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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the ASE parser class */
- // internal headers
- #include "TextureTransform.h"
- #include "ASELoader.h"
- #include "MaterialSystem.h"
- #include "fast_atof.h"
- // public ASSIMP headers
- #include "../include/DefaultLogger.h"
- #include "../include/IOStream.h"
- #include "../include/IOSystem.h"
- #include "../include/aiMesh.h"
- #include "../include/aiScene.h"
- #include "../include/aiAssert.h"
- using namespace Assimp;
- using namespace Assimp::ASE;
- #if (defined BLUBB)
- # undef BLUBB
- #endif
- #define BLUBB(_message_) \
- {this->LogError(_message_);return;}
- // ------------------------------------------------------------------------------------------------
- #define AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth) \
- else if ('{' == *this->m_szFile)iDepth++; \
- else if ('}' == *this->m_szFile) \
- { \
- if (0 == --iDepth) \
- { \
- ++this->m_szFile; \
- this->SkipToNextToken(); \
- return; \
- } \
- } \
- else if ('\0' == *this->m_szFile) \
- { \
- return; \
- } \
- if(IsLineEnd(*this->m_szFile) && !bLastWasEndLine) \
- { \
- ++this->iLineNumber; \
- bLastWasEndLine = true; \
- } else bLastWasEndLine = false; \
- ++this->m_szFile;
- // ------------------------------------------------------------------------------------------------
- #define AI_ASE_HANDLE_SECTION(iDepth, level, msg) \
- else if ('{' == *this->m_szFile)iDepth++; \
- else if ('}' == *this->m_szFile) \
- { \
- if (0 == --iDepth) \
- { \
- ++this->m_szFile; \
- this->SkipToNextToken(); \
- return; \
- } \
- } \
- else if ('\0' == *this->m_szFile) \
- { \
- this->LogError("Encountered unexpected EOL while parsing a " msg \
- " chunk (Level " level ")"); \
- } \
- if(IsLineEnd(*this->m_szFile) && !bLastWasEndLine) \
- { \
- ++this->iLineNumber; \
- bLastWasEndLine = true; \
- } else bLastWasEndLine = false; \
- ++this->m_szFile;
- #ifdef _MSC_VER
- # define sprintf sprintf_s
- #endif
- // ------------------------------------------------------------------------------------------------
- Parser::Parser (const char* szFile)
- {
- ai_assert(NULL != szFile);
- this->m_szFile = szFile;
- // makre sure that the color values are invalid
- this->m_clrBackground.r = std::numeric_limits<float>::quiet_NaN();
- this->m_clrAmbient.r = std::numeric_limits<float>::quiet_NaN();
- this->iLineNumber = 0;
- this->iFirstFrame = 0;
- this->iLastFrame = 0;
- this->iFrameSpeed = 30; // use 30 as default value for this property
- this->iTicksPerFrame = 1; // use 1 as default value for this property
- this->bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogWarning(const char* szWarn)
- {
- ai_assert(NULL != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
- #else
- ai_assert(strlen(szWarn) < 950);
- sprintf(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
- #endif
- // output the warning to the logger ...
- DefaultLogger::get()->warn(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogInfo(const char* szWarn)
- {
- ai_assert(NULL != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
- #else
- ai_assert(strlen(szWarn) < 950);
- sprintf(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
- #endif
- // output the information to the logger ...
- DefaultLogger::get()->info(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogError(const char* szWarn)
- {
- ai_assert(NULL != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
- #else
- ai_assert(strlen(szWarn) < 950);
- sprintf(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
- #endif
- // throw an exception
- throw new ImportErrorException(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::SkipToNextToken()
- {
- while (true)
- {
- char me = *this->m_szFile;
- // increase the line number counter if necessary
- if (IsLineEnd(me) && !bLastWasEndLine)
- {
- ++this->iLineNumber;
- bLastWasEndLine = true;
- }
- else bLastWasEndLine = false;
- if ('*' == me || '}' == me || '{' == me)return true;
- if ('\0' == me)return false;
- ++this->m_szFile;
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::SkipOpeningBracket()
- {
- if (!SkipSpaces(this->m_szFile,&this->m_szFile))return false;
- if ('{' != *this->m_szFile)
- {
- this->LogWarning("Unable to parse block: Unexpected character, \'{\' expected [#1]");
- return false;
- }
- this->SkipToNextToken();
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::SkipSection()
- {
- // must handle subsections ...
- int iCnt = 0;
- while (true)
- {
- if ('}' == *this->m_szFile)
- {
- --iCnt;
- if (0 == iCnt)
- {
- // go to the next valid token ...
- ++this->m_szFile;
- this->SkipToNextToken();
- return true;
- }
- }
- else if ('{' == *this->m_szFile)
- {
- ++iCnt;
- }
- else if ('\0' == *this->m_szFile)
- {
- this->LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
- return false;
- }
- else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
- ++this->m_szFile;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::Parse()
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // version should be 200. Validate this ...
- if (0 == strncmp(this->m_szFile,"*3DSMAX_ASCIIEXPORT",19) &&
- IsSpaceOrNewLine(*(this->m_szFile+19)))
- {
- this->m_szFile+=20;
- unsigned int iVersion;
- this->ParseLV4MeshLong(iVersion);
- if (200 != iVersion)
- {
- this->LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
- be 200. Continuing happily ...");
- }
- continue;
- }
- // main scene information
- if (0 == strncmp(this->m_szFile,"*SCENE",6) &&
- IsSpaceOrNewLine(*(this->m_szFile+6)))
- {
- this->m_szFile+=7;
- this->ParseLV1SceneBlock();
- continue;
- }
- // material list
- if (0 == strncmp(this->m_szFile,"*MATERIAL_LIST",14) &&
- IsSpaceOrNewLine(*(this->m_szFile+14)))
- {
- this->m_szFile+=15;
- this->ParseLV1MaterialListBlock();
- continue;
- }
- // geometric object (mesh)
- if (0 == strncmp(this->m_szFile,"*GEOMOBJECT",11) &&
- IsSpaceOrNewLine(*(this->m_szFile+11)))
- {
- this->m_szFile+=12;
- this->m_vMeshes.push_back(Mesh());
- this->ParseLV1GeometryObjectBlock(this->m_vMeshes.back());
- continue;
- }
- // helper object = dummy in the hierarchy
- if (0 == strncmp(this->m_szFile,"*HELPEROBJECT",13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->m_vMeshes.push_back(Mesh());
- this->ParseLV1GeometryObjectBlock(this->m_vMeshes.back());
- continue;
- }
- // ignore comments, lights and cameras
- // (display comments on the console)
- if (0 == strncmp(this->m_szFile,"*LIGHTOBJECT",12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- this->LogInfo("Found light source (*LIGHTOBJECT chunk). It will be ignored");
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*CAMERAOBJECT",13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->LogInfo("Found virtual camera (*CAMERAOBJECT chunk). It will be ignored");
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*COMMENT",8) &&
- IsSpaceOrNewLine(*(this->m_szFile+8)))
- {
- this->m_szFile+=9;
- std::string out = "<unknown>";
- this->ParseString(out,"*COMMENT");
- this->LogInfo(("Comment: " + out).c_str());
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1SceneBlock()
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- if (0 == strncmp(this->m_szFile,"*SCENE_BACKGROUND_STATIC",24) &&
- IsSpaceOrNewLine(*(this->m_szFile+24)))
- {
- this->m_szFile+=25;
- // parse a color triple and assume it is really the bg color
- this->ParseLV4MeshFloatTriple( &this->m_clrBackground.r );
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*SCENE_AMBIENT_STATIC",21) &&
- IsSpaceOrNewLine(*(this->m_szFile+21)))
- {
- this->m_szFile+=22;
- // parse a color triple and assume it is really the bg color
- this->ParseLV4MeshFloatTriple( &this->m_clrAmbient.r );
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*SCENE_FIRSTFRAME",17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
- this->ParseLV4MeshLong(this->iFirstFrame);
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*SCENE_LASTFRAME",16) &&
- IsSpaceOrNewLine(*(this->m_szFile+16)))
- {
- this->m_szFile+=17;
- this->ParseLV4MeshLong(this->iLastFrame);
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*SCENE_FRAMESPEED",17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
- this->ParseLV4MeshLong(this->iFrameSpeed);
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*SCENE_TICKSPERFRAME",20) &&
- IsSpaceOrNewLine(*(this->m_szFile+20)))
- {
- this->m_szFile+=21;
- this->ParseLV4MeshLong(this->iTicksPerFrame);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1MaterialListBlock()
- {
- int iDepth = 0;
- unsigned int iMaterialCount = 0;
- unsigned int iOldMaterialCount = (unsigned int)this->m_vMaterials.size();
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- if (0 == strncmp(this->m_szFile,"*MATERIAL_COUNT",15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->ParseLV4MeshLong(iMaterialCount);
- // now allocate enough storage to hold all materials
- this->m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
- continue;
- }
- if (0 == strncmp(this->m_szFile,"*MATERIAL",9) &&
- IsSpaceOrNewLine(*(this->m_szFile+9)))
- {
- this->m_szFile+=10;
- unsigned int iIndex = 0;
- this->ParseLV4MeshLong(iIndex);
- if (iIndex >= iMaterialCount)
- {
- this->LogWarning("Out of range: material index is too large");
- iIndex = iMaterialCount-1;
- }
- // get a reference to the material
- Material& sMat = this->m_vMaterials[iIndex+iOldMaterialCount];
- // skip the '{'
- this->SkipOpeningBracket();
- // parse the material block
- this->ParseLV2MaterialBlock(sMat);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
- {
- int iDepth = 0;
- unsigned int iNumSubMaterials = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- if (0 == strncmp(this->m_szFile,"*MATERIAL_NAME",14) &&
- IsSpaceOrNewLine(*(this->m_szFile+14)))
- {
- this->m_szFile+=15;
-
- if (!this->ParseString(mat.mName,"*MATERIAL_NAME"))this->SkipToNextToken();
- continue;
- }
- // ambient material color
- if (0 == strncmp(this->m_szFile,"*MATERIAL_AMBIENT",17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
- this->ParseLV4MeshFloatTriple(&mat.mAmbient.r);continue;
- }
- // diffuse material color
- if (0 == strncmp(this->m_szFile,"*MATERIAL_DIFFUSE",17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
- this->ParseLV4MeshFloatTriple(&mat.mDiffuse.r);continue;
- }
- // specular material color
- if (0 == strncmp(this->m_szFile,"*MATERIAL_SPECULAR",18) &&
- IsSpaceOrNewLine(*(this->m_szFile+18)))
- {
- this->m_szFile+=19;
- this->ParseLV4MeshFloatTriple(&mat.mSpecular.r);continue;
- }
- // material shading type
- if (0 == strncmp(this->m_szFile,"*MATERIAL_SHADING",17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
-
- if (0 == strncmp(this->m_szFile,"Blinn",5) &&
- IsSpaceOrNewLine(*(this->m_szFile+5)))
- {
- mat.mShading = Dot3DSFile::Blinn;
- this->m_szFile+=6;
- }
- else if (0 == strncmp(this->m_szFile,"Phong",5) &&
- IsSpaceOrNewLine(*(this->m_szFile+5)))
- {
- mat.mShading = Dot3DSFile::Phong;
- this->m_szFile+=6;
- }
- else if (0 == strncmp(this->m_szFile,"Flat",4) &&
- IsSpaceOrNewLine(*(this->m_szFile+4)))
- {
- mat.mShading = Dot3DSFile::Flat;
- this->m_szFile+=5;
- }
- else if (0 == strncmp(this->m_szFile,"Wire",4) &&
- IsSpaceOrNewLine(*(this->m_szFile+4)))
- {
- mat.mShading = Dot3DSFile::Wire;
- this->m_szFile+=5;
- }
- else
- {
- // assume gouraud shading
- mat.mShading = Dot3DSFile::Gouraud;
- this->SkipToNextToken();
- }
- continue;
- }
- // material transparency
- if (0 == strncmp(this->m_szFile,"*MATERIAL_TRANSPARENCY",22) &&
- IsSpaceOrNewLine(*(this->m_szFile+22)))
- {
- this->m_szFile+=23;
- this->ParseLV4MeshFloat(mat.mTransparency);
- mat.mTransparency = 1.0f - mat.mTransparency;continue;
- }
- // material self illumination
- if (0 == strncmp(this->m_szFile,"*MATERIAL_SELFILLUM",19) &&
- IsSpaceOrNewLine(*(this->m_szFile+19)))
- {
- this->m_szFile+=20;
- float f = 0.0f;
- this->ParseLV4MeshFloat(f);
- mat.mEmissive.r = f;
- mat.mEmissive.g = f;
- mat.mEmissive.b = f;
- continue;
- }
- // material shininess
- if (0 == strncmp(this->m_szFile,"*MATERIAL_SHINE",15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->ParseLV4MeshFloat(mat.mSpecularExponent);
- mat.mSpecularExponent *= 15;continue;
- }
- // material shininess strength
- if (0 == strncmp(this->m_szFile,"*MATERIAL_SHINESTRENGTH",23) &&
- IsSpaceOrNewLine(*(this->m_szFile+23)))
- {
- this->m_szFile+=24;
- this->ParseLV4MeshFloat(mat.mShininessStrength);continue;
- }
- // diffuse color map
- if (0 == strncmp(this->m_szFile,"*MAP_DIFFUSE",12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- // skip the opening bracket
- this->SkipOpeningBracket();
- // parse the texture block
- this->ParseLV3MapBlock(mat.sTexDiffuse);continue;
- }
- // ambient color map
- if (0 == strncmp(this->m_szFile,"*MAP_AMBIENT",12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- // skip the opening bracket
- this->SkipOpeningBracket();
- // parse the texture block
- this->ParseLV3MapBlock(mat.sTexAmbient);continue;
- }
- // specular color map
- if (0 == strncmp(this->m_szFile,"*MAP_SPECULAR",13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- // skip the opening bracket
- this->SkipOpeningBracket();
- // parse the texture block
- this->ParseLV3MapBlock(mat.sTexSpecular);continue;
- }
- // opacity map
- if (0 == strncmp(this->m_szFile,"*MAP_OPACITY",12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- // skip the opening bracket
- this->SkipOpeningBracket();
- // parse the texture block
- this->ParseLV3MapBlock(mat.sTexOpacity);continue;
- }
- // emissive map
- if (0 == strncmp(this->m_szFile,"*MAP_SELFILLUM",14) &&
- IsSpaceOrNewLine(*(this->m_szFile+14)))
- {
- this->m_szFile+=15;
- // skip the opening bracket
- this->SkipOpeningBracket();
- // parse the texture block
- this->ParseLV3MapBlock(mat.sTexEmissive);continue;
- }
- // bump map
- if (0 == strncmp(this->m_szFile,"*MAP_BUMP",9) &&
- IsSpaceOrNewLine(*(this->m_szFile+9)))
- {
- this->m_szFile+=10;
- // skip the opening bracket
- this->SkipOpeningBracket();
- // parse the texture block
- this->ParseLV3MapBlock(mat.sTexBump);
- }
- // specular/shininess map
- if (0 == strncmp(this->m_szFile,"*MAP_SHINE",10) &&
- IsSpaceOrNewLine(*(this->m_szFile+10)))
- {
- this->m_szFile+=11;
- // skip the opening bracket
- this->SkipOpeningBracket();
- // parse the texture block
- this->ParseLV3MapBlock(mat.sTexShininess);continue;
- }
- // number of submaterials
- if (0 == strncmp(this->m_szFile,"*NUMSUBMTLS",11) &&
- IsSpaceOrNewLine(*(this->m_szFile+11)))
- {
- this->m_szFile+=12;
- this->ParseLV4MeshLong(iNumSubMaterials);
- // allocate enough storage
- mat.avSubMaterials.resize(iNumSubMaterials);
- }
- // submaterial chunks
- if (0 == strncmp(this->m_szFile,"*SUBMATERIAL",12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
-
- unsigned int iIndex = 0;
- this->ParseLV4MeshLong(iIndex);
- if (iIndex >= iNumSubMaterials)
- {
- this->LogWarning("Out of range: submaterial index is too large");
- iIndex = iNumSubMaterials-1;
- }
- // get a reference to the material
- Material& sMat = mat.avSubMaterials[iIndex];
- // skip the '{'
- this->SkipOpeningBracket();
- // parse the material block
- this->ParseLV2MaterialBlock(sMat);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","*MATERIAL");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MapBlock(Texture& map)
- {
- int iDepth = 0;
- unsigned int iNumSubMaterials = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // path to the texture
- if (0 == strncmp(this->m_szFile,"*BITMAP" ,7) &&
- IsSpaceOrNewLine(*(this->m_szFile+7)))
- {
- this->m_szFile+=8;
- if(!this->ParseString(map.mMapName,"*BITMAP"))SkipToNextToken();
- continue;
- }
- // offset on the u axis
- if (0 == strncmp(this->m_szFile,"*UVW_U_OFFSET" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV4MeshFloat(map.mOffsetU);continue;
- }
- // offset on the v axis
- if (0 == strncmp(this->m_szFile,"*UVW_V_OFFSET" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV4MeshFloat(map.mOffsetV);continue;
- }
- // tiling on the u axis
- if (0 == strncmp(this->m_szFile,"*UVW_U_TILING" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV4MeshFloat(map.mScaleU);continue;
- }
- // tiling on the v axis
- if (0 == strncmp(this->m_szFile,"*UVW_V_TILING" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV4MeshFloat(map.mScaleV);continue;
- }
- // rotation around the z-axis
- if (0 == strncmp(this->m_szFile,"*UVW_ANGLE" ,10) &&
- IsSpaceOrNewLine(*(this->m_szFile+10)))
- {
- this->m_szFile+=11;
- this->ParseLV4MeshFloat(map.mRotation);continue;
- }
- // map blending factor
- if (0 == strncmp(this->m_szFile,"*MAP_AMOUNT" ,11) &&
- IsSpaceOrNewLine(*(this->m_szFile+11)))
- {
- this->m_szFile+=12;
- this->ParseLV4MeshFloat(map.mTextureBlend);continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MAP_XXXXXX");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::ParseString(std::string& out,const char* szName)
- {
- char szBuffer[1024];
- // NOTE: The name could also be the texture in some cases
- // be prepared that this might occur ...
- if (!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
- this->LogWarning(szBuffer);
- return false;
- }
- // there must be "
- if ('\"' != *this->m_szFile)
- {
- sprintf(szBuffer,"Unable to parse %s block: String is expected "
- "to be enclosed in double quotation marks",szName);
- this->LogWarning(szBuffer);
- return false;
- }
- ++this->m_szFile;
- const char* sz = this->m_szFile;
- while (true)
- {
- if ('\"' == *sz)break;
- else if ('\0' == sz)
- {
- sprintf(szBuffer,"Unable to parse %s block: String is expected to be "
- "enclosed in double quotation marks but EOF was reached before a closing "
- "quotation mark was found",szName);
- this->LogWarning(szBuffer);
- return false;
- }
- sz++;
- }
- out = std::string(this->m_szFile,(uintptr_t)sz-(uintptr_t)this->m_szFile);
- this->m_szFile = sz;
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1GeometryObjectBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // name of the mesh/node
- if (0 == strncmp(this->m_szFile,"*NODE_NAME" ,10) &&
- IsSpaceOrNewLine(*(this->m_szFile+10)))
- {
- this->m_szFile+=11;
- if(!this->ParseString(mesh.mName,"*NODE_NAME"))this->SkipToNextToken();
- continue;
- }
- // name of the parent of the node
- if (0 == strncmp(this->m_szFile,"*NODE_PARENT" ,12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- if(!this->ParseString(mesh.mParent,"*NODE_PARENT"))this->SkipToNextToken();
- continue;
- }
- // transformation matrix of the node
- if (0 == strncmp(this->m_szFile,"*NODE_TM" ,8) &&
- IsSpaceOrNewLine(*(this->m_szFile+8)))
- {
- this->m_szFile+=9;
- this->ParseLV2NodeTransformBlock(mesh);continue;
- //mesh.mTransform.Transpose();
- }
- // mesh data
- if (0 == strncmp(this->m_szFile,"*MESH" ,5) &&
- IsSpaceOrNewLine(*(this->m_szFile+5)))
- {
- this->m_szFile+=6;
- this->ParseLV2MeshBlock(mesh);continue;
- }
- // mesh material index
- if (0 == strncmp(this->m_szFile,"*MATERIAL_REF" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV4MeshLong(mesh.iMaterialIndex);continue;
- }
- // animation data of the node
- if (0 == strncmp(this->m_szFile,"*TM_ANIMATION" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV2AnimationBlock(mesh);continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION(iDepth);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2AnimationBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // position keyframes
- if (0 == strncmp(this->m_szFile,"*CONTROL_POS_TRACK" ,18) &&
- IsSpaceOrNewLine(*(this->m_szFile+18)))
- {
- this->m_szFile+=19;
- this->ParseLV3PosAnimationBlock(mesh);continue;
- }
- // rotation keyframes
- if (0 == strncmp(this->m_szFile,"*CONTROL_ROT_TRACK" ,18) &&
- IsSpaceOrNewLine(*(this->m_szFile+18)))
- {
- this->m_szFile+=19;
- this->ParseLV3RotAnimationBlock(mesh);continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","TM_ANIMATION");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3PosAnimationBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // position keyframe
- if (0 == strncmp(this->m_szFile,"*CONTROL_POS_SAMPLE" ,19) &&
- IsSpaceOrNewLine(*(this->m_szFile+19)))
- {
- this->m_szFile+=20;
-
- unsigned int iIndex;
- mesh.mAnim.akeyPositions.push_back(aiVectorKey());
- aiVectorKey& key = mesh.mAnim.akeyPositions.back();
- this->ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
- key.mTime = (double)iIndex;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_POS_TRACK");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3RotAnimationBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // rotation keyframe
- if (0 == strncmp(this->m_szFile,"*CONTROL_ROT_SAMPLE" ,19) &&
- IsSpaceOrNewLine(*(this->m_szFile+19)))
- {
- this->m_szFile+=20;
- unsigned int iIndex;
- mesh.mAnim.akeyRotations.push_back(aiQuatKey());
- aiQuatKey& key = mesh.mAnim.akeyRotations.back();
- // first read the axis, then the angle in radians
- aiVector3D v;float f;
- this->ParseLV4MeshFloatTriple(&v.x,iIndex);
- this->ParseLV4MeshFloat(f);
- key.mTime = (double)iIndex;
- key.mValue = aiQuaternion(v,f);
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*CONTROL_ROT_TRACK");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2NodeTransformBlock(ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // first row of the transformation matrix
- if (0 == strncmp(this->m_szFile,"*TM_ROW0" ,8) &&
- IsSpaceOrNewLine(*(this->m_szFile+8)))
- {
- this->m_szFile+=9;
- this->ParseLV4MeshFloatTriple(mesh.mTransform[0]);continue;
- }
- // second row of the transformation matrix
- if (0 == strncmp(this->m_szFile,"*TM_ROW1" ,8) &&
- IsSpaceOrNewLine(*(this->m_szFile+8)))
- {
- this->m_szFile+=9;
- this->ParseLV4MeshFloatTriple(mesh.mTransform[1]);continue;
- }
- // third row of the transformation matrix
- if (0 == strncmp(this->m_szFile,"*TM_ROW2" ,8) &&
- IsSpaceOrNewLine(*(this->m_szFile+8)))
- {
- this->m_szFile+=9;
- this->ParseLV4MeshFloatTriple(mesh.mTransform[2]);continue;
- }
- // fourth row of the transformation matrix
- if (0 == strncmp(this->m_szFile,"*TM_ROW3" ,8) &&
- IsSpaceOrNewLine(*(this->m_szFile+8)))
- {
- this->m_szFile+=9;
- this->ParseLV4MeshFloatTriple(mesh.mTransform[3]);continue;
- }
- // inherited position axes
- if (0 == strncmp(this->m_szFile,"*INHERIT_POS" ,12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- unsigned int aiVal[3];
- this->ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
- continue;
- }
- // inherited rotation axes
- if (0 == strncmp(this->m_szFile,"*INHERIT_ROT" ,12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- unsigned int aiVal[3];
- this->ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
- continue;
- }
- // inherited scaling axes
- if (0 == strncmp(this->m_szFile,"*INHERIT_SCL" ,12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- unsigned int aiVal[3];
- this->ParseLV4MeshLongTriple(aiVal);
-
- for (unsigned int i = 0; i < 3;++i)
- mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","*NODE_TM");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
- {
- unsigned int iNumVertices = 0;
- unsigned int iNumFaces = 0;
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- unsigned int iNumCVertices = 0;
- unsigned int iNumCFaces = 0;
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Number of vertices in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMVERTEX" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->ParseLV4MeshLong(iNumVertices);continue;
- }
- // Number of texture coordinates in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMTVERTEX" ,16) &&
- IsSpaceOrNewLine(*(this->m_szFile+16)))
- {
- this->m_szFile+=17;
- this->ParseLV4MeshLong(iNumTVertices);continue;
- }
- // Number of vertex colors in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMCVERTEX" ,16) &&
- IsSpaceOrNewLine(*(this->m_szFile+16)))
- {
- this->m_szFile+=17;
- this->ParseLV4MeshLong(iNumCVertices);continue;
- }
- // Number of regular faces in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMFACES" ,14) &&
- IsSpaceOrNewLine(*(this->m_szFile+14)))
- {
- this->m_szFile+=15;
- this->ParseLV4MeshLong(iNumFaces);continue;
- // fix ...
- //mesh.mFaces.resize(iNumFaces);
- }
- // Number of UVWed faces in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMTVFACES" ,16) &&
- IsSpaceOrNewLine(*(this->m_szFile+16)))
- {
- this->m_szFile+=17;
- this->ParseLV4MeshLong(iNumTFaces);continue;
- }
- // Number of colored faces in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMCVFACES" ,16) &&
- IsSpaceOrNewLine(*(this->m_szFile+16)))
- {
- this->m_szFile+=17;
- this->ParseLV4MeshLong(iNumCFaces);continue;
- }
- // mesh vertex list block
- if (0 == strncmp(this->m_szFile,"*MESH_VERTEX_LIST" ,17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
- this->ParseLV3MeshVertexListBlock(iNumVertices,mesh);
- continue;
- }
- // mesh face list block
- if (0 == strncmp(this->m_szFile,"*MESH_FACE_LIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV3MeshFaceListBlock(iNumFaces,mesh);continue;
- }
- // mesh texture vertex list block
- if (0 == strncmp(this->m_szFile,"*MESH_TVERTLIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV3MeshTListBlock(iNumTVertices,mesh);continue;
- }
- // mesh texture face block
- if (0 == strncmp(this->m_szFile,"*MESH_TFACELIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);continue;
- }
- // mesh color vertex list block
- if (0 == strncmp(this->m_szFile,"*MESH_CVERTLIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV3MeshCListBlock(iNumCVertices,mesh);continue;
- }
- // mesh color face block
- if (0 == strncmp(this->m_szFile,"*MESH_CFACELIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);continue;
- }
- // another mesh UV channel ...
- if (0 == strncmp(this->m_szFile,"*MESH_MAPPINGCHANNEL" ,20) &&
- IsSpaceOrNewLine(*(this->m_szFile+20)))
- {
- this->m_szFile+=21;
- unsigned int iIndex = 0;
- this->ParseLV4MeshLong(iIndex);
- if (iIndex < 2)
- {
- this->LogWarning("Mapping channel has an invalid index. Skipping UV channel");
- // skip it ...
- this->SkipOpeningBracket();
- this->SkipSection();
- }
- if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
- {
- this->LogWarning("Too many UV channels specified. Skipping channel ..");
- // skip it ...
- this->SkipOpeningBracket();
- this->SkipSection();
- }
- else
- {
- // skip the '{'
- this->SkipOpeningBracket();
- // parse the mapping channel
- this->ParseLV3MappingChannel(iIndex-1,mesh);
- }
- continue;
- }
- // mesh animation keyframe. Not supported
- if (0 == strncmp(this->m_szFile,"*MESH_ANIMATION" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
-
- this->LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
- "Keyframe animation is not supported by Assimp, this element "
- "will be ignored");
- //this->SkipSection();
- continue;
- }
- // mesh animation keyframe. Not supported
- if (0 == strncmp(this->m_szFile,"*MESH_WEIGHTS" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV3MeshWeightsBlock(mesh);continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"2","*MESH");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
- {
- unsigned int iNumVertices = 0;
- unsigned int iNumBones = 0;
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Number of bone vertices ...
- if (0 == strncmp(this->m_szFile,"*MESH_NUMVERTEX" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->ParseLV4MeshLong(iNumVertices);continue;
- }
- // Number of bones
- if (0 == strncmp(this->m_szFile,"*MESH_NUMBONE" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- this->ParseLV4MeshLong(iNumBones);continue;
- }
- // parse the list of bones
- if (0 == strncmp(this->m_szFile,"*MESH_BONE_LIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV4MeshBones(iNumBones,mesh);continue;
- }
- // parse the list of bones vertices
- if (0 == strncmp(this->m_szFile,"*MESH_BONE_VERTEX_LIST" ,22) &&
- IsSpaceOrNewLine(*(this->m_szFile+22)))
- {
- this->m_szFile+=23;
- this->SkipOpeningBracket();
- this->ParseLV4MeshBonesVertices(iNumVertices,mesh);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_WEIGHTS");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
- {
- mesh.mBones.resize(iNumBones);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Mesh bone with name ...
- if (0 == strncmp(this->m_szFile,"*MESH_BONE_NAME" ,17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
- // parse an index ...
- if(SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- unsigned int iIndex = strtol10(this->m_szFile,&this->m_szFile);
- if (iIndex >= iNumBones)
- {
- iIndex = iNumBones-1;
- this->LogWarning("Bone index is out of bounds. Using the largest valid "
- "bone index instead");
- }
- if (!this->ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
- this->SkipToNextToken();
- continue;
- }
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_BONE_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
- {
- mesh.mBoneVertices.resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Mesh bone vertex
- if (0 == strncmp(this->m_szFile,"*MESH_BONE_VERTEX" ,17) &&
- IsSpaceOrNewLine(*(this->m_szFile+17)))
- {
- this->m_szFile+=18;
- // read the vertex index
- unsigned int iIndex = strtol10(this->m_szFile,&this->m_szFile);
- if (iIndex >= mesh.mPositions.size())
- {
- iIndex = (unsigned int)mesh.mPositions.size()-1;
- this->LogWarning("Bone vertex index is out of bounds. Using the largest valid "
- "bone vertex index instead");
- }
- // now there there are 3 normal floats, the
- // should be identical to the vertex positions
- // contained in the *VERTEX_LIST block. Well, we check this
- // in debug builds to be sure ;-)
- float afVert[3];
- this->ParseLV4MeshFloatTriple(afVert);
- std::pair<int,float> pairOut;
- while (true)
- {
- // first parse the bone index ...
- if (!SkipSpaces(this->m_szFile,&this->m_szFile))break;
- pairOut.first = strtol10(this->m_szFile,&this->m_szFile);
- // then parse the vertex weight
- if (!SkipSpaces(this->m_szFile,&this->m_szFile))break;
- this->m_szFile = fast_atof_move(this->m_szFile,pairOut.second);
- // -1 designates unused entries
- if (-1 != pairOut.first)
- {
- mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
- }
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"4","*MESH_BONE_VERTEX");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshVertexListBlock(
- unsigned int iNumVertices, ASE::Mesh& mesh)
- {
- // allocate enough storage in the array
- mesh.mPositions.resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Vertex entry
- if (0 == strncmp(this->m_szFile,"*MESH_VERTEX" ,12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- aiVector3D vTemp;
- unsigned int iIndex;
- this->ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
- if (iIndex >= iNumVertices)
- {
- this->LogWarning("Vertex has an invalid index. It will be ignored");
- }
- else mesh.mPositions[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_VERTEX_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
- {
- // allocate enough storage in the face array
- mesh.mFaces.resize(iNumFaces);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Face entry
- if (0 == strncmp(this->m_szFile,"*MESH_FACE" ,10) &&
- IsSpaceOrNewLine(*(this->m_szFile+10)))
- {
- this->m_szFile+=11;
- ASE::Face mFace;
- this->ParseLV4MeshFace(mFace);
- if (mFace.iFace >= iNumFaces)
- {
- this->LogWarning("Face has an invalid index. It will be ignored");
- }
- else mesh.mFaces[mFace.iFace] = mFace;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_FACE_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
- ASE::Mesh& mesh, unsigned int iChannel)
- {
- // allocate enough storage in the array
- mesh.amTexCoords[iChannel].resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Vertex entry
- if (0 == strncmp(this->m_szFile,"*MESH_TVERT" ,11) &&
- IsSpaceOrNewLine(*(this->m_szFile+11)))
- {
- this->m_szFile+=12;
- aiVector3D vTemp;
- unsigned int iIndex;
- this->ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
- if (iIndex >= iNumVertices)
- {
- this->LogWarning("Tvertex has an invalid index. It will be ignored");
- }
- else mesh.amTexCoords[iChannel][iIndex] = vTemp;
- if (0.0f != vTemp.z)
- {
- // we need 3 coordinate channels
- mesh.mNumUVComponents[iChannel] = 3;
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TVERT_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
- ASE::Mesh& mesh, unsigned int iChannel)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Face entry
- if (0 == strncmp(this->m_szFile,"*MESH_TFACE" ,12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
- this->ParseLV4MeshLongTriple(aiValues,iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
- {
- this->LogWarning("UV-Face has an invalid index. It will be ignored");
- }
- else
- {
- // copy UV indices
- mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
- mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
- mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_TFACE_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
- {
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Number of texture coordinates in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMTVERTEX" ,16) &&
- IsSpaceOrNewLine(*(this->m_szFile+16)))
- {
- this->m_szFile+=17;
- this->ParseLV4MeshLong(iNumTVertices);continue;
- }
- // Number of UVWed faces in the mesh
- if (0 == strncmp(this->m_szFile,"*MESH_NUMTVFACES" ,16) &&
- IsSpaceOrNewLine(*(this->m_szFile+16)))
- {
- this->m_szFile+=17;
- this->ParseLV4MeshLong(iNumTFaces);continue;
- }
- // mesh texture vertex list block
- if (0 == strncmp(this->m_szFile,"*MESH_TVERTLIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
- continue;
- }
- // mesh texture face block
- if (0 == strncmp(this->m_szFile,"*MESH_TFACELIST" ,15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- this->SkipOpeningBracket();
- this->ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_MAPPING_CHANNEL");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
- {
- // allocate enough storage in the array
- mesh.mVertexColors.resize(iNumVertices);
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Vertex entry
- if (0 == strncmp(this->m_szFile,"*MESH_VERTCOL" ,13) &&
- IsSpaceOrNewLine(*(this->m_szFile+13)))
- {
- this->m_szFile+=14;
- aiColor4D vTemp;
- vTemp.a = 1.0f;
- unsigned int iIndex;
- this->ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
- if (iIndex >= iNumVertices)
- {
- this->LogWarning("Vertex color has an invalid index. It will be ignored");
- }
- else mesh.mVertexColors[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CVERTEX_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
- {
- int iDepth = 0;
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- // Face entry
- if (0 == strncmp(this->m_szFile,"*MESH_CFACE" ,12) &&
- IsSpaceOrNewLine(*(this->m_szFile+12)))
- {
- this->m_szFile+=13;
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
- this->ParseLV4MeshLongTriple(aiValues,iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
- {
- this->LogWarning("UV-Face has an invalid index. It will be ignored");
- }
- else
- {
- // copy color indices
- mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
- mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
- mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_CFACE_LIST");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
- {
- // allocate enough storage for the normals
- sMesh.mNormals.resize(sMesh.mPositions.size(),
- aiVector3D( std::numeric_limits<float>::quiet_NaN(), 0.0f, 0.0f));
- int iDepth = 0;
- // we need the *MESH_VERTEXNORMAL blocks, ignore the face normals
- // if there are only face normals we calculate them outselfes using the SGs
- while (true)
- {
- if ('*' == *this->m_szFile)
- {
- if (0 == strncmp(this->m_szFile,"*MESH_VERTEXNORMAL",18) &&
- IsSpaceOrNewLine(*(this->m_szFile+18)))
- {
- this->m_szFile += 19;
- // parse a simple float triple
- aiVector3D vNormal;
- unsigned int iIndex = 0;
- this->ParseLV4MeshFloatTriple(&vNormal.x,iIndex);
- if (iIndex >= sMesh.mNormals.size())
- {
- this->LogWarning("Normal index is too large");
- iIndex = (unsigned int)sMesh.mNormals.size()-1;
- }
- // important: this->m_szFile might now point to '}' ...
- sMesh.mNormals[iIndex] = vNormal;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION(iDepth,"3","*MESH_NORMALS");
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFace(ASE::Face& out)
- {
- // skip spaces and tabs
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- this->LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
- this->SkipToNextToken();
- return;
- }
- // parse the face index
- out.iFace = strtol10(this->m_szFile,&this->m_szFile);
- // next character should be ':'
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- // FIX: there are some ASE files which haven't got : here ....
- this->LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
- this->SkipToNextToken();
- return;
- }
- // FIX: there are some ASE files which haven't got : here ....
- if(':' == *this->m_szFile)++this->m_szFile;
- // parse all mesh indices
- for (unsigned int i = 0; i < 3;++i)
- {
- unsigned int iIndex = 0;
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- // LOG
- __EARTHQUAKE_XXL:
- this->LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "A,B or C expected [#3]");
- this->SkipToNextToken();
- return;
- }
- switch (*this->m_szFile)
- {
- case 'A':
- case 'a':
- break;
- case 'B':
- case 'b':
- iIndex = 1;
- break;
- case 'C':
- case 'c':
- iIndex = 2;
- break;
- default: goto __EARTHQUAKE_XXL;
- };
- ++this->m_szFile;
- // next character should be ':'
- if(!SkipSpaces(this->m_szFile,&this->m_szFile) || ':' != *this->m_szFile)
- {
- this->LogWarning("Unable to parse *MESH_FACE Element: "
- "Unexpected EOL. \':\' expected [#2]");
- this->SkipToNextToken();
- return;
- }
- ++this->m_szFile;
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- this->LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "Vertex index ecpected [#4]");
- this->SkipToNextToken();
- return;
- }
- out.mIndices[iIndex] = strtol10(this->m_szFile,&this->m_szFile);
- }
- // now we need to skip the AB, BC, CA blocks.
- while (true)
- {
- if ('*' == *this->m_szFile)break;
- if (IsLineEnd(*this->m_szFile))
- {
- //this->iLineNumber++;
- return;
- }
- this->m_szFile++;
- }
- // parse the smoothing group of the face
- if (0 == strncmp(this->m_szFile,"*MESH_SMOOTHING",15) &&
- IsSpaceOrNewLine(*(this->m_szFile+15)))
- {
- this->m_szFile+=16;
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- this->LogWarning("Unable to parse *MESH_SMOOTHING Element: "
- "Unexpected EOL. Smoothing group(s) expected [#5]");
- this->SkipToNextToken();
- return;
- }
-
- // parse smoothing groups until we don_t anymore see commas
- // FIX: There needn't always be a value, sad but true
- while (true)
- {
- if (*this->m_szFile < '9' && *this->m_szFile >= '0')
- {
- out.iSmoothGroup |= (1 << strtol10(this->m_szFile,&this->m_szFile));
- }
- SkipSpaces(this->m_szFile,&this->m_szFile);
- if (',' != *this->m_szFile)
- {
- break;
- }
- ++this->m_szFile;
- SkipSpaces(this->m_szFile,&this->m_szFile);
- }
- }
- // *MESH_MTLID is optional, too
- while (true)
- {
- if ('*' == *this->m_szFile)break;
- if (IsLineEnd(*this->m_szFile))
- {
- //this->iLineNumber++;
- return;
- }
- this->m_szFile++;
- }
- if (0 == strncmp(this->m_szFile,"*MESH_MTLID",11) && IsSpaceOrNewLine(*(this->m_szFile+11)))
- {
- this->m_szFile+=12;
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- this->LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
- "Material index expected [#6]");
- this->SkipToNextToken();
- return;
- }
- out.iMaterial = strtol10(this->m_szFile,&this->m_szFile);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
- {
- ai_assert(NULL != apOut);
- for (unsigned int i = 0; i < 3;++i)
- ParseLV4MeshLong(apOut[i]);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
- {
- ai_assert(NULL != apOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
- // parse the three others
- this->ParseLV4MeshLongTriple(apOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
- {
- ai_assert(NULL != apOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
-
- // parse the three others
- this->ParseLV4MeshFloatTriple(apOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloatTriple(float* apOut)
- {
- ai_assert(NULL != apOut);
- for (unsigned int i = 0; i < 3;++i)
- ParseLV4MeshFloat(apOut[i]);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloat(float& fOut)
- {
- // skip spaces and tabs
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- // LOG
- this->LogWarning("Unable to parse float: unexpected EOL [#1]");
- fOut = 0.0f;
- ++this->iLineNumber;
- return;
- }
- // parse the first float
- this->m_szFile = fast_atof_move(this->m_szFile,fOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLong(unsigned int& iOut)
- {
- // skip spaces and tabs
- if(!SkipSpaces(this->m_szFile,&this->m_szFile))
- {
- // LOG
- this->LogWarning("Unable to parse long: unexpected EOL [#1]");
- iOut = 0;
- ++this->iLineNumber;
- return;
- }
- // parse the value
- iOut = strtol10(this->m_szFile,&this->m_szFile);
- }
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