123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801 |
- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2023, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the XGL/ZGL importer class */
- #ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
- #include "XGLLoader.h"
- #include "Common/Compression.h"
- #include <assimp/ParsingUtils.h>
- #include <assimp/fast_atof.h>
- #include <assimp/MemoryIOWrapper.h>
- #include <assimp/StreamReader.h>
- #include <assimp/importerdesc.h>
- #include <assimp/mesh.h>
- #include <assimp/scene.h>
- #include <memory>
- #include <utility>
- namespace Assimp {
- static constexpr uint32_t ErrorId = ~0u;
- template <>
- const char *LogFunctions<XGLImporter>::Prefix() {
- return "XGL: ";
- }
- static constexpr aiImporterDesc desc = {
- "XGL Importer", "", "", "",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
- 0, 0, 0, 0, "xgl zgl"};
- // ------------------------------------------------------------------------------------------------
- XGLImporter::XGLImporter() : mXmlParser(nullptr), m_scene(nullptr) {
- // empty
- }
- // ------------------------------------------------------------------------------------------------
- XGLImporter::~XGLImporter() {
- clear();
- }
- // ------------------------------------------------------------------------------------------------
- bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
- static const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
- return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
- }
- // ------------------------------------------------------------------------------------------------
- const aiImporterDesc *XGLImporter::GetInfo() const {
- return &desc;
- }
- // ------------------------------------------------------------------------------------------------
- void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- clear();
- #ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
- std::vector<char> uncompressed;
- #endif
- m_scene = pScene;
- std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
- // check whether we can read from the file
- if (stream == nullptr) {
- throw DeadlyImportError("Failed to open XGL/ZGL file " + pFile);
- }
- // see if its compressed, if so uncompress it
- if (GetExtension(pFile) == "zgl") {
- #ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL
- ThrowException("Cannot read ZGL file since Assimp was built without compression support");
- #else
- std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
- Compression compression;
- size_t total = 0l;
- if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, -Compression::MaxWBits)) {
- // skip two extra bytes, zgl files do carry a crc16 upfront (I think)
- raw_reader->IncPtr(2);
- total = compression.decompress((unsigned char *)raw_reader->GetPtr(), raw_reader->GetRemainingSize(), uncompressed);
- compression.close();
- }
- // replace the input stream with a memory stream
- stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed.data()), total);
- #endif
- }
- // parse the XML file
- mXmlParser = new XmlParser;
- if (!mXmlParser->parse(stream.get())) {
- throw DeadlyImportError("XML parse error while loading XGL file ", pFile);
- }
- TempScope scope;
- XmlNode *worldNode = mXmlParser->findNode("WORLD");
- if (nullptr != worldNode) {
- ReadWorld(*worldNode, scope);
- }
- std::vector<aiMesh *> &meshes = scope.meshes_linear;
- std::vector<aiMaterial *> &materials = scope.materials_linear;
- if (meshes.empty() || materials.empty()) {
- ThrowException("failed to extract data from XGL file, no meshes loaded");
- }
- // copy meshes
- m_scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
- m_scene->mMeshes = new aiMesh *[m_scene->mNumMeshes]();
- std::copy(meshes.begin(), meshes.end(), m_scene->mMeshes);
- // copy materials
- m_scene->mNumMaterials = static_cast<unsigned int>(materials.size());
- m_scene->mMaterials = new aiMaterial *[m_scene->mNumMaterials]();
- std::copy(materials.begin(), materials.end(), m_scene->mMaterials);
- if (scope.light) {
- m_scene->mNumLights = 1;
- m_scene->mLights = new aiLight *[1];
- m_scene->mLights[0] = scope.light;
- scope.light->mName = m_scene->mRootNode->mName;
- }
- scope.dismiss();
- }
- // ------------------------------------------------------------------------------------------------
- void XGLImporter::clear() {
- delete mXmlParser;
- mXmlParser = nullptr;
- }
- // ------------------------------------------------------------------------------------------------
- void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string &s = ai_stdStrToLower(currentNode.name());
- // XXX right now we'd skip <lighting> if it comes after
- // <object> or <mesh>
- if (s == "lighting") {
- ReadLighting(currentNode, scope);
- } else if (s == "object" || s == "mesh" || s == "mat") {
- break;
- }
- }
- aiNode *const nd = ReadObject(node, scope);
- if (nd == nullptr) {
- ThrowException("failure reading <world>");
- }
- if (nd->mName.length == 0) {
- nd->mName.Set("WORLD");
- }
- m_scene->mRootNode = nd;
- }
- // ------------------------------------------------------------------------------------------------
- void XGLImporter::ReadLighting(XmlNode &node, TempScope &scope) {
- const std::string &s = ai_stdStrToLower(node.name());
- if (s == "directionallight") {
- scope.light = ReadDirectionalLight(node);
- } else if (s == "ambient") {
- LogWarn("ignoring <ambient> tag");
- } else if (s == "spheremap") {
- LogWarn("ignoring <spheremap> tag");
- }
- }
- // ------------------------------------------------------------------------------------------------
- aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
- std::unique_ptr<aiLight> l(new aiLight());
- l->mType = aiLightSource_DIRECTIONAL;
- find_node_by_name_predicate predicate("directionallight");
- XmlNode child = node.find_child(std::move(predicate));
- if (child.empty()) {
- return nullptr;
- }
- const std::string &s = ai_stdStrToLower(child.name());
- if (s == "direction") {
- l->mDirection = ReadVec3(child);
- } else if (s == "diffuse") {
- l->mColorDiffuse = ReadCol3(child);
- } else if (s == "specular") {
- l->mColorSpecular = ReadCol3(child);
- }
- return l.release();
- }
- // ------------------------------------------------------------------------------------------------
- aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope) {
- aiNode *nd = new aiNode;
- std::vector<aiNode *> children;
- std::vector<unsigned int> meshes;
- try {
- for (XmlNode &child : node.children()) {
- const std::string &s = ai_stdStrToLower(child.name());
- if (s == "mesh") {
- const size_t prev = scope.meshes_linear.size();
- if (ReadMesh(child, scope)) {
- const size_t newc = scope.meshes_linear.size();
- for (size_t i = 0; i < newc - prev; ++i) {
- meshes.push_back(static_cast<unsigned int>(i + prev));
- }
- }
- } else if (s == "mat") {
- const uint32_t matId = ReadMaterial(child, scope);
- if (matId == ErrorId) {
- ThrowException("Invalid material id detected.");
- }
- } else if (s == "object") {
- children.push_back(ReadObject(child, scope));
- } else if (s == "objectref") {
- // XXX
- } else if (s == "meshref") {
- const unsigned int id = static_cast<unsigned int>(ReadIndexFromText(child));
- std::multimap<unsigned int, aiMesh *>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
- if (it == end) {
- ThrowException("<meshref> index out of range");
- }
- for (; it != end && (*it).first == id; ++it) {
- // ok, this is n^2 and should get optimized one day
- aiMesh *const m = it->second;
- unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
- for (; i < mcount; ++i) {
- if (scope.meshes_linear[i] == m) {
- meshes.push_back(i);
- break;
- }
- }
- ai_assert(i < mcount);
- }
- } else if (s == "transform") {
- nd->mTransformation = ReadTrafo(child);
- }
- }
- } catch (...) {
- for (aiNode *ch : children) {
- delete ch;
- }
- throw;
- }
- // FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour
- // of the multimap implementation with respect to the ordering of entries with same values.
- // C++11 gives the guarantee that it uses insertion order, before it is implementation-specific.
- // Sort by material id to always guarantee a deterministic result.
- std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope));
- // link meshes to node
- nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
- if (0 != nd->mNumMeshes) {
- nd->mMeshes = new unsigned int[nd->mNumMeshes]();
- for (unsigned int i = 0; i < nd->mNumMeshes; ++i) {
- nd->mMeshes[i] = meshes[i];
- }
- }
- // link children to parent
- nd->mNumChildren = static_cast<unsigned int>(children.size());
- if (nd->mNumChildren) {
- nd->mChildren = new aiNode *[nd->mNumChildren]();
- for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
- nd->mChildren[i] = children[i];
- children[i]->mParent = nd;
- }
- }
- return nd;
- }
- // ------------------------------------------------------------------------------------------------
- aiMatrix4x4 XGLImporter::ReadTrafo(XmlNode &node) {
- aiVector3D forward, up, right, position;
- float scale = 1.0f;
- aiMatrix4x4 m;
- XmlNode child = node.child("TRANSFORM");
- if (child.empty()) {
- return m;
- }
- for (XmlNode &sub_child : child.children()) {
- const std::string &s = ai_stdStrToLower(sub_child.name());
- if (s == "forward") {
- forward = ReadVec3(sub_child);
- } else if (s == "up") {
- up = ReadVec3(sub_child);
- } else if (s == "position") {
- position = ReadVec3(sub_child);
- }
- if (s == "scale") {
- scale = ReadFloat(sub_child);
- if (scale < 0.f) {
- // this is wrong, but we can leave the value and pass it to the caller
- LogError("found negative scaling in <transform>, ignoring");
- }
- }
- }
- if (forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) {
- LogError("A direction vector in <transform> is zero, ignoring trafo");
- return m;
- }
- forward.Normalize();
- up.Normalize();
- right = forward ^ up;
- if (std::fabs(up * forward) > 1e-4) {
- // this is definitely wrong - a degenerate coordinate space ruins everything
- // so substitute identity transform.
- LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
- return m;
- }
- right *= scale;
- up *= scale;
- forward *= scale;
- m.a1 = right.x;
- m.b1 = right.y;
- m.c1 = right.z;
- m.a2 = up.x;
- m.b2 = up.y;
- m.c2 = up.z;
- m.a3 = forward.x;
- m.b3 = forward.y;
- m.c3 = forward.z;
- m.a4 = position.x;
- m.b4 = position.y;
- m.c4 = position.z;
- return m;
- }
- // ------------------------------------------------------------------------------------------------
- aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
- std::unique_ptr<aiMesh> mesh(new aiMesh());
- mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- std::copy(m.positions.begin(), m.positions.end(), mesh->mVertices);
- if (!m.normals.empty()) {
- mesh->mNormals = new aiVector3D[mesh->mNumVertices];
- std::copy(m.normals.begin(), m.normals.end(), mesh->mNormals);
- }
- if (!m.uvs.empty()) {
- mesh->mNumUVComponents[0] = 2;
- mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
- for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
- mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x, m.uvs[i].y, 0.f);
- }
- }
- mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size());
- mesh->mFaces = new aiFace[m.vcounts.size()];
- unsigned int idx = 0;
- for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
- aiFace &f = mesh->mFaces[i];
- f.mNumIndices = m.vcounts[i];
- f.mIndices = new unsigned int[f.mNumIndices];
- for (unsigned int c = 0; c < f.mNumIndices; ++c) {
- f.mIndices[c] = idx++;
- }
- }
- ai_assert(idx == mesh->mNumVertices);
- mesh->mPrimitiveTypes = m.pflags;
- mesh->mMaterialIndex = m.matid;
- return mesh.release();
- }
- // ------------------------------------------------------------------------------------------------
- inline static unsigned int generateMeshId(unsigned int meshId, bool nor, bool uv) {
- unsigned int currentMeshId = meshId | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30);
- return currentMeshId;
- }
- // ------------------------------------------------------------------------------------------------
- bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
- TempMesh t;
- uint32_t matId = 99999;
- bool mesh_created = false;
- std::map<unsigned int, TempMaterialMesh> bymat;
- const unsigned int mesh_id = ReadIDAttr(node);
- for (XmlNode &child : node.children()) {
- const std::string &s = ai_stdStrToLower(child.name());
- if (s == "mat") {
- matId = ReadMaterial(child, scope);
- } else if (s == "p") {
- pugi::xml_attribute attr = child.attribute("ID");
- if (attr.empty()) {
- LogWarn("no ID attribute on <p>, ignoring");
- } else {
- int id = attr.as_int();
- t.points[id] = ReadVec3(child);
- }
- } else if (s == "n") {
- pugi::xml_attribute attr = child.attribute("ID");
- if (attr.empty()) {
- LogWarn("no ID attribute on <n>, ignoring");
- } else {
- int id = attr.as_int();
- t.normals[id] = ReadVec3(child);
- }
- } else if (s == "tc") {
- pugi::xml_attribute attr = child.attribute("ID");
- if (attr.empty()) {
- LogWarn("no ID attribute on <tc>, ignoring");
- } else {
- int id = attr.as_int();
- t.uvs[id] = ReadVec2(child);
- }
- } else if (s == "f" || s == "l" || s == "p") {
- const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
- unsigned int meshId = ErrorId;
- TempFace tempFace[3] = {};
- bool has[3] = { false };
- meshId = ReadVertices(child, t, tempFace, has, meshId, scope);
- if (meshId == ErrorId) {
- ThrowException("missing material index");
- }
- bool nor = false, uv = false;
- for (unsigned int i = 0; i < vcount; ++i) {
- if (!has[i]) {
- ThrowException("missing face vertex data");
- }
- nor = nor || tempFace[i].has_normal;
- uv = uv || tempFace[i].has_uv;
- }
- if (meshId >= (1 << 30)) {
- LogWarn("material indices exhausted, this may cause errors in the output");
- }
- const unsigned int currentMeshId = generateMeshId(meshId, nor, uv);
- // Generate the temp mesh
- TempMaterialMesh &mesh = bymat[currentMeshId];
- mesh.matid = meshId;
- mesh_created = true;
- for (unsigned int i = 0; i < vcount; ++i) {
- mesh.positions.push_back(tempFace[i].pos);
- if (nor) {
- mesh.normals.push_back(tempFace[i].normal);
- }
- if (uv) {
- mesh.uvs.push_back(tempFace[i].uv);
- }
- mesh.pflags |= 1 << (vcount - 1);
- }
- mesh.vcounts.push_back(vcount);
- }
- }
- if (!mesh_created) {
- TempMaterialMesh &mesh = bymat[mesh_id];
- mesh.matid = matId;
- }
- // finally extract output meshes and add them to the scope
- AppendOutputMeshes(bymat, scope, mesh_id);
- // no id == not a reference, insert this mesh right *here*
- return mesh_id == ErrorId;
- }
- // ----------------------------------------------------------------------------------------------
- void XGLImporter::AppendOutputMeshes(std::map<unsigned int, TempMaterialMesh> bymat, TempScope &scope,
- const unsigned int mesh_id) {
- using pairt = std::pair<const unsigned int, TempMaterialMesh>;
- for (const pairt &p : bymat) {
- aiMesh *const m = ToOutputMesh(p.second);
- scope.meshes_linear.push_back(m);
- // if this is a definition, keep it on the stack
- if (mesh_id != ErrorId) {
- scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
- }
- }
- }
- // ----------------------------------------------------------------------------------------------
- unsigned int XGLImporter::ReadVertices(XmlNode &child, TempMesh t, TempFace *tf, bool *has, unsigned int mid, TempScope &scope) {
- for (XmlNode &sub_child : child.children()) {
- const std::string &scn = ai_stdStrToLower(sub_child.name());
- if (scn == "fv1" || scn == "lv1" || scn == "pv1") {
- ReadFaceVertex(sub_child, t, tf[0]);
- has[0] = true;
- } else if (scn == "fv2" || scn == "lv2") {
- ReadFaceVertex(sub_child, t, tf[1]);
- has[1] = true;
- } else if (scn == "fv3") {
- ReadFaceVertex(sub_child, t, tf[2]);
- has[2] = true;
- } else if (scn == "mat") {
- if (mid != ErrorId) {
- LogWarn("only one material tag allowed per <f>");
- }
- mid = ResolveMaterialRef(sub_child, scope);
- } else if (scn == "matref") {
- if (mid != ErrorId) {
- LogWarn("only one material tag allowed per <f>");
- }
- mid = ResolveMaterialRef(sub_child, scope);
- }
- }
- return mid;
- }
- // ----------------------------------------------------------------------------------------------
- unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
- const std::string &s = node.name();
- if (s == "mat") {
- ReadMaterial(node, scope);
- return static_cast<unsigned int>(scope.materials_linear.size() - 1);
- }
- const int id = ReadIndexFromText(node);
- auto it = scope.materials.find(id), end = scope.materials.end();
- if (it == end) {
- ThrowException("<matref> index out of range");
- }
- // ok, this is n^2 and should get optimized one day
- aiMaterial *const m = it->second;
- unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
- for (; i < mcount; ++i) {
- if (scope.materials_linear[i] == m) {
- return i;
- }
- }
- ai_assert(false);
- return 0;
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
- const unsigned int mat_id = ReadIDAttr(node);
- auto *mat = new aiMaterial;
- for (XmlNode &child : node.children()) {
- const std::string &s = ai_stdStrToLower(child.name());
- if (s == "amb") {
- const aiColor3D c = ReadCol3(child);
- mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT);
- } else if (s == "diff") {
- const aiColor3D c = ReadCol3(child);
- mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
- } else if (s == "spec") {
- const aiColor3D c = ReadCol3(child);
- mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR);
- } else if (s == "emiss") {
- const aiColor3D c = ReadCol3(child);
- mat->AddProperty(&c, 1, AI_MATKEY_COLOR_EMISSIVE);
- } else if (s == "alpha") {
- const float f = ReadFloat(child);
- mat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
- } else if (s == "shine") {
- const float f = ReadFloat(child);
- mat->AddProperty(&f, 1, AI_MATKEY_SHININESS);
- }
- }
- scope.materials[mat_id] = mat;
- scope.materials_linear.push_back(mat);
- return mat_id;
- }
- // ----------------------------------------------------------------------------------------------
- void XGLImporter::ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out) {
- bool havep = false;
- for (XmlNode &child : node.children()) {
- const std::string &s = ai_stdStrToLower(child.name());
- if (s == "pref") {
- const unsigned int id = ReadIndexFromText(child);
- std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
- if (it == t.points.end()) {
- ThrowException("point index out of range");
- }
- out.pos = (*it).second;
- havep = true;
- } else if (s == "nref") {
- const unsigned int id = ReadIndexFromText(child);
- std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
- if (it == t.normals.end()) {
- ThrowException("normal index out of range");
- }
- out.normal = (*it).second;
- out.has_normal = true;
- } else if (s == "tcref") {
- const unsigned int id = ReadIndexFromText(child);
- std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
- if (it == t.uvs.end()) {
- ThrowException("uv index out of range");
- }
- out.uv = (*it).second;
- out.has_uv = true;
- } else if (s == "p") {
- out.pos = ReadVec3(child);
- } else if (s == "n") {
- out.normal = ReadVec3(child);
- } else if (s == "tc") {
- out.uv = ReadVec2(child);
- }
- }
- if (!havep) {
- ThrowException("missing <pref> in <fvN> element");
- }
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int XGLImporter::ReadIDAttr(XmlNode &node) {
- for (pugi::xml_attribute attr : node.attributes()) {
- if (!ASSIMP_stricmp(attr.name(), "id")) {
- return attr.as_int();
- }
- }
- return ErrorId;
- }
- // ------------------------------------------------------------------------------------------------
- float XGLImporter::ReadFloat(XmlNode &node) {
- std::string v;
- XmlParser::getValueAsString(node, v);
- const char *s = v.c_str(), *se;
- if (!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse index element");
- return 0.f;
- }
- float t;
- se = fast_atoreal_move(s, t);
- if (se == s) {
- LogError("failed to read float text");
- return 0.f;
- }
- return t;
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) {
- std::string v;
- XmlParser::getValueAsString(node, v);
- const char *s = v.c_str();
- if (!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse index element");
- return ErrorId;
- }
- const char *se = nullptr;
- const unsigned int t = strtoul10(s, &se);
- if (se == s) {
- LogError("failed to read index");
- return ErrorId;
- }
- return t;
- }
- // ------------------------------------------------------------------------------------------------
- aiVector2D XGLImporter::ReadVec2(XmlNode &node) {
- aiVector2D vec;
- std::string val;
- XmlParser::getValueAsString(node, val);
- const char *s = val.c_str();
- ai_real v[2] = {};
- for (int i = 0; i < 2; ++i) {
- if (!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse vec2");
- return vec;
- }
- v[i] = fast_atof(&s);
- SkipSpaces(&s);
- if (i != 1 && *s != ',') {
- LogError("expected comma, failed to parse vec2");
- return vec;
- }
- ++s;
- }
- vec.x = v[0];
- vec.y = v[1];
- return vec;
- }
- // ------------------------------------------------------------------------------------------------
- aiVector3D XGLImporter::ReadVec3(XmlNode &node) {
- aiVector3D vec;
- std::string v;
- XmlParser::getValueAsString(node, v);
- const char *s = v.c_str();
- for (int i = 0; i < 3; ++i) {
- if (!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse vec3");
- return vec;
- }
- vec[i] = fast_atof(&s);
- SkipSpaces(&s);
- if (i != 2 && *s != ',') {
- LogError("expected comma, failed to parse vec3");
- return vec;
- }
- ++s;
- }
- return vec;
- }
- // ------------------------------------------------------------------------------------------------
- aiColor3D XGLImporter::ReadCol3(XmlNode &node) {
- const aiVector3D &v = ReadVec3(node);
- if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
- LogWarn("color values out of range, ignoring");
- }
- return aiColor3D(v.x, v.y, v.z);
- }
- } // namespace Assimp
- #endif // ASSIMP_BUILD_NO_XGL_IMPORTER
|