B3DImporter.h 3.7 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2025, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /**
  34. * @file Definition of the .b3d importer class.
  35. */
  36. #pragma once
  37. #ifndef AI_B3DIMPORTER_H_INC
  38. #define AI_B3DIMPORTER_H_INC
  39. #include <assimp/types.h>
  40. #include <assimp/mesh.h>
  41. #include <assimp/material.h>
  42. #include <assimp/BaseImporter.h>
  43. #include <memory>
  44. #include <vector>
  45. struct aiNodeAnim;
  46. struct aiNode;
  47. struct aiAnimation;
  48. namespace Assimp{
  49. class B3DImporter : public BaseImporter{
  50. public:
  51. B3DImporter() = default;
  52. ~B3DImporter() override;
  53. bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
  54. protected:
  55. const aiImporterDesc* GetInfo () const override;
  56. void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
  57. private:
  58. int ReadByte();
  59. int ReadInt();
  60. float ReadFloat();
  61. aiVector2D ReadVec2();
  62. aiVector3D ReadVec3();
  63. aiQuaternion ReadQuat();
  64. std::string ReadString();
  65. std::string ReadChunk();
  66. void ExitChunk();
  67. size_t ChunkSize();
  68. template<class T>
  69. T *to_array( const std::vector<T> &v );
  70. struct Vertex{
  71. aiVector3D vertex;
  72. aiVector3D normal;
  73. aiVector3D texcoords;
  74. unsigned char bones[4];
  75. float weights[4];
  76. };
  77. AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
  78. AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
  79. void ReadTEXS();
  80. void ReadBRUS();
  81. void ReadVRTS();
  82. void ReadTRIS( int v0 );
  83. void ReadMESH();
  84. void ReadBONE( int id );
  85. void ReadKEYS( aiNodeAnim *nodeAnim );
  86. void ReadANIM();
  87. aiNode *ReadNODE( aiNode *parent );
  88. void ReadBB3D( aiScene *scene );
  89. size_t _pos;
  90. std::vector<unsigned char> _buf;
  91. std::vector<size_t> _stack;
  92. std::vector<std::string> _textures;
  93. std::vector<std::unique_ptr<aiMaterial> > _materials;
  94. int _vflags,_tcsets,_tcsize;
  95. std::vector<Vertex> _vertices;
  96. std::vector<aiNode*> _nodes;
  97. std::vector<std::unique_ptr<aiMesh> > _meshes;
  98. std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
  99. std::vector<std::unique_ptr<aiAnimation> > _animations;
  100. };
  101. }
  102. #endif