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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2022, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file ASEParser.cpp
- * @brief Implementation of the ASE parser class
- */
- #ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
- #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
- // internal headers
- #include "ASELoader.h"
- #include "PostProcessing/TextureTransform.h"
- #include <assimp/fast_atof.h>
- #include <assimp/DefaultLogger.hpp>
- namespace Assimp {
- using namespace Assimp::ASE;
- // ------------------------------------------------------------------------------------------------
- // Begin an ASE parsing function
- #define AI_ASE_PARSER_INIT() \
- int iDepth = 0;
- // ------------------------------------------------------------------------------------------------
- // Handle a "top-level" section in the file. EOF is no error in this case.
- #define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \
- else if ('{' == *filePtr) iDepth++; \
- else if ('}' == *filePtr) { \
- if (0 == --iDepth) { \
- ++filePtr; \
- SkipToNextToken(); \
- return; \
- } \
- } \
- if ('\0' == *filePtr) { \
- return; \
- } \
- if (IsLineEnd(*filePtr) && !bLastWasEndLine) { \
- ++iLineNumber; \
- bLastWasEndLine = true; \
- } else \
- bLastWasEndLine = false; \
- ++filePtr;
- // ------------------------------------------------------------------------------------------------
- // Handle a nested section in the file. EOF is an error in this case
- // @param level "Depth" of the section
- // @param msg Full name of the section (including the asterisk)
- #define AI_ASE_HANDLE_SECTION(level, msg) \
- if ('{' == *filePtr) \
- iDepth++; \
- else if ('}' == *filePtr) { \
- if (0 == --iDepth) { \
- ++filePtr; \
- SkipToNextToken(); \
- return; \
- } \
- } else if ('\0' == *filePtr) { \
- LogError("Encountered unexpected EOL while parsing a " msg \
- " chunk (Level " level ")"); \
- } \
- if (IsLineEnd(*filePtr) && !bLastWasEndLine) { \
- ++iLineNumber; \
- bLastWasEndLine = true; \
- } else \
- bLastWasEndLine = false; \
- ++filePtr;
- // ------------------------------------------------------------------------------------------------
- Parser::Parser(const char *szFile, unsigned int fileFormatDefault) {
- ai_assert(nullptr != szFile);
- filePtr = szFile;
- iFileFormat = fileFormatDefault;
- // make sure that the color values are invalid
- m_clrBackground.r = get_qnan();
- m_clrAmbient.r = get_qnan();
- // setup some default values
- iLineNumber = 0;
- iFirstFrame = 0;
- iLastFrame = 0;
- iFrameSpeed = 30; // use 30 as default value for this property
- iTicksPerFrame = 1; // use 1 as default value for this property
- bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogWarning(const char *szWarn) {
- ai_assert(nullptr != szWarn);
- char szTemp[2048];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp, "Line %u: %s", iLineNumber, szWarn);
- #else
- ai_snprintf(szTemp, sizeof(szTemp), "Line %u: %s", iLineNumber, szWarn);
- #endif
- // output the warning to the logger ...
- ASSIMP_LOG_WARN(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::LogInfo(const char *szWarn) {
- ai_assert(nullptr != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp, "Line %u: %s", iLineNumber, szWarn);
- #else
- ai_snprintf(szTemp, 1024, "Line %u: %s", iLineNumber, szWarn);
- #endif
- // output the information to the logger ...
- ASSIMP_LOG_INFO(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- AI_WONT_RETURN void Parser::LogError(const char *szWarn) {
- ai_assert(nullptr != szWarn);
- char szTemp[1024];
- #if _MSC_VER >= 1400
- sprintf_s(szTemp, "Line %u: %s", iLineNumber, szWarn);
- #else
- ai_snprintf(szTemp, 1024, "Line %u: %s", iLineNumber, szWarn);
- #endif
- // throw an exception
- throw DeadlyImportError(szTemp);
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::SkipToNextToken() {
- while (true) {
- char me = *filePtr;
- // increase the line number counter if necessary
- if (IsLineEnd(me) && !bLastWasEndLine) {
- ++iLineNumber;
- bLastWasEndLine = true;
- } else
- bLastWasEndLine = false;
- if ('*' == me || '}' == me || '{' == me) return true;
- if ('\0' == me) return false;
- ++filePtr;
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::SkipSection() {
- // must handle subsections ...
- int iCnt = 0;
- while (true) {
- if ('}' == *filePtr) {
- --iCnt;
- if (0 == iCnt) {
- // go to the next valid token ...
- ++filePtr;
- SkipToNextToken();
- return true;
- }
- } else if ('{' == *filePtr) {
- ++iCnt;
- } else if ('\0' == *filePtr) {
- LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
- return false;
- } else if (IsLineEnd(*filePtr))
- ++iLineNumber;
- ++filePtr;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::Parse() {
- AI_ASE_PARSER_INIT();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Version should be 200. Validate this ...
- if (TokenMatch(filePtr, "3DSMAX_ASCIIEXPORT", 18)) {
- unsigned int fmt;
- ParseLV4MeshLong(fmt);
- if (fmt > 200) {
- LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
- be <= 200");
- }
- // *************************************************************
- // - fmt will be 0 if we're unable to read the version number
- // there are some faulty files without a version number ...
- // in this case we'll guess the exact file format by looking
- // at the file extension (ASE, ASK, ASC)
- // *************************************************************
- if (fmt) {
- iFileFormat = fmt;
- }
- continue;
- }
- // main scene information
- if (TokenMatch(filePtr, "SCENE", 5)) {
- ParseLV1SceneBlock();
- continue;
- }
- // "group" - no implementation yet, in facte
- // we're just ignoring them for the moment
- if (TokenMatch(filePtr, "GROUP", 5)) {
- Parse();
- continue;
- }
- // material list
- if (TokenMatch(filePtr, "MATERIAL_LIST", 13)) {
- ParseLV1MaterialListBlock();
- continue;
- }
- // geometric object (mesh)
- if (TokenMatch(filePtr, "GEOMOBJECT", 10))
- {
- m_vMeshes.emplace_back("UNNAMED");
- ParseLV1ObjectBlock(m_vMeshes.back());
- continue;
- }
- // helper object = dummy in the hierarchy
- if (TokenMatch(filePtr, "HELPEROBJECT", 12))
- {
- m_vDummies.emplace_back();
- ParseLV1ObjectBlock(m_vDummies.back());
- continue;
- }
- // light object
- if (TokenMatch(filePtr, "LIGHTOBJECT", 11))
- {
- m_vLights.emplace_back("UNNAMED");
- ParseLV1ObjectBlock(m_vLights.back());
- continue;
- }
- // camera object
- if (TokenMatch(filePtr, "CAMERAOBJECT", 12)) {
- m_vCameras.emplace_back("UNNAMED");
- ParseLV1ObjectBlock(m_vCameras.back());
- continue;
- }
- // comment - print it on the console
- if (TokenMatch(filePtr, "COMMENT", 7)) {
- std::string out = "<unknown>";
- ParseString(out, "*COMMENT");
- LogInfo(("Comment: " + out).c_str());
- continue;
- }
- // ASC bone weights
- if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr, "MESH_SOFTSKINVERTS", 18)) {
- ParseLV1SoftSkinBlock();
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1SoftSkinBlock() {
- // TODO: fix line counting here
- // **************************************************************
- // The soft skin block is formatted differently. There are no
- // nested sections supported and the single elements aren't
- // marked by keywords starting with an asterisk.
- /**
- FORMAT BEGIN
- *MESH_SOFTSKINVERTS {
- <nodename>
- <number of vertices>
- [for <number of vertices> times:]
- <number of weights> [for <number of weights> times:] <bone name> <weight>
- }
- FORMAT END
- */
- // **************************************************************
- while (true) {
- if (*filePtr == '}') {
- ++filePtr;
- return;
- } else if (*filePtr == '\0')
- return;
- else if (*filePtr == '{')
- ++filePtr;
- else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
- {
- ASE::Mesh *curMesh = nullptr;
- unsigned int numVerts = 0;
- const char *sz = filePtr;
- while (!IsSpaceOrNewLine(*filePtr))
- ++filePtr;
- const unsigned int diff = (unsigned int)(filePtr - sz);
- if (diff) {
- std::string name = std::string(sz, diff);
- for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
- it != m_vMeshes.end(); ++it) {
- if ((*it).mName == name) {
- curMesh = &(*it);
- break;
- }
- }
- if (!curMesh) {
- LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
- // Skip the mesh data - until we find a new mesh
- // or the end of the *MESH_SOFTSKINVERTS section
- while (true) {
- SkipSpacesAndLineEnd(&filePtr);
- if (*filePtr == '}') {
- ++filePtr;
- return;
- } else if (!IsNumeric(*filePtr))
- break;
- SkipLine(&filePtr);
- }
- } else {
- SkipSpacesAndLineEnd(&filePtr);
- ParseLV4MeshLong(numVerts);
- // Reserve enough storage
- curMesh->mBoneVertices.reserve(numVerts);
- for (unsigned int i = 0; i < numVerts; ++i) {
- SkipSpacesAndLineEnd(&filePtr);
- unsigned int numWeights;
- ParseLV4MeshLong(numWeights);
- curMesh->mBoneVertices.emplace_back();
- ASE::BoneVertex &vert = curMesh->mBoneVertices.back();
- // Reserve enough storage
- vert.mBoneWeights.reserve(numWeights);
- std::string bone;
- for (unsigned int w = 0; w < numWeights; ++w) {
- bone.clear();
- ParseString(bone, "*MESH_SOFTSKINVERTS.Bone");
- // Find the bone in the mesh's list
- std::pair<int, ai_real> me;
- me.first = -1;
- for (unsigned int n = 0; n < curMesh->mBones.size(); ++n) {
- if (curMesh->mBones[n].mName == bone) {
- me.first = n;
- break;
- }
- }
- if (-1 == me.first) {
- // We don't have this bone yet, so add it to the list
- me.first = static_cast<int>(curMesh->mBones.size());
- curMesh->mBones.emplace_back(bone);
- }
- ParseLV4MeshFloat(me.second);
- // Add the new bone weight to list
- vert.mBoneWeights.push_back(me);
- }
- }
- }
- }
- }
- if (*filePtr == '\0')
- return;
- ++filePtr;
- SkipSpacesAndLineEnd(&filePtr);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1SceneBlock() {
- AI_ASE_PARSER_INIT();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (TokenMatch(filePtr, "SCENE_BACKGROUND_STATIC", 23))
- {
- // parse a color triple and assume it is really the bg color
- ParseLV4MeshFloatTriple(&m_clrBackground.r);
- continue;
- }
- if (TokenMatch(filePtr, "SCENE_AMBIENT_STATIC", 20))
- {
- // parse a color triple and assume it is really the bg color
- ParseLV4MeshFloatTriple(&m_clrAmbient.r);
- continue;
- }
- if (TokenMatch(filePtr, "SCENE_FIRSTFRAME", 16)) {
- ParseLV4MeshLong(iFirstFrame);
- continue;
- }
- if (TokenMatch(filePtr, "SCENE_LASTFRAME", 15)) {
- ParseLV4MeshLong(iLastFrame);
- continue;
- }
- if (TokenMatch(filePtr, "SCENE_FRAMESPEED", 16)) {
- ParseLV4MeshLong(iFrameSpeed);
- continue;
- }
- if (TokenMatch(filePtr, "SCENE_TICKSPERFRAME", 19)) {
- ParseLV4MeshLong(iTicksPerFrame);
- continue;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1MaterialListBlock() {
- AI_ASE_PARSER_INIT();
- unsigned int iMaterialCount = 0;
- unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (TokenMatch(filePtr, "MATERIAL_COUNT", 14)) {
- ParseLV4MeshLong(iMaterialCount);
- if (UINT_MAX - iOldMaterialCount < iMaterialCount) {
- LogWarning("Out of range: material index is too large");
- return;
- }
- // now allocate enough storage to hold all materials
- m_vMaterials.resize(iOldMaterialCount + iMaterialCount, Material("INVALID"));
- continue;
- }
- if (TokenMatch(filePtr, "MATERIAL", 8)) {
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
- if (iIndex >= iMaterialCount) {
- LogWarning("Out of range: material index is too large");
- iIndex = iMaterialCount - 1;
- return;
- }
- // get a reference to the material
- Material &sMat = m_vMaterials[iIndex + iOldMaterialCount];
- // parse the material block
- ParseLV2MaterialBlock(sMat);
- continue;
- }
- if( iDepth == 1 ){
- // CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51"
- LogWarning("Missing closing brace in material list");
- --filePtr;
- return;
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2MaterialBlock(ASE::Material &mat) {
- AI_ASE_PARSER_INIT();
- unsigned int iNumSubMaterials = 0;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (TokenMatch(filePtr, "MATERIAL_NAME", 13)) {
- if (!ParseString(mat.mName, "*MATERIAL_NAME"))
- SkipToNextToken();
- continue;
- }
- // ambient material color
- if (TokenMatch(filePtr, "MATERIAL_AMBIENT", 16)) {
- ParseLV4MeshFloatTriple(&mat.mAmbient.r);
- continue;
- }
- // diffuse material color
- if (TokenMatch(filePtr, "MATERIAL_DIFFUSE", 16)) {
- ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
- continue;
- }
- // specular material color
- if (TokenMatch(filePtr, "MATERIAL_SPECULAR", 17)) {
- ParseLV4MeshFloatTriple(&mat.mSpecular.r);
- continue;
- }
- // material shading type
- if (TokenMatch(filePtr, "MATERIAL_SHADING", 16)) {
- if (TokenMatch(filePtr, "Blinn", 5)) {
- mat.mShading = Discreet3DS::Blinn;
- } else if (TokenMatch(filePtr, "Phong", 5)) {
- mat.mShading = Discreet3DS::Phong;
- } else if (TokenMatch(filePtr, "Flat", 4)) {
- mat.mShading = Discreet3DS::Flat;
- } else if (TokenMatch(filePtr, "Wire", 4)) {
- mat.mShading = Discreet3DS::Wire;
- } else {
- // assume gouraud shading
- mat.mShading = Discreet3DS::Gouraud;
- SkipToNextToken();
- }
- continue;
- }
- // material transparency
- if (TokenMatch(filePtr, "MATERIAL_TRANSPARENCY", 21)) {
- ParseLV4MeshFloat(mat.mTransparency);
- mat.mTransparency = ai_real(1.0) - mat.mTransparency;
- continue;
- }
- // material self illumination
- if (TokenMatch(filePtr, "MATERIAL_SELFILLUM", 18)) {
- ai_real f = 0.0;
- ParseLV4MeshFloat(f);
- mat.mEmissive.r = f;
- mat.mEmissive.g = f;
- mat.mEmissive.b = f;
- continue;
- }
- // material shininess
- if (TokenMatch(filePtr, "MATERIAL_SHINE", 14)) {
- ParseLV4MeshFloat(mat.mSpecularExponent);
- mat.mSpecularExponent *= 15;
- continue;
- }
- // two-sided material
- if (TokenMatch(filePtr, "MATERIAL_TWOSIDED", 17)) {
- mat.mTwoSided = true;
- continue;
- }
- // material shininess strength
- if (TokenMatch(filePtr, "MATERIAL_SHINESTRENGTH", 22)) {
- ParseLV4MeshFloat(mat.mShininessStrength);
- continue;
- }
- // diffuse color map
- if (TokenMatch(filePtr, "MAP_DIFFUSE", 11)) {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexDiffuse);
- continue;
- }
- // ambient color map
- if (TokenMatch(filePtr, "MAP_AMBIENT", 11)) {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexAmbient);
- continue;
- }
- // specular color map
- if (TokenMatch(filePtr, "MAP_SPECULAR", 12)) {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexSpecular);
- continue;
- }
- // opacity map
- if (TokenMatch(filePtr, "MAP_OPACITY", 11)) {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexOpacity);
- continue;
- }
- // emissive map
- if (TokenMatch(filePtr, "MAP_SELFILLUM", 13)) {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexEmissive);
- continue;
- }
- // bump map
- if (TokenMatch(filePtr, "MAP_BUMP", 8)) {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexBump);
- }
- // specular/shininess map
- if (TokenMatch(filePtr, "MAP_SHINESTRENGTH", 17)) {
- // parse the texture block
- ParseLV3MapBlock(mat.sTexShininess);
- continue;
- }
- // number of submaterials
- if (TokenMatch(filePtr, "NUMSUBMTLS", 10)) {
- ParseLV4MeshLong(iNumSubMaterials);
- // allocate enough storage
- mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL"));
- }
- // submaterial chunks
- if (TokenMatch(filePtr, "SUBMATERIAL", 11)) {
- unsigned int iIndex = 0;
- ParseLV4MeshLong(iIndex);
- if (iIndex >= iNumSubMaterials) {
- LogWarning("Out of range: submaterial index is too large");
- iIndex = iNumSubMaterials - 1;
- }
- // get a reference to the material
- if (iIndex < mat.avSubMaterials.size()) {
- Material &sMat = mat.avSubMaterials[iIndex];
- // parse the material block
- ParseLV2MaterialBlock(sMat);
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2", "*MATERIAL");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MapBlock(Texture &map) {
- AI_ASE_PARSER_INIT();
- // ***********************************************************
- // *BITMAP should not be there if *MAP_CLASS is not BITMAP,
- // but we need to expect that case ... if the path is
- // empty the texture won't be used later.
- // ***********************************************************
- bool parsePath = true;
- std::string temp;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // type of map
- if (TokenMatch(filePtr, "MAP_CLASS", 9)) {
- temp.clear();
- if (!ParseString(temp, "*MAP_CLASS"))
- SkipToNextToken();
- if (temp != "Bitmap" && temp != "Normal Bump") {
- ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp);
- parsePath = false;
- }
- continue;
- }
- // path to the texture
- if (parsePath && TokenMatch(filePtr, "BITMAP", 6)) {
- if (!ParseString(map.mMapName, "*BITMAP"))
- SkipToNextToken();
- if (map.mMapName == "None") {
- // Files with 'None' as map name are produced by
- // an Maja to ASE exporter which name I forgot ..
- ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
- map.mMapName = std::string();
- }
- continue;
- }
- // offset on the u axis
- if (TokenMatch(filePtr, "UVW_U_OFFSET", 12)) {
- ParseLV4MeshFloat(map.mOffsetU);
- continue;
- }
- // offset on the v axis
- if (TokenMatch(filePtr, "UVW_V_OFFSET", 12)) {
- ParseLV4MeshFloat(map.mOffsetV);
- continue;
- }
- // tiling on the u axis
- if (TokenMatch(filePtr, "UVW_U_TILING", 12)) {
- ParseLV4MeshFloat(map.mScaleU);
- continue;
- }
- // tiling on the v axis
- if (TokenMatch(filePtr, "UVW_V_TILING", 12)) {
- ParseLV4MeshFloat(map.mScaleV);
- continue;
- }
- // rotation around the z-axis
- if (TokenMatch(filePtr, "UVW_ANGLE", 9)) {
- ParseLV4MeshFloat(map.mRotation);
- continue;
- }
- // map blending factor
- if (TokenMatch(filePtr, "MAP_AMOUNT", 10)) {
- ParseLV4MeshFloat(map.mTextureBlend);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MAP_XXXXXX");
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool Parser::ParseString(std::string &out, const char *szName) {
- char szBuffer[1024];
- if (!SkipSpaces(&filePtr)) {
- ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL", szName);
- LogWarning(szBuffer);
- return false;
- }
- // there must be '"'
- if ('\"' != *filePtr) {
- ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected "
- "to be enclosed in double quotation marks",
- szName);
- LogWarning(szBuffer);
- return false;
- }
- ++filePtr;
- const char *sz = filePtr;
- while (true) {
- if ('\"' == *sz)
- break;
- else if ('\0' == *sz) {
- ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to "
- "be enclosed in double quotation marks but EOF was reached before "
- "a closing quotation mark was encountered",
- szName);
- LogWarning(szBuffer);
- return false;
- }
- sz++;
- }
- out = std::string(filePtr, (uintptr_t)sz - (uintptr_t)filePtr);
- filePtr = sz + 1;
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) {
- AI_ASE_PARSER_INIT();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // first process common tokens such as node name and transform
- // name of the mesh/node
- if (TokenMatch(filePtr, "NODE_NAME", 9)) {
- if (!ParseString(node.mName, "*NODE_NAME"))
- SkipToNextToken();
- continue;
- }
- // name of the parent of the node
- if (TokenMatch(filePtr, "NODE_PARENT", 11)) {
- if (!ParseString(node.mParent, "*NODE_PARENT"))
- SkipToNextToken();
- continue;
- }
- // transformation matrix of the node
- if (TokenMatch(filePtr, "NODE_TM", 7)) {
- ParseLV2NodeTransformBlock(node);
- continue;
- }
- // animation data of the node
- if (TokenMatch(filePtr, "TM_ANIMATION", 12)) {
- ParseLV2AnimationBlock(node);
- continue;
- }
- if (node.mType == BaseNode::Light) {
- // light settings
- if (TokenMatch(filePtr, "LIGHT_SETTINGS", 14)) {
- ParseLV2LightSettingsBlock((ASE::Light &)node);
- continue;
- }
- // type of the light source
- if (TokenMatch(filePtr, "LIGHT_TYPE", 10)) {
- if (!ASSIMP_strincmp("omni", filePtr, 4)) {
- ((ASE::Light &)node).mLightType = ASE::Light::OMNI;
- } else if (!ASSIMP_strincmp("target", filePtr, 6)) {
- ((ASE::Light &)node).mLightType = ASE::Light::TARGET;
- } else if (!ASSIMP_strincmp("free", filePtr, 4)) {
- ((ASE::Light &)node).mLightType = ASE::Light::FREE;
- } else if (!ASSIMP_strincmp("directional", filePtr, 11)) {
- ((ASE::Light &)node).mLightType = ASE::Light::DIRECTIONAL;
- } else {
- LogWarning("Unknown kind of light source");
- }
- continue;
- }
- } else if (node.mType == BaseNode::Camera) {
- // Camera settings
- if (TokenMatch(filePtr, "CAMERA_SETTINGS", 15)) {
- ParseLV2CameraSettingsBlock((ASE::Camera &)node);
- continue;
- } else if (TokenMatch(filePtr, "CAMERA_TYPE", 11)) {
- if (!ASSIMP_strincmp("target", filePtr, 6)) {
- ((ASE::Camera &)node).mCameraType = ASE::Camera::TARGET;
- } else if (!ASSIMP_strincmp("free", filePtr, 4)) {
- ((ASE::Camera &)node).mCameraType = ASE::Camera::FREE;
- } else {
- LogWarning("Unknown kind of camera");
- }
- continue;
- }
- } else if (node.mType == BaseNode::Mesh) {
- // mesh data
- // FIX: Older files use MESH_SOFTSKIN
- if (TokenMatch(filePtr, "MESH", 4) ||
- TokenMatch(filePtr, "MESH_SOFTSKIN", 13)) {
- ParseLV2MeshBlock((ASE::Mesh &)node);
- continue;
- }
- // mesh material index
- if (TokenMatch(filePtr, "MATERIAL_REF", 12)) {
- ParseLV4MeshLong(((ASE::Mesh &)node).iMaterialIndex);
- continue;
- }
- }
- }
- AI_ASE_HANDLE_TOP_LEVEL_SECTION();
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) {
- AI_ASE_PARSER_INIT();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (TokenMatch(filePtr, "CAMERA_NEAR", 11)) {
- ParseLV4MeshFloat(camera.mNear);
- continue;
- }
- if (TokenMatch(filePtr, "CAMERA_FAR", 10)) {
- ParseLV4MeshFloat(camera.mFar);
- continue;
- }
- if (TokenMatch(filePtr, "CAMERA_FOV", 10)) {
- ParseLV4MeshFloat(camera.mFOV);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2", "CAMERA_SETTINGS");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2LightSettingsBlock(ASE::Light &light) {
- AI_ASE_PARSER_INIT();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (TokenMatch(filePtr, "LIGHT_COLOR", 11)) {
- ParseLV4MeshFloatTriple(&light.mColor.r);
- continue;
- }
- if (TokenMatch(filePtr, "LIGHT_INTENS", 12)) {
- ParseLV4MeshFloat(light.mIntensity);
- continue;
- }
- if (TokenMatch(filePtr, "LIGHT_HOTSPOT", 13)) {
- ParseLV4MeshFloat(light.mAngle);
- continue;
- }
- if (TokenMatch(filePtr, "LIGHT_FALLOFF", 13)) {
- ParseLV4MeshFloat(light.mFalloff);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2", "LIGHT_SETTINGS");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2AnimationBlock(ASE::BaseNode &mesh) {
- AI_ASE_PARSER_INIT();
- ASE::Animation *anim = &mesh.mAnim;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (TokenMatch(filePtr, "NODE_NAME", 9)) {
- std::string temp;
- if (!ParseString(temp, "*NODE_NAME"))
- SkipToNextToken();
- // If the name of the node contains .target it
- // represents an animated camera or spot light
- // target.
- if (std::string::npos != temp.find(".Target")) {
- if ((mesh.mType != BaseNode::Camera || ((ASE::Camera &)mesh).mCameraType != ASE::Camera::TARGET) &&
- (mesh.mType != BaseNode::Light || ((ASE::Light &)mesh).mLightType != ASE::Light::TARGET)) {
- ASSIMP_LOG_ERROR("ASE: Found target animation channel "
- "but the node is neither a camera nor a spot light");
- anim = nullptr;
- } else
- anim = &mesh.mTargetAnim;
- }
- continue;
- }
- // position keyframes
- if (TokenMatch(filePtr, "CONTROL_POS_TRACK", 17) ||
- TokenMatch(filePtr, "CONTROL_POS_BEZIER", 18) ||
- TokenMatch(filePtr, "CONTROL_POS_TCB", 15)) {
- if (!anim)
- SkipSection();
- else
- ParseLV3PosAnimationBlock(*anim);
- continue;
- }
- // scaling keyframes
- if (TokenMatch(filePtr, "CONTROL_SCALE_TRACK", 19) ||
- TokenMatch(filePtr, "CONTROL_SCALE_BEZIER", 20) ||
- TokenMatch(filePtr, "CONTROL_SCALE_TCB", 17)) {
- if (!anim || anim == &mesh.mTargetAnim) {
- // Target animation channels may have no rotation channels
- ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
- SkipSection();
- } else
- ParseLV3ScaleAnimationBlock(*anim);
- continue;
- }
- // rotation keyframes
- if (TokenMatch(filePtr, "CONTROL_ROT_TRACK", 17) ||
- TokenMatch(filePtr, "CONTROL_ROT_BEZIER", 18) ||
- TokenMatch(filePtr, "CONTROL_ROT_TCB", 15)) {
- if (!anim || anim == &mesh.mTargetAnim) {
- // Target animation channels may have no rotation channels
- ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
- SkipSection();
- } else
- ParseLV3RotAnimationBlock(*anim);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2", "TM_ANIMATION");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation &anim) {
- AI_ASE_PARSER_INIT();
- unsigned int iIndex;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- bool b = false;
- // For the moment we're just reading the three floats -
- // we ignore the additional information for bezier's and TCBs
- // simple scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_SCALE_SAMPLE", 20)) {
- b = true;
- anim.mScalingType = ASE::Animation::TRACK;
- }
- // Bezier scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_BEZIER_SCALE_KEY", 24)) {
- b = true;
- anim.mScalingType = ASE::Animation::BEZIER;
- }
- // TCB scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_TCB_SCALE_KEY", 21)) {
- b = true;
- anim.mScalingType = ASE::Animation::TCB;
- }
- if (b) {
- anim.akeyScaling.emplace_back();
- aiVectorKey &key = anim.akeyScaling.back();
- ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
- key.mTime = (double)iIndex;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*CONTROL_POS_TRACK");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3PosAnimationBlock(ASE::Animation &anim) {
- AI_ASE_PARSER_INIT();
- unsigned int iIndex;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- bool b = false;
- // For the moment we're just reading the three floats -
- // we ignore the additional information for bezier's and TCBs
- // simple scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_POS_SAMPLE", 18)) {
- b = true;
- anim.mPositionType = ASE::Animation::TRACK;
- }
- // Bezier scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_BEZIER_POS_KEY", 22)) {
- b = true;
- anim.mPositionType = ASE::Animation::BEZIER;
- }
- // TCB scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_TCB_POS_KEY", 19)) {
- b = true;
- anim.mPositionType = ASE::Animation::TCB;
- }
- if (b) {
- anim.akeyPositions.emplace_back();
- aiVectorKey &key = anim.akeyPositions.back();
- ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
- key.mTime = (double)iIndex;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*CONTROL_POS_TRACK");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3RotAnimationBlock(ASE::Animation &anim) {
- AI_ASE_PARSER_INIT();
- unsigned int iIndex;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- bool b = false;
- // For the moment we're just reading the floats -
- // we ignore the additional information for bezier's and TCBs
- // simple scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_ROT_SAMPLE", 18)) {
- b = true;
- anim.mRotationType = ASE::Animation::TRACK;
- }
- // Bezier scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_BEZIER_ROT_KEY", 22)) {
- b = true;
- anim.mRotationType = ASE::Animation::BEZIER;
- }
- // TCB scaling keyframe
- if (TokenMatch(filePtr, "CONTROL_TCB_ROT_KEY", 19)) {
- b = true;
- anim.mRotationType = ASE::Animation::TCB;
- }
- if (b) {
- anim.akeyRotations.emplace_back();
- aiQuatKey &key = anim.akeyRotations.back();
- aiVector3D v;
- ai_real f;
- ParseLV4MeshFloatTriple(&v.x, iIndex);
- ParseLV4MeshFloat(f);
- key.mTime = (double)iIndex;
- key.mValue = aiQuaternion(v, f);
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*CONTROL_ROT_TRACK");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
- AI_ASE_PARSER_INIT();
- int mode = 0;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // name of the node
- if (TokenMatch(filePtr, "NODE_NAME", 9)) {
- std::string temp;
- if (!ParseString(temp, "*NODE_NAME"))
- SkipToNextToken();
- std::string::size_type s;
- if (temp == mesh.mName) {
- mode = 1;
- } else if (std::string::npos != (s = temp.find(".Target")) &&
- mesh.mName == temp.substr(0, s)) {
- // This should be either a target light or a target camera
- if ((mesh.mType == BaseNode::Light && ((ASE::Light &)mesh).mLightType == ASE::Light::TARGET) ||
- (mesh.mType == BaseNode::Camera && ((ASE::Camera &)mesh).mCameraType == ASE::Camera::TARGET)) {
- mode = 2;
- } else {
- ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
- "this is no spot light or target camera");
- }
- } else {
- ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp);
- // mode = 0
- }
- continue;
- }
- if (mode) {
- // fourth row of the transformation matrix - and also the
- // only information here that is interesting for targets
- if (TokenMatch(filePtr, "TM_ROW3", 7)) {
- ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
- continue;
- }
- if (mode == 1) {
- // first row of the transformation matrix
- if (TokenMatch(filePtr, "TM_ROW0", 7)) {
- ParseLV4MeshFloatTriple(mesh.mTransform[0]);
- continue;
- }
- // second row of the transformation matrix
- if (TokenMatch(filePtr, "TM_ROW1", 7)) {
- ParseLV4MeshFloatTriple(mesh.mTransform[1]);
- continue;
- }
- // third row of the transformation matrix
- if (TokenMatch(filePtr, "TM_ROW2", 7)) {
- ParseLV4MeshFloatTriple(mesh.mTransform[2]);
- continue;
- }
- // inherited position axes
- if (TokenMatch(filePtr, "INHERIT_POS", 11)) {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
- for (unsigned int i = 0; i < 3; ++i)
- mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
- continue;
- }
- // inherited rotation axes
- if (TokenMatch(filePtr, "INHERIT_ROT", 11)) {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
- for (unsigned int i = 0; i < 3; ++i)
- mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
- continue;
- }
- // inherited scaling axes
- if (TokenMatch(filePtr, "INHERIT_SCL", 11)) {
- unsigned int aiVal[3];
- ParseLV4MeshLongTriple(aiVal);
- for (unsigned int i = 0; i < 3; ++i)
- mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
- continue;
- }
- }
- }
- }
- AI_ASE_HANDLE_SECTION("2", "*NODE_TM");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- unsigned int iNumVertices = 0;
- unsigned int iNumFaces = 0;
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- unsigned int iNumCVertices = 0;
- unsigned int iNumCFaces = 0;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Number of vertices in the mesh
- if (TokenMatch(filePtr, "MESH_NUMVERTEX", 14)) {
- ParseLV4MeshLong(iNumVertices);
- continue;
- }
- // Number of texture coordinates in the mesh
- if (TokenMatch(filePtr, "MESH_NUMTVERTEX", 15)) {
- ParseLV4MeshLong(iNumTVertices);
- continue;
- }
- // Number of vertex colors in the mesh
- if (TokenMatch(filePtr, "MESH_NUMCVERTEX", 15)) {
- ParseLV4MeshLong(iNumCVertices);
- continue;
- }
- // Number of regular faces in the mesh
- if (TokenMatch(filePtr, "MESH_NUMFACES", 13)) {
- ParseLV4MeshLong(iNumFaces);
- continue;
- }
- // Number of UVWed faces in the mesh
- if (TokenMatch(filePtr, "MESH_NUMTVFACES", 15)) {
- ParseLV4MeshLong(iNumTFaces);
- continue;
- }
- // Number of colored faces in the mesh
- if (TokenMatch(filePtr, "MESH_NUMCVFACES", 15)) {
- ParseLV4MeshLong(iNumCFaces);
- continue;
- }
- // mesh vertex list block
- if (TokenMatch(filePtr, "MESH_VERTEX_LIST", 16)) {
- ParseLV3MeshVertexListBlock(iNumVertices, mesh);
- continue;
- }
- // mesh face list block
- if (TokenMatch(filePtr, "MESH_FACE_LIST", 14)) {
- ParseLV3MeshFaceListBlock(iNumFaces, mesh);
- continue;
- }
- // mesh texture vertex list block
- if (TokenMatch(filePtr, "MESH_TVERTLIST", 14)) {
- ParseLV3MeshTListBlock(iNumTVertices, mesh);
- continue;
- }
- // mesh texture face block
- if (TokenMatch(filePtr, "MESH_TFACELIST", 14)) {
- ParseLV3MeshTFaceListBlock(iNumTFaces, mesh);
- continue;
- }
- // mesh color vertex list block
- if (TokenMatch(filePtr, "MESH_CVERTLIST", 14)) {
- ParseLV3MeshCListBlock(iNumCVertices, mesh);
- continue;
- }
- // mesh color face block
- if (TokenMatch(filePtr, "MESH_CFACELIST", 14)) {
- ParseLV3MeshCFaceListBlock(iNumCFaces, mesh);
- continue;
- }
- // mesh normals
- if (TokenMatch(filePtr, "MESH_NORMALS", 12)) {
- ParseLV3MeshNormalListBlock(mesh);
- continue;
- }
- // another mesh UV channel ...
- if (TokenMatch(filePtr, "MESH_MAPPINGCHANNEL", 19)) {
- unsigned int iIndex(0);
- ParseLV4MeshLong(iIndex);
- if (0 == iIndex) {
- LogWarning("Mapping channel has an invalid index. Skipping UV channel");
- // skip it ...
- SkipSection();
- } else {
- if (iIndex < 2) {
- LogWarning("Mapping channel has an invalid index. Skipping UV channel");
- // skip it ...
- SkipSection();
- }
- if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS) {
- LogWarning("Too many UV channels specified. Skipping channel ..");
- // skip it ...
- SkipSection();
- } else {
- // parse the mapping channel
- ParseLV3MappingChannel(iIndex - 1, mesh);
- }
- continue;
- }
- }
- // mesh animation keyframe. Not supported
- if (TokenMatch(filePtr, "MESH_ANIMATION", 14)) {
- LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
- "Keyframe animation is not supported by Assimp, this element "
- "will be ignored");
- //SkipSection();
- continue;
- }
- if (TokenMatch(filePtr, "MESH_WEIGHTS", 12)) {
- ParseLV3MeshWeightsBlock(mesh);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("2", "*MESH");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- unsigned int iNumVertices = 0, iNumBones = 0;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Number of bone vertices ...
- if (TokenMatch(filePtr, "MESH_NUMVERTEX", 14)) {
- ParseLV4MeshLong(iNumVertices);
- continue;
- }
- // Number of bones
- if (TokenMatch(filePtr, "MESH_NUMBONE", 12)) {
- ParseLV4MeshLong(iNumBones);
- continue;
- }
- // parse the list of bones
- if (TokenMatch(filePtr, "MESH_BONE_LIST", 14)) {
- ParseLV4MeshBones(iNumBones, mesh);
- continue;
- }
- // parse the list of bones vertices
- if (TokenMatch(filePtr, "MESH_BONE_VERTEX_LIST", 21)) {
- ParseLV4MeshBonesVertices(iNumVertices, mesh);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_WEIGHTS");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- mesh.mBones.resize(iNumBones, Bone("UNNAMED"));
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Mesh bone with name ...
- if (TokenMatch(filePtr, "MESH_BONE_NAME", 14)) {
- // parse an index ...
- if (SkipSpaces(&filePtr)) {
- unsigned int iIndex = strtoul10(filePtr, &filePtr);
- if (iIndex >= iNumBones) {
- LogWarning("Bone index is out of bounds");
- continue;
- }
- if (!ParseString(mesh.mBones[iIndex].mName, "*MESH_BONE_NAME"))
- SkipToNextToken();
- continue;
- }
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_BONE_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- mesh.mBoneVertices.resize(iNumVertices);
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Mesh bone vertex
- if (TokenMatch(filePtr, "MESH_BONE_VERTEX", 16)) {
- // read the vertex index
- unsigned int iIndex = strtoul10(filePtr, &filePtr);
- if (iIndex >= mesh.mPositions.size()) {
- iIndex = (unsigned int)mesh.mPositions.size() - 1;
- LogWarning("Bone vertex index is out of bounds. Using the largest valid "
- "bone vertex index instead");
- }
- // --- ignored
- ai_real afVert[3];
- ParseLV4MeshFloatTriple(afVert);
- std::pair<int, float> pairOut;
- while (true) {
- // first parse the bone index ...
- if (!SkipSpaces(&filePtr)) break;
- pairOut.first = strtoul10(filePtr, &filePtr);
- // then parse the vertex weight
- if (!SkipSpaces(&filePtr)) break;
- filePtr = fast_atoreal_move<float>(filePtr, pairOut.second);
- // -1 marks unused entries
- if (-1 != pairOut.first) {
- mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
- }
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("4", "*MESH_BONE_VERTEX");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshVertexListBlock(
- unsigned int iNumVertices, ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- // allocate enough storage in the array
- mesh.mPositions.resize(iNumVertices);
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Vertex entry
- if (TokenMatch(filePtr, "MESH_VERTEX", 11)) {
- aiVector3D vTemp;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.x, iIndex);
- if (iIndex >= iNumVertices) {
- LogWarning("Invalid vertex index. It will be ignored");
- } else
- mesh.mPositions[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_VERTEX_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- // allocate enough storage in the face array
- mesh.mFaces.resize(iNumFaces);
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Face entry
- if (TokenMatch(filePtr, "MESH_FACE", 9)) {
- ASE::Face mFace;
- ParseLV4MeshFace(mFace);
- if (mFace.iFace >= iNumFaces) {
- LogWarning("Face has an invalid index. It will be ignored");
- } else
- mesh.mFaces[mFace.iFace] = mFace;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_FACE_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
- ASE::Mesh &mesh, unsigned int iChannel) {
- AI_ASE_PARSER_INIT();
- // allocate enough storage in the array
- mesh.amTexCoords[iChannel].resize(iNumVertices);
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Vertex entry
- if (TokenMatch(filePtr, "MESH_TVERT", 10)) {
- aiVector3D vTemp;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.x, iIndex);
- if (iIndex >= iNumVertices) {
- LogWarning("Tvertex has an invalid index. It will be ignored");
- } else
- mesh.amTexCoords[iChannel][iIndex] = vTemp;
- if (0.0f != vTemp.z) {
- // we need 3 coordinate channels
- mesh.mNumUVComponents[iChannel] = 3;
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_TVERT_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
- ASE::Mesh &mesh, unsigned int iChannel) {
- AI_ASE_PARSER_INIT();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Face entry
- if (TokenMatch(filePtr, "MESH_TFACE", 10)) {
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
- ParseLV4MeshLongTriple(aiValues, iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) {
- LogWarning("UV-Face has an invalid index. It will be ignored");
- } else {
- // copy UV indices
- mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
- mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
- mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_TFACE_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- unsigned int iNumTVertices = 0;
- unsigned int iNumTFaces = 0;
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Number of texture coordinates in the mesh
- if (TokenMatch(filePtr, "MESH_NUMTVERTEX", 15)) {
- ParseLV4MeshLong(iNumTVertices);
- continue;
- }
- // Number of UVWed faces in the mesh
- if (TokenMatch(filePtr, "MESH_NUMTVFACES", 15)) {
- ParseLV4MeshLong(iNumTFaces);
- continue;
- }
- // mesh texture vertex list block
- if (TokenMatch(filePtr, "MESH_TVERTLIST", 14)) {
- ParseLV3MeshTListBlock(iNumTVertices, mesh, iChannel);
- continue;
- }
- // mesh texture face block
- if (TokenMatch(filePtr, "MESH_TFACELIST", 14)) {
- ParseLV3MeshTFaceListBlock(iNumTFaces, mesh, iChannel);
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_MAPPING_CHANNEL");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- // allocate enough storage in the array
- mesh.mVertexColors.resize(iNumVertices);
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Vertex entry
- if (TokenMatch(filePtr, "MESH_VERTCOL", 12)) {
- aiColor4D vTemp;
- vTemp.a = 1.0f;
- unsigned int iIndex;
- ParseLV4MeshFloatTriple(&vTemp.r, iIndex);
- if (iIndex >= iNumVertices) {
- LogWarning("Vertex color has an invalid index. It will be ignored");
- } else
- mesh.mVertexColors[iIndex] = vTemp;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_CVERTEX_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
- AI_ASE_PARSER_INIT();
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- // Face entry
- if (TokenMatch(filePtr, "MESH_CFACE", 10)) {
- unsigned int aiValues[3];
- unsigned int iIndex = 0;
- ParseLV4MeshLongTriple(aiValues, iIndex);
- if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) {
- LogWarning("UV-Face has an invalid index. It will be ignored");
- } else {
- // copy color indices
- mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
- mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
- mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
- }
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_CFACE_LIST");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
- AI_ASE_PARSER_INIT();
- // Allocate enough storage for the normals
- sMesh.mNormals.resize(sMesh.mFaces.size() * 3, aiVector3D(0.f, 0.f, 0.f));
- unsigned int index, faceIdx = UINT_MAX;
- // FIXME: rewrite this and find out how to interpret the normals
- // correctly. This is crap.
- // Smooth the vertex and face normals together. The result
- // will be edgy then, but otherwise everything would be soft ...
- while (true) {
- if ('*' == *filePtr) {
- ++filePtr;
- if (faceIdx != UINT_MAX && TokenMatch(filePtr, "MESH_VERTEXNORMAL", 17)) {
- aiVector3D vNormal;
- ParseLV4MeshFloatTriple(&vNormal.x, index);
- if (faceIdx >= sMesh.mFaces.size())
- continue;
- // Make sure we assign it to the correct face
- const ASE::Face &face = sMesh.mFaces[faceIdx];
- if (index == face.mIndices[0])
- index = 0;
- else if (index == face.mIndices[1])
- index = 1;
- else if (index == face.mIndices[2])
- index = 2;
- else {
- ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
- continue;
- }
- // We'll renormalize later
- sMesh.mNormals[faceIdx * 3 + index] += vNormal;
- continue;
- }
- if (TokenMatch(filePtr, "MESH_FACENORMAL", 15)) {
- aiVector3D vNormal;
- ParseLV4MeshFloatTriple(&vNormal.x, faceIdx);
- if (faceIdx >= sMesh.mFaces.size()) {
- ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
- continue;
- }
- // We'll renormalize later
- sMesh.mNormals[faceIdx * 3] += vNormal;
- sMesh.mNormals[faceIdx * 3 + 1] += vNormal;
- sMesh.mNormals[faceIdx * 3 + 2] += vNormal;
- continue;
- }
- }
- AI_ASE_HANDLE_SECTION("3", "*MESH_NORMALS");
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFace(ASE::Face &out) {
- // skip spaces and tabs
- if (!SkipSpaces(&filePtr)) {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
- SkipToNextToken();
- return;
- }
- // parse the face index
- out.iFace = strtoul10(filePtr, &filePtr);
- // next character should be ':'
- if (!SkipSpaces(&filePtr)) {
- // FIX: there are some ASE files which haven't got : here ....
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
- SkipToNextToken();
- return;
- }
- // FIX: There are some ASE files which haven't got ':' here
- if (':' == *filePtr) ++filePtr;
- // Parse all mesh indices
- for (unsigned int i = 0; i < 3; ++i) {
- unsigned int iIndex = 0;
- if (!SkipSpaces(&filePtr)) {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
- SkipToNextToken();
- return;
- }
- switch (*filePtr) {
- case 'A':
- case 'a':
- break;
- case 'B':
- case 'b':
- iIndex = 1;
- break;
- case 'C':
- case 'c':
- iIndex = 2;
- break;
- default:
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "A,B or C expected [#3]");
- SkipToNextToken();
- return;
- };
- ++filePtr;
- // next character should be ':'
- if (!SkipSpaces(&filePtr) || ':' != *filePtr) {
- LogWarning("Unable to parse *MESH_FACE Element: "
- "Unexpected EOL. \':\' expected [#2]");
- SkipToNextToken();
- return;
- }
- ++filePtr;
- if (!SkipSpaces(&filePtr)) {
- LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
- "Vertex index ecpected [#4]");
- SkipToNextToken();
- return;
- }
- out.mIndices[iIndex] = strtoul10(filePtr, &filePtr);
- }
- // now we need to skip the AB, BC, CA blocks.
- while (true) {
- if ('*' == *filePtr) break;
- if (IsLineEnd(*filePtr)) {
- //iLineNumber++;
- return;
- }
- filePtr++;
- }
- // parse the smoothing group of the face
- if (TokenMatch(filePtr, "*MESH_SMOOTHING", 15)) {
- if (!SkipSpaces(&filePtr)) {
- LogWarning("Unable to parse *MESH_SMOOTHING Element: "
- "Unexpected EOL. Smoothing group(s) expected [#5]");
- SkipToNextToken();
- return;
- }
- // Parse smoothing groups until we don't anymore see commas
- // FIX: There needn't always be a value, sad but true
- while (true) {
- if (*filePtr < '9' && *filePtr >= '0') {
- uint32_t value = strtoul10(filePtr, &filePtr);
- if (value < 32) {
- out.iSmoothGroup |= (1 << strtoul10(filePtr, &filePtr));
- } else {
- const std::string message = std::string("Unable to set smooth group, value with ") + ai_to_string(value) + std::string(" out of range");
- LogWarning(message.c_str());
- }
- }
- SkipSpaces(&filePtr);
- if (',' != *filePtr) {
- break;
- }
- ++filePtr;
- SkipSpaces(&filePtr);
- }
- }
- // *MESH_MTLID is optional, too
- while (true) {
- if ('*' == *filePtr) {
- break;
- }
- if (IsLineEnd(*filePtr)) {
- return;
- }
- filePtr++;
- }
- if (TokenMatch(filePtr, "*MESH_MTLID", 11)) {
- if (!SkipSpaces(&filePtr)) {
- LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
- "Material index expected [#6]");
- SkipToNextToken();
- return;
- }
- out.iMaterial = strtoul10(filePtr, &filePtr);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLongTriple(unsigned int *apOut) {
- ai_assert(nullptr != apOut);
- for (unsigned int i = 0; i < 3; ++i)
- ParseLV4MeshLong(apOut[i]);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLongTriple(unsigned int *apOut, unsigned int &rIndexOut) {
- ai_assert(nullptr != apOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
- // parse the three others
- ParseLV4MeshLongTriple(apOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
- ai_assert(nullptr != apOut);
- // parse the index
- ParseLV4MeshLong(rIndexOut);
- // parse the three others
- ParseLV4MeshFloatTriple(apOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
- ai_assert(nullptr != apOut);
- for (unsigned int i = 0; i < 3; ++i) {
- ParseLV4MeshFloat(apOut[i]);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshFloat(ai_real &fOut) {
- // skip spaces and tabs
- if (!SkipSpaces(&filePtr)) {
- // LOG
- LogWarning("Unable to parse float: unexpected EOL [#1]");
- fOut = 0.0;
- ++iLineNumber;
- return;
- }
- // parse the first float
- filePtr = fast_atoreal_move<ai_real>(filePtr, fOut);
- }
- // ------------------------------------------------------------------------------------------------
- void Parser::ParseLV4MeshLong(unsigned int &iOut) {
- // Skip spaces and tabs
- if (!SkipSpaces(&filePtr)) {
- // LOG
- LogWarning("Unable to parse long: unexpected EOL [#1]");
- iOut = 0;
- ++iLineNumber;
- return;
- }
- // parse the value
- iOut = strtoul10(filePtr, &filePtr);
- }
- }
- #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
- #endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
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