. The default material index
  108. //! will replace this value later.
  109. static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
  110. //! Indices into each list of texture coordinates
  111. unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
  112. //! Index into the list of vertex colors
  113. unsigned int mColorIndices[3];
  114. //! (Sub)Material index to be assigned to this face
  115. unsigned int iMaterial;
  116. //! Index of the face. It is not specified whether it is
  117. //! a requirement of the file format that all faces are
  118. //! written in sequential order, so we have to expect this case
  119. unsigned int iFace;
  120. };
  121. // ---------------------------------------------------------------------------
  122. /** Helper structure to represent an ASE file bone */
  123. struct Bone
  124. {
  125. //! Constructor
  126. Bone() = delete;
  127. //! Construction from an existing name
  128. explicit Bone( const std::string& name)
  129. : mName (name)
  130. {}
  131. //! Name of the bone
  132. std::string mName;
  133. };
  134. // ---------------------------------------------------------------------------
  135. /** Helper structure to represent an ASE file bone vertex */
  136. struct BoneVertex
  137. {
  138. //! Bone and corresponding vertex weight.
  139. //! -1 for unrequired bones ....
  140. std::vector<std::pair<int,float> > mBoneWeights;
  141. //! Position of the bone vertex.
  142. //! MUST be identical to the vertex position
  143. //aiVector3D mPosition;
  144. };
  145. // ---------------------------------------------------------------------------
  146. /** Helper structure to represent an ASE file animation */
  147. struct Animation
  148. {
  149. enum Type
  150. {
  151. TRACK = 0x0,
  152. BEZIER = 0x1,
  153. TCB = 0x2
  154. } mRotationType, mScalingType, mPositionType;
  155. Animation()
  156. : mRotationType (TRACK)
  157. , mScalingType (TRACK)
  158. , mPositionType (TRACK)
  159. {}
  160. //! List of track rotation keyframes
  161. std::vector< aiQuatKey > akeyRotations;
  162. //! List of track position keyframes
  163. std::vector< aiVectorKey > akeyPositions;
  164. //! List of track scaling keyframes
  165. std::vector< aiVectorKey > akeyScaling;
  166. };
  167. // ---------------------------------------------------------------------------
  168. /** Helper structure to represent the inheritance information of an ASE node */
  169. struct InheritanceInfo
  170. {
  171. //! Default constructor
  172. InheritanceInfo()
  173. {
  174. // set the inheritance flag for all axes by default to true
  175. for (unsigned int i = 0; i < 3;++i)
  176. abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
  177. }
  178. //! Inherit the parent's position?, axis order is x,y,z
  179. bool abInheritPosition[3];
  180. //! Inherit the parent's rotation?, axis order is x,y,z
  181. bool abInheritRotation[3];
  182. //! Inherit the parent's scaling?, axis order is x,y,z
  183. bool abInheritScaling[3];
  184. };
  185. // ---------------------------------------------------------------------------
  186. /** Represents an ASE file node. Base class for mesh, light and cameras */
  187. struct BaseNode
  188. {
  189. enum Type {Light, Camera, Mesh, Dummy} mType;
  190. //! Constructor. Creates a default name for the node
  191. explicit BaseNode(Type _mType)
  192. : mType (_mType)
  193. , mProcessed (false)
  194. {
  195. // generate a default name for the node
  196. static int iCnt = 0;
  197. char szTemp[128]; // should be sufficiently large
  198. ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
  199. mName = szTemp;
  200. // Set mTargetPosition to qnan
  201. const ai_real qnan = get_qnan();
  202. mTargetPosition.x = qnan;
  203. }
  204. //! Construction from an existing name
  205. BaseNode(Type _mType, const std::string &name)
  206. : mType (_mType)
  207. , mName (name)
  208. , mProcessed (false)
  209. {
  210. // Set mTargetPosition to qnan
  211. const ai_real qnan = get_qnan();
  212. mTargetPosition.x = qnan;
  213. }
  214. //! Name of the mesh
  215. std::string mName;
  216. //! Name of the parent of the node
  217. //! "" if there is no parent ...
  218. std::string mParent;
  219. //! Transformation matrix of the node
  220. aiMatrix4x4 mTransform;
  221. //! Target position (target lights and cameras)
  222. aiVector3D mTargetPosition;
  223. //! Specifies which axes transformations a node inherits
  224. //! from its parent ...
  225. InheritanceInfo inherit;
  226. //! Animation channels for the node
  227. Animation mAnim;
  228. //! Needed for lights and cameras: target animation channel
  229. //! Should contain position keys only.
  230. Animation mTargetAnim;
  231. bool mProcessed;
  232. };
  233. // ---------------------------------------------------------------------------
  234. /** Helper structure to represent an ASE file mesh */
  235. struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
  236. {
  237. //! Default constructor has been deleted
  238. Mesh() = delete;
  239. //! Construction from an existing name
  240. explicit Mesh(const std::string &name)
  241. : BaseNode (BaseNode::Mesh, name)
  242. , iMaterialIndex(Face::DEFAULT_MATINDEX)
  243. , bSkip (false)
  244. {
  245. // use 2 texture vertex components by default
  246. for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
  247. this->mNumUVComponents[c] = 2;
  248. }
  249. //! List of all texture coordinate sets
  250. std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
  251. //! List of all vertex color sets.
  252. std::vector<aiColor4D> mVertexColors;
  253. //! List of all bone vertices
  254. std::vector<BoneVertex> mBoneVertices;
  255. //! List of all bones
  256. std::vector<Bone> mBones;
  257. //! Material index of the mesh
  258. unsigned int iMaterialIndex;
  259. //! Number of vertex components for each UVW set
  260. unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
  261. //! used internally
  262. bool bSkip;
  263. };
  264. // ---------------------------------------------------------------------------
  265. /** Helper structure to represent an ASE light source */
  266. struct Light : public BaseNode
  267. {
  268. enum LightType
  269. {
  270. OMNI,
  271. TARGET,
  272. FREE,
  273. DIRECTIONAL
  274. };
  275. //! Default constructor has been deleted
  276. Light() = delete;
  277. //! Construction from an existing name
  278. explicit Light(const std::string &name)
  279. : BaseNode (BaseNode::Light, name)
  280. , mLightType (OMNI)
  281. , mColor (1.f,1.f,1.f)
  282. , mIntensity (1.f) // light is white by default
  283. , mAngle (45.f)
  284. , mFalloff (0.f)
  285. {
  286. }
  287. LightType mLightType;
  288. aiColor3D mColor;
  289. ai_real mIntensity;
  290. ai_real mAngle; // in degrees
  291. ai_real mFalloff;
  292. };
  293. // ---------------------------------------------------------------------------
  294. /** Helper structure to represent an ASE camera */
  295. struct Camera : public BaseNode
  296. {
  297. enum CameraType
  298. {
  299. FREE,
  300. TARGET
  301. };
  302. //! Default constructor has been deleted
  303. Camera() = delete;
  304. //! Construction from an existing name
  305. explicit Camera(const std::string &name)
  306. : BaseNode (BaseNode::Camera, name)
  307. , mFOV (0.75f) // in radians
  308. , mNear (0.1f)
  309. , mFar (1000.f) // could be zero
  310. , mCameraType (FREE)
  311. {
  312. }
  313. ai_real mFOV, mNear, mFar;
  314. CameraType mCameraType;
  315. };
  316. // ---------------------------------------------------------------------------
  317. /** Helper structure to represent an ASE helper object (dummy) */
  318. struct Dummy : public BaseNode
  319. {
  320. //! Constructor
  321. Dummy()
  322. : BaseNode (BaseNode::Dummy)
  323. {
  324. }
  325. };
  326. // Parameters to Parser::Parse()
  327. #define AI_ASE_NEW_FILE_FORMAT 200
  328. #define AI_ASE_OLD_FILE_FORMAT 110
  329. // Internally we're a little bit more tolerant
  330. #define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
  331. #define AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200)
  332. // -------------------------------------------------------------------------------
  333. /** \brief Class to parse ASE files
  334. */
  335. class Parser
  336. {
  337. private:
  338. Parser() {}
  339. public:
  340. // -------------------------------------------------------------------
  341. //! Construct a parser from a given input file which is
  342. //! guaranted to be terminated with zero.
  343. //! @param szFile Input file
  344. //! @param fileFormatDefault Assumed file format version. If the
  345. //! file format is specified in the file the new value replaces
  346. //! the default value.
  347. Parser (const char* szFile, unsigned int fileFormatDefault);
  348. // -------------------------------------------------------------------
  349. //! Parses the file into the parsers internal representation
  350. void Parse();
  351. private:
  352. // -------------------------------------------------------------------
  353. //! Parse the *SCENE block in a file
  354. void ParseLV1SceneBlock();
  355. // -------------------------------------------------------------------
  356. //! Parse the *MESH_SOFTSKINVERTS block in a file
  357. void ParseLV1SoftSkinBlock();
  358. // -------------------------------------------------------------------
  359. //! Parse the *MATERIAL_LIST block in a file
  360. void ParseLV1MaterialListBlock();
  361. // -------------------------------------------------------------------
  362. //! Parse a *<xxx>OBJECT block in a file
  363. //! \param mesh Node to be filled
  364. void ParseLV1ObjectBlock(BaseNode& mesh);
  365. // -------------------------------------------------------------------
  366. //! Parse a *MATERIAL blocks in a material list
  367. //! \param mat Material structure to be filled
  368. void ParseLV2MaterialBlock(Material& mat);
  369. // -------------------------------------------------------------------
  370. //! Parse a *NODE_TM block in a file
  371. //! \param mesh Node (!) object to be filled
  372. void ParseLV2NodeTransformBlock(BaseNode& mesh);
  373. // -------------------------------------------------------------------
  374. //! Parse a *TM_ANIMATION block in a file
  375. //! \param mesh Mesh object to be filled
  376. void ParseLV2AnimationBlock(BaseNode& mesh);
  377. void ParseLV3PosAnimationBlock(ASE::Animation& anim);
  378. void ParseLV3ScaleAnimationBlock(ASE::Animation& anim);
  379. void ParseLV3RotAnimationBlock(ASE::Animation& anim);
  380. // -------------------------------------------------------------------
  381. //! Parse a *MESH block in a file
  382. //! \param mesh Mesh object to be filled
  383. void ParseLV2MeshBlock(Mesh& mesh);
  384. // -------------------------------------------------------------------
  385. //! Parse a *LIGHT_SETTINGS block in a file
  386. //! \param light Light object to be filled
  387. void ParseLV2LightSettingsBlock(Light& light);
  388. // -------------------------------------------------------------------
  389. //! Parse a *CAMERA_SETTINGS block in a file
  390. //! \param cam Camera object to be filled
  391. void ParseLV2CameraSettingsBlock(Camera& cam);
  392. // -------------------------------------------------------------------
  393. //! Parse the *MAP_XXXXXX blocks in a material
  394. //! \param map Texture structure to be filled
  395. void ParseLV3MapBlock(Texture& map);
  396. // -------------------------------------------------------------------
  397. //! Parse a *MESH_VERTEX_LIST block in a file
  398. //! \param iNumVertices Value of *MESH_NUMVERTEX, if present.
  399. //! Otherwise zero. This is used to check the consistency of the file.
  400. //! A warning is sent to the logger if the validations fails.
  401. //! \param mesh Mesh object to be filled
  402. void ParseLV3MeshVertexListBlock(
  403. unsigned int iNumVertices,Mesh& mesh);
  404. // -------------------------------------------------------------------
  405. //! Parse a *MESH_FACE_LIST block in a file
  406. //! \param iNumFaces Value of *MESH_NUMFACES, if present.
  407. //! Otherwise zero. This is used to check the consistency of the file.
  408. //! A warning is sent to the logger if the validations fails.
  409. //! \param mesh Mesh object to be filled
  410. void ParseLV3MeshFaceListBlock(
  411. unsigned int iNumFaces,Mesh& mesh);
  412. // -------------------------------------------------------------------
  413. //! Parse a *MESH_TVERT_LIST block in a file
  414. //! \param iNumVertices Value of *MESH_NUMTVERTEX, if present.
  415. //! Otherwise zero. This is used to check the consistency of the file.
  416. //! A warning is sent to the logger if the validations fails.
  417. //! \param mesh Mesh object to be filled
  418. //! \param iChannel Output UVW channel
  419. void ParseLV3MeshTListBlock(
  420. unsigned int iNumVertices,Mesh& mesh, unsigned int iChannel = 0);
  421. // -------------------------------------------------------------------
  422. //! Parse a *MESH_TFACELIST block in a file
  423. //! \param iNumFaces Value of *MESH_NUMTVFACES, if present.
  424. //! Otherwise zero. This is used to check the consistency of the file.
  425. //! A warning is sent to the logger if the validations fails.
  426. //! \param mesh Mesh object to be filled
  427. //! \param iChannel Output UVW channel
  428. void ParseLV3MeshTFaceListBlock(
  429. unsigned int iNumFaces,Mesh& mesh, unsigned int iChannel = 0);
  430. // -------------------------------------------------------------------
  431. //! Parse an additional mapping channel
  432. //! (specified via *MESH_MAPPINGCHANNEL)
  433. //! \param iChannel Channel index to be filled
  434. //! \param mesh Mesh object to be filled
  435. void ParseLV3MappingChannel(
  436. unsigned int iChannel, Mesh& mesh);
  437. // -------------------------------------------------------------------
  438. //! Parse a *MESH_CVERTLIST block in a file
  439. //! \param iNumVertices Value of *MESH_NUMCVERTEX, if present.
  440. //! Otherwise zero. This is used to check the consistency of the file.
  441. //! A warning is sent to the logger if the validations fails.
  442. //! \param mesh Mesh object to be filled
  443. void ParseLV3MeshCListBlock(
  444. unsigned int iNumVertices, Mesh& mesh);
  445. // -------------------------------------------------------------------
  446. //! Parse a *MESH_CFACELIST block in a file
  447. //! \param iNumFaces Value of *MESH_NUMCVFACES, if present.
  448. //! Otherwise zero. This is used to check the consistency of the file.
  449. //! A warning is sent to the logger if the validations fails.
  450. //! \param mesh Mesh object to be filled
  451. void ParseLV3MeshCFaceListBlock(
  452. unsigned int iNumFaces, Mesh& mesh);
  453. // -------------------------------------------------------------------
  454. //! Parse a *MESH_NORMALS block in a file
  455. //! \param mesh Mesh object to be filled
  456. void ParseLV3MeshNormalListBlock(Mesh& mesh);
  457. // -------------------------------------------------------------------
  458. //! Parse a *MESH_WEIGHTSblock in a file
  459. //! \param mesh Mesh object to be filled
  460. void ParseLV3MeshWeightsBlock(Mesh& mesh);
  461. // -------------------------------------------------------------------
  462. //! Parse the bone list of a file
  463. //! \param mesh Mesh object to be filled
  464. //! \param iNumBones Number of bones in the mesh
  465. void ParseLV4MeshBones(unsigned int iNumBones,Mesh& mesh);
  466. // -------------------------------------------------------------------
  467. //! Parse the bone vertices list of a file
  468. //! \param mesh Mesh object to be filled
  469. //! \param iNumVertices Number of vertices to be parsed
  470. void ParseLV4MeshBonesVertices(unsigned int iNumVertices,Mesh& mesh);
  471. // -------------------------------------------------------------------
  472. //! Parse a *MESH_FACE block in a file
  473. //! \param out receive the face data
  474. void ParseLV4MeshFace(ASE::Face& out);
  475. // -------------------------------------------------------------------
  476. //! Parse a *MESH_VERT block in a file
  477. //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
  478. //! \param apOut Output buffer (3 floats)
  479. //! \param rIndexOut Output index
  480. void ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut);
  481. // -------------------------------------------------------------------
  482. //! Parse a *MESH_VERT block in a file
  483. //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
  484. //! \param apOut Output buffer (3 floats)
  485. void ParseLV4MeshFloatTriple(ai_real* apOut);
  486. // -------------------------------------------------------------------
  487. //! Parse a *MESH_TFACE block in a file
  488. //! (also works for MESH_CFACE)
  489. //! \param apOut Output buffer (3 ints)
  490. //! \param rIndexOut Output index
  491. void ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut);
  492. // -------------------------------------------------------------------
  493. //! Parse a *MESH_TFACE block in a file
  494. //! (also works for MESH_CFACE)
  495. //! \param apOut Output buffer (3 ints)
  496. void ParseLV4MeshLongTriple(unsigned int* apOut);
  497. // -------------------------------------------------------------------
  498. //! Parse a single float element
  499. //! \param fOut Output float
  500. void ParseLV4MeshFloat(ai_real& fOut);
  501. // -------------------------------------------------------------------
  502. //! Parse a single int element
  503. //! \param iOut Output integer
  504. void ParseLV4MeshLong(unsigned int& iOut);
  505. // -------------------------------------------------------------------
  506. //! Skip everything to the next: '*' or '\0'
  507. bool SkipToNextToken();
  508. // -------------------------------------------------------------------
  509. //! Skip the current section until the token after the closing }.
  510. //! This function handles embedded subsections correctly
  511. bool SkipSection();
  512. // -------------------------------------------------------------------
  513. //! Output a warning to the logger
  514. //! \param szWarn Warn message
  515. void LogWarning(const char* szWarn);
  516. // -------------------------------------------------------------------
  517. //! Output a message to the logger
  518. //! \param szWarn Message
  519. void LogInfo(const char* szWarn);
  520. // -------------------------------------------------------------------
  521. //! Output an error to the logger
  522. //! \param szWarn Error message
  523. AI_WONT_RETURN void LogError(const char* szWarn) AI_WONT_RETURN_SUFFIX;
  524. // -------------------------------------------------------------------
  525. //! Parse a string, enclosed in double quotation marks
  526. //! \param out Output string
  527. //! \param szName Name of the enclosing element -> used in error
  528. //! messages.
  529. //! \return false if an error occurred
  530. bool ParseString(std::string& out,const char* szName);
  531. public:
  532. //! Pointer to current data
  533. const char* filePtr;
  534. //! background color to be passed to the viewer
  535. //! QNAN if none was found
  536. aiColor3D m_clrBackground;
  537. //! Base ambient color to be passed to all materials
  538. //! QNAN if none was found
  539. aiColor3D m_clrAmbient;
  540. //! List of all materials found in the file
  541. std::vector<Material> m_vMaterials;
  542. //! List of all meshes found in the file
  543. std::vector<Mesh> m_vMeshes;
  544. //! List of all dummies found in the file
  545. std::vector<Dummy> m_vDummies;
  546. //! List of all lights found in the file
  547. std::vector<Light> m_vLights;
  548. //! List of all cameras found in the file
  549. std::vector<Camera> m_vCameras;
  550. //! Current line in the file
  551. unsigned int iLineNumber;
  552. //! First frame
  553. unsigned int iFirstFrame;
  554. //! Last frame
  555. unsigned int iLastFrame;
  556. //! Frame speed - frames per second
  557. unsigned int iFrameSpeed;
  558. //! Ticks per frame
  559. unsigned int iTicksPerFrame;
  560. //! true if the last character read was an end-line character
  561. bool bLastWasEndLine;
  562. //! File format version
  563. unsigned int iFileFormat;
  564. };
  565. } // Namespace ASE
  566. } // Namespace ASSIMP
  567. #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
  568. #endif // !! include guard