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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2022, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file vector3.h
- * @brief 3D vector structure, including operators when compiling in C++
- */
- #pragma once
- #ifndef AI_VECTOR3D_H_INC
- #define AI_VECTOR3D_H_INC
- #ifdef __GNUC__
- # pragma GCC system_header
- #endif
- #ifdef __cplusplus
- # include <cmath>
- #else
- # include <math.h>
- #endif
- #include <assimp/defs.h>
- #ifdef __cplusplus
- template<typename TReal> class aiMatrix3x3t;
- template<typename TReal> class aiMatrix4x4t;
- // ---------------------------------------------------------------------------
- /// @brief Represents a three-dimensional vector.
- // ---------------------------------------------------------------------------
- template <typename TReal>
- class aiVector3t {
- public:
- /// @brief The default class constructor.
- aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
- /// @brief The class constructor with the components.
- /// @param _x The x-component for the vector.
- /// @param _y The y-component for the vector.
- /// @param _z The z-component for the vector.
- aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
- /// @brief The class constructor with a default value.
- /// @param _xyz The value for x, y and z.
- explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
- /// @brief The copy constructor.
- /// @param o The instance to copy from.
- aiVector3t( const aiVector3t& o ) = default;
- /// @brief combined operators
- /// @brief The copy constructor.
- const aiVector3t& operator += (const aiVector3t& o);
- /// @brief The copy constructor.
- const aiVector3t& operator -= (const aiVector3t& o);
- /// @brief The copy constructor.
- const aiVector3t& operator *= (TReal f);
- /// @brief The copy constructor.
- const aiVector3t& operator /= (TReal f);
- /// @brief Transform vector by matrix
- aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
- aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
- /// @brief access a single element, const.
- TReal operator[](unsigned int i) const;
- /// @brief access a single element, non-const.
- TReal& operator[](unsigned int i);
- // comparison
- bool operator== (const aiVector3t& other) const;
- bool operator!= (const aiVector3t& other) const;
- bool operator < (const aiVector3t& other) const;
- /// @brief
- bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
- template <typename TOther>
- operator aiVector3t<TOther> () const;
- /** @brief Set the components of a vector
- * @param pX X component
- * @param pY Y component
- * @param pZ Z component */
- void Set( TReal pX, TReal pY, TReal pZ);
- /** @brief Get the squared length of the vector
- * @return Square length */
- TReal SquareLength() const;
- /** @brief Get the length of the vector
- * @return length */
- TReal Length() const;
- /** @brief Normalize the vector */
- aiVector3t& Normalize();
- /** @brief Normalize the vector with extra check for zero vectors */
- aiVector3t& NormalizeSafe();
- /** @brief Componentwise multiplication of two vectors
- *
- * Note that vec*vec yields the dot product.
- * @param o Second factor */
- const aiVector3t SymMul(const aiVector3t& o);
- TReal x, y, z;
- };
- typedef aiVector3t<ai_real> aiVector3D;
- typedef aiVector3t<float> aiVector3f;
- typedef aiVector3t<double> aiVector3d;
- #else
- struct aiVector3D {
- ai_real x, y, z;
- };
- #endif // __cplusplus
- #ifdef __cplusplus
- #endif // __cplusplus
- #endif // AI_VECTOR3D_H_INC
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