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- /*
- Free Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Definition of the base class for all importer worker classes. */
- #ifndef AI_MATERIALSYSTEM_H_INC
- #define AI_MATERIALSYSTEM_H_INC
- #include "../include/aiMaterial.h"
- namespace Assimp
- {
- // ---------------------------------------------------------------------------
- /** \brief Helper function to do platform independent string comparison.
- *
- * This is required since stricmp() is not consistently available on
- * all platforms. Some platforms use the '_' prefix, others don't even
- * have such a function. Yes, this is called an ISO standard.
- *
- * \param s1 First input string
- * \param s2 Second input string
- */
- // ---------------------------------------------------------------------------
- inline int ASSIMP_stricmp(const char *s1, const char *s2)
- {
- #if (defined _MSC_VER)
- return _stricmp(s1,s2);
- #else
- const char *a1, *a2;
- a1 = s1;
- a2 = s2;
- while (true)
- {
- char c1 = (char)tolower(*a1);
- char c2 = (char)tolower(*a2);
- if ((0 == c1) && (0 == c2)) return 0;
- if (c1 < c2) return-1;
- if (c1 > c2) return 1;
- ++a1;
- ++a2;
- }
- #endif
- }
- // ---------------------------------------------------------------------------
- /** \brief Helper function to do platform independent string comparison.
- *
- * This is required since strincmp() is not consistently available on
- * all platforms. Some platforms use the '_' prefix, others don't even
- * have such a function. Yes, this is called an ISO standard.
- *
- * \param s1 First input string
- * \param s2 Second input string
- * \param n Macimum number of characters to compare
- */
- // ---------------------------------------------------------------------------
- inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
- {
- #if (defined _MSC_VER)
- return _strnicmp(s1,s2,n);
- #else
- const char *a1, *a2;
- a1 = s1;
- a2 = s2;
- unsigned int p = 0;
- while (true)
- {
- if (p >= n)return 0;
- char c1 = (char)tolower(*a1);
- char c2 = (char)tolower(*a2);
- if ((0 == c1) && (0 == c2)) return 0;
- if (c1 < c2) return-1;
- if (c1 > c2) return 1;
- ++a1;
- ++a2;
- ++p;
- }
- #endif
- }
- // ---------------------------------------------------------------------------
- /** Internal material helper class. Can be used to fill an aiMaterial
- structure easily. */
- class MaterialHelper : public ::aiMaterial
- {
- public:
- inline MaterialHelper();
- inline ~MaterialHelper();
- // -------------------------------------------------------------------
- /** Add a property with a given key and type info to the material
- * structure
- *
- * \param pInput Pointer to input data
- * \param pSizeInBytes Size of input data
- * \param pKey Key/Usage of the property (AI_MATKEY_XXX)
- * \param pType Type information hint
- */
- aiReturn AddBinaryProperty (const void* pInput,
- const unsigned int pSizeInBytes,
- const char* pKey,
- aiPropertyTypeInfo pType);
- // -------------------------------------------------------------------
- /** Add a string property with a given key and type info to the
- * material structure
- *
- * \param pInput Input string
- * \param pKey Key/Usage of the property (AI_MATKEY_XXX)
- */
- aiReturn AddProperty (const aiString* pInput,
- const char* pKey);
- // -------------------------------------------------------------------
- /** Add a property with a given key to the material structure
- * \param pInput Pointer to the input data
- * \param pNumValues Number of values in the array
- * \param pKey Key/Usage of the property (AI_MATKEY_XXX)
- */
- template<class TYPE>
- aiReturn AddProperty (const TYPE* pInput,
- const unsigned int pNumValues,
- const char* pKey);
- // -------------------------------------------------------------------
- /** Remove a given key from the list
- * The function fails if the key isn't found
- *
- * \param pKey Key/Usage to be deleted
- */
- aiReturn RemoveProperty (const char* pKey);
- // -------------------------------------------------------------------
- /** Copy the property list of a material
- * \param pcDest Destination material
- * \param pcSrc Source material
- */
- static void CopyPropertyList(MaterialHelper* pcDest,
- const MaterialHelper* pcSrc);
- };
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- inline MaterialHelper::MaterialHelper()
- {
- // allocate 5 entries by default
- this->mNumProperties = 0;
- this->mNumAllocated = 5;
- this->mProperties = new aiMaterialProperty*[5];
- return;
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- inline MaterialHelper::~MaterialHelper()
- {
- for (unsigned int i = 0; i < this->mNumProperties;++i)
- {
- // be careful ...
- if(NULL != this->mProperties[i])
- {
- delete[] this->mProperties[i]->mKey;
- delete[] this->mProperties[i]->mData;
- delete this->mProperties[i];
- }
- }
- return;
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<class TYPE>
- aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(TYPE),
- pKey,aiPTI_Buffer);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(float),
- pKey,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor4D),
- pKey,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor3D),
- pKey,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(int),
- pKey,aiPTI_Integer);
- }
- }
- #endif //!! AI_MATERIALSYSTEM_H_INC
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