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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2021, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file cexport.h
- * @brief Defines the C-API for the Assimp export interface
- */
- #pragma once
- #ifndef AI_EXPORT_H_INC
- #define AI_EXPORT_H_INC
- #ifdef __GNUC__
- #pragma GCC system_header
- #endif
- #ifndef ASSIMP_BUILD_NO_EXPORT
- #include <assimp/types.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct aiScene;
- struct aiFileIO;
- // --------------------------------------------------------------------------------
- /**
- * @brief Describes an file format which Assimp can export to.
- *
- * Use #aiGetExportFormatCount() to learn how many export-formats are supported by
- * the current Assimp-build and #aiGetExportFormatDescription() to retrieve the
- * description of the export format option.
- */
- struct aiExportFormatDesc {
- /// a short string ID to uniquely identify the export format. Use this ID string to
- /// specify which file format you want to export to when calling #aiExportScene().
- /// Example: "dae" or "obj"
- const char *id;
- /// A short description of the file format to present to users. Useful if you want
- /// to allow the user to select an export format.
- const char *description;
- /// Recommended file extension for the exported file in lower case.
- const char *fileExtension;
- };
- // --------------------------------------------------------------------------------
- /** Returns the number of export file formats available in the current Assimp build.
- * Use aiGetExportFormatDescription() to retrieve infos of a specific export format.
- */
- ASSIMP_API size_t aiGetExportFormatCount(void);
- // --------------------------------------------------------------------------------
- /** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
- * to learn how many export formats are supported. The description must be released by
- * calling aiReleaseExportFormatDescription afterwards.
- * @param pIndex Index of the export format to retrieve information for. Valid range is
- * 0 to #aiGetExportFormatCount()
- * @return A description of that specific export format. NULL if pIndex is out of range.
- */
- ASSIMP_API const C_STRUCT aiExportFormatDesc *aiGetExportFormatDescription(size_t pIndex);
- // --------------------------------------------------------------------------------
- /** Release a description of the nth export file format. Must be returned by
- * aiGetExportFormatDescription
- * @param desc Pointer to the description
- */
- ASSIMP_API void aiReleaseExportFormatDescription(const C_STRUCT aiExportFormatDesc *desc);
- // --------------------------------------------------------------------------------
- /** Create a modifiable copy of a scene.
- * This is useful to import files via Assimp, change their topology and
- * export them again. Since the scene returned by the various importer functions
- * is const, a modifiable copy is needed.
- * @param pIn Valid scene to be copied
- * @param pOut Receives a modifiable copy of the scene. Use aiFreeScene() to
- * delete it again.
- */
- ASSIMP_API void aiCopyScene(const C_STRUCT aiScene *pIn,
- C_STRUCT aiScene **pOut);
- // --------------------------------------------------------------------------------
- /** Frees a scene copy created using aiCopyScene() */
- ASSIMP_API void aiFreeScene(const C_STRUCT aiScene *pIn);
- // --------------------------------------------------------------------------------
- /** Exports the given scene to a chosen file format and writes the result file(s) to disk.
- * @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
- * The scene is expected to conform to Assimp's Importer output format as specified
- * in the @link data Data Structures Page @endlink. In short, this means the model data
- * should use a right-handed coordinate systems, face winding should be counter-clockwise
- * and the UV coordinate origin is assumed to be in the upper left. If your input data
- * uses different conventions, have a look at the last parameter.
- * @param pFormatId ID string to specify to which format you want to export to. Use
- * aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
- * @param pFileName Output file to write
- * @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
- * flags, but in reality only a subset of them makes sense here. Specifying
- * 'preprocessing' flags is useful if the input scene does not conform to
- * Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
- * In short, this means the geometry data should use a right-handed coordinate systems, face
- * winding should be counter-clockwise and the UV coordinate origin is assumed to be in
- * the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
- * #aiProcess_FlipWindingOrder flags are used in the import side to allow users
- * to have those defaults automatically adapted to their conventions. Specifying those flags
- * for exporting has the opposite effect, respectively. Some other of the
- * #aiPostProcessSteps enumerated values may be useful as well, but you'll need
- * to try out what their effect on the exported file is. Many formats impose
- * their own restrictions on the structure of the geometry stored therein,
- * so some preprocessing may have little or no effect at all, or may be
- * redundant as exporters would apply them anyhow. A good example
- * is triangulation - whilst you can enforce it by specifying
- * the #aiProcess_Triangulate flag, most export formats support only
- * triangulate data so they would run the step anyway.
- *
- * If assimp detects that the input scene was directly taken from the importer side of
- * the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
- * any post-processing steps already applied to the scene will not be applied again, unless
- * they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
- * #aiProcess_FlipWindingOrder).
- * @return a status code indicating the result of the export
- * @note Use aiCopyScene() to get a modifiable copy of a previously
- * imported scene.
- */
- ASSIMP_API aiReturn aiExportScene(const C_STRUCT aiScene *pScene,
- const char *pFormatId,
- const char *pFileName,
- unsigned int pPreprocessing);
- // --------------------------------------------------------------------------------
- /** Exports the given scene to a chosen file format using custom IO logic supplied by you.
- * @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
- * @param pFormatId ID string to specify to which format you want to export to. Use
- * aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
- * @param pFileName Output file to write
- * @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
- * If none is supplied, a default implementation using standard file IO is used. Note that
- * #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
- * @param pPreprocessing Please see the documentation for #aiExportScene
- * @return a status code indicating the result of the export
- * @note Include <aiFileIO.h> for the definition of #aiFileIO.
- * @note Use aiCopyScene() to get a modifiable copy of a previously
- * imported scene.
- */
- ASSIMP_API aiReturn aiExportSceneEx(const C_STRUCT aiScene *pScene,
- const char *pFormatId,
- const char *pFileName,
- C_STRUCT aiFileIO *pIO,
- unsigned int pPreprocessing);
- // --------------------------------------------------------------------------------
- /** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
- * exported scene. The memory referred by this structure is owned by Assimp.
- * to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
- * due to conflicting heaps.
- *
- * Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on.
- * This is used when exporters write more than one output file for a given #aiScene. See the remarks for
- * #aiExportDataBlob::name for more information.
- */
- struct aiExportDataBlob {
- /// Size of the data in bytes
- size_t size;
- /// The data.
- void *data;
- /** Name of the blob. An empty string always
- * indicates the first (and primary) blob,
- * which contains the actual file data.
- * Any other blobs are auxiliary files produced
- * by exporters (i.e. material files). Existence
- * of such files depends on the file format. Most
- * formats don't split assets across multiple files.
- *
- * If used, blob names usually contain the file
- * extension that should be used when writing
- * the data to disc.
- *
- * The blob names generated can be influenced by
- * setting the #AI_CONFIG_EXPORT_BLOB_NAME export
- * property to the name that is used for the master
- * blob. All other names are typically derived from
- * the base name, by the file format exporter.
- */
- C_STRUCT aiString name;
- /** Pointer to the next blob in the chain or NULL if there is none. */
- C_STRUCT aiExportDataBlob *next;
- #ifdef __cplusplus
- /// Default constructor
- aiExportDataBlob() {
- size = 0;
- data = next = nullptr;
- }
- /// Releases the data
- ~aiExportDataBlob() {
- delete[] static_cast<unsigned char *>(data);
- delete next;
- }
- aiExportDataBlob(const aiExportDataBlob &) = delete;
- aiExportDataBlob &operator=(const aiExportDataBlob &) = delete;
- #endif // __cplusplus
- };
- // --------------------------------------------------------------------------------
- /** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
- * you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob()
- * to free the resources associated with the export.
- * @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
- * @param pFormatId ID string to specify to which format you want to export to. Use
- * #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available.
- * @param pPreprocessing Please see the documentation for #aiExportScene
- * @return the exported data or NULL in case of error
- */
- ASSIMP_API const C_STRUCT aiExportDataBlob *aiExportSceneToBlob(const C_STRUCT aiScene *pScene, const char *pFormatId,
- unsigned int pPreprocessing);
- // --------------------------------------------------------------------------------
- /** Releases the memory associated with the given exported data. Use this function to free a data blob
- * returned by aiExportScene().
- * @param pData the data blob returned by #aiExportSceneToBlob
- */
- ASSIMP_API void aiReleaseExportBlob(const C_STRUCT aiExportDataBlob *pData);
- #ifdef __cplusplus
- }
- #endif
- #endif // ASSIMP_BUILD_NO_EXPORT
- #endif // AI_EXPORT_H_INC
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