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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #pragma once
- #include <assimp/vector3.h>
- #include <assimp/matrix4x4.h>
- #include <assimp/ParsingUtils.h>
- #include <vector>
- #include <string>
- struct aiMaterial;
- struct aiMesh;
- namespace Assimp {
- namespace D3MF {
- enum class ResourceType {
- RT_Object,
- RT_BaseMaterials,
- RT_EmbeddedTexture2D,
- RT_Texture2DGroup,
- RT_ColorGroup,
- RT_Unknown
- }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
- class Resource {
- public:
- int mId;
- Resource(int id) :
- mId(id) {
- // empty
- }
- virtual ~Resource() = default;
- virtual ResourceType getType() const {
- return ResourceType::RT_Unknown;
- }
- };
- class EmbeddedTexture : public Resource {
- public:
- std::string mPath;
- std::string mContentType;
- std::string mTilestyleU;
- std::string mTilestyleV;
- std::vector<char> mBuffer;
- EmbeddedTexture(int id) :
- Resource(id),
- mPath(),
- mContentType(),
- mTilestyleU(),
- mTilestyleV() {
- // empty
- }
- ~EmbeddedTexture() override = default;
- ResourceType getType() const override {
- return ResourceType::RT_EmbeddedTexture2D;
- }
- };
- class Texture2DGroup : public Resource {
- public:
- std::vector<aiVector2D> mTex2dCoords;
- int mTexId;
- Texture2DGroup(int id) :
- Resource(id),
- mTexId(-1) {
- // empty
- }
- ~Texture2DGroup() override = default;
- ResourceType getType() const override {
- return ResourceType::RT_Texture2DGroup;
- }
- };
- class ColorGroup : public Resource {
- public:
- std::vector<aiColor4D> mColors;
- ColorGroup(int id) :
- Resource(id){
- // empty
- }
- ~ColorGroup() override = default;
- ResourceType getType() const override {
- return ResourceType::RT_ColorGroup;
- }
- };
- class BaseMaterials : public Resource {
- public:
- std::vector<unsigned int> mMaterialIndex;
- BaseMaterials(int id) :
- Resource(id),
- mMaterialIndex() {
- // empty
- }
- ~BaseMaterials() override = default;
- ResourceType getType() const override {
- return ResourceType::RT_BaseMaterials;
- }
- };
- struct Component {
- int mObjectId;
- aiMatrix4x4 mTransformation;
- };
- class Object : public Resource {
- public:
- std::vector<aiMesh *> mMeshes;
- std::vector<unsigned int> mMeshIndex;
- std::vector<Component> mComponents;
- std::string mName;
- Object(int id) :
- Resource(id),
- mName(std::string("Object_") + ai_to_string(id)) {
- // empty
- }
- ~Object() override = default;
- ResourceType getType() const override {
- return ResourceType::RT_Object;
- }
- };
- } // namespace D3MF
- } // namespace Assimp
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