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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #pragma once
- #ifndef ASSIMP_BUILD_NO_EXPORT
- #ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
- #include <memory>
- #include <sstream>
- #include <vector>
- #include <assimp/vector3.h>
- struct aiScene;
- struct aiNode;
- struct aiMaterial;
- struct aiMesh;
- struct zip_t;
- namespace Assimp {
- class IOStream;
- namespace D3MF {
- struct OpcPackageRelationship;
- class D3MFExporter {
- public:
- D3MFExporter( const char* pFile, const aiScene* pScene );
- ~D3MFExporter();
- bool validate();
- bool exportArchive( const char *file );
- bool exportContentTypes();
- bool exportRelations();
- bool export3DModel();
- protected:
- void writeHeader();
- void writeMetaData();
- void writeBaseMaterials();
- void writeObjects();
- void writeMesh( aiMesh *mesh );
- void writeVertex( const aiVector3D &pos );
- void writeFaces( aiMesh *mesh, unsigned int matIdx );
- void writeBuild();
- // Zip the data
- void zipContentType( const std::string &filename );
- void zipModel( const std::string &folder, const std::string &modelName );
- void zipRelInfo( const std::string &folder, const std::string &relName );
- void addFileInZip( const std::string &entry, const std::string &content );
- private:
- std::string mArchiveName;
- zip_t *m_zipArchive;
- const aiScene *mScene;
- std::ostringstream mModelOutput;
- std::ostringstream mRelOutput;
- std::ostringstream mContentOutput;
- std::vector<unsigned int> mBuildItems;
- std::vector<OpcPackageRelationship*> mRelations;
- };
- } // Namespace D3MF
- } // Namespace Assimp
- #endif // ASSIMP_BUILD_NO_3MF_EXPORTER
- #endif // ASSIMP_BUILD_NO_EXPORT
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