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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /**
- * @file Definition of the .b3d importer class.
- */
- #pragma once
- #ifndef AI_B3DIMPORTER_H_INC
- #define AI_B3DIMPORTER_H_INC
- #include <assimp/types.h>
- #include <assimp/mesh.h>
- #include <assimp/material.h>
- #include <assimp/BaseImporter.h>
- #include <memory>
- #include <vector>
- struct aiNodeAnim;
- struct aiNode;
- struct aiAnimation;
- namespace Assimp{
- class B3DImporter : public BaseImporter{
- public:
- B3DImporter() = default;
- ~B3DImporter() override;
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
- protected:
- const aiImporterDesc* GetInfo () const override;
- void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
- private:
- int ReadByte();
- int ReadInt();
- float ReadFloat();
- aiVector2D ReadVec2();
- aiVector3D ReadVec3();
- aiQuaternion ReadQuat();
- std::string ReadString();
- std::string ReadChunk();
- void ExitChunk();
- size_t ChunkSize();
- template<class T>
- T *to_array( const std::vector<T> &v );
- struct Vertex{
- aiVector3D vertex;
- aiVector3D normal;
- aiVector3D texcoords;
- unsigned char bones[4];
- float weights[4];
- };
- AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
- AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
- void ReadTEXS();
- void ReadBRUS();
- void ReadVRTS();
- void ReadTRIS( int v0 );
- void ReadMESH();
- void ReadBONE( int id );
- void ReadKEYS( aiNodeAnim *nodeAnim );
- void ReadANIM();
- aiNode *ReadNODE( aiNode *parent );
- void ReadBB3D( aiScene *scene );
- size_t _pos;
- std::vector<unsigned char> _buf;
- std::vector<size_t> _stack;
- std::vector<std::string> _textures;
- std::vector<std::unique_ptr<aiMaterial> > _materials;
- int _vflags,_tcsets,_tcsize;
- std::vector<Vertex> _vertices;
- std::vector<aiNode*> _nodes;
- std::vector<std::unique_ptr<aiMesh> > _meshes;
- std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
- std::vector<std::unique_ptr<aiAnimation> > _animations;
- };
- }
- #endif
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