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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file 3DSExporter.h
- * 3DS Exporter Main Header
- */
- #ifndef AI_3DSEXPORTER_H_INC
- #define AI_3DSEXPORTER_H_INC
- #include <map>
- #include <memory>
- #include <assimp/StreamWriter.h>
- #include <assimp/material.h>
- struct aiScene;
- struct aiNode;
- struct aiMaterial;
- struct aiMesh;
- namespace Assimp {
- // ------------------------------------------------------------------------------------------------
- /**
- * @brief Helper class to export a given scene to a 3DS file.
- */
- // ------------------------------------------------------------------------------------------------
- class Discreet3DSExporter final {
- public:
- Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
- ~Discreet3DSExporter() = default;
- private:
- void WriteMeshes();
- void WriteMaterials();
- bool WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
- void WriteFaceMaterialChunk(const aiMesh& mesh);
- int WriteHierarchy(const aiNode& node, int level, int sibling_level);
- void WriteString(const std::string& s);
- void WriteString(const aiString& s);
- void WriteColor(const aiColor3D& color);
- void WritePercentChunk(float f);
- void WritePercentChunk(double f);
- private:
- const aiScene* const scene;
- StreamWriterLE writer;
- std::map<const aiNode*, aiMatrix4x4> trafos;
- using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
- MeshesByNodeMap meshes;
- };
- } // Namespace Assimp
- #endif // AI_3DSEXPORTER_H_INC
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