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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file AssbinLoader.h
- * @brief .assbin File format loader
- */
- #ifndef AI_ASSBINIMPORTER_H_INC
- #define AI_ASSBINIMPORTER_H_INC
- #include <assimp/BaseImporter.h>
- struct aiMesh;
- struct aiNode;
- struct aiBone;
- struct aiMaterial;
- struct aiMaterialProperty;
- struct aiNodeAnim;
- struct aiAnimation;
- struct aiTexture;
- struct aiLight;
- struct aiCamera;
- #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
- namespace Assimp {
- // ---------------------------------------------------------------------------------
- /** Importer class for 3D Studio r3 and r4 3DS files
- */
- class AssbinImporter : public BaseImporter
- {
- private:
- bool shortened;
- bool compressed;
- public:
- bool CanRead(const std::string& pFile,
- IOSystem* pIOHandler, bool checkSig) const override;
- const aiImporterDesc* GetInfo() const override;
- void InternReadFile(
- const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
- void ReadHeader();
- void ReadBinaryScene( IOStream * stream, aiScene* pScene );
- void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
- void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
- void ReadBinaryBone( IOStream * stream, aiBone* bone );
- void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
- void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
- void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
- void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
- void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
- void ReadBinaryLight( IOStream * stream, aiLight* l );
- void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
- };
- } // end of namespace Assimp
- #endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
- #endif // AI_ASSBINIMPORTER_H_INC
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