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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2010, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file IFC.cpp
- * @brief Implementation of the Industry Foundation Classes loader.
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
- #include <iterator>
- #include <boost/tuple/tuple.hpp>
- #include "IFCLoader.h"
- #include "STEPFileReader.h"
- #include "IFCReaderGen.h"
- #include "StreamReader.h"
- #include "MemoryIOWrapper.h"
- #include "ProcessHelper.h"
- #include "PolyTools.h"
- using namespace Assimp;
- using namespace Assimp::Formatter;
- namespace EXPRESS = STEP::EXPRESS;
- template<> const std::string LogFunctions<IFCImporter>::log_prefix = "IFC: ";
- /* DO NOT REMOVE this comment block. The genentitylist.sh script
- * just looks for names adhering to the IFC :: IfcSomething naming scheme
- * and includes all matches in the whitelist for code-generation. Thus,
- * all entity classes that are only indirectly referenced need to be
- * mentioned explicitly.
- IFC::IfcRepresentationMap
- IFC::IfcProductRepresentation
- IFC::IfcUnitAssignment
- IFC::IfcClosedShell
- IFC::IfcDoor
- */
- namespace {
- // helper for std::for_each to delete all heap-allocated items in a container
- template<typename T>
- struct delete_fun
- {
- void operator()(T* del) {
- delete del;
- }
- };
- // ------------------------------------------------------------------------------------------------
- // Temporary representation of an opening in a wall or a floor
- // ------------------------------------------------------------------------------------------------
- struct TempMesh;
- struct TempOpening
- {
- const IFC::IfcExtrudedAreaSolid* solid;
- aiVector3D extrusionDir;
- boost::shared_ptr<TempMesh> profileMesh;
- // ------------------------------------------------------------------------------
- TempOpening(const IFC::IfcExtrudedAreaSolid* solid,aiVector3D extrusionDir,boost::shared_ptr<TempMesh> profileMesh)
- : solid(solid)
- , extrusionDir(extrusionDir)
- , profileMesh(profileMesh)
- {
- }
- // ------------------------------------------------------------------------------
- void Transform(const aiMatrix4x4& mat); // defined later since TempMesh is not complete yet
- };
- // ------------------------------------------------------------------------------------------------
- // Intermediate data storage during conversion. Keeps everything and a bit more.
- // ------------------------------------------------------------------------------------------------
- struct ConversionData
- {
- ConversionData(const STEP::DB& db, const IFC::IfcProject& proj, aiScene* out,const IFCImporter::Settings& settings)
- : len_scale(1.0)
- , angle_scale(1.0)
- , db(db)
- , proj(proj)
- , out(out)
- , settings(settings)
- , apply_openings()
- , collect_openings()
- {}
- ~ConversionData() {
- std::for_each(meshes.begin(),meshes.end(),delete_fun<aiMesh>());
- std::for_each(materials.begin(),materials.end(),delete_fun<aiMaterial>());
- }
- float len_scale, angle_scale;
- bool plane_angle_in_radians;
- const STEP::DB& db;
- const IFC::IfcProject& proj;
- aiScene* out;
- aiMatrix4x4 wcs;
- std::vector<aiMesh*> meshes;
- std::vector<aiMaterial*> materials;
- typedef std::map<const IFC::IfcRepresentationItem*, std::vector<unsigned int> > MeshCache;
- MeshCache cached_meshes;
- const IFCImporter::Settings& settings;
- // Intermediate arrays used to resolve openings in walls: only one of them
- // can be given at a time. apply_openings if present if the current element
- // is a wall and needs its openings to be poured into its geometry while
- // collect_openings is present only if the current element is an
- // IfcOpeningElement, for which all the geometry needs to be preserved
- // for later processing by a parent, which is a wall.
- std::vector<TempOpening>* apply_openings;
- std::vector<TempOpening>* collect_openings;
- };
- // ------------------------------------------------------------------------------------------------
- struct FuzzyVectorCompare {
- FuzzyVectorCompare(float epsilon) : epsilon(epsilon) {}
- bool operator()(const aiVector3D& a, const aiVector3D& b) {
- return fabs((a-b).SquareLength()) < epsilon;
- }
- const float epsilon;
- };
- // ------------------------------------------------------------------------------------------------
- // Helper used during mesh construction. Aids at creating aiMesh'es out of relatively few polygons.
- // ------------------------------------------------------------------------------------------------
- struct TempMesh
- {
- std::vector<aiVector3D> verts;
- std::vector<unsigned int> vertcnt;
- // ------------------------------------------------------------------------------
- aiMesh* ToMesh() {
- ai_assert(verts.size() == std::accumulate(vertcnt.begin(),vertcnt.end(),0));
- if (verts.empty()) {
- return NULL;
- }
- std::auto_ptr<aiMesh> mesh(new aiMesh());
- // copy vertices
- mesh->mNumVertices = static_cast<unsigned int>(verts.size());
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- std::copy(verts.begin(),verts.end(),mesh->mVertices);
- // and build up faces
- mesh->mNumFaces = static_cast<unsigned int>(vertcnt.size());
- mesh->mFaces = new aiFace[mesh->mNumFaces];
- for(unsigned int i = 0,n=0, acc = 0; i < mesh->mNumFaces; ++n) {
- aiFace& f = mesh->mFaces[i];
- if (!vertcnt[n]) {
- --mesh->mNumFaces;
- continue;
- }
- f.mNumIndices = vertcnt[n];
- f.mIndices = new unsigned int[f.mNumIndices];
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- f.mIndices[a] = acc++;
- }
- ++i;
- }
- return mesh.release();
- }
- // ------------------------------------------------------------------------------
- void Clear() {
- verts.clear();
- vertcnt.clear();
- }
- // ------------------------------------------------------------------------------
- void Transform(const aiMatrix4x4& mat) {
- BOOST_FOREACH(aiVector3D& v, verts) {
- v *= mat;
- }
- }
- // ------------------------------------------------------------------------------
- aiVector3D Center() {
- return std::accumulate(verts.begin(),verts.end(),aiVector3D(0.f,0.f,0.f)) / static_cast<float>(verts.size());
- }
- // ------------------------------------------------------------------------------
- void Append(const TempMesh& other) {
- verts.insert(verts.end(),other.verts.begin(),other.verts.end());
- vertcnt.insert(vertcnt.end(),other.vertcnt.begin(),other.vertcnt.end());
- }
- // ------------------------------------------------------------------------------
- void RemoveAdjacentDuplicates() {
- bool drop = false;
- std::vector<aiVector3D>::iterator base = verts.begin();
- BOOST_FOREACH(unsigned int& cnt, vertcnt) {
- if (cnt < 2){
- base += cnt;
- continue;
- }
- aiVector3D vmin,vmax;
- ArrayBounds(&*base, cnt ,vmin,vmax);
- const float epsilon = (vmax-vmin).SquareLength() / 1e9f, dotepsilon = 1e-7;
- //// look for vertices that lie directly on the line between their predecessor and their
- //// successor and replace them with either of them.
- //for(size_t i = 0; i < cnt; ++i) {
- // aiVector3D& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
- // const aiVector3D& d0 = (v1-v0), &d1 = (v2-v1);
- // const float l0 = d0.SquareLength(), l1 = d1.SquareLength();
- // if (!l0 || !l1) {
- // continue;
- // }
- // const float d = (d0/sqrt(l0))*(d1/sqrt(l1));
- // if ( d >= 1.f-dotepsilon ) {
- // v1 = v0;
- // }
- // else if ( d0*d1 < -1.f+dotepsilon ) {
- // v2 = v1;
- // continue;
- // }
- //}
- // drop any identical, adjacent vertices. this pass will collect the dropouts
- // of the previous pass as a side-effect.
- FuzzyVectorCompare fz(epsilon);
- std::vector<aiVector3D>::iterator end = base+cnt, e = std::unique( base, end, fz );
- if (e != end) {
- cnt -= static_cast<unsigned int>(std::distance(e, end));
- verts.erase(e,end);
- drop = true;
- }
- // check front and back vertices for this polygon
- if (cnt > 1 && fz(*base,*(base+cnt-1))) {
- verts.erase(base+ --cnt);
- drop = true;
- }
- // removing adjacent duplicates shouldn't erase everything :-)
- ai_assert(cnt>0);
- base += cnt;
- }
- if(drop) {
- IFCImporter::LogDebug("removed duplicate vertices");
- }
- }
- };
- // ------------------------------------------------------------------------------
- void TempOpening::Transform(const aiMatrix4x4& mat)
- {
- if(profileMesh) {
- profileMesh->Transform(mat);
- }
- extrusionDir *= aiMatrix3x3(mat);
- }
- // forward declarations
- float ConvertSIPrefix(const std::string& prefix);
- void SetUnits(ConversionData& conv);
- void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement& in, ConversionData& conv);
- void SetCoordinateSpace(ConversionData& conv);
- void ProcessSpatialStructures(ConversionData& conv);
- aiNode* ProcessSpatialStructure(aiNode* parent, const IFC::IfcProduct& el ,ConversionData& conv);
- void ProcessProductRepresentation(const IFC::IfcProduct& el, aiNode* nd, ConversionData& conv);
- void MakeTreeRelative(ConversionData& conv);
- void ConvertUnit(const EXPRESS::DataType& dt,ConversionData& conv);
- void ProcessSweptAreaSolid(const IFC::IfcSweptAreaSolid& swept, TempMesh& meshout, ConversionData& conv);
- } // anon
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- IFCImporter::IFCImporter()
- {}
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- IFCImporter::~IFCImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
- {
- const std::string& extension = GetExtension(pFile);
- if (extension == "ifc") {
- return true;
- }
- else if ((!extension.length() || checkSig) && pIOHandler) {
- // note: this is the common identification for STEP-encoded files, so
- // it is only unambiguous as long as we don't support any further
- // file formats with STEP as their encoding.
- const char* tokens[] = {"ISO-10303-21"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- // List all extensions handled by this loader
- void IFCImporter::GetExtensionList(std::set<std::string>& app)
- {
- app.insert("ifc");
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties for the loader
- void IFCImporter::SetupProperties(const Importer* pImp)
- {
- settings.skipSpaceRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS,true);
- settings.skipCurveRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS,true);
- settings.useCustomTriangulation = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION,true);
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void IFCImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
- {
- boost::shared_ptr<IOStream> stream(pIOHandler->Open(pFile));
- if (!stream) {
- ThrowException("Could not open file for reading");
- }
- boost::scoped_ptr<STEP::DB> db(STEP::ReadFileHeader(stream));
- const STEP::HeaderInfo& head = const_cast<const STEP::DB&>(*db).GetHeader();
- if(!head.fileSchema.size() || head.fileSchema.substr(0,3) != "IFC") {
- ThrowException("Unrecognized file schema: " + head.fileSchema);
- }
- if (!DefaultLogger::isNullLogger()) {
- LogDebug("File schema is \'" + head.fileSchema + '\'');
- if (head.timestamp.length()) {
- LogDebug("Timestamp \'" + head.timestamp + '\'');
- }
- if (head.app.length()) {
- LogDebug("Application/Exporter identline is \'" + head.app + '\'');
- }
- }
- // obtain a copy of the machine-generated IFC scheme
- EXPRESS::ConversionSchema schema;
- IFC::GetSchema(schema);
- // tell the reader which entity types to track with special care
- static const char* const types_to_track[] = {
- "ifcsite", "ifcbuilding", "ifcproject"
- };
- // tell the reader for which types we need to simulate STEPs reverse indices
- static const char* const inverse_indices_to_track[] = {
- "ifcrelcontainedinspatialstructure", "ifcrelaggregates", "ifcrelvoidselement", "ifcstyleditem"
- };
- // feed the IFC schema into the reader and pre-parse all lines
- STEP::ReadFile(*db, schema, types_to_track, inverse_indices_to_track);
- const STEP::LazyObject* proj = db->GetObject("ifcproject");
- if (!proj) {
- ThrowException("missing IfcProject entity");
- }
- ConversionData conv(*db,proj->To<IFC::IfcProject>(),pScene,settings);
- SetUnits(conv);
- SetCoordinateSpace(conv);
- ProcessSpatialStructures(conv);
- MakeTreeRelative(conv);
- // NOTE - this is a stress test for the importer, but it works only
- // in a build with no entities disabled. See
- // scripts/IFCImporter/CPPGenerator.py
- // for more information.
- #ifdef ASSIMP_IFC_TEST
- db->EvaluateAll();
- #endif
- // do final data copying
- if (conv.meshes.size()) {
- pScene->mNumMeshes = static_cast<unsigned int>(conv.meshes.size());
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]();
- std::copy(conv.meshes.begin(),conv.meshes.end(),pScene->mMeshes);
- // needed to keep the d'tor from burning us
- conv.meshes.clear();
- }
- if (conv.materials.size()) {
- pScene->mNumMaterials = static_cast<unsigned int>(conv.materials.size());
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]();
- std::copy(conv.materials.begin(),conv.materials.end(),pScene->mMaterials);
- // needed to keep the d'tor from burning us
- conv.materials.clear();
- }
- // apply world coordinate system (which includes the scaling to convert to meters and a -90 degrees rotation around x)
- aiMatrix4x4 scale, rot;
- aiMatrix4x4::Scaling(aiVector3D(conv.len_scale,conv.len_scale,conv.len_scale),scale);
- aiMatrix4x4::RotationX(-AI_MATH_HALF_PI_F,rot);
- pScene->mRootNode->mTransformation = rot * scale * conv.wcs * pScene->mRootNode->mTransformation;
- // this must be last because objects are evaluated lazily as we process them
- if ( !DefaultLogger::isNullLogger() ){
- LogDebug((Formatter::format(),"STEP: evaluated ",db->GetEvaluatedObjectCount()," object records"));
- }
- }
- namespace {
- // ------------------------------------------------------------------------------------------------
- bool IsTrue(const EXPRESS::BOOLEAN& in)
- {
- return (std::string)in == "TRUE" || (std::string)in == "T";
- }
- // ------------------------------------------------------------------------------------------------
- float ConvertSIPrefix(const std::string& prefix)
- {
- if (prefix == "EXA") {
- return 1e18f;
- }
- else if (prefix == "PETA") {
- return 1e15f;
- }
- else if (prefix == "TERA") {
- return 1e12f;
- }
- else if (prefix == "GIGA") {
- return 1e9f;
- }
- else if (prefix == "MEGA") {
- return 1e6f;
- }
- else if (prefix == "KILO") {
- return 1e3f;
- }
- else if (prefix == "HECTO") {
- return 1e2f;
- }
- else if (prefix == "DECA") {
- return 1e-0f;
- }
- else if (prefix == "DECI") {
- return 1e-1f;
- }
- else if (prefix == "CENTI") {
- return 1e-2f;
- }
- else if (prefix == "MILLI") {
- return 1e-3f;
- }
- else if (prefix == "MICRO") {
- return 1e-6f;
- }
- else if (prefix == "NANO") {
- return 1e-9f;
- }
- else if (prefix == "PICO") {
- return 1e-12f;
- }
- else if (prefix == "FEMTO") {
- return 1e-15f;
- }
- else if (prefix == "ATTO") {
- return 1e-18f;
- }
- else {
- IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
- return 1;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertUnit(const IFC::IfcNamedUnit& unit,ConversionData& conv)
- {
- if(const IFC::IfcSIUnit* const si = unit.ToPtr<IFC::IfcSIUnit>()) {
- if(si->UnitType == "LENGTHUNIT") {
- conv.len_scale = si->Prefix ? ConvertSIPrefix(si->Prefix) : 1.f;
- IFCImporter::LogDebug("got units used for lengths");
- }
- if(si->UnitType == "PLANEANGLEUNIT") {
- if (si->Name != "RADIAN") {
- IFCImporter::LogWarn("expected base unit for angles to be radian");
- }
- }
- }
- else if(const IFC::IfcConversionBasedUnit* const convu = unit.ToPtr<IFC::IfcConversionBasedUnit>()) {
- if(convu->UnitType == "PLANEANGLEUNIT") {
- try {
- conv.angle_scale = convu->ConversionFactor->ValueComponent->To<EXPRESS::REAL>();
- ConvertUnit(*convu->ConversionFactor->UnitComponent,conv);
- IFCImporter::LogDebug("got units used for angles");
- }
- catch(std::bad_cast&) {
- IFCImporter::LogError("skipping unknown IfcConversionBasedUnit.ValueComponent entry - expected REAL");
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertUnit(const EXPRESS::DataType& dt,ConversionData& conv)
- {
- try {
- const EXPRESS::ENTITY& e = dt.To<IFC::ENTITY>();
- const IFC::IfcNamedUnit& unit = e.ResolveSelect<IFC::IfcNamedUnit>(conv.db);
- if(unit.UnitType != "LENGTHUNIT" && unit.UnitType != "PLANEANGLEUNIT") {
- return;
- }
- ConvertUnit(unit,conv);
- }
- catch(std::bad_cast&) {
- // not entity, somehow
- IFCImporter::LogError("skipping unknown IfcUnit entry - expected entity");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void SetUnits(ConversionData& conv)
- {
- // see if we can determine the coordinate space used to express.
- for(size_t i = 0; i < conv.proj.UnitsInContext->Units.size(); ++i ) {
- ConvertUnit(*conv.proj.UnitsInContext->Units[i],conv);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertColor(aiColor4D& out, const IFC::IfcColourRgb& in)
- {
- out.r = in.Red;
- out.g = in.Green;
- out.b = in.Blue;
- out.a = 1.f;
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertColor(aiColor4D& out, const IFC::IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base)
- {
- if (const EXPRESS::REAL* const r = in.ToPtr<EXPRESS::REAL>()) {
- out.r = out.g = out.b = *r;
- if(base) {
- out.r *= base->r;
- out.g *= base->g;
- out.b *= base->b;
- out.a = base->a;
- }
- else out.a = 1.0;
- }
- else if (const IFC::IfcColourRgb* const rgb = in.ResolveSelectPtr<IFC::IfcColourRgb>(conv.db)) {
- ConvertColor(out,*rgb);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertCartesianPoint(aiVector3D& out, const IFC::IfcCartesianPoint& in)
- {
- out = aiVector3D();
- for(size_t i = 0; i < in.Coordinates.size(); ++i) {
- out[i] = in.Coordinates[i];
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertDirection(aiVector3D& out, const IFC::IfcDirection& in)
- {
- out = aiVector3D();
- for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
- out[i] = in.DirectionRatios[i];
- }
- const float len = out.Length();
- if (len<1e-6) {
- IFCImporter::LogWarn("direction vector too small, normalizing would result in a division by zero");
- return;
- }
- out /= len;
- }
- // ------------------------------------------------------------------------------------------------
- void AssignMatrixAxes(aiMatrix4x4& out, const aiVector3D& x, const aiVector3D& y, const aiVector3D& z)
- {
- out.a1 = x.x;
- out.b1 = x.y;
- out.c1 = x.z;
- out.a2 = y.x;
- out.b2 = y.y;
- out.c2 = y.z;
- out.a3 = z.x;
- out.b3 = z.y;
- out.c3 = z.z;
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement3D& in, ConversionData& conv)
- {
- aiVector3D loc;
- ConvertCartesianPoint(loc,in.Location);
- aiVector3D z(0.f,0.f,1.f),r(1.f,0.f,0.f),x;
- if (in.Axis) {
- ConvertDirection(z,*in.Axis.Get());
- }
- if (in.RefDirection) {
- ConvertDirection(r,*in.RefDirection.Get());
- }
- aiVector3D v = r.Normalize();
- aiVector3D tmpx = z * (v*z);
- x = (v-tmpx).Normalize();
- aiVector3D y = (z^x);
- aiMatrix4x4::Translation(loc,out);
- AssignMatrixAxes(out,x,y,z);
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement2D& in, ConversionData& conv)
- {
- aiVector3D loc;
- ConvertCartesianPoint(loc,in.Location);
- aiVector3D x(1.f,0.f,0.f);
- if (in.RefDirection) {
- ConvertDirection(x,*in.RefDirection.Get());
- }
- const aiVector3D y = aiVector3D(x.y,-x.x,0.f);
- aiMatrix4x4::Translation(loc,out);
- AssignMatrixAxes(out,x,y,aiVector3D(0.f,0.f,1.f));
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiVector3D& axis, aiVector3D& pos, const IFC::IfcAxis1Placement& in, ConversionData& conv)
- {
- ConvertCartesianPoint(pos,in.Location);
- if (in.Axis) {
- ConvertDirection(axis,in.Axis.Get());
- }
- else {
- axis = aiVector3D(0.f,0.f,1.f);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement& in, ConversionData& conv)
- {
- if(const IFC::IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<IFC::IfcAxis2Placement3D>(conv.db)) {
- ConvertAxisPlacement(out,*pl3,conv);
- }
- else if(const IFC::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<IFC::IfcAxis2Placement2D>(conv.db)) {
- ConvertAxisPlacement(out,*pl2,conv);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void SetCoordinateSpace(ConversionData& conv)
- {
- const IFC::IfcRepresentationContext* fav = NULL;
- BOOST_FOREACH(const IFC::IfcRepresentationContext& v, conv.proj.RepresentationContexts) {
- fav = &v;
- // Model should be the most suitable type of context, hence ignore the others
- if (v.ContextType && v.ContextType.Get() == "Model") {
- break;
- }
- }
- if (fav) {
- if(const IFC::IfcGeometricRepresentationContext* const geo = fav->ToPtr<IFC::IfcGeometricRepresentationContext>()) {
- ConvertAxisPlacement(conv.wcs, *geo->WorldCoordinateSystem, conv);
- IFCImporter::LogDebug("got world coordinate system");
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertTransformOperator(aiMatrix4x4& out, const IFC::IfcCartesianTransformationOperator& op)
- {
- aiVector3D loc;
- ConvertCartesianPoint(loc,op.LocalOrigin);
- aiVector3D x(1.f,0.f,0.f),y(0.f,1.f,0.f),z(0.f,0.f,1.f);
- if (op.Axis1) {
- ConvertDirection(x,*op.Axis1.Get());
- }
- if (op.Axis2) {
- ConvertDirection(y,*op.Axis2.Get());
- }
- if (const IFC::IfcCartesianTransformationOperator3D* op2 = op.ToPtr<IFC::IfcCartesianTransformationOperator3D>()) {
- if(op2->Axis3) {
- ConvertDirection(z,*op2->Axis3.Get());
- }
- }
- aiMatrix4x4 locm;
- aiMatrix4x4::Translation(loc,locm);
- AssignMatrixAxes(out,x,y,z);
-
- aiVector3D vscale;
- if (const IFC::IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<IFC::IfcCartesianTransformationOperator3DnonUniform>()) {
- vscale.x = nuni->Scale?op.Scale.Get():1.f;
- vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f;
- vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f;
- }
- else {
- const float sc = op.Scale?op.Scale.Get():1.f;
- vscale = aiVector3D(sc,sc,sc);
- }
- aiMatrix4x4 s;
- aiMatrix4x4::Scaling(vscale,s);
- out = locm * out * s;
- }
- // ------------------------------------------------------------------------------------------------
- bool ProcessPolyloop(const IFC::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& conv)
- {
- size_t cnt = 0;
- BOOST_FOREACH(const IFC::IfcCartesianPoint& c, loop.Polygon) {
- aiVector3D tmp;
- ConvertCartesianPoint(tmp,c);
- meshout.verts.push_back(tmp);
- ++cnt;
- }
- meshout.vertcnt.push_back(cnt);
- // zero- or one- vertex polyloops simply ignored
- if (meshout.vertcnt.back() > 1) {
- return true;
- }
-
- if (meshout.vertcnt.back()==1) {
- meshout.vertcnt.pop_back();
- meshout.verts.pop_back();
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- void ComputePolygonNormals(const TempMesh& meshout, std::vector<aiVector3D>& normals, bool normalize = true, size_t ofs = 0)
- {
- size_t max_vcount = 0;
- std::vector<unsigned int>::const_iterator begin=meshout.vertcnt.begin()+ofs, end=meshout.vertcnt.end(), iit;
- for(iit = begin; iit != end; ++iit) {
- max_vcount = std::max(max_vcount,static_cast<size_t>(*iit));
- }
- std::vector<float> temp((max_vcount+2)*4);
- normals.reserve( normals.size() + meshout.vertcnt.size()-ofs );
- // `NewellNormal()` currently has a relatively strange interface and need to
- // re-structure things a bit to meet them.
- size_t vidx = std::accumulate(meshout.vertcnt.begin(),begin,0);
- for(iit = begin; iit != end; vidx += *iit++) {
- if (!*iit) {
- normals.push_back(aiVector3D());
- continue;
- }
- for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) {
- const aiVector3D& v = meshout.verts[vidx+vofs];
- temp[cnt++] = v.x;
- temp[cnt++] = v.y;
- temp[cnt++] = v.z;
- #ifdef _DEBUG
- temp[cnt] = std::numeric_limits<float>::quiet_NaN();
- #endif
- ++cnt;
- }
- normals.push_back(aiVector3D());
- NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]);
- }
- if(normalize) {
- BOOST_FOREACH(aiVector3D& n, normals) {
- n.Normalize();
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Compute the normal of the last polygon in the given mesh
- aiVector3D ComputePolygonNormal(const TempMesh& inmesh, bool normalize = true)
- {
- size_t total = inmesh.vertcnt.back(), vidx = inmesh.verts.size() - total;
- std::vector<float> temp((total+2)*3);
- for(size_t vofs = 0, cnt = 0; vofs < total; ++vofs) {
- const aiVector3D& v = inmesh.verts[vidx+vofs];
- temp[cnt++] = v.x;
- temp[cnt++] = v.y;
- temp[cnt++] = v.z;
- }
- aiVector3D nor;
- NewellNormal<3,3,3>(nor,total,&temp[0],&temp[1],&temp[2]);
- return normalize ? nor.Normalize() : nor;
- }
- // ------------------------------------------------------------------------------------------------
- void FixupFaceOrientation(TempMesh& result)
- {
- const aiVector3D vavg = result.Center();
- std::vector<aiVector3D> normals;
- ComputePolygonNormals(result,normals);
- size_t c = 0, ofs = 0;
- BOOST_FOREACH(unsigned int cnt, result.vertcnt) {
- if (cnt>2){
- const aiVector3D& thisvert = result.verts[c];
- if (normals[ofs]*(thisvert-vavg) < 0) {
- std::reverse(result.verts.begin()+c,result.verts.begin()+cnt+c);
- }
- }
- c += cnt;
- ++ofs;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void RecursiveMergeBoundaries(TempMesh& final_result, const TempMesh& in, const TempMesh& boundary, std::vector<aiVector3D>& normals, const aiVector3D& nor_boundary)
- {
- ai_assert(in.vertcnt.size() >= 1);
- ai_assert(boundary.vertcnt.size() == 1);
- std::vector<unsigned int>::const_iterator end = in.vertcnt.end(), begin=in.vertcnt.begin(), iit, best_iit;
- TempMesh out;
- // iterate through all other bounds and find the one for which the shortest connection
- // to the outer boundary is actually the shortest possible.
- size_t vidx = 0, best_vidx_start = 0;
- size_t best_ofs, best_outer = boundary.verts.size();
- float best_dist = 1e10;
- for(std::vector<unsigned int>::const_iterator iit = begin; iit != end; vidx += *iit++) {
-
- for(size_t vofs = 0; vofs < *iit; ++vofs) {
- const aiVector3D& v = in.verts[vidx+vofs];
- for(size_t outer = 0; outer < boundary.verts.size(); ++outer) {
- const aiVector3D& o = boundary.verts[outer];
- const float d = (o-v).SquareLength();
- if (d < best_dist) {
- best_dist = d;
- best_ofs = vofs;
- best_outer = outer;
- best_iit = iit;
- best_vidx_start = vidx;
- }
- }
- }
- }
- ai_assert(best_outer != boundary.verts.size());
- // now that we collected all vertex connections to be added, build the output polygon
- const size_t cnt = boundary.verts.size() + *best_iit+2;
- out.verts.reserve(cnt);
- for(size_t outer = 0; outer < boundary.verts.size(); ++outer) {
- const aiVector3D& o = boundary.verts[outer];
- out.verts.push_back(o);
- if (outer == best_outer) {
- for(size_t i = best_ofs; i < *best_iit; ++i) {
- out.verts.push_back(in.verts[best_vidx_start + i]);
- }
- // we need the first vertex of the inner polygon twice as we return to the
- // outer loop through the very same connection through which we got there.
- for(size_t i = 0; i <= best_ofs; ++i) {
- out.verts.push_back(in.verts[best_vidx_start + i]);
- }
- // reverse face winding if the normal of the sub-polygon points in the
- // same direction as the normal of the outer polygonal boundary
- if (normals[std::distance(begin,best_iit)] * nor_boundary > 0) {
- std::reverse(out.verts.rbegin(),out.verts.rbegin()+*best_iit+1);
- }
- // also append a copy of the initial insertion point to be able to continue the outer polygon
- out.verts.push_back(o);
- }
- }
- out.vertcnt.push_back(cnt);
- ai_assert(out.verts.size() == cnt);
- if (in.vertcnt.size()-std::count(begin,end,0) > 1) {
- // Recursively apply the same algorithm if there are more boundaries to merge. The
- // current implementation is relatively inefficient, though.
-
- TempMesh temp;
-
- // drop the boundary that we just processed
- const size_t dist = std::distance(begin, best_iit);
- TempMesh remaining = in;
- remaining.vertcnt.erase(remaining.vertcnt.begin() + dist);
- remaining.verts.erase(remaining.verts.begin()+best_vidx_start,remaining.verts.begin()+best_vidx_start+*best_iit);
- normals.erase(normals.begin() + dist);
- RecursiveMergeBoundaries(temp,remaining,out,normals,nor_boundary);
- final_result.Append(temp);
- }
- else final_result.Append(out);
- }
- // ------------------------------------------------------------------------------------------------
- void MergePolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = -1)
- {
- // standard case - only one boundary, just copy it to the result vector
- if (inmesh.vertcnt.size() <= 1) {
- result.Append(inmesh);
- return;
- }
- result.vertcnt.reserve(inmesh.vertcnt.size()+result.vertcnt.size());
- // XXX get rid of the extra copy if possible
- TempMesh meshout = inmesh;
- // handle polygons with holes. Our built in triangulation won't handle them as is, but
- // the ear cutting algorithm is solid enough to deal with them if we join the inner
- // holes with the outer boundaries by dummy connections.
- IFCImporter::LogDebug("fixing polygon with holes for triangulation via ear-cutting");
- std::vector<unsigned int>::iterator outer_polygon = meshout.vertcnt.end(), begin=meshout.vertcnt.begin(), end=outer_polygon, iit;
- // each hole results in two extra vertices
- result.verts.reserve(meshout.verts.size()+meshout.vertcnt.size()*2+result.verts.size());
- size_t outer_polygon_start = 0;
- // do not normalize 'normals', we need the original length for computing the polygon area
- std::vector<aiVector3D> normals;
- ComputePolygonNormals(meshout,normals,false);
- // see if one of the polygons is a IfcFaceOuterBound (in which case `master_bounds` is its index).
- // sadly we can't rely on it, the docs say 'At most one of the bounds shall be of the type IfcFaceOuterBound'
- float area_outer_polygon = 1e-10f;
- if (master_bounds != -1) {
- outer_polygon = begin + master_bounds;
- outer_polygon_start = std::accumulate(begin,outer_polygon,0);
- area_outer_polygon = normals[master_bounds].SquareLength();
- }
- else {
- size_t vidx = 0;
- for(iit = begin; iit != meshout.vertcnt.end(); vidx += *iit++) {
- // find the polygon with the largest area, it must be the outer bound.
- aiVector3D& n = normals[std::distance(begin,iit)];
- const float area = n.SquareLength();
- if (area > area_outer_polygon) {
- area_outer_polygon = area;
- outer_polygon = iit;
- outer_polygon_start = vidx;
- }
- }
- }
- ai_assert(outer_polygon != meshout.vertcnt.end());
- std::vector<aiVector3D>& in = meshout.verts;
- // skip over extremely small boundaries - this is a workaround to fix cases
- // in which the number of holes is so extremely large that the
- // triangulation code fails.
- #define IFC_VERTICAL_HOLE_SIZE_TRESHOLD 0.000001f
- size_t vidx = 0, removed = 0, index = 0;
- const float treshold = area_outer_polygon * IFC_VERTICAL_HOLE_SIZE_TRESHOLD;
- for(iit = begin; iit != end ;++index) {
- const float sqlen = normals[index].SquareLength();
- if (sqlen < treshold) {
- std::vector<aiVector3D>::iterator inbase = in.begin()+vidx;
- in.erase(inbase,inbase+*iit);
-
- outer_polygon_start -= outer_polygon_start>vidx ? *iit : 0;
- *iit++ = 0;
- ++removed;
- IFCImporter::LogDebug("skip small hole below treshold");
- }
- else {
- normals[index] /= sqrt(sqlen);
- vidx += *iit++;
- }
- }
- // see if one or more of the hole has a face that lies directly on an outer bound.
- // this happens for doors, for example.
- vidx = 0;
- for(iit = begin; ; vidx += *iit++) {
- next_loop:
- if (iit == end) {
- break;
- }
- if (iit == outer_polygon) {
- continue;
- }
- for(size_t vofs = 0; vofs < *iit; ++vofs) {
- if (!*iit) {
- continue;
- }
- const size_t next = (vofs+1)%*iit;
- const aiVector3D& v = in[vidx+vofs], &vnext = in[vidx+next],&vd = (vnext-v).Normalize();
- for(size_t outer = 0; outer < *outer_polygon; ++outer) {
- const aiVector3D& o = in[outer_polygon_start+outer], &onext = in[outer_polygon_start+(outer+1)%*outer_polygon], &od = (onext-o).Normalize();
- if (fabs(vd * od) > 1.f-1e-6f && (onext-v).Normalize() * vd > 1.f-1e-6f && (onext-v)*(o-v) < 0) {
- IFCImporter::LogDebug("got an inner hole that lies partly on the outer polygonal boundary, merging them to a single contour");
- // in between outer and outer+1 insert all vertices of this loop, then drop the original altogether.
- std::vector<aiVector3D> tmp(*iit);
- const size_t start = (v-o).SquareLength() > (vnext-o).SquareLength() ? vofs : next;
- std::vector<aiVector3D>::iterator inbase = in.begin()+vidx, it = std::copy(inbase+start, inbase+*iit,tmp.begin());
- std::copy(inbase, inbase+start,it);
- std::reverse(tmp.begin(),tmp.end());
- in.insert(in.begin()+outer_polygon_start+(outer+1)%*outer_polygon,tmp.begin(),tmp.end());
- vidx += outer_polygon_start<vidx ? *iit : 0;
- inbase = in.begin()+vidx;
- in.erase(inbase,inbase+*iit);
- outer_polygon_start -= outer_polygon_start>vidx ? *iit : 0;
-
- *outer_polygon += tmp.size();
- *iit++ = 0;
- ++removed;
- goto next_loop;
- }
- }
- }
- }
- if ( meshout.vertcnt.size() - removed <= 1) {
- result.Append(meshout);
- return;
- }
- // extract the outer boundary and move it to a separate mesh
- TempMesh boundary;
- boundary.vertcnt.resize(1,*outer_polygon);
- boundary.verts.resize(*outer_polygon);
- std::vector<aiVector3D>::iterator b = in.begin()+outer_polygon_start;
- std::copy(b,b+*outer_polygon,boundary.verts.begin());
- in.erase(b,b+*outer_polygon);
- std::vector<aiVector3D>::iterator norit = normals.begin()+std::distance(meshout.vertcnt.begin(),outer_polygon);
- const aiVector3D nor_boundary = *norit;
- normals.erase(norit);
- meshout.vertcnt.erase(outer_polygon);
- // keep merging the closest inner boundary with the outer boundary until no more boundaries are left
- RecursiveMergeBoundaries(result,meshout,boundary,normals,nor_boundary);
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessConnectedFaceSet(const IFC::IfcConnectedFaceSet& fset, TempMesh& result, ConversionData& conv)
- {
- BOOST_FOREACH(const IFC::IfcFace& face, fset.CfsFaces) {
- size_t ob = -1, cnt = 0;
- TempMesh meshout;
- BOOST_FOREACH(const IFC::IfcFaceBound& bound, face.Bounds) {
-
- // XXX implement proper merging for polygonal loops
- if(const IFC::IfcPolyLoop* const polyloop = bound.Bound->ToPtr<IFC::IfcPolyLoop>()) {
- if(ProcessPolyloop(*polyloop, meshout,conv)) {
- if(bound.ToPtr<IFC::IfcFaceOuterBound>()) {
- ob = cnt;
- }
- ++cnt;
- }
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName());
- continue;
- }
- /*if(!IsTrue(bound.Orientation)) {
- size_t c = 0;
- BOOST_FOREACH(unsigned int& c, meshout.vertcnt) {
- std::reverse(result.verts.begin() + cnt,result.verts.begin() + cnt + c);
- cnt += c;
- }
- }*/
- }
- MergePolygonBoundaries(result,meshout);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessPolyLine(const IFC::IfcPolyline& def, TempMesh& meshout, ConversionData& conv)
- {
- // this won't produce a valid mesh, it just spits out a list of vertices
- aiVector3D t;
- BOOST_FOREACH(const IFC::IfcCartesianPoint& cp, def.Points) {
- ConvertCartesianPoint(t,cp);
- meshout.verts.push_back(t);
- }
- meshout.vertcnt.push_back(meshout.verts.size());
- }
- // ------------------------------------------------------------------------------------------------
- bool ProcessCurve(const IFC::IfcCurve& curve, TempMesh& meshout, ConversionData& conv)
- {
- if(const IFC::IfcPolyline* poly = curve.ToPtr<IFC::IfcPolyline>()) {
- ProcessPolyLine(*poly,meshout,conv);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is " + curve.GetClassName());
- return false;
- }
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessClosedProfile(const IFC::IfcArbitraryClosedProfileDef& def, TempMesh& meshout, ConversionData& conv)
- {
- ProcessCurve(def.OuterCurve,meshout,conv);
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessOpenProfile(const IFC::IfcArbitraryOpenProfileDef& def, TempMesh& meshout, ConversionData& conv)
- {
- ProcessCurve(def.Curve,meshout,conv);
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessParametrizedProfile(const IFC::IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
- {
- if(const IFC::IfcRectangleProfileDef* const cprofile = def.ToPtr<IFC::IfcRectangleProfileDef>()) {
- const float x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
- meshout.verts.reserve(meshout.verts.size()+4);
- meshout.verts.push_back( aiVector3D( x, y, 0.f ));
- meshout.verts.push_back( aiVector3D(-x, y, 0.f ));
- meshout.verts.push_back( aiVector3D(-x,-y, 0.f ));
- meshout.verts.push_back( aiVector3D( x,-y, 0.f ));
- meshout.vertcnt.push_back(4);
- }
- else if( const IFC::IfcCircleProfileDef* const circle = def.ToPtr<IFC::IfcCircleProfileDef>()) {
- if( const IFC::IfcCircleHollowProfileDef* const hollow = def.ToPtr<IFC::IfcCircleHollowProfileDef>()) {
- // TODO
- }
- const size_t segments = 32;
- const float delta = AI_MATH_TWO_PI_F/segments, radius = circle->Radius;
- meshout.verts.reserve(segments);
- float angle = 0.f;
- for(size_t i = 0; i < segments; ++i, angle += delta) {
- meshout.verts.push_back( aiVector3D( cos(angle)*radius, sin(angle)*radius, 0.f ));
- }
-
- meshout.vertcnt.push_back(segments);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is " + def.GetClassName());
- return;
- }
- aiMatrix4x4 trafo;
- ConvertAxisPlacement(trafo, *def.Position,conv);
- meshout.Transform(trafo);
- }
- // ------------------------------------------------------------------------------------------------
- bool ProcessProfile(const IFC::IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv)
- {
- if(const IFC::IfcArbitraryClosedProfileDef* const cprofile = prof.ToPtr<IFC::IfcArbitraryClosedProfileDef>()) {
- ProcessClosedProfile(*cprofile,meshout,conv);
- }
- else if(const IFC::IfcArbitraryOpenProfileDef* const copen = prof.ToPtr<IFC::IfcArbitraryOpenProfileDef>()) {
- ProcessOpenProfile(*copen,meshout,conv);
- }
- else if(const IFC::IfcParameterizedProfileDef* const cparam = prof.ToPtr<IFC::IfcParameterizedProfileDef>()) {
- ProcessParametrizedProfile(*cparam,meshout,conv);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is " + prof.GetClassName());
- return false;
- }
- meshout.RemoveAdjacentDuplicates();
- if (!meshout.vertcnt.size() || meshout.vertcnt.front() <= 1) {
- return false;
- }
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessRevolvedAreaSolid(const IFC::IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv)
- {
- TempMesh meshout;
- // first read the profile description
- if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) {
- return;
- }
- aiVector3D axis, pos;
- ConvertAxisPlacement(axis,pos,solid.Axis,conv);
- aiMatrix4x4 tb0,tb1;
- aiMatrix4x4::Translation(pos,tb0);
- aiMatrix4x4::Translation(-pos,tb1);
- const std::vector<aiVector3D>& in = meshout.verts;
- const size_t size=in.size();
-
- bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2;
- const float max_angle = solid.Angle*conv.angle_scale;
- if(fabs(max_angle) < 1e-3) {
- if(has_area) {
- result = meshout;
- }
- return;
- }
- const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * fabs(max_angle)/AI_MATH_HALF_PI_F));
- const float delta = max_angle/cnt_segments;
- has_area = has_area && fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
-
- result.verts.reserve(size*((cnt_segments+1)*4+(has_area?2:0)));
- result.vertcnt.reserve(size*cnt_segments+2);
- aiMatrix4x4 rot;
- rot = tb0 * aiMatrix4x4::Rotation(delta,axis,rot) * tb1;
- size_t base = 0;
- std::vector<aiVector3D>& out = result.verts;
- // dummy data to simplify later processing
- for(size_t i = 0; i < size; ++i) {
- out.insert(out.end(),4,in[i]);
- }
- for(unsigned int seg = 0; seg < cnt_segments; ++seg) {
- for(size_t i = 0; i < size; ++i) {
- const size_t next = (i+1)%size;
- result.vertcnt.push_back(4);
- const aiVector3D& base_0 = out[base+i*4+3],base_1 = out[base+next*4+3];
- out.push_back(base_0);
- out.push_back(base_1);
- out.push_back(rot*base_1);
- out.push_back(rot*base_0);
- }
- base += size*4;
- }
- out.erase(out.begin(),out.begin()+size*4);
- if(has_area) {
- // leave the triangulation of the profile area to the ear cutting
- // implementation in aiProcess_Triangulate - for now we just
- // feed in two huge polygons.
- base -= size*8;
- for(size_t i = size; i--; ) {
- out.push_back(out[base+i*4+3]);
- }
- for(size_t i = 0; i < size; ++i ) {
- out.push_back(out[i*4]);
- }
- result.vertcnt.push_back(size);
- result.vertcnt.push_back(size);
- }
- aiMatrix4x4 trafo;
- ConvertAxisPlacement(trafo, solid.Position,conv);
-
- result.Transform(trafo);
- IFCImporter::LogDebug("generate mesh procedurally by radial extrusion (IfcRevolvedAreaSolid)");
- }
- // ------------------------------------------------------------------------------------------------
- bool TryAddOpenings(const std::vector<TempOpening>& openings,const std::vector<aiVector3D>& nors, TempMesh& curmesh)
- {
- std::vector<aiVector3D>& out = curmesh.verts;
- const size_t s = out.size();
- const aiVector3D any_point = out[s-1];
- const aiVector3D nor = ComputePolygonNormal(curmesh); ;
-
- bool got_openings = false;
- TempMesh res;
- size_t c = 0;
- BOOST_FOREACH(const TempOpening& t,openings) {
- const aiVector3D& outernor = nors[c++];
- const float dot = nor * outernor;
- if (fabs(dot)<1.f-1e-6f) {
- continue;
- }
- const aiVector3D diff = t.extrusionDir;
- const std::vector<aiVector3D>& va = t.profileMesh->verts;
- if(va.size() <= 2) {
- continue;
- }
- const float dd = t.extrusionDir*nor;
- IFCImporter::LogDebug("apply an IfcOpeningElement linked via IfcRelVoidsElement to this polygon");
- got_openings = true;
- // project va[i] onto the plane formed by the current polygon [given by (any_point,nor)]
- for(size_t i = 0; i < va.size(); ++i) {
- const aiVector3D& v = va[i];
- out.push_back(v-(nor*(v-any_point))*nor);
- }
-
- curmesh.vertcnt.push_back(va.size());
- res.Clear();
- MergePolygonBoundaries(res,curmesh,0);
- curmesh = res;
- }
- return got_openings;
- }
- // ------------------------------------------------------------------------------------------------
- struct DistanceSorter {
- DistanceSorter(const aiVector3D& base) : base(base) {}
- bool operator () (const TempOpening& a, const TempOpening& b) const {
- return (a.profileMesh->Center()-base).SquareLength() < (b.profileMesh->Center()-base).SquareLength();
- }
- aiVector3D base;
- };
- // ------------------------------------------------------------------------------------------------
- struct XYSorter {
- // sort first by X coordinates, then by Y coordinates
- bool operator () (const aiVector2D&a, const aiVector2D& b) const {
- if (a.x == b.x) {
- return a.y < b.y;
- }
- return a.x < b.x;
- }
- };
- // ------------------------------------------------------------------------------------------------
- struct ProjectionInfo {
- unsigned int ac, bc;
- aiVector3D p,u,v;
- };
- typedef std::pair< aiVector2D, aiVector2D > BoundingBox;
- typedef std::map<aiVector2D,size_t,XYSorter> XYSortedField;
- // ------------------------------------------------------------------------------------------------
- aiVector2D ProjectPositionVectorOntoPlane(const aiVector3D& x, const ProjectionInfo& proj)
- {
- const aiVector3D xx = x-proj.p;
- return aiVector2D(xx[proj.ac]/proj.u[proj.ac],xx[proj.bc]/proj.v[proj.bc]);
- }
- // ------------------------------------------------------------------------------------------------
- void QuadrifyPart(const aiVector2D& pmin, const aiVector2D& pmax, XYSortedField& field, const std::vector< BoundingBox >& bbs,
- std::vector<aiVector2D>& out)
- {
- if (!(pmin.x-pmax.x) || !(pmin.y-pmax.y)) {
- return;
- }
- float xs = 1e10, xe = 1e10;
- bool found = false;
- // Search along the x-axis until we find an opening
- XYSortedField::iterator start = field.begin();
- for(; start != field.end(); ++start) {
- const BoundingBox& bb = bbs[(*start).second];
- if (bb.second.x > pmin.x && bb.first.x < pmax.x && bb.second.y > pmin.y && bb.first.y < pmax.y) {
- xs = bb.first.x;
- xe = bb.second.x;
- found = true;
- break;
- }
- }
- xs = std::max(pmin.x,xs);
- xe = std::min(pmax.x,xe);
- if (!found) {
- // the rectangle [pmin,pend] is opaque, fill it
- out.push_back(pmin);
- out.push_back(aiVector2D(pmin.x,pmax.y));
- out.push_back(pmax);
- out.push_back(aiVector2D(pmax.x,pmin.y));
- return;
- }
- if (xs - pmin.x) {
- out.push_back(pmin);
- out.push_back(aiVector2D(pmin.x,pmax.y));
- out.push_back(aiVector2D(xs,pmax.y));
- out.push_back(aiVector2D(xs,pmin.y));
- }
- // search along the y-axis for all openings that overlap xs and our element
- float ylast = pmin.y;
- found = false;
- for(; start != field.end(); ++start) {
- const BoundingBox& bb = bbs[(*start).second];
- if (bb.second.y > ylast && bb.first.y < pmax.y) {
- found = true;
- const float ys = std::max(bb.first.y,pmin.y), ye = std::min(bb.second.y,pmax.y);
- if (ys - ylast) {
- // Divide et impera!
- QuadrifyPart( aiVector2D(xs,ylast), aiVector2D(xe,ys) ,field,bbs,out);
- }
- // the following are the window vertices
- /*wnd.push_back(aiVector2D(xs,ys));
- wnd.push_back(aiVector2D(xs,ye));
- wnd.push_back(aiVector2D(xe,ye));
- wnd.push_back(aiVector2D(xe,ys));*/
- ylast = ye;
- }
- if (bb.first.x > xs) {
- break;
- }
- }
- if (!found) {
- // the rectangle [pmin,pend] is opaque, fill it
- out.push_back(aiVector2D(xs,pmin.y));
- out.push_back(aiVector2D(xs,pmax.y));
- out.push_back(aiVector2D(xe,pmax.y));
- out.push_back(aiVector2D(xe,pmin.y));
- return;
- }
- if (ylast < pmax.y) {
- // Divide et impera!
- QuadrifyPart( aiVector2D(xs,ylast), aiVector2D(xe,pmax.y) ,field,bbs,out);
- }
- // Divide et impera! - now for the whole rest
- if (pmax.x-xe) {
- QuadrifyPart(aiVector2D(xe,pmin.y), pmax ,field,bbs,out);
- }
- }
- // ------------------------------------------------------------------------------------------------
- enum Intersect {
- Intersect_No,
- Intersect_LiesOnPlane,
- Intersect_Yes
- };
- // ------------------------------------------------------------------------------------------------
- Intersect IntersectSegmentPlane(const aiVector3D& p,const aiVector3D& n, const aiVector3D& e0, const aiVector3D& e1, aiVector3D& out)
- {
- const aiVector3D pdelta = e0 - p, seg = e1-e0;
- const float dotOne = n*seg, dotTwo = -(n*pdelta);
- if (fabs(dotOne) < 1e-6) {
- return fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No;
- }
- const float t = dotTwo/dotOne;
- // t must be in [0..1] if the intersection point is within the given segment
- if (t > 1.f || t < 0.f) {
- return Intersect_No;
- }
- out = e0+t*seg;
- return Intersect_Yes;
- }
- // ------------------------------------------------------------------------------------------------
- aiVector3D Unproject(const aiVector2D& vproj, const ProjectionInfo& proj)
- {
- return vproj.x*proj.u + vproj.y*proj.v + proj.p;
- }
- // ------------------------------------------------------------------------------------------------
- void InsertWindowContours(const std::vector< BoundingBox >& bbs,const std::vector< std::vector<aiVector2D> >& contours,const ProjectionInfo& proj, TempMesh& curmesh)
- {
- ai_assert(contours.size() == bbs.size());
- // fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
- for(size_t i = 0; i < contours.size();++i) {
- const BoundingBox& bb = bbs[i];
- const std::vector<aiVector2D>& contour = contours[i];
- // check if we need to do it at all - many windows just fit perfectly into their quadratic holes,
- // i.e. their contours *are* already their bounding boxes.
- if (contour.size() == 4) {
- std::set<aiVector2D,XYSorter> verts;
- for(size_t n = 0; n < 4; ++n) {
- verts.insert(contour[n]);
- }
- const std::set<aiVector2D,XYSorter>::const_iterator end = verts.end();
- if (verts.find(bb.first)!=end && verts.find(bb.second)!=end
- && verts.find(aiVector2D(bb.first.x,bb.second.y))!=end
- && verts.find(aiVector2D(bb.second.x,bb.first.y))!=end
- ) {
- continue;
- }
- }
- const float epsilon = (bb.first-bb.second).Length()/1000.f;
- // walk through all contour points and find those that lie on the BB corner
- size_t last_hit = -1, very_first_hit = -1;
- aiVector2D edge;
- for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
- // sanity checking
- if (e == size*2) {
- IFCImporter::LogError("encountered unexpected topology while generating window contour");
- break;
- }
- const aiVector2D& v = contour[n];
- bool hit = false;
- if (fabs(v.x-bb.first.x)<epsilon) {
- edge.x = bb.first.x;
- hit = true;
- }
- else if (fabs(v.x-bb.second.x)<epsilon) {
- edge.x = bb.second.x;
- hit = true;
- }
- if (fabs(v.y-bb.first.y)<epsilon) {
- edge.y = bb.first.y;
- hit = true;
- }
- else if (fabs(v.y-bb.second.y)<epsilon) {
- edge.y = bb.second.y;
- hit = true;
- }
- if (hit) {
- if (last_hit != -1) {
- const size_t old = curmesh.verts.size();
- size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
- for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
- curmesh.verts.push_back(Unproject(contour[a],proj));
- }
-
- if (edge != contour[last_hit] && edge != contour[n]) {
- curmesh.verts.push_back(Unproject(edge,proj));
- }
- else if (cnt == 1) {
- // avoid degenerate polygons (also known as lines or points)
- curmesh.verts.erase(curmesh.verts.begin()+old,curmesh.verts.end());
- }
- if (const size_t d = curmesh.verts.size()-old) {
- curmesh.vertcnt.push_back(d);
- std::reverse(curmesh.verts.rbegin(),curmesh.verts.rbegin()+d);
- }
- if (n == very_first_hit) {
- break;
- }
- }
- else {
- very_first_hit = n;
- }
-
- last_hit = n;
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool TryAddOpenings_Quadrulate(const std::vector<TempOpening>& openings,const std::vector<aiVector3D>& nors, TempMesh& curmesh)
- {
- std::vector<aiVector3D>& out = curmesh.verts;
- // Try to derive a solid base plane within the current surface for use as
- // working coordinate system.
- aiVector3D vmin,vmax;
- ArrayBounds(&out[0],out.size(),vmin,vmax);
- const size_t s = out.size();
- const aiVector3D any_point = out[s-4];
- const aiVector3D nor = ((out[s-3]-any_point)^(out[s-2]-any_point)).Normalize();
- const aiVector3D diag = vmax-vmin, diagn = aiVector3D(diag).Normalize();
- const float ax = fabs(nor.x);
- const float ay = fabs(nor.y);
- const float az = fabs(nor.z);
- unsigned int ac = 0, bc = 1; /* no z coord. -> projection to xy */
- if (ax > ay) {
- if (ax > az) { /* no x coord. -> projection to yz */
- ac = 1; bc = 2;
- }
- }
- else if (ay > az) { /* no y coord. -> projection to zy */
- ac = 2; bc = 0;
- }
- ProjectionInfo proj;
- proj.u = proj.v = diag;
- proj.u[bc]=0;
- proj.v[ac]=0;
- proj.ac = ac;
- proj.bc = bc;
- proj.p = vmin;
- // project all points into the coordinate system defined by the p+sv*tu plane
- // and compute bounding boxes for them
- std::vector< BoundingBox > bbs;
- XYSortedField field;
- std::vector<aiVector2D> contour_flat;
- contour_flat.reserve(out.size());
- BOOST_FOREACH(const aiVector3D& x, out) {
- contour_flat.push_back(ProjectPositionVectorOntoPlane(x,proj));
- }
- std::vector< std::vector<aiVector2D> > contours;
- size_t c = 0;
- BOOST_FOREACH(const TempOpening& t,openings) {
- const aiVector3D& outernor = nors[c++];
- const float dot = nor * outernor;
- if (fabs(dot)<1.f-1e-6f) {
- continue;
- }
- const aiVector3D diff = t.extrusionDir;
- const std::vector<aiVector3D>& va = t.profileMesh->verts;
- if(va.size() <= 2) {
- continue;
- }
- aiVector2D vpmin,vpmax;
- MinMaxChooser<aiVector2D>()(vpmin,vpmax);
- contours.push_back(std::vector<aiVector2D>());
- std::vector<aiVector2D>& contour = contours.back();
- BOOST_FOREACH(const aiVector3D& x, t.profileMesh->verts) {
- const aiVector2D& vproj = ProjectPositionVectorOntoPlane(x,proj);
- vpmin = std::min(vpmin,vproj);
- vpmax = std::max(vpmax,vproj);
- contour.push_back(vproj);
- }
-
- if (field.find(vpmin) != field.end()) {
- IFCImporter::LogWarn("constraint failure during generation of wall openings, results may be faulty");
- }
- field[vpmin] = bbs.size();
- bbs.push_back(BoundingBox(vpmin,vpmax));
- }
- if (bbs.empty()) {
- return false;
- }
- std::vector<aiVector2D> outflat;
- outflat.reserve(openings.size()*4);
- QuadrifyPart(aiVector2D(0.f,0.f),aiVector2D(1.f,1.f),field,bbs,outflat);
- ai_assert(!(outflat.size() % 4));
- //FixOuterBoundaries(outflat,contour_flat);
- // undo the projection, generate output quads
- std::vector<aiVector3D> vold;
- vold.reserve(outflat.size());
- std::swap(vold,curmesh.verts);
- std::vector<unsigned int> iold;
- iold.resize(outflat.size()/4,4);
- std::swap(iold,curmesh.vertcnt);
- BOOST_FOREACH(const aiVector2D& vproj, outflat) {
- out.push_back(Unproject(vproj,proj));
- }
- InsertWindowContours(bbs,contours,proj,curmesh);
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessExtrudedAreaSolid(const IFC::IfcExtrudedAreaSolid& solid, TempMesh& result, ConversionData& conv)
- {
- TempMesh meshout;
-
- // first read the profile description
- if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) {
- return;
- }
- aiVector3D dir;
- ConvertDirection(dir,solid.ExtrudedDirection);
- dir *= solid.Depth;
- // assuming that `meshout.verts` is now a list of vertex points forming
- // the underlying profile, extrude along the given axis, forming new
- // triangles.
-
- std::vector<aiVector3D>& in = meshout.verts;
- const size_t size=in.size();
- const bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2;
- if(solid.Depth < 1e-3) {
- if(has_area) {
- meshout = result;
- }
- return;
- }
- result.verts.reserve(size*(has_area?4:2));
- result.vertcnt.reserve(meshout.vertcnt.size()+2);
- // transform to target space
- aiMatrix4x4 trafo;
- ConvertAxisPlacement(trafo, solid.Position,conv);
- BOOST_FOREACH(aiVector3D& v,in) {
- v *= trafo;
- }
-
- aiVector3D min = in[0];
- dir *= aiMatrix3x3(trafo);
- std::vector<aiVector3D> nors;
-
- // compute the normal vectors for all opening polygons
- if (conv.apply_openings) {
- if (!conv.settings.useCustomTriangulation) {
- // it is essential to apply the openings in the correct spatial order. The direction
- // doesn't matter, but we would screw up if we started with e.g. a door in between
- // two windows.
- std::sort(conv.apply_openings->begin(),conv.apply_openings->end(),DistanceSorter(min));
- }
- nors.reserve(conv.apply_openings->size());
- BOOST_FOREACH(TempOpening& t,*conv.apply_openings) {
- TempMesh& bounds = *t.profileMesh.get();
-
- if (bounds.verts.size() <= 2) {
- nors.push_back(aiVector3D());
- continue;
- }
- nors.push_back(((bounds.verts[2]-bounds.verts[0])^(bounds.verts[1]-bounds.verts[0]) ).Normalize());
- }
- }
- TempMesh temp;
- TempMesh& curmesh = conv.apply_openings ? temp : result;
- std::vector<aiVector3D>& out = curmesh.verts;
- bool (* const gen_openings)(const std::vector<TempOpening>&,const std::vector<aiVector3D>&, TempMesh&) = conv.settings.useCustomTriangulation
- ? &TryAddOpenings_Quadrulate
- : &TryAddOpenings;
-
- size_t sides_with_openings = 0;
- for(size_t i = 0; i < size; ++i) {
- const size_t next = (i+1)%size;
- curmesh.vertcnt.push_back(4);
-
- out.push_back(in[i]);
- out.push_back(in[i]+dir);
- out.push_back(in[next]+dir);
- out.push_back(in[next]);
- if(conv.apply_openings) {
- if(gen_openings(*conv.apply_openings,nors,temp)) {
- ++sides_with_openings;
- }
-
- result.Append(temp);
- temp.Clear();
- }
- }
-
- size_t sides_with_v_openings = 0;
- if(has_area) {
- for(size_t n = 0; n < 2; ++n) {
- for(size_t i = size; i--; ) {
- out.push_back(in[i]+(n?dir:aiVector3D()));
- }
- curmesh.vertcnt.push_back(size);
- if(conv.apply_openings && size > 2) {
- // XXX here we are forced to use the un-triangulated version of TryAddOpening, with
- // all the problems it causes. The reason is that vertical walls (ehm, floors)
- // can have an arbitrary outer shape, so the usual approach of projecting
- // the surface and all openings onto a flat quad and triangulating the quad
- // fails.
- if(TryAddOpenings(*conv.apply_openings,nors,temp)) {
- ++sides_with_v_openings;
- }
- result.Append(temp);
- temp.Clear();
- }
- }
- }
- // add connection geometry to close the 'holes' for the openings
- if(conv.apply_openings) {
- //result.infacing.resize(result.verts.size()+);
- BOOST_FOREACH(const TempOpening& t,*conv.apply_openings) {
- const std::vector<aiVector3D>& in = t.profileMesh->verts;
- std::vector<aiVector3D>& out = result.verts;
- const aiVector3D dir = t.extrusionDir;
- for(size_t i = 0, size = in.size(); i < size; ++i) {
- const size_t next = (i+1)%size;
- result.vertcnt.push_back(4);
- out.push_back(in[i]);
- out.push_back(in[i]+dir);
- out.push_back(in[next]+dir);
- out.push_back(in[next]);
- }
- }
- }
- if(conv.apply_openings && (sides_with_openings != 2 && sides_with_openings || sides_with_v_openings != 2 && sides_with_v_openings)) {
- IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
- }
- IFCImporter::LogDebug("generate mesh procedurally by extrusion (IfcExtrudedAreaSolid)");
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessSweptAreaSolid(const IFC::IfcSweptAreaSolid& swept, TempMesh& meshout, ConversionData& conv)
- {
- if(const IFC::IfcExtrudedAreaSolid* const solid = swept.ToPtr<IFC::IfcExtrudedAreaSolid>()) {
- // Do we just collect openings for a parent element (i.e. a wall)?
- // In this case we don't extrude the surface yet, just keep the profile and transform it correctly
- if(conv.collect_openings) {
- boost::shared_ptr<TempMesh> meshtmp(new TempMesh());
- ProcessProfile(swept.SweptArea,*meshtmp,conv);
- aiMatrix4x4 m;
- ConvertAxisPlacement(m,solid->Position,conv);
- meshtmp->Transform(m);
- aiVector3D dir;
- ConvertDirection(dir,solid->ExtrudedDirection);
- conv.collect_openings->push_back(TempOpening(solid, aiMatrix3x3(m) * (dir*solid->Depth),meshtmp));
- return;
- }
- ProcessExtrudedAreaSolid(*solid,meshout,conv);
- }
- else if(const IFC::IfcRevolvedAreaSolid* const rev = swept.ToPtr<IFC::IfcRevolvedAreaSolid>()) {
- ProcessRevolvedAreaSolid(*rev,meshout,conv);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName());
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessBoolean(const IFC::IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv)
- {
- if(const IFC::IfcBooleanClippingResult* const clip = boolean.ToPtr<IFC::IfcBooleanClippingResult>()) {
- if(clip->Operator != "DIFFERENCE") {
- IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
- return;
- }
- TempMesh meshout;
- const IFC::IfcHalfSpaceSolid* const hs = clip->SecondOperand->ResolveSelectPtr<IFC::IfcHalfSpaceSolid>(conv.db);
- if(!hs) {
- IFCImporter::LogError("expected IfcHalfSpaceSolid as second clipping operand");
- return;
- }
- const IFC::IfcPlane* const plane = hs->BaseSurface->ToPtr<IFC::IfcPlane>();
- if(!plane) {
- IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid");
- return;
- }
- if(const IFC::IfcBooleanResult* const op0 = clip->FirstOperand->ResolveSelectPtr<IFC::IfcBooleanResult>(conv.db)) {
- ProcessBoolean(*op0,meshout,conv);
- }
- else if (const IFC::IfcSweptAreaSolid* const swept = clip->FirstOperand->ResolveSelectPtr<IFC::IfcSweptAreaSolid>(conv.db)) {
- ProcessSweptAreaSolid(*swept,meshout,conv);
- }
- else {
- IFCImporter::LogError("expected IfcSweptAreaSolid or IfcBooleanResult as first clipping operand");
- return;
- }
- // extract plane base position vector and normal vector
- aiVector3D p,n(0.f,0.f,1.f);
- if (plane->Position->Axis) {
- ConvertDirection(n,plane->Position->Axis.Get());
- }
- ConvertCartesianPoint(p,plane->Position->Location);
- if(!IsTrue(hs->AgreementFlag)) {
- n *= -1.f;
- }
- // clip the current contents of `meshout` against the plane we obtained from the second operand
- const std::vector<aiVector3D>& in = meshout.verts;
- std::vector<aiVector3D>& outvert = result.verts;
- std::vector<unsigned int>::const_iterator begin=meshout.vertcnt.begin(), end=meshout.vertcnt.end(), iit;
-
- outvert.reserve(in.size());
- result.vertcnt.reserve(meshout.vertcnt.size());
- unsigned int vidx = 0;
- for(iit = begin; iit != end; vidx += *iit++) {
- unsigned int newcount = 0;
- for(unsigned int i = 0; i < *iit; ++i) {
- const aiVector3D& e0 = in[vidx+i], e1 = in[vidx+(i+1)%*iit];
- // does the next segment intersect the plane?
- aiVector3D isectpos;
- const Intersect isect = IntersectSegmentPlane(p,n,e0,e1,isectpos);
- if (isect == Intersect_No || isect == Intersect_LiesOnPlane) {
- if ( (e0-p).Normalize()*n > 0 ) {
- outvert.push_back(e0);
- ++newcount;
- }
- }
- else if (isect == Intersect_Yes) {
- if ( (e0-p).Normalize()*n > 0 ) {
- // e0 is on the right side, so keep it
- outvert.push_back(e0);
- outvert.push_back(isectpos);
- newcount += 2;
- }
- else {
- // e0 is on the wrong side, so drop it and keep e1 instead
- outvert.push_back(isectpos);
- ++newcount;
- }
- }
- }
- if (!newcount) {
- continue;
- }
- aiVector3D vmin,vmax;
- ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
- // filter our double points - those may happen if a point lies
- // directly on the intersection line. However, due to float
- // precision a bitwise comparison is not feasible to detect
- // this case.
- const float epsilon = (vmax-vmin).SquareLength() / 1e6f;
- FuzzyVectorCompare fz(epsilon);
-
- std::vector<aiVector3D>::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz );
- if (e != outvert.end()) {
- newcount -= static_cast<unsigned int>(std::distance(e,outvert.end()));
- outvert.erase(e,outvert.end());
- }
- if (fz(*( outvert.end()-newcount),outvert.back())) {
- outvert.pop_back();
- --newcount;
- }
- if(newcount > 2) {
- result.vertcnt.push_back(newcount);
- }
- else while(newcount-->0)result.verts.pop_back();
- }
- IFCImporter::LogDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)");
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
- }
- }
- // ------------------------------------------------------------------------------------------------
- int ConvertShadingMode(const std::string& name)
- {
- if (name == "BLINN") {
- return aiShadingMode_Blinn;
- }
- else if (name == "FLAT" || name == "NOTDEFINED") {
- return aiShadingMode_NoShading;
- }
- else if (name == "PHONG") {
- return aiShadingMode_Phong;
- }
- IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
- return aiShadingMode_Phong;
- }
- // ------------------------------------------------------------------------------------------------
- void FillMaterial(MaterialHelper* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv)
- {
- aiString name;
- name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
- mat->AddProperty(&name,AI_MATKEY_NAME);
- // now see which kinds of surface information are present
- BOOST_FOREACH(boost::shared_ptr< const IFC::IfcSurfaceStyleElementSelect > sel2, surf->Styles) {
- if (const IFC::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleShading>(conv.db)) {
- aiColor4D col_base,col;
- ConvertColor(col_base, shade->SurfaceColour);
- mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE);
- if (const IFC::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::IfcSurfaceStyleRendering>()) {
- if (ren->Transparency) {
- const float t = 1.f-ren->Transparency.Get();
- mat->AddProperty(&t,1, AI_MATKEY_OPACITY);
- }
- if (ren->DiffuseColour) {
- ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
- }
- if (ren->SpecularColour) {
- ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR);
- }
- if (ren->TransmissionColour) {
- ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT);
- }
- if (ren->ReflectionColour) {
- ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
- }
- const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):aiShadingMode_Gouraud;
- mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
- if (ren->SpecularHighlight) {
- if(const EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<EXPRESS::REAL>()) {
- // at this point we don't distinguish between the two distinct ways of
- // specifying highlight intensities. leave this to the user.
- const float e = *rt;
- mat->AddProperty(&e,1,AI_MATKEY_SHININESS);
- }
- else {
- IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL");
- }
- }
- }
- }
- else if (const IFC::IfcSurfaceStyleWithTextures* tex = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleWithTextures>(conv.db)) {
- // XXX
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv)
- {
- if (conv.materials.empty()) {
- aiString name;
- std::auto_ptr<MaterialHelper> mat(new MaterialHelper());
- name.Set("<IFCDefault>");
- mat->AddProperty(&name,AI_MATKEY_NAME);
- aiColor4D col = aiColor4D(0.6f,0.6f,0.6f,1.0f);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
- conv.materials.push_back(mat.release());
- }
- STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(item.GetID());
- for(;range.first != range.second; ++range.first) {
- if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) {
- BOOST_FOREACH(const IFC::IfcPresentationStyleAssignment& as, styled->Styles) {
- BOOST_FOREACH(boost::shared_ptr<const IFC::IfcPresentationStyleSelect> sel, as.Styles) {
-
- if (const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::IfcSurfaceStyle>(conv.db)) {
- const std::string side = static_cast<std::string>(surf->Side);
- if (side != "BOTH") {
- IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
- }
- std::auto_ptr<MaterialHelper> mat(new MaterialHelper());
- FillMaterial(mat.get(),surf,conv);
-
- conv.materials.push_back(mat.release());
- return conv.materials.size()-1;
- }
- }
- }
- }
- }
- return 0;
- }
- // ------------------------------------------------------------------------------------------------
- bool ProcessTopologicalItem(const IFC::IfcTopologicalRepresentationItem& topo, std::vector<unsigned int>& mesh_indices, ConversionData& conv)
- {
- TempMesh meshtmp;
- if(const IFC::IfcConnectedFaceSet* fset = topo.ToPtr<IFC::IfcConnectedFaceSet>()) {
- ProcessConnectedFaceSet(*fset,meshtmp,conv);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcTopologicalRepresentationItem entity, type is " + topo.GetClassName());
- return false;
- }
- meshtmp.RemoveAdjacentDuplicates();
- FixupFaceOrientation(meshtmp);
- aiMesh* const mesh = meshtmp.ToMesh();
- if(mesh) {
- mesh->mMaterialIndex = ProcessMaterials(topo,conv);
- mesh_indices.push_back(conv.meshes.size());
- conv.meshes.push_back(mesh);
- return true;
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- bool ProcessGeometricItem(const IFC::IfcGeometricRepresentationItem& geo, std::vector<unsigned int>& mesh_indices, ConversionData& conv)
- {
- TempMesh meshtmp;
- if(const IFC::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<IFC::IfcShellBasedSurfaceModel>()) {
- BOOST_FOREACH(boost::shared_ptr<const IFC::IfcShell> shell,shellmod->SbsmBoundary) {
- try {
- const EXPRESS::ENTITY& e = shell->To<IFC::ENTITY>();
- const IFC::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<IFC::IfcConnectedFaceSet>();
- ProcessConnectedFaceSet(fs,meshtmp,conv);
- }
- catch(std::bad_cast&) {
- IFCImporter::LogWarn("unexpected type error, IfcShell ought to inherit from IfcConnectedFaceSet");
- }
- }
- }
- else if(const IFC::IfcSweptAreaSolid* swept = geo.ToPtr<IFC::IfcSweptAreaSolid>()) {
- ProcessSweptAreaSolid(*swept,meshtmp,conv);
- }
- else if(const IFC::IfcManifoldSolidBrep* brep = geo.ToPtr<IFC::IfcManifoldSolidBrep>()) {
- ProcessConnectedFaceSet(brep->Outer,meshtmp,conv);
- }
- else if(const IFC::IfcFaceBasedSurfaceModel* surf = geo.ToPtr<IFC::IfcFaceBasedSurfaceModel>()) {
- BOOST_FOREACH(const IFC::IfcConnectedFaceSet& fc, surf->FbsmFaces) {
- ProcessConnectedFaceSet(fc,meshtmp,conv);
- }
- }
- else if(const IFC::IfcBooleanResult* boolean = geo.ToPtr<IFC::IfcBooleanResult>()) {
- ProcessBoolean(*boolean,meshtmp,conv);
- }
- else if(const IFC::IfcBoundingBox* bb = geo.ToPtr<IFC::IfcBoundingBox>()) {
- // silently skip over bounding boxes
- return false;
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName());
- return false;
- }
- meshtmp.RemoveAdjacentDuplicates();
- FixupFaceOrientation(meshtmp);
- aiMesh* const mesh = meshtmp.ToMesh();
- if(mesh) {
- mesh->mMaterialIndex = ProcessMaterials(geo,conv);
- mesh_indices.push_back(conv.meshes.size());
- conv.meshes.push_back(mesh);
- return true;
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& conv)
- {
- if (!mesh_indices.empty()) {
- // make unique
- std::sort(mesh_indices.begin(),mesh_indices.end());
- std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
-
- const size_t size = std::distance(mesh_indices.begin(),it_end);
- nd->mNumMeshes = size;
- nd->mMeshes = new unsigned int[nd->mNumMeshes];
- for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
- nd->mMeshes[i] = mesh_indices[i];
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool TryQueryMeshCache(const IFC::IfcRepresentationItem& item, std::vector<unsigned int>& mesh_indices, ConversionData& conv)
- {
- ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(&item);
- if (it != conv.cached_meshes.end()) {
- std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices));
- return true;
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- void PopulateMeshCache(const IFC::IfcRepresentationItem& item, const std::vector<unsigned int>& mesh_indices, ConversionData& conv)
- {
- conv.cached_meshes[&item] = mesh_indices;
- }
- // ------------------------------------------------------------------------------------------------
- bool ProcessRepresentationItem(const IFC::IfcRepresentationItem& item, std::vector<unsigned int>& mesh_indices, ConversionData& conv)
- {
- if(const IFC::IfcTopologicalRepresentationItem* const topo = item.ToPtr<IFC::IfcTopologicalRepresentationItem>()) {
- if (!TryQueryMeshCache(item,mesh_indices,conv)) {
- if(ProcessTopologicalItem(*topo,mesh_indices,conv)) {
- if(mesh_indices.size()) {
- PopulateMeshCache(item,mesh_indices,conv);
- }
- }
- else return false;
- }
- return true;
- }
- else if(const IFC::IfcGeometricRepresentationItem* const geo = item.ToPtr<IFC::IfcGeometricRepresentationItem>()) {
- if (!TryQueryMeshCache(item,mesh_indices,conv)) {
- if(ProcessGeometricItem(*geo,mesh_indices,conv)) {
- if(mesh_indices.size()) {
- PopulateMeshCache(item,mesh_indices,conv);
- }
- }
- else return false;
- }
- return true;
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- void ResolveObjectPlacement(aiMatrix4x4& m, const IFC::IfcObjectPlacement& place, ConversionData& conv)
- {
- if (const IFC::IfcLocalPlacement* const local = place.ToPtr<IFC::IfcLocalPlacement>()){
- ConvertAxisPlacement(m, *local->RelativePlacement, conv);
- if (local->PlacementRelTo) {
- aiMatrix4x4 tmp;
- ResolveObjectPlacement(tmp,local->PlacementRelTo.Get(),conv);
- m = tmp * m;
- }
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName());
- }
- }
- // ------------------------------------------------------------------------------------------------
- void GetAbsTransform(aiMatrix4x4& out, const aiNode* nd, ConversionData& conv)
- {
- aiMatrix4x4 t;
- if (nd->mParent) {
- GetAbsTransform(t,nd->mParent,conv);
- }
- out = t*nd->mTransformation;
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessMappedItem(const IFC::IfcMappedItem& mapped, aiNode* nd_src, std::vector< aiNode* >& subnodes_src, ConversionData& conv)
- {
- // insert a custom node here, the cartesian transform operator is simply a conventional transformation matrix
- std::auto_ptr<aiNode> nd(new aiNode());
- nd->mName.Set("IfcMappedItem");
-
- // handle the cartesian operator
- aiMatrix4x4 m;
- ConvertTransformOperator(m, *mapped.MappingTarget);
- aiMatrix4x4 msrc;
- ConvertAxisPlacement(msrc,*mapped.MappingSource->MappingOrigin,conv);
- msrc = m*msrc;
- std::vector<unsigned int> meshes;
- const size_t old_openings = conv.collect_openings ? conv.collect_openings->size() : 0;
- if (conv.apply_openings) {
- aiMatrix4x4 minv = msrc;
- minv.Inverse();
- BOOST_FOREACH(TempOpening& open,*conv.apply_openings){
- open.Transform(minv);
- }
- }
- const IFC::IfcRepresentation& repr = mapped.MappingSource->MappedRepresentation;
- BOOST_FOREACH(const IFC::IfcRepresentationItem& item, repr.Items) {
- if(!ProcessRepresentationItem(item,meshes,conv)) {
- IFCImporter::LogWarn("skipping unknown mapped entity, type is " + item.GetClassName());
- }
- }
- AssignAddedMeshes(meshes,nd.get(),conv);
- if (conv.collect_openings) {
- // if this pass serves us only to collect opening geometry,
- // make sure we transform the TempMesh's which we need to
- // preserve as well.
- if(const size_t diff = conv.collect_openings->size() - old_openings) {
- for(size_t i = 0; i < diff; ++i) {
- (*conv.collect_openings)[old_openings+i].Transform(msrc);
- }
- }
- }
- nd->mTransformation = nd_src->mTransformation * msrc;
- subnodes_src.push_back(nd.release());
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessProductRepresentation(const IFC::IfcProduct& el, aiNode* nd, std::vector< aiNode* >& subnodes, ConversionData& conv)
- {
- if(!el.Representation) {
- return;
- }
- if(conv.settings.skipSpaceRepresentations) {
- if(const IFC::IfcSpace* const space = el.ToPtr<IFC::IfcSpace>()) {
- IFCImporter::LogWarn("skipping IfcSpace entity due to importer settings");
- return;
- }
- }
- std::vector<unsigned int> meshes;
-
- BOOST_FOREACH(const IFC::IfcRepresentation& repr, el.Representation.Get()->Representations) {
- if (conv.settings.skipCurveRepresentations && repr.RepresentationType && repr.RepresentationType.Get() == "Curve2D") {
- IFCImporter::LogWarn("skipping Curve2D representation item due to importer settings");
- continue;
- }
- BOOST_FOREACH(const IFC::IfcRepresentationItem& item, repr.Items) {
- if(const IFC::IfcMappedItem* const geo = item.ToPtr<IFC::IfcMappedItem>()) {
- ProcessMappedItem(*geo,nd,subnodes,conv);
- }
- else {
- ProcessRepresentationItem(item,meshes,conv);
- }
- }
- }
- AssignAddedMeshes(meshes,nd,conv);
- }
- // ------------------------------------------------------------------------------------------------
- aiNode* ProcessSpatialStructure(aiNode* parent, const IFC::IfcProduct& el, ConversionData& conv, std::vector<TempOpening>* collect_openings = NULL)
- {
- const STEP::DB::RefMap& refs = conv.db.GetRefs();
- // add an output node for this spatial structure
- std::auto_ptr<aiNode> nd(new aiNode());
- nd->mName.Set(el.GetClassName()+"_"+(el.Name?el.Name:el.GlobalId));
- nd->mParent = parent;
- if(el.ObjectPlacement) {
- ResolveObjectPlacement(nd->mTransformation,el.ObjectPlacement.Get(),conv);
- }
- std::vector<TempOpening> openings;
- aiMatrix4x4 myInv;
- bool didinv = false;
- // convert everything contained directly within this structure,
- // this may result in more nodes.
- std::vector< aiNode* > subnodes;
- try {
- // locate aggregates and 'contained-in-here'-elements of this spatial structure and add them in recursively
- // on our way, collect openings in *this* element
- STEP::DB::RefMapRange range = refs.equal_range(el.GetID());
- for(STEP::DB::RefMapRange range2 = range; range2.first != range.second; ++range2.first) {
- const STEP::LazyObject& obj = conv.db.MustGetObject((*range2.first).second);
- // handle regularly-contained elements
- if(const IFC::IfcRelContainedInSpatialStructure* const cont = obj->ToPtr<IFC::IfcRelContainedInSpatialStructure>()) {
- BOOST_FOREACH(const IFC::IfcProduct& pro, cont->RelatedElements) {
- if(const IFC::IfcOpeningElement* const open = pro.ToPtr<IFC::IfcOpeningElement>()) {
- // IfcOpeningElement is handled below. Sadly we can't use it here as is:
- // The docs say that opening elements are USUALLY attached to building storeys
- // but we want them for the building elements to which they belong to.
- continue;
- }
-
- subnodes.push_back( ProcessSpatialStructure(nd.get(),pro,conv,NULL) );
- }
- }
- // handle openings, which we collect in a list rather than adding them to the node graph
- else if(const IFC::IfcRelVoidsElement* const fills = obj->ToPtr<IFC::IfcRelVoidsElement>()) {
- if(fills->RelatingBuildingElement->GetID() == el.GetID()) {
- const IFC::IfcFeatureElementSubtraction& open = fills->RelatedOpeningElement;
- // move opening elements to a separate node since they are semantically different than elements that are just 'contained'
- std::auto_ptr<aiNode> nd_aggr(new aiNode());
- nd_aggr->mName.Set("$RelVoidsElement");
- nd_aggr->mParent = nd.get();
- nd_aggr->mTransformation = nd->mTransformation;
- nd_aggr->mNumChildren = 1;
- nd_aggr->mChildren = new aiNode*[1]();
- std::vector<TempOpening> openings_local;
- nd_aggr->mChildren[0] = ProcessSpatialStructure( nd_aggr.get(),open, conv,&openings_local);
-
- if(openings_local.size()) {
- if (!didinv) {
- myInv = aiMatrix4x4(nd->mTransformation ).Inverse();
- didinv = true;
- }
- // we need all openings to be in the local space of *this* node, so transform them
- BOOST_FOREACH(TempOpening& op,openings_local) {
- op.Transform( myInv*nd_aggr->mChildren[0]->mTransformation);
- openings.push_back(op);
- }
- }
- subnodes.push_back( nd_aggr.release() );
- }
- }
- }
- for(;range.first != range.second; ++range.first) {
- if(const IFC::IfcRelAggregates* const aggr = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcRelAggregates>()) {
- // move aggregate elements to a separate node since they are semantically different than elements that are just 'contained'
- std::auto_ptr<aiNode> nd_aggr(new aiNode());
- nd_aggr->mName.Set("$RelAggregates");
- nd_aggr->mParent = nd.get();
- nd_aggr->mTransformation = nd->mTransformation;
- nd_aggr->mChildren = new aiNode*[aggr->RelatedObjects.size()]();
- BOOST_FOREACH(const IFC::IfcObjectDefinition& def, aggr->RelatedObjects) {
- if(const IFC::IfcProduct* const prod = def.ToPtr<IFC::IfcProduct>()) {
- nd_aggr->mChildren[nd_aggr->mNumChildren++] = ProcessSpatialStructure(nd_aggr.get(),*prod,conv,NULL);
- }
- }
-
- subnodes.push_back( nd_aggr.release() );
- }
- }
- conv.collect_openings = collect_openings;
- if(!conv.collect_openings) {
- conv.apply_openings = &openings;
- }
- ProcessProductRepresentation(el,nd.get(),subnodes,conv);
- conv.apply_openings = conv.collect_openings = NULL;
- if (subnodes.size()) {
- nd->mChildren = new aiNode*[subnodes.size()]();
- BOOST_FOREACH(aiNode* nd2, subnodes) {
- nd->mChildren[nd->mNumChildren++] = nd2;
- nd2->mParent = nd.get();
- }
- }
- }
- catch(...) {
- // it hurts, but I don't want to pull boost::ptr_vector into -noboost only for these few spots here
- std::for_each(subnodes.begin(),subnodes.end(),delete_fun<aiNode>());
- throw;
- }
- return nd.release();
- }
- // ------------------------------------------------------------------------------------------------
- void ProcessSpatialStructures(ConversionData& conv)
- {
- // XXX add support for multiple sites (i.e. IfcSpatialStructureElements with composition == COMPLEX)
- // process all products in the file. it is reasonable to assume that a
- // file that is relevant for us contains at least a site or a building.
- const STEP::DB::ObjectMapByType& map = conv.db.GetObjectsByType();
- ai_assert(map.find("ifcsite") != map.end());
- const STEP::DB::ObjectSet* range = &map.find("ifcsite")->second;
- if (range->empty()) {
- ai_assert(map.find("ifcbuilding") != map.end());
- range = &map.find("ifcbuilding")->second;
- if (range->empty()) {
- // no site, no building - fail;
- IFCImporter::ThrowException("no root element found (expected IfcBuilding or preferably IfcSite)");
- }
- }
-
- BOOST_FOREACH(const STEP::LazyObject* lz, *range) {
- const IFC::IfcSpatialStructureElement* const prod = lz->ToPtr<IFC::IfcSpatialStructureElement>();
- if(!prod) {
- continue;
- }
- IFCImporter::LogDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType? " which is of type " + prod->ObjectType.Get():""));
-
- // the primary site is referenced by an IFCRELAGGREGATES element which assigns it to the IFCPRODUCT
- const STEP::DB::RefMap& refs = conv.db.GetRefs();
- STEP::DB::RefMapRange range = refs.equal_range(conv.proj.GetID());
- for(;range.first != range.second; ++range.first) {
- if(const IFC::IfcRelAggregates* const aggr = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcRelAggregates>()) {
-
- BOOST_FOREACH(const IFC::IfcObjectDefinition& def, aggr->RelatedObjects) {
- // comparing pointer values is not sufficient, we would need to cast them to the same type first
- // as there is multiple inheritance in the game.
- if (def.GetID() == prod->GetID()) {
- IFCImporter::LogDebug("selecting this spatial structure as root structure");
- // got it, this is the primary site.
- conv.out->mRootNode = ProcessSpatialStructure(NULL,*prod,conv,NULL);
- return;
- }
- }
- }
- }
- }
-
- IFCImporter::LogWarn("failed to determine primary site element, taking the first IfcSite");
- BOOST_FOREACH(const STEP::LazyObject* lz, *range) {
- const IFC::IfcSpatialStructureElement* const prod = lz->ToPtr<IFC::IfcSpatialStructureElement>();
- if(!prod) {
- continue;
- }
- conv.out->mRootNode = ProcessSpatialStructure(NULL,*prod,conv,NULL);
- return;
- }
- IFCImporter::ThrowException("failed to determine primary site element");
- }
- // ------------------------------------------------------------------------------------------------
- void MakeTreeRelative(aiNode* start, const aiMatrix4x4& combined)
- {
- // combined is the parent's absolute transformation matrix
- aiMatrix4x4 old = start->mTransformation;
- if (!combined.IsIdentity()) {
- start->mTransformation = aiMatrix4x4(combined).Inverse() * start->mTransformation;
- }
- // All nodes store absolute transformations right now, so we need to make them relative
- for (unsigned int i = 0; i < start->mNumChildren; ++i) {
- MakeTreeRelative(start->mChildren[i],old);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void MakeTreeRelative(ConversionData& conv)
- {
- MakeTreeRelative(conv.out->mRootNode,aiMatrix4x4());
- }
- } // !anon
- #endif
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