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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2010, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file IFCUtil.cpp
- * @brief Implementation of conversion routines for some common Ifc helper entities.
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
- #include "IFCUtil.h"
- #include "ProcessHelper.h"
- namespace Assimp {
- namespace IFC {
- // ------------------------------------------------------------------------------------------------
- void TempOpening::Transform(const aiMatrix4x4& mat)
- {
- if(profileMesh) {
- profileMesh->Transform(mat);
- }
- extrusionDir *= aiMatrix3x3(mat);
- }
- // ------------------------------------------------------------------------------------------------
- aiMesh* TempMesh::ToMesh()
- {
- ai_assert(verts.size() == std::accumulate(vertcnt.begin(),vertcnt.end(),0));
- if (verts.empty()) {
- return NULL;
- }
- std::auto_ptr<aiMesh> mesh(new aiMesh());
- // copy vertices
- mesh->mNumVertices = static_cast<unsigned int>(verts.size());
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- std::copy(verts.begin(),verts.end(),mesh->mVertices);
- // and build up faces
- mesh->mNumFaces = static_cast<unsigned int>(vertcnt.size());
- mesh->mFaces = new aiFace[mesh->mNumFaces];
- for(unsigned int i = 0,n=0, acc = 0; i < mesh->mNumFaces; ++n) {
- aiFace& f = mesh->mFaces[i];
- if (!vertcnt[n]) {
- --mesh->mNumFaces;
- continue;
- }
- f.mNumIndices = vertcnt[n];
- f.mIndices = new unsigned int[f.mNumIndices];
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- f.mIndices[a] = acc++;
- }
- ++i;
- }
- return mesh.release();
- }
- // ------------------------------------------------------------------------------------------------
- void TempMesh::Clear()
- {
- verts.clear();
- vertcnt.clear();
- }
- // ------------------------------------------------------------------------------------------------
- void TempMesh::Transform(const aiMatrix4x4& mat)
- {
- BOOST_FOREACH(aiVector3D& v, verts) {
- v *= mat;
- }
- }
- // ------------------------------------------------------------------------------
- aiVector3D TempMesh::Center() const
- {
- return std::accumulate(verts.begin(),verts.end(),aiVector3D(0.f,0.f,0.f)) / static_cast<float>(verts.size());
- }
- // ------------------------------------------------------------------------------------------------
- void TempMesh::Append(const TempMesh& other)
- {
- verts.insert(verts.end(),other.verts.begin(),other.verts.end());
- vertcnt.insert(vertcnt.end(),other.vertcnt.begin(),other.vertcnt.end());
- }
- // ------------------------------------------------------------------------------------------------
- void TempMesh::RemoveAdjacentDuplicates()
- {
- bool drop = false;
- std::vector<aiVector3D>::iterator base = verts.begin();
- BOOST_FOREACH(unsigned int& cnt, vertcnt) {
- if (cnt < 2){
- base += cnt;
- continue;
- }
- aiVector3D vmin,vmax;
- ArrayBounds(&*base, cnt ,vmin,vmax);
- const float epsilon = (vmax-vmin).SquareLength() / 1e9f;
- //const float dotepsilon = 1e-9;
- //// look for vertices that lie directly on the line between their predecessor and their
- //// successor and replace them with either of them.
- //for(size_t i = 0; i < cnt; ++i) {
- // aiVector3D& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
- // const aiVector3D& d0 = (v1-v0), &d1 = (v2-v1);
- // const float l0 = d0.SquareLength(), l1 = d1.SquareLength();
- // if (!l0 || !l1) {
- // continue;
- // }
- // const float d = (d0/sqrt(l0))*(d1/sqrt(l1));
- // if ( d >= 1.f-dotepsilon ) {
- // v1 = v0;
- // }
- // else if ( d < -1.f+dotepsilon ) {
- // v2 = v1;
- // continue;
- // }
- //}
- // drop any identical, adjacent vertices. this pass will collect the dropouts
- // of the previous pass as a side-effect.
- FuzzyVectorCompare fz(epsilon);
- std::vector<aiVector3D>::iterator end = base+cnt, e = std::unique( base, end, fz );
- if (e != end) {
- cnt -= static_cast<unsigned int>(std::distance(e, end));
- verts.erase(e,end);
- drop = true;
- }
- // check front and back vertices for this polygon
- if (cnt > 1 && fz(*base,*(base+cnt-1))) {
- verts.erase(base+ --cnt);
- drop = true;
- }
- // removing adjacent duplicates shouldn't erase everything :-)
- ai_assert(cnt>0);
- base += cnt;
- }
- if(drop) {
- IFCImporter::LogDebug("removed duplicate vertices");
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool IsTrue(const EXPRESS::BOOLEAN& in)
- {
- return (std::string)in == "TRUE" || (std::string)in == "T";
- }
- // ------------------------------------------------------------------------------------------------
- float ConvertSIPrefix(const std::string& prefix)
- {
- if (prefix == "EXA") {
- return 1e18f;
- }
- else if (prefix == "PETA") {
- return 1e15f;
- }
- else if (prefix == "TERA") {
- return 1e12f;
- }
- else if (prefix == "GIGA") {
- return 1e9f;
- }
- else if (prefix == "MEGA") {
- return 1e6f;
- }
- else if (prefix == "KILO") {
- return 1e3f;
- }
- else if (prefix == "HECTO") {
- return 1e2f;
- }
- else if (prefix == "DECA") {
- return 1e-0f;
- }
- else if (prefix == "DECI") {
- return 1e-1f;
- }
- else if (prefix == "CENTI") {
- return 1e-2f;
- }
- else if (prefix == "MILLI") {
- return 1e-3f;
- }
- else if (prefix == "MICRO") {
- return 1e-6f;
- }
- else if (prefix == "NANO") {
- return 1e-9f;
- }
- else if (prefix == "PICO") {
- return 1e-12f;
- }
- else if (prefix == "FEMTO") {
- return 1e-15f;
- }
- else if (prefix == "ATTO") {
- return 1e-18f;
- }
- else {
- IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
- return 1;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertColor(aiColor4D& out, const IfcColourRgb& in)
- {
- out.r = in.Red;
- out.g = in.Green;
- out.b = in.Blue;
- out.a = 1.f;
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertColor(aiColor4D& out, const IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base)
- {
- if (const EXPRESS::REAL* const r = in.ToPtr<EXPRESS::REAL>()) {
- out.r = out.g = out.b = *r;
- if(base) {
- out.r *= base->r;
- out.g *= base->g;
- out.b *= base->b;
- out.a = base->a;
- }
- else out.a = 1.0;
- }
- else if (const IfcColourRgb* const rgb = in.ResolveSelectPtr<IfcColourRgb>(conv.db)) {
- ConvertColor(out,*rgb);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertCartesianPoint(aiVector3D& out, const IfcCartesianPoint& in)
- {
- out = aiVector3D();
- for(size_t i = 0; i < in.Coordinates.size(); ++i) {
- out[i] = in.Coordinates[i];
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertVector(aiVector3D& out, const IfcVector& in)
- {
- ConvertDirection(out,in.Orientation);
- out *= in.Magnitude;
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertDirection(aiVector3D& out, const IfcDirection& in)
- {
- out = aiVector3D();
- for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
- out[i] = in.DirectionRatios[i];
- }
- const float len = out.Length();
- if (len<1e-6) {
- IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero");
- return;
- }
- out /= len;
- }
- // ------------------------------------------------------------------------------------------------
- void AssignMatrixAxes(aiMatrix4x4& out, const aiVector3D& x, const aiVector3D& y, const aiVector3D& z)
- {
- out.a1 = x.x;
- out.b1 = x.y;
- out.c1 = x.z;
- out.a2 = y.x;
- out.b2 = y.y;
- out.c2 = y.z;
- out.a3 = z.x;
- out.b3 = z.y;
- out.c3 = z.z;
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiMatrix4x4& out, const IfcAxis2Placement3D& in)
- {
- aiVector3D loc;
- ConvertCartesianPoint(loc,in.Location);
- aiVector3D z(0.f,0.f,1.f),r(1.f,0.f,0.f),x;
- if (in.Axis) {
- ConvertDirection(z,*in.Axis.Get());
- }
- if (in.RefDirection) {
- ConvertDirection(r,*in.RefDirection.Get());
- }
- aiVector3D v = r.Normalize();
- aiVector3D tmpx = z * (v*z);
- x = (v-tmpx).Normalize();
- aiVector3D y = (z^x);
- aiMatrix4x4::Translation(loc,out);
- AssignMatrixAxes(out,x,y,z);
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiMatrix4x4& out, const IfcAxis2Placement2D& in)
- {
- aiVector3D loc;
- ConvertCartesianPoint(loc,in.Location);
- aiVector3D x(1.f,0.f,0.f);
- if (in.RefDirection) {
- ConvertDirection(x,*in.RefDirection.Get());
- }
- const aiVector3D y = aiVector3D(x.y,-x.x,0.f);
- aiMatrix4x4::Translation(loc,out);
- AssignMatrixAxes(out,x,y,aiVector3D(0.f,0.f,1.f));
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiVector3D& axis, aiVector3D& pos, const IfcAxis1Placement& in)
- {
- ConvertCartesianPoint(pos,in.Location);
- if (in.Axis) {
- ConvertDirection(axis,in.Axis.Get());
- }
- else {
- axis = aiVector3D(0.f,0.f,1.f);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(aiMatrix4x4& out, const IfcAxis2Placement& in, ConversionData& conv)
- {
- if(const IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<IfcAxis2Placement3D>(conv.db)) {
- ConvertAxisPlacement(out,*pl3);
- }
- else if(const IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<IfcAxis2Placement2D>(conv.db)) {
- ConvertAxisPlacement(out,*pl2);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void ConvertTransformOperator(aiMatrix4x4& out, const IfcCartesianTransformationOperator& op)
- {
- aiVector3D loc;
- ConvertCartesianPoint(loc,op.LocalOrigin);
- aiVector3D x(1.f,0.f,0.f),y(0.f,1.f,0.f),z(0.f,0.f,1.f);
- if (op.Axis1) {
- ConvertDirection(x,*op.Axis1.Get());
- }
- if (op.Axis2) {
- ConvertDirection(y,*op.Axis2.Get());
- }
- if (const IfcCartesianTransformationOperator3D* op2 = op.ToPtr<IfcCartesianTransformationOperator3D>()) {
- if(op2->Axis3) {
- ConvertDirection(z,*op2->Axis3.Get());
- }
- }
- aiMatrix4x4 locm;
- aiMatrix4x4::Translation(loc,locm);
- AssignMatrixAxes(out,x,y,z);
- aiVector3D vscale;
- if (const IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<IfcCartesianTransformationOperator3DnonUniform>()) {
- vscale.x = nuni->Scale?op.Scale.Get():1.f;
- vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f;
- vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f;
- }
- else {
- const float sc = op.Scale?op.Scale.Get():1.f;
- vscale = aiVector3D(sc,sc,sc);
- }
- aiMatrix4x4 s;
- aiMatrix4x4::Scaling(vscale,s);
- out = locm * out * s;
- }
- } // ! IFC
- } // ! Assimp
- #endif
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