3DSExporter.h 3.1 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2025, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file 3DSExporter.h
  34. * 3DS Exporter Main Header
  35. */
  36. #ifndef AI_3DSEXPORTER_H_INC
  37. #define AI_3DSEXPORTER_H_INC
  38. #include <map>
  39. #include <memory>
  40. #include <assimp/StreamWriter.h>
  41. #include <assimp/material.h>
  42. struct aiScene;
  43. struct aiNode;
  44. struct aiMaterial;
  45. struct aiMesh;
  46. namespace Assimp {
  47. // ------------------------------------------------------------------------------------------------
  48. /**
  49. * @brief Helper class to export a given scene to a 3DS file.
  50. */
  51. // ------------------------------------------------------------------------------------------------
  52. class Discreet3DSExporter final {
  53. public:
  54. Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
  55. ~Discreet3DSExporter() = default;
  56. private:
  57. void WriteMeshes();
  58. void WriteMaterials();
  59. bool WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
  60. void WriteFaceMaterialChunk(const aiMesh& mesh);
  61. int WriteHierarchy(const aiNode& node, int level, int sibling_level);
  62. void WriteString(const std::string& s);
  63. void WriteString(const aiString& s);
  64. void WriteColor(const aiColor3D& color);
  65. void WritePercentChunk(float f);
  66. void WritePercentChunk(double f);
  67. private:
  68. const aiScene* const scene;
  69. StreamWriterLE writer;
  70. std::map<const aiNode*, aiMatrix4x4> trafos;
  71. using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
  72. MeshesByNodeMap meshes;
  73. };
  74. } // Namespace Assimp
  75. #endif // AI_3DSEXPORTER_H_INC