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- /*
- Free Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #include "assimp.h"
- #include "aiMaterial.h"
- #include "assimp.hpp"
- #include "MaterialSystem.h"
- #include "../include/aiAssert.h"
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
- const char* pKey,
- const aiMaterialProperty** pPropOut)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pPropOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- if (NULL != pMat->mProperties[i])
- {
- if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey->data, pKey ))
- {
- *pPropOut = pMat->mProperties[i];
- return AI_SUCCESS;
- }
- }
- }
- *pPropOut = NULL;
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
- const char* pKey,
- float* pOut,
- unsigned int* pMax)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- if (NULL != pMat->mProperties[i])
- {
- if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey->data, pKey ))
- {
- // data is given in floats, simply copy it
- if( aiPTI_Float == pMat->mProperties[i]->mType ||
- aiPTI_Buffer == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->
- mDataLength / sizeof(float);
- if (NULL != pMax)
- iWrite = *pMax < iWrite ? *pMax : iWrite;
- memcpy (pOut, pMat->mProperties[i]->mData, iWrite * sizeof (float));
-
- if (NULL != pMax)
- *pMax = iWrite;
- }
- // data is given in ints, convert to float
- else if( aiPTI_Integer == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->
- mDataLength / sizeof(int);
- if (NULL != pMax)
- iWrite = *pMax < iWrite ? *pMax : iWrite;
- for (unsigned int a = 0; a < iWrite;++a)
- {
- pOut[a] = (float) ((int*)pMat->mProperties[i]->mData)[a];
- }
- if (NULL != pMax)
- *pMax = iWrite;
- }
- // it is a string ... no way to read something out of this
- else
- {
- if (NULL != pMax)
- *pMax = 0;
- return AI_FAILURE;
- }
- return AI_SUCCESS;
- }
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
- const char* pKey,
- int* pOut,
- unsigned int* pMax)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- if (NULL != pMat->mProperties[i])
- {
- if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey->data, pKey ))
- {
- // data is given in ints, simply copy it
- if( aiPTI_Integer == pMat->mProperties[i]->mType ||
- aiPTI_Buffer == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->
- mDataLength / sizeof(int);
- if (NULL != pMax)
- iWrite = *pMax < iWrite ? *pMax : iWrite;
- memcpy (pOut, pMat->mProperties[i]->mData, iWrite * sizeof (int));
-
- if (NULL != pMax)
- *pMax = iWrite;
- }
- // data is given in floats convert to int (lossy!)
- else if( aiPTI_Float == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->
- mDataLength / sizeof(float);
- if (NULL != pMax)
- iWrite = *pMax < iWrite ? *pMax : iWrite;
- for (unsigned int a = 0; a < iWrite;++a)
- {
- pOut[a] = (int) ((float*)pMat->mProperties[i]->mData)[a];
- }
- if (NULL != pMax)
- *pMax = iWrite;
- }
- // it is a string ... no way to read something out of this
- else
- {
- if (NULL != pMax)
- *pMax = 0;
- return AI_FAILURE;
- }
- return AI_SUCCESS;
- }
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialColor(const aiMaterial* pMat,
- const char* pKey,
- aiColor4D* pOut)
- {
- unsigned int iMax = 4;
- aiReturn eRet = aiGetMaterialFloatArray(pMat,pKey,(float*)pOut,&iMax);
- // if no alpha channel is provided set it to 1.0 by default
- if (3 == iMax)pOut->a = 1.0f;
- return eRet;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialString(const aiMaterial* pMat,
- const char* pKey,
- aiString* pOut)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- if (NULL != pMat->mProperties[i])
- {
- if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey->data, pKey ))
- {
- if( aiPTI_String == pMat->mProperties[i]->mType)
- {
- memcpy (pOut, pMat->mProperties[i]->mData,
- sizeof(aiString));
- }
- // wrong type
- else return AI_FAILURE;
- return AI_SUCCESS;
- }
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn MaterialHelper::RemoveProperty (const char* pKey)
- {
- ai_assert(NULL != pKey);
- for (unsigned int i = 0; i < this->mNumProperties;++i)
- {
- if (NULL != this->mProperties[i])
- {
- if (0 == ASSIMP_stricmp( this->mProperties[i]->mKey->data, pKey ))
- {
- // delete this entry
- delete[] this->mProperties[i]->mData;
- delete this->mProperties[i];
-
- // collapse the array behind --.
- --this->mNumProperties;
- for (unsigned int a = i; a < this->mNumProperties;++a)
- {
- this->mProperties[a] = this->mProperties[a+1];
- }
- return AI_SUCCESS;
- }
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn MaterialHelper::AddBinaryProperty (const void* pInput,
- const unsigned int pSizeInBytes,
- const char* pKey,
- aiPropertyTypeInfo pType)
- {
- ai_assert (pInput != NULL);
- ai_assert (pKey != NULL);
- ai_assert (0 != pSizeInBytes);
- // first search the list whether there is already an entry
- // with this name.
- unsigned int iOutIndex = 0xFFFFFFFF;
- for (unsigned int i = 0; i < this->mNumProperties;++i)
- {
- if (NULL != this->mProperties[i])
- {
- if (0 == ASSIMP_stricmp( this->mProperties[i]->mKey->data, pKey ))
- {
- // delete this entry
- delete[] this->mProperties[i]->mData;
- delete this->mProperties[i];
- iOutIndex = i;
- }
- }
- }
- aiMaterialProperty* pcNew = new aiMaterialProperty();
- // fill this
- pcNew->mKey = new aiString();
- pcNew->mType = pType;
- pcNew->mDataLength = pSizeInBytes;
- pcNew->mData = new char[pSizeInBytes];
- memcpy (pcNew->mData,pInput,pSizeInBytes);
- pcNew->mKey->length = strlen(pKey);
- ai_assert ( MAXLEN > pcNew->mKey->length);
- strcpy( pcNew->mKey->data, pKey );
- if (0xFFFFFFFF != iOutIndex)
- {
- this->mProperties[iOutIndex] = pcNew;
- return AI_SUCCESS;
- }
- // resize the array ... allocate
- // storage for 5 other properties
- if (this->mNumProperties == this->mNumAllocated)
- {
- unsigned int iOld = this->mNumAllocated;
- this->mNumAllocated += 5;
- aiMaterialProperty** ppTemp = new aiMaterialProperty*[this->mNumAllocated];
- if (NULL == ppTemp)return AI_OUTOFMEMORY;
- memcpy (ppTemp,this->mProperties,iOld * sizeof(void*));
- delete[] this->mProperties;
- this->mProperties = ppTemp;
- }
- // push back ...
- this->mProperties[this->mNumProperties++] = pcNew;
- return AI_SUCCESS;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn MaterialHelper::AddProperty (const aiString* pInput,
- const char* pKey)
- {
- return this->AddBinaryProperty(pInput,
- sizeof(aiString),pKey,aiPTI_String);
- }
- // ------------------------------------------------------------------------------------------------
- void MaterialHelper::CopyPropertyList(MaterialHelper* pcDest,
- const MaterialHelper* pcSrc)
- {
- ai_assert(NULL != pcDest);
- ai_assert(NULL != pcSrc);
- unsigned int iOldNum = pcDest->mNumProperties;
- pcDest->mNumAllocated += pcSrc->mNumAllocated;
- pcDest->mNumProperties += pcSrc->mNumProperties;
- aiMaterialProperty** pcOld = pcDest->mProperties;
- pcDest->mProperties = new aiMaterialProperty*[pcDest->mNumAllocated];
- if (pcOld)
- {
- for (unsigned int i = 0; i < iOldNum;++i)
- pcDest->mProperties[i] = pcOld[i];
- delete[] pcDest->mProperties;
- }
- for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i)
- {
- pcDest->mProperties[i]->mKey = new aiString(*pcSrc->mProperties[i]->mKey);
- pcDest->mProperties[i]->mDataLength = pcSrc->mProperties[i]->mDataLength;
- pcDest->mProperties[i]->mType = pcSrc->mProperties[i]->mType;
- pcDest->mProperties[i]->mData = new char[pcDest->mProperties[i]->mDataLength];
- memcpy(pcDest->mProperties[i]->mData,pcSrc->mProperties[i]->mData,
- pcDest->mProperties[i]->mDataLength);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialTexture(const aiMaterial* pcMat,
- unsigned int iIndex,
- unsigned int iTexType,
- aiString* szOut,
- unsigned int* piUVIndex,
- float* pfBlendFactor,
- aiTextureOp* peTextureOp)
- {
- ai_assert(NULL != pcMat);
- ai_assert(NULL != szOut);
- const char* szPathBase;
- const char* szUVBase;
- const char* szBlendBase;
- const char* szOpBase;
- switch (iTexType)
- {
- case AI_TEXTYPE_DIFFUSE:
- szPathBase = AI_MATKEY_TEXTURE_DIFFUSE_;
- szUVBase = AI_MATKEY_UVWSRC_DIFFUSE_;
- szBlendBase = AI_MATKEY_TEXBLEND_DIFFUSE_;
- szOpBase = AI_MATKEY_TEXOP_DIFFUSE_;
- break;
- case AI_TEXTYPE_SPECULAR:
- szPathBase = AI_MATKEY_TEXTURE_SPECULAR_;
- szUVBase = AI_MATKEY_UVWSRC_SPECULAR_;
- szBlendBase = AI_MATKEY_TEXBLEND_SPECULAR_;
- szOpBase = AI_MATKEY_TEXOP_SPECULAR_;
- break;
- case AI_TEXTYPE_AMBIENT:
- szPathBase = AI_MATKEY_TEXTURE_AMBIENT_;
- szUVBase = AI_MATKEY_UVWSRC_AMBIENT_;
- szBlendBase = AI_MATKEY_TEXBLEND_AMBIENT_;
- szOpBase = AI_MATKEY_TEXOP_AMBIENT_;
- break;
- case AI_TEXTYPE_EMISSIVE:
- szPathBase = AI_MATKEY_TEXTURE_EMISSIVE_;
- szUVBase = AI_MATKEY_UVWSRC_EMISSIVE_;
- szBlendBase = AI_MATKEY_TEXBLEND_EMISSIVE_;
- szOpBase = AI_MATKEY_TEXOP_EMISSIVE_;
- break;
- case AI_TEXTYPE_HEIGHT:
- szPathBase = AI_MATKEY_TEXTURE_HEIGHT_;
- szUVBase = AI_MATKEY_UVWSRC_HEIGHT_;
- szBlendBase = AI_MATKEY_TEXBLEND_HEIGHT_;
- szOpBase = AI_MATKEY_TEXOP_HEIGHT_;
- break;
- case AI_TEXTYPE_NORMALS:
- szPathBase = AI_MATKEY_TEXTURE_NORMALS_;
- szUVBase = AI_MATKEY_UVWSRC_NORMALS_;
- szBlendBase = AI_MATKEY_TEXBLEND_NORMALS_;
- szOpBase = AI_MATKEY_TEXOP_NORMALS_;
- break;
- case AI_TEXTYPE_SHININESS:
- szPathBase = AI_MATKEY_TEXTURE_SHININESS_;
- szUVBase = AI_MATKEY_UVWSRC_SHININESS_;
- szBlendBase = AI_MATKEY_TEXBLEND_SHININESS_;
- szOpBase = AI_MATKEY_TEXOP_SHININESS_;
- break;
- case AI_TEXTYPE_OPACITY:
- szPathBase = AI_MATKEY_TEXTURE_OPACITY_;
- szUVBase = AI_MATKEY_UVWSRC_OPACITY_;
- szBlendBase = AI_MATKEY_TEXBLEND_OPACITY_;
- szOpBase = AI_MATKEY_TEXOP_OPACITY_;
- break;
- default: return AI_FAILURE;
- };
- char szKey[256];
- // get the path to the texture
- sprintf(szKey,"%s[%i]",szPathBase,iIndex);
- if (AI_SUCCESS != aiGetMaterialString(pcMat,szKey,szOut))
- {
- return AI_FAILURE;
- }
- // get the UV index of the texture
- if (piUVIndex)
- {
- int iUV;
- sprintf(szKey,"%s[%i]",szUVBase,iIndex);
- if (AI_SUCCESS != aiGetMaterialInteger(pcMat,szKey,&iUV))
- iUV = 0;
- *piUVIndex = iUV;
- }
- // get the blend factor of the texture
- if (pfBlendFactor)
- {
- float fBlend;
- sprintf(szKey,"%s[%i]",szBlendBase,iIndex);
- if (AI_SUCCESS != aiGetMaterialFloat(pcMat,szKey,&fBlend))
- fBlend = 1.0f;
- *pfBlendFactor = fBlend;
- }
- // get the texture operation of the texture
- if (peTextureOp)
- {
- aiTextureOp op;
- sprintf(szKey,"%s[%i]",szOpBase,iIndex);
- if (AI_SUCCESS != aiGetMaterialInteger(pcMat,szKey,(int*)&op))
- op = aiTextureOp_Multiply;
- *peTextureOp = op;
- }
- return AI_SUCCESS;
- }
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