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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2010, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file MaterialSystem.h
- * Definition of the #MaterialHelper utility class.
- */
- #ifndef AI_MATERIALSYSTEM_H_INC
- #define AI_MATERIALSYSTEM_H_INC
- #include "../include/aiMaterial.h"
- namespace Assimp {
- // ----------------------------------------------------------------------------------------
- /** Internal material helper class deriving from aiMaterial.
- *
- * Intended to be used to fill an aiMaterial structure more easily.
- */
- class ASSIMP_API MaterialHelper : public ::aiMaterial
- {
- public:
- // Construction and destruction
- MaterialHelper();
- ~MaterialHelper();
- // ------------------------------------------------------------------------------
- /** @brief Add a property with a given key and type info to the material
- * structure
- *
- * @param pInput Pointer to input data
- * @param pSizeInBytes Size of input data
- * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
- * @param type Set by the AI_MATKEY_XXX macro
- * @param index Set by the AI_MATKEY_XXX macro
- * @param pType Type information hint
- */
- aiReturn AddBinaryProperty (const void* pInput,
- unsigned int pSizeInBytes,
- const char* pKey,
- unsigned int type ,
- unsigned int index ,
- aiPropertyTypeInfo pType);
- // ------------------------------------------------------------------------------
- /** @brief Add a string property with a given key and type info to the
- * material structure
- *
- * @param pInput Input string
- * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
- * @param type Set by the AI_MATKEY_XXX macro
- * @param index Set by the AI_MATKEY_XXX macro
- */
- aiReturn AddProperty (const aiString* pInput,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
- // ------------------------------------------------------------------------------
- /** @brief Add a property with a given key to the material structure
- * @param pInput Pointer to the input data
- * @param pNumValues Number of values in the array
- * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
- * @param type Set by the AI_MATKEY_XXX macro
- * @param index Set by the AI_MATKEY_XXX macro
- */
- template<class TYPE>
- aiReturn AddProperty (const TYPE* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
- // ------------------------------------------------------------------------------
- /** @brief Remove a given key from the list.
- *
- * The function fails if the key isn't found
- * @param pKey Key to be deleted
- */
- aiReturn RemoveProperty (const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
- // ------------------------------------------------------------------------------
- /** @brief Removes all properties from the material.
- *
- * The data array remains allocated so adding new properties is quite fast.
- */
- void Clear();
- // ------------------------------------------------------------------------------
- /** Computes a hash (hopefully unique) from all material properties
- * The hash value reflects the current property state, so if you add any
- * proprty and call this method again, the resulting hash value will be
- * different.
- *
- * @param includeMatName Set to 'true' to take all properties with
- * '?' as initial character in their name into account.
- * Currently #AI_MATKEY_NAME is the only example.
- * @return Unique hash
- */
- uint32_t ComputeHash(bool includeMatName = false);
- // ------------------------------------------------------------------------------
- /** Copy the property list of a material
- * @param pcDest Destination material
- * @param pcSrc Source material
- */
- static void CopyPropertyList(MaterialHelper* pcDest,
- const MaterialHelper* pcSrc);
- public:
- // For internal use. That's why it's public.
- void _InternDestruct();
- };
- // ----------------------------------------------------------------------------------------
- template<class TYPE>
- aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(TYPE),
- pKey,type,index,aiPTI_Buffer);
- }
- // ----------------------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(float),
- pKey,type,index,aiPTI_Float);
- }
- // ----------------------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiUVTransform> (const aiUVTransform* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiUVTransform),
- pKey,type,index,aiPTI_Float);
- }
- // ----------------------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor4D),
- pKey,type,index,aiPTI_Float);
- }
- // ----------------------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor3D),
- pKey,type,index,aiPTI_Float);
- }
- // ----------------------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiVector3D> (const aiVector3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiVector3D),
- pKey,type,index,aiPTI_Float);
- }
- // ----------------------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(int),
- pKey,type,index,aiPTI_Integer);
- }
- } // ! namespace Assimp
- #endif //!! AI_MATERIALSYSTEM_H_INC
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